Hello,
With this update, It is easier to plan the city and understand what is going on in the late game.
Thank you for playing early access!
All details are below.
The appeal and building requirements information in the structure details panel.
Changelog
Ui; Added number input/slider option to the seaport management panel. Ui; Seaport zones can only be marked near the sea. Ui; Added appeal information to the structure details panel. Ui; Added requirements to upgrade information to the structure details panel.
[ 2022-02-13 15:33:02 CET ] [ Original post ]
Hello, With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now. The most notable changes are:
- Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen using the "Biome and Natural Resources" view mode. Natural resources are limited, when all resources are extracted, mines shut down. Also, you should keep in mind, mines cannot be demolished.
- Seaport; Added new zone type - Seaport, and added a new UI panel to manage seaports. Seaports can only be built adjacent to the sea. You can trade any resources/products using seaports.
- New management panel - "Manage Workers". You can limit or shut down an industry.
- New management panel - "Manage Buildings". You can allow or avoid new buildings to be built over any zone type. So you can save or manage building materials. Also, It makes managing employment and population easier.
- Tier system is removed. It was unnecessarily complicating the management. Now all kinds of people are able to work at any workplace.
Some Screenshots
A seaport.
"Manage Seaports" panel - one of new management UIs
A coal mining area. (Still extracting)
A stone mining area. (Resources are extracted)
Changelog
Notably
- Ui; Added a new UI panel to the left of the screen.
- Ui; Added "Manage Workers" panel that is unlocked by objectives.
- Ui; Added "Manage Buildings" panel that is unlocked by objectives.
- Ui; Added "Manage Seaports" panel that is unlocked by objectives.
- Ui; Added zone type information/rules as a popup to the current operation card.
- Game; Added "Stone" resource type.
- Game; Added "Coal" resource type.
- Game; Added "Cement" resource type.
- Game; Added "Mine" zone type.
- Game; Added "Cement Manufacturer" zone type.
- Game; Added "Seaport" zone type.
- Game; Added "Money" feature.
- Game; Added new mining content.
- Game; Removed "Material" product.
- Game; Removed "Material Industry" zone type.
- Game; Removed tier system, all people can work any workplace.
- Game; Removed tier view mode.
- Ui; Top resource bar is smaller now.
- Ui; Updated biome view mode.
- Ui; Removed "Need workers!" warning.
- Ui; Changed active button's color.
- Ui; Structure details panel is moved to the left panel.
- Ui; Added building cost information to the structure details panel.
- Ui; Fixed a minor bug about view mode colors.
- Ui; Increased zoom-out limit.
- Ui; Updated some hint messages.
- Ui; Changed a resource type name and icon. "Meat" -> "Dairy Products"
- Game; Updated all objectives.
- Game; Fixed that some manufacturer buildings' rotation was wrong.
- Game; High buildings require "Cement".
- Game; Changed "Grow Meter" max value. 12 -> 10
- Game; Added next turn hotkey, "Space bar" or "Enter"
- Game; Increased map size. 62 -> 65
- Game; Fixed a potential bug that may cause a crash on game save restore on some platforms.
- Game; Improved some 1x1 park appearance.
- Game; High buildings require parks around.
- Game; Added new 2x2 parks.
- Game; Added new objective "Port City".
- Game; Added new objective "Busy City".
- Game; Added new steam achievements about population.
- Game; Added a new steam achievement about money.
- Game; Now people settle faster, and leave slowly.
- Game; Decreased some mid-game residential buildings' capacity.
- Game; Now offices make money.
- Graphics; Minor improvements about the camera.
- Platform; Changed game save version.
[ 2022-01-26 10:46:52 CET ] [ Original post ]
Hello, On some platforms, the mouse cursor position update rate is low and when you move or rotate the camera, the frame rate looks also low. Now camera controls are smooth regardless of mouse cursor update rate.
Changelog
- Platform; Camera controls are smooth now.
[ 2022-01-16 22:45:57 CET ] [ Original post ]
Hello, This update is mostly about some critical bugs that occur on some platforms. This also includes some improvements from the next update. The most notable changes are:
- Roads can be demolished now. However, if people can't access the workplaces, they leave the job.
- Randomly given operations are smarter now to avoid recurring operations.
- Added macOS support experimentally.
Changelog
Notable
- Ui; Added visual lines that show house and workplace connections when you right-click on any structure.
- Ui; Removed unnecessary spam warnings, such as "Low stock", "Insufficient production".
