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Name

 Lumencraft 

 

Developer

 2Dynamic Games 

 

Publisher

 Star Drifters 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 TBA Add to wishlist to stay updated! 

 

Steam

 € £ $ / % 

 

News

 72 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1713810 

 
Public Linux depots

 Pipeline VR Content [1.24 G] 




LINUX STREAMERS (1)
dworfkin




Sign up for First Dwarfs Playtests today!

Scouts!

If you liked elements of Lumencraft focusing on building, strategy, gathering resources, exploring, tower defense and monster swarms First Dwarf, a game from our partner, Star Drifters, may be something fresh for you!

[h2]Sign up for First Dwarfs Playtests today![/h2]

Yes, yes, you read that right! We are organizing the first ever playtests of First Dwarf.
As we are entering the most intense stage of development, were asking you for your help.

While the rest will wait for the official premiere, you can be one of the special players able to play before the release and help us shape the game into something amazing!

[previewyoutube=GOqacl_N1HU;full][/previewyoutube]

[h2]When will the playtest start?[/h2]

We would like to start the playtests on 25th of March.

[h2]How to sign up?[/h2]

Starting right now, everyone can sign up for our playtests! We enabled an option on our Steam page, where you can sign up for the testing.

https://store.steampowered.com/app/1714900/First_Dwarf/



[h2]Credit goes to you![/h2]

Play a big part in our development and we will show you our deep gratitude. Gamers helping us during the playtests will have a chance to see their name or nickname in the game credits! In order to do that, youll have to grant us your permission and tell us your preferred name in the selected Discord channel. Prove to your friends and family that you had a great influence on our action RPG title. Stay tuned for more info!

So what do you think? Will you join us?

Make your choice and lets hear from you on our Discord! See ya!



Yours,
Star Drifters

Follow us:
Facebook
Twitter/X
Instagram
LinkedIn


[ 2024-02-29 12:19:25 CET ] [ Original post ]

Post Release Update #9 - New languages and short Q&A

Ciao! Hola! Hallo!

Why such an unusual greeting? Well, we're here with some incredibly exciting news! As you might have guessed, it's about languages! Lumencraft has just received a bunch of

[h2]New languages![/h2]

There's a great chance that the game is going to be available in your native language. From now on, Lumencraft will start releasing updates with new supported languages. First 10 on the list being:


  • Turkish
  • Italian
  • Portuguese (both)
  • Slovak
  • Romanian
  • Swedish
  • Danish
  • Hungarian
  • Indonesian
  • Dutch

Is your language not on the list? Maybe its been already in the game from the start! Lumencraft supports:


  • English
  • Polish
  • Simplified Chinese
  • Korean
  • Japanese
  • German
  • French
  • Spanish - Latin America
  • Russian
  • Ukrainian

If you still didn't find what you were looking for, dont worry! We will be gradually introducing more and more languages!

[h2]But that's not all![/h2]

Over the past few months we've received many questions from you, and we're excited to provide collective answers that we believe will make you happy!

[h2]Are you still supporting Lumencraft?[/h2]

Yes, absolutely! We continue to develop our project, focusing on new platforms and essential improvements suggested by the community and identified in your reviews.

[h2]Are you working on console versions?[/h2]

Yes! This summer, Lumencraft will be available on Switch, and later this year on PlayStation and Xbox. Stay tuned!

[h2]Are you working on a mobile version?[/h2]

Yes! Preparing console versions allowed us to optimize the game and adapt it for smaller devices, making it easier for us to develop a mobile version. Expect it after the console releases.

You can look at the very work-in-progress version on iPhone.

[previewyoutube=SBWdnJE0u2k;full][/previewyoutube]

[h2]Will there be a multiplayer mode?[/h2]

We're genuinely excited about the prospect of adding online multiplayer to our game and want to share our plans with you. It's a challenging yet thrilling journey for us, requiring a transition to a new engine version and, to a large extent, rewriting most of the game from scratch to ensure it runs smoothly and delivers a seamless, high-quality experience.

Given the complexity of these changes, we're currently unable to provide a specific timeline for the online multiplayer release. Our immediate focus is on successfully launching the console versions of our game. Once these are up and running, we will shift our attention to the online multiplayer aspect.

We deeply appreciate your enthusiasm and patience. Rest assured, the idea of playing online excites us just as much as it does you, and we're committed to making it a reality. Stay tuned for more updates after our console releases!

[h2]Fingers crossed[/h2]

We hope that everything we planned for you goes as it should, but were asking for your understanding, since many factors can influence the final decisions well have to make. But well do everything in our power to make all of this come true!



