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Update: v0.3.0 - Industry
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Construction stage of some buildings.
Some manufacturers.
A city.
Notable
[ 2021-12-26 15:33:08 CET ] [ Original post ]
Hello, This is another update that changes the feel of the game. The most notable changes are;
- Building demand system is removed. In early versions, buildings are formed regarding to the demand. Now player has more control over buildings. If there is enough building material for the building, it starts to be constructed immediately. Now player is more responsible which building should be built or not.
- Added construction stage to the buildings. Now buildings do not pop up immediately. They are constructed over time. Some buildings are fast, some are slow.
- Added new manufacture zone type and processed food product type. Manufacturers produce processed food using agricultural food. And processed food is consumed by people who living in apartments.
Some Screenshots
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Construction stage of some buildings.
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Some manufacturers.
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A city.
Changelog
Notable
- Ui; Added new leaderboard just for the current version.
- Game; Removed building demand system completely. Buildings form regardless of demand.
- Game; Added new zone type "Manufacture".
- Game; Added new product "Processed Food".
- Game; Added construction stage and a little animation when buildings are built.
- Game; "Low Industry" zone divided into "Wood Industry" and "Material Industry".
- Game; Updated all objectives.
- Game; Added 2 new objectives.
- Platform; Added steam cloud save.
- Ui; Added consumed materials information to the cycle info.
- Ui; Updated cycle info messages.
- Ui; Added new warning cycle info messages about employment.
- Ui; Updated all hint messages.
- Ui; Unused view mode now shows how buildings close to be collapsed.
- Ui; Intro messages will not pop up again even messages are reset in settings.
- Ui; Added production capacity information to the resource popup.
- Ui; Added warning background to the grow meter.
- Ui; Updated structure details panel.
- Ui; "Building Material" name is "Material" now.
- Ui; Updated menu screen, added save game status.
- Ui; Updated credits.
- Game; Added happiness system. Happiness is related to people who living in apartments and "Processed Food" production. (Experimental)
- Game; Changed random operation possibilities and limits.
- Game; Changed some view mode colors.
- Game; Improved appeal system.
- Game; Increased road mark limit.
- Game; Increased grow meter to 12 turns from 10 turns.
- Game; Some trees are christmas tree now. :)
- Platform; Fixed that camera would sometimes flip when you look from the most top angle.
- Platform; Fixed that while navigating camera using wasd key, 3d cursor would stuck.
- Platform; Default antialias setting is "disabled" now. It is not compatible with some gpus. It can be enabled in the settings page.
[ 2021-12-26 15:33:08 CET ] [ Original post ]
The City Must Grow
Tunaic Games
Developer
Tunaic Games
Publisher
2021-12-08
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Very Positive
(61 reviews)
Public Linux Depots:
- The City Must Grow Depot - Common [23.74 M]
- The City Must Grow Depot - Linux Only [1.9 M]
A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
MINIMAL SETUP
- OS: any (64-bit)
- Processor: Intel Dual CoreMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: 128 MB OpenGl 3.3 compatible graphic card
- Storage: 40 MB available space
- OS: Ubuntu 20.04 (64-bit)
- Processor: Intel Core i3 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
- Storage: 40 MB available space
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