As of right about now, you can select "for-robots" in the Rktcr > Properties > Betas panel in Steam to get build 3.4 of Rktcr. Having opted in to this branch, you will now have the option of starting Rktcr with "For Robots" scripting support. You can find documentation and some example scripts to get started with in the 'for-robots' directory. (Rktcr > Local Files > Browse Local Files) (NOTE: there might be a few rapid-fire updates to this branch as I shake out bugs. Once "For Robots" support is stable, I'll be moving this to the main branch.) UPDATE: as predicted, I did need to fix a few packaging bugs on the for-robots branch. Things should be working now, however.
As of right about now, you can select "for-robots" in the Rktcr > Properties > Betas panel in Steam to get build 3.4 of Rktcr. Having opted in to this branch, you will now have the option of starting Rktcr with "For Robots" scripting support. You can find documentation and some example scripts to get started with in the 'for-robots' directory. (Rktcr > Local Files > Browse Local Files) (NOTE: there might be a few rapid-fire updates to this branch as I shake out bugs. Once "For Robots" support is stable, I'll be moving this to the main branch.) UPDATE: as predicted, I did need to fix a few packaging bugs on the for-robots branch. Things should be working now, however.
Rktcr has always been a game about your computer helping you to conquer some very difficult challenges. With the next update, I hope to allow you more flexibility in how it provides that help.
With "For Robots" enabled, you'll be able to connect to Rktcr with your own code (over a standard TCP socket). At present, each script that connects to Rktcr gets the ability to explore paths and draw to the screen. I'm planning to add the ability to intercept player controls and read [detailed] level state.
This was produced by a script that runs random paths and plots a line segment where the vehicle ends up. Perhaps not very useful, but definitely somewhat pretty.
Rktcr has always been a game about your computer helping you to conquer some very difficult challenges. With the next update, I hope to allow you more flexibility in how it provides that help.
With "For Robots" enabled, you'll be able to connect to Rktcr with your own code (over a standard TCP socket). At present, each script that connects to Rktcr gets the ability to explore paths and draw to the screen. I'm planning to add the ability to intercept player controls and read [detailed] level state.
This was produced by a script that runs random paths and plots a line segment where the vehicle ends up. Perhaps not very useful, but definitely somewhat pretty.
I've updated the Learn to Play Rktcr video series -- it's now higher resolution with much better sound. If you're having trouble getting into the game, or just want a preview of some interesting tactics, this series might be right for you. Full Playlist: https://www.youtube.com/playlist?list=PLzceGO2K6_NT2wrsbR-RS9HJcjbIhgEF_ https://www.youtube.com/watch?v=MHnNWtenG7A https://www.youtube.com/watch?v=0PjieDeM_tg https://www.youtube.com/watch?v=LjGdl25OGWs https://www.youtube.com/watch?v=jNXS6yLEJEI https://www.youtube.com/watch?v=pwrzhVplWzo https://www.youtube.com/watch?v=GXub32EXX6U https://www.youtube.com/watch?v=vsdaVubBuAU https://www.youtube.com/watch?v=f2ab6cfj93c https://www.youtube.com/watch?v=Qm7ib0sgjW8 https://www.youtube.com/watch?v=3s7l065NuhE And, for the curious, the old version of the series is here: https://www.youtube.com/playlist?list=PLzceGO2K6_NT5WePPjfZe9iUu1ByMvuDS
I've updated the Learn to Play Rktcr video series -- it's now higher resolution with much better sound. If you're having trouble getting into the game, or just want a preview of some interesting tactics, this series might be right for you. Full Playlist: https://www.youtube.com/playlist?list=PLzceGO2K6_NT2wrsbR-RS9HJcjbIhgEF_ https://www.youtube.com/watch?v=MHnNWtenG7A https://www.youtube.com/watch?v=0PjieDeM_tg https://www.youtube.com/watch?v=LjGdl25OGWs https://www.youtube.com/watch?v=jNXS6yLEJEI https://www.youtube.com/watch?v=pwrzhVplWzo https://www.youtube.com/watch?v=GXub32EXX6U https://www.youtube.com/watch?v=vsdaVubBuAU https://www.youtube.com/watch?v=f2ab6cfj93c https://www.youtube.com/watch?v=Qm7ib0sgjW8 https://www.youtube.com/watch?v=3s7l065NuhE And, for the curious, the old version of the series is here: https://www.youtube.com/playlist?list=PLzceGO2K6_NT5WePPjfZe9iUu1ByMvuDS
Rktcr
TCHOW
TCHOW
2015-05-12
Indie Racing Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
http://rktcr.com
https://store.steampowered.com/app/346130 
The Game includes VR Support
Rktcr (from "rocket car", pronounced /ɹktkɹ/) is a physics-based side-view action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time.
Rktcr is tool-assisted-speed-run: the game. Players can see the future and control the flow of time, allowing them to play frame-perfectly. Paths through levels can be easily shared, for boasting or collaboration.
Rktcr contains 37 challenge levels, ranging from easy to impossible; and 31 world levels, algorithmically arranged into 300 worlds of varying complexity. All told, there are more than 1600 paths to discover and optimize.
The Steam release of Rktcr adds Achievements, Trading Cards, and a smattering of graphical polish.
- Processor: Intel Core (Sandy Bridge or newer). AMD FX (Bulldozer or newer)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560. AMD HD 5850. or better
- Storage: 150 MB available spaceAdditional Notes: 64-bit only.
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