[h2]Finally[/h2]

Thank you for following the game's development, for constantly participating in its improvement, and we encourage you to follow us on Twitter, Facebook, and TikTok.

Also, join our Discord community - its full of awesome people, and we need you to be one of them!



Best regards and greetings,
2Dynamic Games


[ 2024-01-22 17:23:19 CET ] [ Original post ]

We're in the TOP 100!

[h2]Hello Scouts! [/h2]

It's not every day that we come to you with such fantastic news about our games Well, actually, it seems like we do it quite often ;), but each new recognition is a huge deal for us, a great reason to be proud, and evidence that we are heading in the right direction.



As you may recall, last week we informed you about the battle for the TOP 100 during the 2023 Indie of the Year Awards organized by IndieDB. Today, we are thrilled to announce that not one, but two of our games have made it into the highest tier!



[h2]We need your votes![/h2]

At this stage you can cast your votes for both of our titles through a special page, which you can find right here. The competition is fierce, with phenomenal games around us, but we believe that together with you, we can move mountains!

[h2]You'll find Lumencraft in the Tower Defense category, and First Dwarf among the Upcoming Games in the Role-Playing category![/h2]

https://store.steampowered.com/app/1714900/First_Dwarf/

https://store.steampowered.com/app/1713810/Lumencraft/

There's no limit to the number of votes, so don't hesitate to choose your favorites! We're counting on you - you're irreplaceable!



Stay in the loop with our latest newsjoin our Discord or follow us on Facebook, Twitter, and Steam !

Best Regards,
Star Drifters Team


[ 2023-12-11 16:11:45 CET ] [ Original post ]

Star Drifters at Steam Autumn Sale



Gamers!

Star Drifters crew checking in! Hope you're all doing fantastic and having a blast with our games!

Guess what? If you haven't had the chance to dive into any of our titles yet, Steam Autumn Sale is the perfect opportunity to catch up on all the fun! We've decided to sprinkle some magic on the prices, so you can grab our games at amazing discounts!

Ready to explore the mystical realms of Driftlands, take on towering skyscrapers in Danger Scavenger, build colonies in Scorchlands, or venture into the treacherous depths of Lumencraft?

Well, now's your chance! Treat yourself to a little gaming delight.
Here's the scoop on the discounts for our current titles:

Scorchlands: 30% off

https://store.steampowered.com/app/1090100/Scorchlands/
Lumencraft: 40% off

https://store.steampowered.com/app/1713810/Lumencraft/
Danger Scavenger: 65% off

https://store.steampowered.com/app/1169740/Danger_Scavenger/
Driftland: The Magic Revival: 80% off

https://store.steampowered.com/app/718650/Driftland_The_Magic_Revival/
Nomads of Driftland: The Forgotten Passage: 30% off

https://store.steampowered.com/app/1400520/Nomads_of_Driftland/

You can also grab all the games in a bundle - currently at a 20% discount!

https://store.steampowered.com/bundle/15460/Star_Drifters_Supporters_Bundle/

First Dwarf

Its worth remembering that there's a new game on the horizon First Dwarf!

https://youtu.be/U5C4TOFc8uw?si=9GS90bCrAv5NLLDm

We're swiftly approaching the closed testing phase on Discord (feel free to join the server), and the upcoming year will finally bring the long-awaited release. So keep an eye on our social media channels to stay in the loop:

Facebook
Twitter/X
Instagram
LinkedIn




Thanks for your support and we hope youll have a great time with our games!

Yours in intergalactic adventures
Star Drifters


[ 2023-11-21 19:37:12 CET ] [ Original post ]

Post Release Update #8 - Introducing Item Rack building

[h2]Scouts! [/h2]

It's been a while since Lumencraft's release, but we're committed to continuously improving the game in order to provide you with the best possible experience. With that in mind, we are excited to introduce a brand new update!

Firstly

Let us unveil the Item Rack building! It allows you to store up to three stacks of non-resource items. It's an affordable addition that takes up a minimal amount of space in your world. Plus, it's available by default in the campaign mode.

Oh, and remember - those of you with existing save files will need to head to the Hub to access it.

We've also made some smaller improvements - like enhancing the aim assist and making your in-game shooting experience even smoother. Whats more, we've invested in optimizing the loading times for specific maps, ensuring quicker and more seamless gameplay. Youll feel it!



But that's not all!