- Game; Roads can be demolished now.
- Game; Random operations are smarter now to avoid recurring operations.
- Platform; Added macOS support. (Experimental)
- Ui; Renamed "Agrifood" to "Crop".
- Ui; Renamed "Farm" to "Livestock Farm".
- Ui; Renamed "Cycle" to "Turn".
- Ui; Fixed a bug that "Need jobs!" warning message would be still for a cycle after workers had jobs.
- Ui; Added demand number information to the resource details panel.
- Ui; Updated demand bar hint message.
- Game; People cannot work at the workplaces if the workplace needs road and the worker does not have access to there.
- Game; If a house does not have road access, people can't settle there.
- Game; Fixed a bug that when an unused structure is demolished on its own, some other unused structures would also be demolished early.
- Game; Tier 1 people will also be unhappy if there is no agricultural food.
- Game; Updated an objective 2 requirement. Crop production 1200 -> 1500
- Game; Updated an objective 6 requirement. Office count 8 -> 6
- Game; Commercial shops can form on 1x1 areas.
- Graphics; Improved 3D drawings about that thin geometries would bleed each other.
- Platform; Fixed a critical game save restore bug, that would cause a crash on some platforms.
- Platform; Fixed a critical bug, the game would crash on launch on some platforms.
- Platform; Changed game save version.
[ 2022-01-14 02:48:42 CET ] [ Original post ]
Hello, Here is another update that changes the feel of the game. The most notable changes are:
- City improvements; Added new higher residential buildings, offices, parks and road improvements.
- New food product; Added farm zone type and meat product type. Farms produce meat using agrifood.
- New food balance; Overall food production rate is increased. Now early game is notably easier, but there are some more challanges on the mid game. Also food stock quantity unit has changed and numbers are bigger.
- Tier system; Now people and buildings have tiers. People gain tier according to the houses they live in. People can work at the workplaces of the same tier or below. Also people of different tiers consume different amount of foods.
- Resource panel improvements; Now there is a new indicator bar that shows the demand. So that you don't have to check the numbers every time to plan your next move.
Some farms.
A park.
A part of a city.
Building tiers view mode.
Changelog
Notable
- Ui; Updated population and workers details panel. Added information about tiers.
- Ui; Changed resources panel layout.
- Ui; Added demand bar to the resource panel.
- Game; Added wide roads.
- Game; Level term is removed. Added a tier system instead, that is related to people and buildings.
- Game; Added 2x2 commercials (tier 2).
- Game; Added modern tier 3 apartments.
- Game; Added tier 3 offices.
- Game; Added new zone type; Parks.
- Game; Added new zone type; Farms.
- Game; Added new product type; Meat.
- Game; Added new objective; Farmer Town.
- Game; Added new view mode; Tiers.
- Game; Updated all objectives.
- Game; Changed food quantity unit. Now stock numbers are bigger.
- Game; Increased food production rates.
- Ui; "Agricultural Food" name is now "Agrifood".
- Ui; Changed processed food icon.
- Ui; New resources and products unlocked by objectives start with 0 stock.
- Ui; Water is not highlighted on appeal view mode.
- Ui; Resource warning background color is yellow now.
- Ui; Resource zero stock icon do not show up if there is no demand.
- Ui; Resource detail numbers are shown in short form if the stock is over 1 thousand.
- Ui; Added the numbers of grow meter to the its tooltip.
- Ui; Updated structure details panel.
- Ui; Fixed that structure details panel would look glitchy when you switch between structures.
- Ui; Updated all hint messages.
- Ui; Updated menu > controls page.
- Ui; Fixed a potatial bug that blocks cursor interaction if multiple popup messages are shown at the same time on the menu screen.
- Ui; Old menu background demo is back.
- Game; Added road decorations that appear acording to appeal.
- Game; Game starts with 1x1 road, early version would start with 1x2 roads.
- Game; Road appearance evolves faster now.
- Game; Added parking slots that appears on some certain road shapes.
- Game; The smallest commercial shops are 1x2 now.
- Game; Tier 2 commercial shops require good transportation. (Needs more roads around.)
- Game; The smallest residential houses are 1x2 now.
- Game; Tier 2 residential houses (1x2 small apartments) requires road on 1x side.
- Game; Reduced negative appeal effect.
- Game; Reduced biome effect on agriculture, wood and material industry.
- Game; Increased randomness of operations.
