▶
DEMO update, Made in Poland event and Linux support!
Wow, we have over 11k people on the wishlist, many followers, and many players Scouts giving us valuable feedback. And trust me, we love feedback! Now, we need more Scouts and more feedback.
We decided that a good way to extend the Scouts ranks will be sharing the demo with players from GOG! Get ready for Made in Poland! Festival of games made in the country of Lumencraft. There are some updates connected with operating systems. And, as we are not over Halloween yet, some scary news about Demos future...
We were getting questions about Linux support and heard about some problems with playing Lumencraft on this operating system. Not on our watch! New build solves problems we know about. If you find anything else, feel free to share it with us. We also UPGRADED many things. New graphics, new mechanics, and many fixes.
Added - added Tutorial map - added one new battle music - added new Light Tower art - added Light Tower to available buildings - new interaction: press Escape to close computer screen - added running (Shift / L3) - added weapon switch cycling - added new smoke/fog effect on Light tower - rumors say about a secret weapon hidden somewhere Changed - conflicting control bindings are now marked - buffed some chests - made wave notifications more prominent - improved compatibility of Linux build - improved visibility of target marker - block medpack using at full health - updated dynamite art - improved full inventory notice - removed most of the tutorial from the main game map - improved marker for boss enemy - control info in the bottom corner no longer disappears - inventory selection is now wrapped - always display current item count (unless max stack is 1) - changed damage numbers animation (experimental) - gate can now be placed on walls - removed reloading from Magnum - player will now move slower when going backwards - glowing bushes are now destructible - tweaked the starting area a bit - tweaked reactor collider to remove some holes - removed terrain destruction by fast player - improved build menu label for building name - tweaked boss audio - health center heal speed reduced from 0.7 to 0.6 per upgrade level - reactor art changed to more compact - mine has now shadow - change pylon range from 100 to 125 - blinking light now blink faster and have a glitch - minor tweaks to the map - modified reactor collision shape to prevent monster hiding - changed smoke rendering a bit - repair tool rework - swarms should not get stuck anymore ... much - acid spitter now more aggressive - acid bullets now faster Fixes - fixed thrown objects incorrect layers - fixed potential mine double explosion - fixed infinite disabling of buildings - fixed notification alignment - fixed health center particles - reworked computer interactions again; now they are much more reliable (hopefully) - fixed upgrades in multiple labs - optimized lava smoke - fix machine gun stuck when ammo stack is finished - fixed memory leak when finishing game with unopened chests - fixed gray screen of death - fixed bugged feedback form (hopefully) - fixed initial turret rotation - fixed some typos - fixed some transparent pixels from map - fixed mines not exploding in time - fixed flare error spam on monster kicking it - fixed not being able to restore controls - fixed some UI elements blocking mouse clicks - fixed some texts not being updated when changing language - fixed extremely rare bug where dead player wouldn't actually die - fixed backward walking broken with joypad There are some changes to the map, but if you want something new
We would love to see more Scouts in our ranks! So we decided that Made in Poland event is the best time to share love and lumen with GOG players. We also want to test a new design of the environment without deleting the original one. That's why new demo on GOG has a new map! If you are interested in how we changed things around, feel free to check out GOG between 8 to 15 November. Why till 15? Because it's time to work on a big update
Originally Demo was meant to be there for ten days. It kept getting extended and extended, and in the end, everybody forgot about the deadline. We are so happy to see you happy playing our game, but we need to work on it. We dont want you to play an old and outdated version, so we have to take it down for some time. You still have more than a week (15th November is the last day) to try out Lumencraft DEMO. If its not enough Well, you have to wait. Wait for what?, you may ask. Wait for all of these beautiful features we listed in our roadmap, which we'll bring to you next week.
Once again thank you for your support. The Demo will be back when there will be a suitable occasion for it, so no worries. Stay with us! We will share our progress on social media and Steam. To help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ Join our fight! We need your drills! 2Dynamic Games
[ 2021-11-05 18:35:26 CET ] [ Original post ]
Attention Scouts!
Wow, we have over 11k people on the wishlist, many followers, and many players Scouts giving us valuable feedback. And trust me, we love feedback! Now, we need more Scouts and more feedback.
We decided that a good way to extend the Scouts ranks will be sharing the demo with players from GOG! Get ready for Made in Poland! Festival of games made in the country of Lumencraft. There are some updates connected with operating systems. And, as we are not over Halloween yet, some scary news about Demos future...
Demo update!
