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Update: v0.5.0
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A seaport.
"Manage Seaports" panel - one of new management UIs
A coal mining area. (Still extracting)
A stone mining area. (Resources are extracted)
Notably
[ 2022-01-26 10:46:52 CET ] [ Original post ]
Hello, With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now. The most notable changes are:
- Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen using the "Biome and Natural Resources" view mode. Natural resources are limited, when all resources are extracted, mines shut down. Also, you should keep in mind, mines cannot be demolished.
- Seaport; Added new zone type - Seaport, and added a new UI panel to manage seaports. Seaports can only be built adjacent to the sea. You can trade any resources/products using seaports.
- New management panel - "Manage Workers". You can limit or shut down an industry.
- New management panel - "Manage Buildings". You can allow or avoid new buildings to be built over any zone type. So you can save or manage building materials. Also, It makes managing employment and population easier.
- Tier system is removed. It was unnecessarily complicating the management. Now all kinds of people are able to work at any workplace.
Some Screenshots
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A seaport.
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"Manage Seaports" panel - one of new management UIs
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A coal mining area. (Still extracting)
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A stone mining area. (Resources are extracted)
Changelog
Notably
- Ui; Added a new UI panel to the left of the screen.
- Ui; Added "Manage Workers" panel that is unlocked by objectives.
- Ui; Added "Manage Buildings" panel that is unlocked by objectives.
- Ui; Added "Manage Seaports" panel that is unlocked by objectives.
- Ui; Added zone type information/rules as a popup to the current operation card.
- Game; Added "Stone" resource type.
- Game; Added "Coal" resource type.
- Game; Added "Cement" resource type.
- Game; Added "Mine" zone type.
- Game; Added "Cement Manufacturer" zone type.
- Game; Added "Seaport" zone type.
- Game; Added "Money" feature.
- Game; Added new mining content.
- Game; Removed "Material" product.
- Game; Removed "Material Industry" zone type.
- Game; Removed tier system, all people can work any workplace.
- Game; Removed tier view mode.
- Ui; Top resource bar is smaller now.
- Ui; Updated biome view mode.
- Ui; Removed "Need workers!" warning.
- Ui; Changed active button's color.
- Ui; Structure details panel is moved to the left panel.
- Ui; Added building cost information to the structure details panel.
- Ui; Fixed a minor bug about view mode colors.
- Ui; Increased zoom-out limit.
- Ui; Updated some hint messages.
- Ui; Changed a resource type name and icon. "Meat" -> "Dairy Products"
- Game; Updated all objectives.
- Game; Fixed that some manufacturer buildings' rotation was wrong.
- Game; High buildings require "Cement".
- Game; Changed "Grow Meter" max value. 12 -> 10
- Game; Added next turn hotkey, "Space bar" or "Enter"
- Game; Increased map size. 62 -> 65
- Game; Fixed a potential bug that may cause a crash on game save restore on some platforms.
- Game; Improved some 1x1 park appearance.
- Game; High buildings require parks around.
- Game; Added new 2x2 parks.
- Game; Added new objective "Port City".
- Game; Added new objective "Busy City".
- Game; Added new steam achievements about population.
- Game; Added a new steam achievement about money.
- Game; Now people settle faster, and leave slowly.
- Game; Decreased some mid-game residential buildings' capacity.
- Game; Now offices make money.
- Graphics; Minor improvements about the camera.
- Platform; Changed game save version.
[ 2022-01-26 10:46:52 CET ] [ Original post ]
The City Must Grow
Tunaic Games
Developer
Tunaic Games
Publisher
2021-12-08
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Very Positive
(61 reviews)
Public Linux Depots:
- The City Must Grow Depot - Common [23.74 M]
- The City Must Grow Depot - Linux Only [1.9 M]
A new city will be established on a flat plain and its administration has been given to you. In order to keep the administration in your hands, the city needs to develop continuously.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
Your role in this game is to determine where the buildings and structures in the city can be built. Time and moves in the game are turn based. Each move is given random zoning type to mark on the map. After you mark zones, you move on to the next cycle and observe the developments in the city.
You can unlock more advanced types of buildings and structures by completing in-game objectives. Completing objectives also allows you to use different map view tools that will make management easier.
There are five main types of zones you manage; residential, agricultural, commercial, offices and industrial. You need to constantly try to manage the distance between the zones, the density and the balance between them correctly. Otherwise, escapes from the city may begin, unused buildings may collapse on their own, and the city may collapse with a chain effect.
The main aim of the game is to keep the administration in your hands as long as possible by ensuring the continuous development of the city and to reach a high population. Losing control of the city is part of the game and it's up to you to try again to find the best way to keep the city constantly grow.
MINIMAL SETUP
- OS: any (64-bit)
- Processor: Intel Dual CoreMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: 128 MB OpenGl 3.3 compatible graphic card
- Storage: 40 MB available space
- OS: Ubuntu 20.04 (64-bit)
- Processor: Intel Core i3 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256+ MB OpenGl 3.3+ compatible graphic card
- Storage: 40 MB available space
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