The latest patch contains many more additions and changes. To get the full scoop on what's new, we invite you to check out the complete changelog below:

## [Post-Release Update 8] -- 2023-11-16

### Added

- added Item Rack building
-> it can store up to 3 stacks of non-resource item
-> it's very cheap and takes little space
-> available by default in campaign (when loading old save file you need to go to Hub)
-> Editor Conditions: Item Stored (type), Item Retrieved
-> Editor Actions: Drop Item, Drop Stack
- added Quit to Menu button for campaign
-> Quit is changed to Exit Mission during mission
- Editor: added option to create empty map (no terrain)
- Editor: added cursor coordinates display

### Changed

- improved aim assist
- optimized loading of some maps
- optimized Storage Container performance when storing many resources at once

### Fixed

- fixed last building rotation not remembered when canceling
- possibly fixed a bug where second player can get stuck after exiting mission

In the end

To stay up to date with the latest news and updates, we encourage you to follow Lumencraft on Steam, Facebook, and Twitter. You can also join our official Discord server to share your thoughts and feedback with us.



https://store.steampowered.com/app/1713810/Lumencraft/

We want to extend our heartfelt gratitude to all of you brave scouts exploring the treacherous depths. We appreciate every one of you!

Best regards,
2Dynamic Games


[ 2023-11-16 08:46:15 CET ] [ Original post ]

Post Release Small Update - achievement fix

Hello Scouts!

Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

[h3]## [EA Small Upodate] -- 2023-06-21 Build version 9235 [/h3]

- Steam: fixed pistol upgrade achievement not working
- Steam: fixed stat-based achievements not counting
- fixed bonus storages doing an endless resource loop when overflowing
- fixed glow intensity and light downsample possibly initialized with wrong value

Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

Stay tuned for more coming soon!

Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

https://store.steampowered.com/app/1713810/Lumencraft/

Join our fight! We need your drills!
2Dynamic Games


[ 2023-06-21 15:43:54 CET ] [ Original post ]

Post Release Update #7 - Some new fixes

Greetings, Scouts!

We are excited to share with you that the newest update for Lumencraft is out now! We took care of some bugs and added two brand-new modes for the procedurally generated maps. It's time to embark on this thrilling journey together!

Whats important, we introduced a significant change by relocating the map objective button from the advanced options to the main map generation menu. Now its easier to find, so you can quicker jump into action!. Look at the video below



In addition, we have addressed several elements that you requested in the past weeks. This is another step forward that will make drilling through underground tunnels a much more enjoyable experience.

Check out the full changelog:

- moved the map objective button out of advanced options
- fixed minimap invisible at start
- fixed build menu sometimes opening with an opened category
- when using controller, the character will immediately change direction
- fixed sound spam when using controller in Hub
- fixed wrong startup window position if the game is not focused
- fixed bullets missing enemies that are very close to walls

We also want to express our gratitude to each and every one of you for your support and valuable input. Your feedback has played a crucial role in helping us identify and resolve numerous bugs.

Make sure to stay updated! Follow us on Steam Facebook , Twitter , and join our Discord !

Now Have fun!
2Dynamic Games


[ 2023-06-12 16:38:41 CET ] [ Original post ]

Post Release Update #6 - new language, Aim Assist and some changes

Hello, Scouts!

We are thrilled to announce a small update that brings significant improvements to our system! Lets go!

The most exciting change is the addition of the Ukrainian language, which should make it easier for more people to enjoy the game effortlessly!

We've also thrown in an Aim Assist feature, not only to make Lumencraft more accessible but also to amp up the satisfaction of taking down enemies one after another!



Here's a comprehensive overview of the exciting new changes:

## [Post-Release Small Update] -- 2023-06-01

### Added
- added Ukrainian language (contributed by 'piggsy')
- added Aim Assist (enabled by default)

### Changed
- build menu is now cached, preventing stutters when opening it
- shortening wave time in reactor now also speeds up Lumen Farms and Miners
- limit for resources at Miner's output area increased from 50 to 100

### Fixed
- option sliders can now be changed continuously when using controller
- fixed crackling audio problem when using Bluetooth headphones on Windows
- fixed saves not appearing in Load Game in-game menu right after saving

We would love to hear your feedback, so continue playing and share your thoughts with us on Discord or the Steam Community!

Stay updated on our latest news by joining our Discord or following us on Facebook, Twitter, and Steam !

Now, let's get down to business. It's time to start drilling and having some fun!

https://store.steampowered.com/app/1713810/Lumencraft/


[ 2023-06-01 11:33:50 CET ] [ Original post ]

Post Release Update #5 is live! Additions, changes and bug fixes

Scouts!

We're continuously working on improving Lumencraft to offer you the best possible experience. In the latest update, we've made some exciting changes and additions that we think you'll appreciate.

First off, we've added a new Lock Rotation function to Lumen Beam, which should come in handy in dangerous situations. Additionally, Lumen Spider Swarm is now available for custom maps in the Editor!

We've also made some changes to the game balance. Spear upgrades are now cheaper, which makes it a better early-game weapon.

As for the fixes, we've resolved the issue with Stone Gate losing artifact data after saving and loading, fixed some invisible lights, and some potential freezes when performing certain actions for the first time. We've also added an indicator for when achievements are disabled, and a hint for the RTFM achievement.

Check out the full changelog:

## [Post-Release Hotfix 5] -- 2022-04-14 - VERSION = 9158

### Added

- added Lock Rotation function to Lumen Beam
- Editor: Lumen Spider Swarm is now available for custom maps
- Steam: added an indicator if achievements are currently disabled
-> appears next to the minimap

### Changed

- Spear upgrades are cheaper
- artifacts can no longer be shredded

### Fixed

- fixed Stone Gate losing artifact data after save and load
- fixed some lights being invisible after loading
- fixed some potential freezes when certain actions are performed for the first time
- Steam: fixed achievements not working on randomly generated maps
-> does not fix already bugged saves
- Steam: added a hint for the RTFM achievement

Earth Appreciation Festival 2023



Thats not all! Lumencraft is taking part in the Earth Appreciation Festival 2023, and the event is scheduled to run from today until next Monday, April 24th.

Join in the celebration with Lumencraft and other games!

We would love to hear your feedback, so continue playing and share your thoughts with us on Discord or the Steam Community!

Stay updated on our latest news by joining our Discord or following us on Facebook, Twitter, and Steam !

Now, let's get down to business. It's time to start drilling and having some fun!







[ 2023-04-17 18:09:12 CET ] [ Original post ]

Post Release Update #4 out now Were still hard working!

Hello, Scouts!

We are excited to announce a new update for Lumencraft that is now live! This update includes some minor changes and bug fixes, which we hope will make your gameplay experience smoother and more enjoyable.

We have added some loading labels in various moments when the game is frozen. This change will help you understand when the game is simply frozen due to a bug or other issue, and when the game is actually loading.

Whats more, all audio samples are now cached on start! This change will make the sound run smoother and reduce any delays or glitches that may have occurred before.



Wanna know more? Check out the full changelog:

## [Post-Release Hotfix 4] -- 2022-04-04 - VERSION = 9139

### Added

- added some loading labels in various moments when the game is frozen
- added zoom-out when co-op players are far away

### Changed

- all audio samples are now cached on start, which should result in less random hiccups
- updated engine version; might fix some controller issues

### Fixed

- fixed load menu losing focus after deleting save file
- fixed split-screen not working when loading saved game
- fixed drill unexpectedly taking over pistol used in secondary slot
- fixed construction scale problems when camera is zoomed while building (in co-op)
- fixed Escape not closing difficulty popup

If you have any feedback or suggestions, please feel free to share them with us on our Discord channel or here, on Steam. We value your input and are always looking for ways to improve the game.

Thank you for your support and have a great day!



Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

Now, get to work. Start drilling. Its fun - trust us

2Dynamic Games

https://store.steampowered.com/app/1713810/Lumencraft/


[ 2023-04-04 17:56:53 CET ] [ Original post ]

Post Release Update #3 is now available ! Some great changes

Hello, Scouts!

Whats up? We've been listening to your feedback and have made some updates to the game that we think you'll be excited about!

Firstly, we heard that some players were having trouble finding the option to load their saved games, so we've added a "Load Game" button to the in-game menu. Now you can easily pick up where you left off without having to navigate through multiple menus!

Whats more

Check how the raptor did in Lumencraft

[previewyoutube=EQC8Ia7NyTg;full][/previewyoutube]

We've made some adjustments to the Pistol and Rocket Launcher to make them more responsive during combat - now battles are way smoother and more efficient. Thats what every scout likes!

In addition to these updates, we've also made some minor changes and fixed some bugs, (including those in campaign mode :)).