We were getting questions about Linux support and heard about some problems with playing Lumencraft on this operating system. Not on our watch! New build solves problems we know about. If you find anything else, feel free to share it with us. We also UPGRADED many things. New graphics, new mechanics, and many fixes.
## [DEMO_Final_update] - 2021-11-05 - VERSION = 3002
Added - added Tutorial map - added one new battle music - added new Light Tower art - added Light Tower to available buildings - new interaction: press Escape to close computer screen - added running (Shift / L3) - added weapon switch cycling - added new smoke/fog effect on Light tower - rumors say about a secret weapon hidden somewhere Changed - conflicting control bindings are now marked - buffed some chests - made wave notifications more prominent - improved compatibility of Linux build - improved visibility of target marker - block medpack using at full health - updated dynamite art - improved full inventory notice - removed most of the tutorial from the main game map - improved marker for boss enemy - control info in the bottom corner no longer disappears - inventory selection is now wrapped - always display current item count (unless max stack is 1) - changed damage numbers animation (experimental) - gate can now be placed on walls - removed reloading from Magnum - player will now move slower when going backwards - glowing bushes are now destructible - tweaked the starting area a bit - tweaked reactor collider to remove some holes - removed terrain destruction by fast player - improved build menu label for building name - tweaked boss audio - health center heal speed reduced from 0.7 to 0.6 per upgrade level - reactor art changed to more compact - mine has now shadow - change pylon range from 100 to 125 - blinking light now blink faster and have a glitch - minor tweaks to the map - modified reactor collision shape to prevent monster hiding - changed smoke rendering a bit - repair tool rework - swarms should not get stuck anymore ... much - acid spitter now more aggressive - acid bullets now faster Fixes - fixed thrown objects incorrect layers - fixed potential mine double explosion - fixed infinite disabling of buildings - fixed notification alignment - fixed health center particles - reworked computer interactions again; now they are much more reliable (hopefully) - fixed upgrades in multiple labs - optimized lava smoke - fix machine gun stuck when ammo stack is finished - fixed memory leak when finishing game with unopened chests - fixed gray screen of death - fixed bugged feedback form (hopefully) - fixed initial turret rotation - fixed some typos - fixed some transparent pixels from map - fixed mines not exploding in time - fixed flare error spam on monster kicking it - fixed not being able to restore controls - fixed some UI elements blocking mouse clicks - fixed some texts not being updated when changing language - fixed extremely rare bug where dead player wouldn't actually die - fixed backward walking broken with joypad There are some changes to the map, but if you want something new
Demo on GOG!
We would love to see more Scouts in our ranks! So we decided that Made in Poland event is the best time to share love and lumen with GOG players. We also want to test a new design of the environment without deleting the original one. That's why new demo on GOG has a new map! If you are interested in how we changed things around, feel free to check out GOG between 8 to 15 November. Why till 15? Because it's time to work on a big update
Turn up the lights!
Originally Demo was meant to be there for ten days. It kept getting extended and extended, and in the end, everybody forgot about the deadline. We are so happy to see you happy playing our game, but we need to work on it. We dont want you to play an old and outdated version, so we have to take it down for some time. You still have more than a week (15th November is the last day) to try out Lumencraft DEMO. If its not enough Well, you have to wait. Wait for what?, you may ask. Wait for all of these beautiful features we listed in our roadmap, which we'll bring to you next week.
Once again thank you for your support. The Demo will be back when there will be a suitable occasion for it, so no worries. Stay with us! We will share our progress on social media and Steam. To help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ Join our fight! We need your drills! 2Dynamic Games
[ 2021-11-05 18:35:26 CET ] [ Original post ]
Lumencraft
2Dynamic Games
Developer
Star Drifters
Publisher
TBA Add to wishlist to stay updated!
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(955 reviews)
Public Linux Depots:
- Pipeline VR Content [1.24 G]
Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity's only chance for survival.
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
KEY FEATURES
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
- Defending the underground settlement by direct combat and the use of diversified turrets.
- Highly efficient and satisfying digging mechanics.
- Explosive weapons. Yes, we have dynamite.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
- Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
- Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
- Realistic simulations. Just look at the lava!
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Dual Core CPU @3GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU 2 GB VRAM. OpenGL 3.3 support
- Storage: 4 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Quad Core CPU @4GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or similar. 4 GB VRAM
- Storage: 4 GB available space
GAMEBILLET
[ 6108 ]
GAMERSGATE
[ 1170 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB