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Update: v0.2.0 - Biomes
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New wooden houses.
Wood production.
A city.
Houses will fit anywhere. Roads evolve according to appeal.
Biomes view mode.
Notable
[ 2021-12-19 14:41:57 CET ] [ Original post ]
Hello, Biomes update is out now! With this update the game has changed a lot. Most notable changes are;
- Biomes. For now there are 4 types of biomes; plains, mid lands, high lands and water. Biomes affect industry and agricultural field production.
- Resources. Added wood as another building material. And removed commercial food product type to make the game simple.
- Added new buildings and structures.
- Residential houses do not require 2x2 areas anymore. They became dynamic and will fit anywhere.
- Now commercial shops do not behave like bridge between people and food as early version was. This will make the game a lot easier than before.
- In earlier versions, people would only work at closer jobs. Now they will work from anywhere.
Some Screenshots
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New wooden houses.
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Wood production.
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A city.
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Houses will fit anywhere. Roads evolve according to appeal.
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Biomes view mode.
Changelog
Notable
- Game; Increased room capacity of houses.
- Game; Increased road expand map range.
- Game; Added biome system.
- Game; Added biome view mode.
- Game; Added wood resource.
- Game; Changed low level house assets. They are wooden now.
- Game; Renamed dirty industry as low industry.
- Game; Low industry produces wood and building material depends on the biome.
- Game; Added new objective.
- Game; All objectives are redesigned.
- Game; Removed commercial product resource type.
- Game; Commercial shops do not sale food now. (Experimental)
- Game; Removed work distance constraint. People will work from anywhere now. (Experimental)
- Game; Area size of residential buildings are dynamic now. They will fit any empty space.
- Game; Unemployed people leave the city.
- Ui; Changed fonts.
- Ui; Added Chinese letter support for nick names.
- Ui; Updated all hint messages.
- Ui; Fixed a drag and mark cursor bug.
- Ui; Updated menu interface.
- Game; Updated agricultural fields look.
- Game; Increased demolish operation usage limit.
- Game; Agricultural field and low industry production rate depends on biome now.
- Game; Adjusted costs of all buildings. Lower buildings cost only wood, advanced ones cost wood and building materials.
- Platform; Changed game save version.
[ 2021-12-19 14:41:57 CET ] [ Original post ]
The City Must Grow
Tunaic Games
Developer
Tunaic Games
Publisher
2021-12-08
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Very Positive
(61 reviews)
Public Linux Depots:
- The City Must Grow Depot - Common [23.74 M]
- The City Must Grow Depot - Linux Only [1.9 M]
A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
MINIMAL SETUP
- OS: any (64-bit)
- Processor: Intel Dual CoreMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: 128 MB OpenGl 3.3 compatible graphic card
- Storage: 40 MB available space
- OS: Ubuntu 20.04 (64-bit)
- Processor: Intel Core i3 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
- Storage: 40 MB available space
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