If you're interested in the full changelog, check it out below:

## [Post-Release Update #3] -- 2022-03-17

### Added

- added "Load Game" button to the in-game menu
- added attack queueing; makes Pistol and Rocket Launcher more responsive
- added option to upload custom screenshots in bug report tool
- added thanks for SolarX in game credits

### Changed

- Drill damages enemies overlapping with player
- Pistol and Machinegun damages enemies overlapping with player
- increased hitbox of Machinegun and Pistol bullets
- increased speed of Machinegun and Pistol bullets

### Fixed

- Campaign: fixed co-op not carrying between missions (again)
- Campaign: removed stray patch of Bedrock in Lumen Farmlands
- fixed random explosion of correctly placed buildings
- fixed dual wield not working reliably
- fixed controls menu not scrolling when using controller
- the Scout Center in the tutorial can no longer be demolished
- Editor: fixed Hole Trap interval rounding error
- Editor: fixed Interactive Light wrong display color after load and time rounding error
- Editor: fixed bug when dropping multiple Technology Orbs into a chest
- Editor: fixed wrong item amount when dropping item into chest while the numeric box is still focused
- Editor: fixed Back to Editor option in editor console

We want to thank you for your feedback and support. We're committed to making Lumencraft the best game it can be, and we couldn't do it without you.

Thats not all!

Were happy to announce that you can now cast your vote for Lumencraft in the Digital Dragons Awards. If you enjoyed playing our game, please consider helping us out by choosing it for the Best Polish Game!

[h2] VOTE HERE! [/h2]
Keep playing and let us know what you think - especially through Discord
or the Steam Community!

Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

Now, get to work. Start drilling. Its fun - trust us

2Dynamic Games

https://store.steampowered.com/app/1713810/Lumencraft/


[ 2023-03-17 18:20:26 CET ] [ Original post ]

Post Release Update #2 is out now ! Check out the latest changes

Scouts!

Time certainly flies, and it's hard to believe that Lumencraft was released quite some time ago. However, we are grateful for your continuous feedback and support.

We value your dedication to making the game the best it can be - thanks!

Today, we have a special surprise - a new update for Lumencraft! We have improved the controller support, made a few changes, and resolved numerous minor bugs.

Be sure not to miss out on the latest improvements! You can find the complete changelog below:

## [Post-Release Update #2] -- 2022-03-10

### Added
- Campaign: added some clarifications regarding Technology Orbs
- added "Use Item" hint when a consumable item is selected in the inventory
- Editor: added new event condition: Lumen Beam - "Is Shooting"

### Changed
- Campaign: tweaked objectives in Lumenous Defenses
- Campaign: Generators in Lumenous Defenses will now run infinitely
- Campaign: tweaked first objective in Drill Beyond Limits
- Co-op: reworked control selection screen. Now it always lists up to 4 connected devices and displays their names
- tweaked description of Power Expander
- removed controller shortcuts for social media
-> the buttons are available in Extras menu
- tweaked how Speed upgrade is displayed in Scout Center

### Fixed
- Co-op: fixed minimap covering second player's inventory in campaign
- fixed player's crosshair disappearing when toggling map menu while playing on the controller
- fixed Technology Orbs on Rocket Arena map
- fixed resolution not reverting when confirmation prompt is cancelled
- misc translation fixes
- fixed screen messages not respecting interaction key
- fixed buildings becoming permanently red if the game was saved while building
- fixed Stone Gate UI getting stuck and not opening even if have correct keys/items
- fixed possibility to push Chests under the terrain
- fixed Reactor getting all screens disabled randomly
- fixed auto-drill not working in secondary slot
- improved movement with analog sticks
- fixed not being able to remap buttons of a controller
- Steam: "Double the gun, double the fun" can no longer be achieved with any item
- Editor: fixed goal sequence breaking when the game is loaded

We look forward to your opinions on the update and hope you enjoy playing the game. Remember to report any bugs you encounter through Discord or the Steam Community, as it's the best way to address them.



Last, but not least - do not forget about fresh bundles with games made by our friends from #IndieDev!

https://store.steampowered.com/bundle/30054/DIG__DEFENSE_Bundle/
https://store.steampowered.com/bundle/30783/Scary_Bundle/
https://store.steampowered.com/bundle/30055/Automation__Exploration_Bundle/
https://store.steampowered.com/bundle/30056/Mining_Bundle/
https://store.steampowered.com/bundle/30812/Light_VS_Darkness/
https://store.steampowered.com/bundle/30181/

Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

Now, get to work. Start drilling. Its fun - trust us

2Dynamic Games


[ 2023-03-10 13:54:55 CET ] [ Original post ]

Post Release Update is here ! Thanks for your support

Hello Scouts!

We have just released a new update, so be sure to check it out and experience some little (but important) changes that have been implemented. Don't miss out on the latest enhancements - heres the changelog!

