As of right about now, you can select "for-robots" in the Rktcr > Properties > Betas panel in Steam to get build 3.4 of Rktcr. Having opted in to this branch, you will now have the option of starting Rktcr with "For Robots" scripting support.
You can find documentation and some example scripts to get started with in the 'for-robots' directory. (Rktcr > Local Files > Browse Local Files)
(NOTE: there might be a few rapid-fire updates to this branch as I shake out bugs. Once "For Robots" support is stable, I'll be moving this to the main branch.)
UPDATE: as predicted, I did need to fix a few packaging bugs on the for-robots branch. Things should be working now, however.
WARNING: Rktcr is very, very difficult (though only in a brutally fair way).
Rktcr (from "rocket car", pronounced /ɹktkɹ/) is a physics-based side-view action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time.
Rktcr is tool-assisted-speed-run: the game. Players can see the future and control the flow of time, allowing them to play frame-perfectly. Paths through levels can be easily shared, for boasting or collaboration.
Rktcr contains 37 challenge levels, ranging from easy to impossible; and 31 world levels, algorithmically arranged into 300 worlds of varying complexity. All told, there are more than 1600 paths to discover and optimize.
The Steam release of Rktcr adds Achievements, Trading Cards, and a smattering of graphical polish.
MINIMAL SETUP
Processor: Intel Core (Sandy Bridge or newer). AMD FX (Bulldozer or newer)Memory: 4 GB RAM
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560. AMD HD 5850. or better
Storage: 150 MB available spaceAdditional Notes: 64-bit only.