- Game; The map is a little bigger now. (60x60 -> 62x62)
- Game; Over stock production is not allowed now. First the products are produced according to stock limit then they are consumed on each cycle.
- Game; Settling and leaving the city is slower now.
- Game; Updated structure requirements to form on the zones.
- Game; Fixed that multiple objective completion at once is not possible now.
- Platform; Changed game save version.
- Platform; Added game save protection that gives the opportunity to downgrade the game and continue playing the old saved state.
- Platform; Added arrow keys shortcut to navigate the camera.
- Platform; Added shift key shortcut to speed up the camera navigation.
- Platform; Increased camera control sensitivity.
- Graphics; Improved lighting.
- Graphics; Improved shadow map optimization. Floors do not cast shadow now.
[ 2022-01-08 06:08:34 CET ] [ Original post ]
Hello,
This update is mostly about appeal system.
Residential and office building appeal system is improved.
Also appeal view mode has more information.
Now it is slightly easier to get higher residential buildings.
All details are below.
Thanks for your support!
Have fun!
Appeal view mode:
Changelog
Notable
- Ui; Improved appeal view mode.
- Ui; Background of view modes are dark now.
- Game; Simplified requirements of apartment buildings. They form regarding to only appeal now.
- Ui; Changed workers status display. It shows numbers instead of the percentage.
- Ui; Added warning backgrounds to the resources and the workers status.
- Ui; Updated some hint messages.
- Ui; Updated job availability view mode. The buildings being constructed are not highlighted.
- Ui; Fixed that when there is a hint for resources, the stock bar border would also be highlighted.
- Ui; Fixed that manufacturer zone type label was wrong.
- Game; Removed unused buildings view mode.
- Game; Reduced agricultural field's negative appeal.
- Game; Changed objective 8 requirements.
- Game; Changed agricultural fields appearance. No borders if the product seed is the same.
- Game; Improved production and stock indicators. When stock is full, the indicator arrow was misleading in some cases.
- Platform; Changed the save game version.
[ 2021-12-28 21:37:29 CET ] [ Original post ]
Hello, This is another update that changes the feel of the game. The most notable changes are;
- Building demand system is removed. In early versions, buildings are formed regarding to the demand. Now player has more control over buildings. If there is enough building material for the building, it starts to be constructed immediately. Now player is more responsible which building should be built or not.
- Added construction stage to the buildings. Now buildings do not pop up immediately. They are constructed over time. Some buildings are fast, some are slow.
- Added new manufacture zone type and processed food product type. Manufacturers produce processed food using agricultural food. And processed food is consumed by people who living in apartments.
Some Screenshots
Construction stage of some buildings.
Some manufacturers.
A city.
Changelog
Notable
- Ui; Added new leaderboard just for the current version.
- Game; Removed building demand system completely. Buildings form regardless of demand.
- Game; Added new zone type "Manufacture".
- Game; Added new product "Processed Food".
- Game; Added construction stage and a little animation when buildings are built.
- Game; "Low Industry" zone divided into "Wood Industry" and "Material Industry".
- Game; Updated all objectives.
- Game; Added 2 new objectives.
- Platform; Added steam cloud save.
- Ui; Added consumed materials information to the cycle info.
- Ui; Updated cycle info messages.
- Ui; Added new warning cycle info messages about employment.
- Ui; Updated all hint messages.
- Ui; Unused view mode now shows how buildings close to be collapsed.
- Ui; Intro messages will not pop up again even messages are reset in settings.
- Ui; Added production capacity information to the resource popup.
- Ui; Added warning background to the grow meter.
- Ui; Updated structure details panel.
- Ui; "Building Material" name is "Material" now.
- Ui; Updated menu screen, added save game status.
- Ui; Updated credits.
- Game; Added happiness system. Happiness is related to people who living in apartments and "Processed Food" production. (Experimental)
- Game; Changed random operation possibilities and limits.
- Game; Changed some view mode colors.
- Game; Improved appeal system.
- Game; Increased road mark limit.
- Game; Increased grow meter to 12 turns from 10 turns.
- Game; Some trees are christmas tree now. :)
- Platform; Fixed that camera would sometimes flip when you look from the most top angle.
- Platform; Fixed that while navigating camera using wasd key, 3d cursor would stuck.
- Platform; Default antialias setting is "disabled" now. It is not compatible with some gpus. It can be enabled in the settings page.
[ 2021-12-26 15:33:08 CET ] [ Original post ]
Hello, Fixed an objective bug. Third objective had a bugged unlocked reward and would corrupt next objective. Thanks @EMAPhil for reporting the bug. Thanks for your support! Have fun!