### Added
- added "All" option for single player controls, to allow using both joypad and keyboard/mouse
### Changed


  • Power extender range increased from 100 to 120
  • Improved feedback when using Technology Orb
  • Increased Message Box screen size
  • Heart beat sound is now dimmed when the game is paused

### Fixed

  • Fix performance issue related to blinking marker on the minimap while the base is attacked
  • Campaign: coop mode now carries between missions
  • Campaign: fixed game freeze when player dies in Hub
  • Campaign: destroying Shredder in Box Extraction will now result in immediate failure
  • Tutorial: at the objective about building the storage, the building key label will now display
  • minor translation fixes
  • Fixed the bug report tool automatically unpausing game when finished
  • Fixed Stone Gate not refreshing items while being interacted with


Let us know what you think about the update and thank you for your contribution to the development of Lumencraft! Your dedication is truly appreciated, and we are excited about continuously working with you on making our game even more amazing!

Found something not right? Please let us know on Discord and Steam Community, so we can investigate and fix it.

Thats not all!





Lumencraft has been awarded the title of Best CO-OP Game at Digital Vikings.

PS. Just one more thing:



Put on your dirty boots one more time - youve got work to do!

2Dynamic Games


[ 2023-03-03 15:26:22 CET ] [ Original post ]

Full Release = check out the Story Mode!

When its dark and theres no light
When shadows are lurking just around the corner
When it seems like theres no chance to save the humankind
We keep drilling, trying to make a difference.

Scouts!

We were patiently waiting for this moment since day one. Now its here. Its not easy to write such an announcement like this one

Today is the day.

[h2]Full Release of Lumencraft is here! [/h2]

Watch the newest trailer.

[previewyoutube=LC29HveHImg;full][/previewyoutube]

That feels great! Everybody seems so stoked about it. Every now and then we read a warm review of our game Now theres gonna be a lot more of them. Seems like theres a glimpse of light for humankind.

After almost a year of Early Access, numerous updates, hours of tweaking and fixing the build, our team knows one thing for sure.

From now on, the game belongs to all of you.
It feels like its not ours anymore. Play it on your PCs or save the base on Steam Deck.

So, to all fans, friends, and partners-in-crime:



Its time for some serious business.

The judgment day has come. Move forward. The elevator will get you to the rally point.



Were here. Load your gun. Grab your spear. Take the drill and start looking for the purple crystal - its our only hope.

[h2] Enjoy the single player mode!
It consists of 27 various missions and will provide you tons of fun. [/h2]

Have fun in the new in-game HUB - its accessible between missions. Its your new home, right? Treat it well.



Shoutout to all collectors out there: yes, you can get Steam Trading Cards in Lumencraft!
Unlock them and have fun.




Make sure you know about every small change we added to the game.

Read the full changelog.

## [Release] -- 2022-02-28 - VERSION = 9026

### Added
- added Extra Zoom toggle to Accessibility options
-> enabled by default on Steam Deck
- added 2 new music sets for regular gameplay
- Editor: added Buildings Drop Resources flag. When disabled, destroyed buildings won't drop anything

### Changed
- Campaign: added bedrock border to some maps
- Campaign: Hub now has unique music
- Campaign: made unlocked building animation more prominent
- tweaked camera near map borders
- tweaked in-game music changing
- tutorial map starts with Research Development 2 tech unlocked
- Reactor no longer displays icons in the UI window, allowing it to be smaller
- moved starting resource Storage Container on random maps to make more space from Reactor
- tweaked cursor position when initiating building
- Demo: 5 first maps of the campaign are now available to play, instead of the Blast from the Past map
- Demo: map menu options are now disabled instead of hidden
- macOS: game no longer defaults to windowed
- Steam Deck: Info Center no longer zooms out
- Editor: new Boulder sprite

### Fixed
- Campaign: fixed extraction point not working in Stand Your Ground after loading the game
- Campaign: fixed being able to retry after finishin mission, despite no retry action being visible
- Campaign: fixed resources lost when saving and exiting while research is in progress
- Campaign: saving progress in Hub is now much faster
- Campaign: fixe exiting from mission not stopping music properly
- fixed typo in Machinegun tech
- fixed weapon techs being researchable on campaign maps before unlocking their workshops
- fixed flashlight blinking at start
- fixed disabled buildings being enabled after loading save
- fixed some bugged Technology Orbs and lava sources in Underground Survival
- fixed mouse controls when using split-screen
- loading of editor-made maps is now smoother
- fixed turret misleading green highlight before interacting if upgrade cost is too high
- fixed options screen not showing gamepad focus when opened with changed tab
- fixed some UI windows not aligned after changing scale
- fixed upgraded Drill not updating sprite immediately
- limited Lumenal Discharger on random maps to appear only up to once
- fixed damaged buildings not appearing damaged after loading or testing in editor
- game config created before this version will reset to avoid issues
- macOS: fixed folders not opening
- Steam Deck: fixed default resolution
- Steam Deck: fixed Steam Cloud synchronization issue between Windows dekstop and Steam Deck
- Editor: fixed Timers not running after loading
- Editor: fixed internal variables not working after loading
- Editor: fixed wrong radius of Terrain Modifier's circle erasure
- Editor: fixed Terrain Modifier's settings not refreshed when changing shape before placing.

