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Update: v0.4.0

Hello, Here is another update that changes the feel of the game. The most notable changes are:

  • City improvements; Added new higher residential buildings, offices, parks and road improvements.
  • New food product; Added farm zone type and meat product type. Farms produce meat using agrifood.
  • New food balance; Overall food production rate is increased. Now early game is notably easier, but there are some more challanges on the mid game. Also food stock quantity unit has changed and numbers are bigger.
  • Tier system; Now people and buildings have tiers. People gain tier according to the houses they live in. People can work at the workplaces of the same tier or below. Also people of different tiers consume different amount of foods.
  • Resource panel improvements; Now there is a new indicator bar that shows the demand. So that you don't have to check the numbers every time to plan your next move.
This update also includes many internal improvements for the future planned updates. All details are below. Thank you for your support and playing early access! Have fun!
Some farms.
A park.
A part of a city.
Building tiers view mode.

Changelog


Notable
  • Ui; Updated population and workers details panel. Added information about tiers.
  • Ui; Changed resources panel layout.
  • Ui; Added demand bar to the resource panel.
  • Game; Added wide roads.
  • Game; Level term is removed. Added a tier system instead, that is related to people and buildings.
  • Game; Added 2x2 commercials (tier 2).
  • Game; Added modern tier 3 apartments.
  • Game; Added tier 3 offices.
  • Game; Added new zone type; Parks.
  • Game; Added new zone type; Farms.
  • Game; Added new product type; Meat.
  • Game; Added new objective; Farmer Town.
  • Game; Added new view mode; Tiers.
  • Game; Updated all objectives.
  • Game; Changed food quantity unit. Now stock numbers are bigger.
  • Game; Increased food production rates.
Other
  • Ui; "Agricultural Food" name is now "Agrifood".
  • Ui; Changed processed food icon.
  • Ui; New resources and products unlocked by objectives start with 0 stock.
  • Ui; Water is not highlighted on appeal view mode.
  • Ui; Resource warning background color is yellow now.
  • Ui; Resource zero stock icon do not show up if there is no demand.
  • Ui; Resource detail numbers are shown in short form if the stock is over 1 thousand.
  • Ui; Added the numbers of grow meter to the its tooltip.
  • Ui; Updated structure details panel.
  • Ui; Fixed that structure details panel would look glitchy when you switch between structures.
  • Ui; Updated all hint messages.
  • Ui; Updated menu > controls page.
  • Ui; Fixed a potatial bug that blocks cursor interaction if multiple popup messages are shown at the same time on the menu screen.
  • Ui; Old menu background demo is back.
  • Game; Added road decorations that appear acording to appeal.
  • Game; Game starts with 1x1 road, early version would start with 1x2 roads.
  • Game; Road appearance evolves faster now.
  • Game; Added parking slots that appears on some certain road shapes.
  • Game; The smallest commercial shops are 1x2 now.
  • Game; Tier 2 commercial shops require good transportation. (Needs more roads around.)
  • Game; The smallest residential houses are 1x2 now.
  • Game; Tier 2 residential houses (1x2 small apartments) requires road on 1x side.
  • Game; Reduced negative appeal effect.
  • Game; Reduced biome effect on agriculture, wood and material industry.
  • Game; Increased randomness of operations.
  • Game; The map is a little bigger now. (60x60 -> 62x62)
  • Game; Over stock production is not allowed now. First the products are produced according to stock limit then they are consumed on each cycle.
  • Game; Settling and leaving the city is slower now.
  • Game; Updated structure requirements to form on the zones.
  • Game; Fixed that multiple objective completion at once is not possible now.
  • Platform; Changed game save version.
  • Platform; Added game save protection that gives the opportunity to downgrade the game and continue playing the old saved state.
  • Platform; Added arrow keys shortcut to navigate the camera.
  • Platform; Added shift key shortcut to speed up the camera navigation.
  • Platform; Increased camera control sensitivity.
  • Graphics; Improved lighting.
  • Graphics; Improved shadow map optimization. Floors do not cast shadow now.


[ 2022-01-08 06:08:34 CET ] [ Original post ]

The City Must Grow
Tunaic Games Developer
Tunaic Games Publisher
2021-12-08 Release
Game News Posts: 16
🎹🖱️Keyboard + Mouse
Very Positive (61 reviews)
Public Linux Depots:
  • The City Must Grow Depot - Common [23.74 M]
  • The City Must Grow Depot - Linux Only [1.9 M]
A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.

Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.

You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.

There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.

The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.

MINIMAL SETUP
  • OS: any (64-bit)
  • Processor: Intel Dual CoreMemory: 300 MB RAM
  • Memory: 300 MB RAM
  • Graphics: 128 MB OpenGl 3.3 compatible graphic card
  • Storage: 40 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 (64-bit)
  • Processor: Intel Core i3 or betterMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
  • Storage: 40 MB available space
GAMEBILLET

[ 6045 ]

13.34$ (11%)
16.01$ (11%)
14.46$ (15%)
33.17$ (17%)
11.01$ (15%)
34.99$ (13%)
5.87$ (16%)
39.49$ (21%)
3.10$ (84%)
8.46$ (15%)
12.38$ (17%)
4.12$ (17%)
21.24$ (15%)
2.34$ (84%)
11.56$ (11%)
8.27$ (17%)
3.35$ (16%)
7.99$ (27%)
16.99$ (15%)
8.39$ (16%)
4.44$ (11%)
9.94$ (50%)
16.99$ (15%)
22.24$ (11%)
5.94$ (15%)
22.98$ (23%)
10.31$ (14%)
4.14$ (17%)
5.33$ (11%)
21.24$ (15%)
GAMERSGATE

[ 687 ]

2.7$ (91%)
8.1$ (73%)
4.0$ (80%)
4.95$ (67%)
1.58$ (77%)
9.4$ (53%)
1.5$ (70%)
0.68$ (89%)
4.0$ (80%)
19.79$ (34%)
12.49$ (50%)
1.5$ (81%)
5.28$ (74%)
0.56$ (81%)
8.0$ (60%)
0.77$ (91%)
0.56$ (81%)
1.94$ (84%)
1.5$ (50%)
0.56$ (81%)
1.58$ (77%)
1.5$ (85%)
3.0$ (85%)
0.9$ (92%)
3.0$ (80%)
13.99$ (30%)
9.99$ (50%)
0.9$ (92%)
0.83$ (91%)
0.56$ (81%)

FANATICAL BUNDLES

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356422 days, 21 hours, 44 minutes


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