Changelog
- Ui; Updated settings page, resolution settings.
- Game; Fixed a bug that objective 3 reward was bugged and would corrupt objective 4.
[ 2021-12-21 02:05:52 CET ] [ Original post ]
Hello, Biomes update is out now! With this update the game has changed a lot. Most notable changes are;
- Biomes. For now there are 4 types of biomes; plains, mid lands, high lands and water. Biomes affect industry and agricultural field production.
- Resources. Added wood as another building material. And removed commercial food product type to make the game simple.
- Added new buildings and structures.
- Residential houses do not require 2x2 areas anymore. They became dynamic and will fit anywhere.
- Now commercial shops do not behave like bridge between people and food as early version was. This will make the game a lot easier than before.
- In earlier versions, people would only work at closer jobs. Now they will work from anywhere.
Some Screenshots
New wooden houses.
Wood production.
A city.
Houses will fit anywhere. Roads evolve according to appeal.
Biomes view mode.
Changelog
Notable
- Game; Increased room capacity of houses.
- Game; Increased road expand map range.
- Game; Added biome system.
- Game; Added biome view mode.
- Game; Added wood resource.
- Game; Changed low level house assets. They are wooden now.
- Game; Renamed dirty industry as low industry.
- Game; Low industry produces wood and building material depends on the biome.
- Game; Added new objective.
- Game; All objectives are redesigned.
- Game; Removed commercial product resource type.
- Game; Commercial shops do not sale food now. (Experimental)
- Game; Removed work distance constraint. People will work from anywhere now. (Experimental)
- Game; Area size of residential buildings are dynamic now. They will fit any empty space.
- Game; Unemployed people leave the city.
- Ui; Changed fonts.
- Ui; Added Chinese letter support for nick names.
- Ui; Updated all hint messages.
- Ui; Fixed a drag and mark cursor bug.
- Ui; Updated menu interface.
- Game; Updated agricultural fields look.
- Game; Increased demolish operation usage limit.
- Game; Agricultural field and low industry production rate depends on biome now.
- Game; Adjusted costs of all buildings. Lower buildings cost only wood, advanced ones cost wood and building materials.
- Platform; Changed game save version.
[ 2021-12-19 14:41:57 CET ] [ Original post ]
Hello, Now I'm developing v0.2.0 and I would like to tell the planned changes:
- Population / jobs balance will be changed dramatically. In early versions lack of workers was a problem, in this version unemployed people will be the problem.
- There will be different biomes that will be generated randomly for each game. Biomes will mostly affect agricultural fields and industry.
- There will be new chains on industrial production, such as goods.
Edit 2021-12-13:
Some shots from development process:
[ 2021-12-11 13:31:10 CET ] [ Original post ]
Hello, Fixed that 3rd party screen recorders was not able to capture the game properly. Also fixed some ui bugs and typos. Thanks @FatherRotten for reporting the bugs. All details are below. Thanks for playing the game!
Changelog
- Ui; Fixed some hint message typo.
- Ui; Fixed a bug that when you inspect a building, shown effect radius would be still on the new game.
- Ui; Fixed "People Left" cycle status message bug that when you demolish a residential zone flag, a bugged status message would be shown.
- Platform; Fixed that 3rd party screen recorders would not capture the user interface but 3D content.
[ 2021-12-09 06:55:02 CET ] [ Original post ]
Hello,
Now it is easier to understand what is going on in the city. Stock status of resources is shown as graph instead of boring numbers. Also there is an indicator arrow points that stock is decreasing, increasing or hit the limit. You can still reach the numbers hovering your cursor on the relevant resource.
Also some platform specific rendering bugs fixed.
Thanks for playing the game!
Changelog
Notable
- Ui; Changed resource bar. Now stock status is visualized instead of showing numbers.
- Ui; Fixed that animations are fps independent now.
- Platform; Fps is capped to monitor framerate.
- Platform; Fixed wrong color profile on some gpus.
- Game; Increased initial commercial food products.
- Game; Increased initial stock capacity for resources.
- Game; Changed save game version.
[ 2021-12-06 03:39:26 CET ] [ Original post ]
Hello, This update mosty about platform specific display handling bugs noted from streamers. Fixed some bugs that was occuring while using 3rd party screen recorders on multi monitor. Thanks for playing the game!
Changelog
Major
- Ui; Added custom mouse cursor.