As usual, heres a meme for you. Why? Because you're amazing.



Last, but not least - do not forget about fresh bundles with games made by our friends from #IndieDev!

https://store.steampowered.com/bundle/30054/DIG__DEFENSE_Bundle/
https://store.steampowered.com/bundle/30783/Scary_Bundle/
https://store.steampowered.com/bundle/30055/Automation__Exploration_Bundle/
https://store.steampowered.com/bundle/30056/Mining_Bundle/
https://store.steampowered.com/bundle/30812/Light_VS_Darkness/
https://store.steampowered.com/bundle/30181/

Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

Now, get to work. Start drilling. Its fun - trust us

2Dynamic Games


[ 2023-02-28 18:54:10 CET ] [ Original post ]

Scorchlands debuts in Early Access... We're the publisher!

Hello everyone ,

Sometimes we actively search for a project that looks both interesting and promising. Sometimes we feel like the project found us - thats the case with this wholesome, yet really complex city-builder from developer Ringlab.

Scorchlands is available now in Early Access!



Why is it interesting?
We can provide you a few answers:

  • theres magical terraforming and logistics based on... lasers;
  • It's about birdlike Giwis that want (and need !) to colonize planet Helia;
  • you can easily sink in a gameplay based on hexes, biomes, bonus systems and mutual benefits;
  • Giwis cannot fly, so they run from one place to another.


    [h3] Watch the new launch trailer. [/h3]

    [previewyoutube=Jneb8Ay66XE;full][/previewyoutube]

    The price tag is set for 11.99$ - for now, you can buy it with a -10% discount!

    If you feel like going on a shopping spree , consider getting one of the great bundles we made with the support from our great friends - you can choose from four positions:

    Explore Bundle - Scorchlands, Lumencraft

    https://store.steampowered.com/bundle/30181

    Fantasy Bundle - Driftland: The Magic Revival, Scorchlands

    https://store.steampowered.com/bundle/30180

    Turn-Based Bundle - Scorchlands, As Far As The Eye Colony

    https://store.steampowered.com/bundle/30182

    Colony Sim Bundle - Frozenheim, Scorchlands

    https://store.steampowered.com/bundle/30267


    If youre still not into the game, you can
    Download the demo version of Scorchlands for free!

    Scorchlands available also on Linux & SteamOS.

    See you on Helia - youre gonna love it!
    Star Drifters


  • [ 2023-02-07 19:11:31 CET ] [ Original post ]

    BETA: A story mode and meta-progression

    You can check out some of the content that will be released with the 1.0 version of Lumencraft NOW.

    Full release will add a campaign mode with simple story, 27 missions and meta-progression. It will introduce the main base - a hub where you will be able to upgrade your skills and technology throughout the campaign for the lumen brought from each mission. Subsequent levels will unlock new content (e.g. new weapons, buildings, technology) and of course new enemies.

    Its available via the beta branch of the games build. Whats even more important - it's 99% ready but were still doing some polishing here and there.

    [h3]How to join the beta branch:[/h3]


    • go to your Steam Library
    • right-click on Lumencraft
    • select 'Properties, then 'Betas, and choose development Branch


    We'd appreciate feedback from you, our amazing Early Access community, so we can polish the game ahead of the release of Version 1.0 later this month.

    Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your feedback.


    [ 2023-02-04 13:31:47 CET ] [ Original post ]

    Full release date! New teaser! Early Access Final Update!

    Scouts!

    Thank you for your service. You did well protecting the base, placing the turrets, fighting the swarm, and researching new technologies. Were here to tell you whats going to happen NEXT. This is the end of the beginning. The new sun is rising

    [h2]Lumencraft will leave Early Access on February 28th! [/h2]

    [h3]Watch the new teaser trailer. [/h3]

    [previewyoutube=7XL6bmRLUms;full][/previewyoutube]

    Were proud of the current incarnation of our beloved game. Our team never surrendered - we patiently implemented new features to Lumencraft. With every new update, we were tweaking the build. The results are satisfying, so its time to make a step forward. Lets leave Early Access together!

    Dont worry - well support the game many months after the full release.