- Platform; Added antialias settings.
- Platform; Switched from graphic driver aa support to game engine msaa.
- Platform; Fixed a bug about multi monitor and display handling.
- Platform; Fixed a bug about stuck shortcut keys.
- Platform; Decreased default music and sound volume.
- Ui; Updated some hint messages.
- Ui; Updated leaderboard table style.
- Ui; Esc key toggles opening main menu / resuming the game.
- Game; Changed constraints for offices and residential buildings.
- Game; Decreased office zone and demolish operation possibility.
[ 2021-12-05 04:05:48 CET ] [ Original post ]
Hello, This update contains many minor ui improvements and some changes that affect game diffuculty. All details are below. Thanks for playing the game!
Changelog
Notable
- Ui; Added tooltip messages to cycle status messages.
- Ui; Added information about which cycle status affected grow meter positively or negatively.
- Ui; Added 3D range of job providers to the structure details.
- Game; It is easier to build offices now.
- Game; Industrial production is increased.
- Ui; Steam achievement notification popup moved to the top right corner.
- Ui; Added default map view mode button.
- Ui; Fixed that completed objective "Ok" button was not readable.
- Ui; Esc key switches to default map mode.
- Ui; Esc key closes structure details.
- Ui; Esc key cancels marking drag.
- Ui; Now camera can be rotated using Q and E keys.
- Ui; Structure details are closed on second click on the structure.
- Ui; Structure details are closed on click panel.
- Ui; Changed disabled buttons color.
- Ui; Added shortcut keys for map modes.
- Ui; Updated controls page.
- Ui; Hint message font is bigger now.
- Ui; Updated hint messages.
- Ui; Updated objective panel and popup.
- Ui; Fixed a bug that when game is over, displayed cycle status messages was outdated.
- Ui; Your record at leaderboard is highlighted differently depends on is it updated or old record.
- Ui; Added game version info to leaderboard records.
- Game; Increased road and residential zone operation possibility.
- Game; Added some constraints for industry buildings to prevent spammed industry zone.
- Game; Limited the number of buildings can be constructed in one cycle.
- Game; Optimized building construction internals.
[ 2021-12-02 05:23:55 CET ] [ Original post ]
Hello, This update is mosty about information hint messages. Information messages were too long and boring to read. Now all of them have been rewritten to be simple and removed unnecessary ones. Another notable change is now nick names are shown at the leaderboard. Thanks for playing the game!
Changelog
Notable
- Ui; All information messages (hints) have been simplified.
- Ui; Added steam nick names to the leaderboard.
- Ui; Changed job availability map mode.
- Ui; Updated structure details panel.
- Ui; Updated sound alerts.
- Ui; Minor ui improvements.
[ 2021-11-29 02:12:44 CET ] [ Original post ]
Hello, This update mostly affects game difficulty, now it is easier to proceed. Also there are some ui improvements. Thanks for playing the game!
Changelog
Notable
- Ui; Added structure details panel accessed by right click on any structure.
- Ui; More structure details are shown as you unlock map view modes.
- Game; Added demolish operation.
- Game; Demolish operation is unlocked by the objective "Small City".
- Game; It is not necessary to provide jobs for residential buildings to be constructed now.
- Game; Job provider buildings' range is increased.
- Game; Required constraints for office buildings are lowered.
- Ui; Added color fade animation to the top bar triggered by resource changes.
- Ui; Changed cycle control panel layout.
- Ui; In-game buttons' background is brighter now.
- Ui; Removed unnecessary informations from resource bar.
- Ui; Fixed a bug that undo button was disabled on the first cycle.
- Ui; Fixed wrong icons of cycle status messages.
- Ui; Fixed a bug that 3d cursor was shadowed by cycle control panel.
- Ui; 3d cursor is transparent now.
- Ui; 3d cursor is never hidden now, if it is idle grayed instead.
- Game; Dirty industry is less efective now.
- Game; Changed save game version.
[ 2021-11-26 22:49:26 CET ] [ Original post ]
- The City Must Grow Depot - Common [23.74 M]
- The City Must Grow Depot - Linux Only [1.9 M]
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
- OS: any (64-bit)
- Processor: Intel Dual CoreMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: 128 MB OpenGl 3.3 compatible graphic card
- Storage: 40 MB available space
- OS: Ubuntu 20.04 (64-bit)
- Processor: Intel Core i3 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
- Storage: 40 MB available space
[ 6132 ]
[ 2625 ]