    Its time to share more info with you. For quite some time we were posting some short videos or screenshots that were not a part of the game's build. We made those assets for the upcoming mega feature, that is

    [h2]A story mode - it will debut with Lumencrafts 1.0 release! [/h2]

    [h3]The campaign will consist of 27 various missions. [/h3]

    Thats not all for today.

    [h3]You can check out some of the content that will be released with the 1.0 version of Lumencraft NOW. [/h3]

    Its available via the beta branch of the games build. Whats even more important - it's 99% ready but were still doing some polishing here and there.

    How to join the beta branch:


    • go to your Steam Library
    • right-click on Lumencraft
    • select 'Properties, then 'Betas, and choose development Branch

    Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your feedback.

    ## [EA Final Preview Update] -- 2022-02-01 - VERSION = 8919

    ### Added
    - added campaign game mode
    -> includes Hub map with no monsters, for you to chill in between campaign maps
    -> in Hub you can unlock upgrades that will be carried between missions
    -> there is 27 campaign missions
    - added more possible objectives to random maps (available in Advanced menu)
    - added overclock functionality to Miner
    - Editor: added repeatable events
    -> they can be triggered infinite number of times, but require at least 1 instant condition
    - Editor: added Scan Resources function
    - Editor: added new event actions: Special Object - "Display Objective", Timer - "Stop", Generator - "Toggle"
    -> using Display Objective with empty text will restore the default one
    - Editor: added new event conditions: Buildings - "Power Received (instant)", Monster Nest - "Destroyed", Trigger - "Player Inside", "Enemy Inside", "Object Inside"
    - Editor: added new object: Marker
    -> displays a marker on minimap or on ground (like in tutorial map)
    -> visibility can be toggled via events
    - Editor: added new Light property: "Reveals Fog of War?"
    - Editor: added new building property: "Health"
    - Editor: added new Reactor property: "Enabled Screens"
    - Editor: added new Monster Nest property: "Spawn Interval"
    - Editor: you can now peek items of Armored Box inside a chest
    - Editor: added visible countdown to Survive Time objective
    - Editor: Trigger's "Object Entered" condition now has a parameter to filter object type

    ### Changed
    - changed the user data directory. On Windows it's now %appdata%/2Dynamic/Lumencraft
    - changed title screen background
    - Repair gun 30 pack now costs 20 metal 5 lumen
    - Repair gun stack size increased to 120
    - Stands will now reduce weapon recoil
    - item amount in the info label when picking up item will no longer include storages
    - cancelled/failed buildings will drop resources in place instead of drone doing it
    - control tooltips are now translucent and enabled by default again
    - increased durability of Ash material ("frozen" lava); cooling tech is now more effective
    - summary screen tooltips are now clickable
    - buildings with no power show different dot color on map
    - added base cost to using Lumenal Discharger, so you can no longer spam-click to avoid using Lumen
    - increased Technology Orb shredding rewards. They are now based on the contained technology
    - Desert Excavation map is back
    -> you can still play the Tundra version from Extras menu
    - Editor: opening the editor for the first time will show the help dialog
    - Editor: reorganized System menu
    -> added separate "Save As" button, "Save Map" now simply saves
    - Editor: the scrollbar on the left panel is now always visible
    - Editor: improved events appearance and added folding
    - Edtior: full-black Lights are now removed on game start
    - Editor: improved map file icon in file explorer
    - Editor: improved layer toggle icons
    - Editor: Trigger's "Object Entered" condition will now detect pickups
    - Editor: Entered conditions in Trigger now only trigger at the time of entering
    - Editor: Reactor "Radius" changed to "Reactor Level", to be consistent with in-game
    -> old maps will still use the stored "Radius" value
    - Editor: improved Gate gizmo and added same gizmo to Stone Gate
    - Editor: new sprites for Teleport Plate, Stone Tablet, AI Chip, Monster Heart

    ### Fixed
    - possibly fixed a bug where Cloud save files did not synchronize between different systems
    - fixed wrong amount of resources dropped when cancelling multiple blueprints
    - fixed not being able to cancel a blueprint until a drone appears
    - fixed Monster Nests not attacking base after loading saved game
    - fixed Stone Gate not working correctly with multiple items
    - win message can no longer be specified when instant win is enabled
    - fixed Workshop and Leaderboards colors not changing with preferences
    - fixed potential errors when running the game for the first time
    - fixed Stone Gate not taking resources from Storage Containers
    - fixed not being able to close some windows with a controller
    - fixed being able to exit the game while it's saving
    - fixed wrong Reactor level requirement in Wall
    - drilling Range Expanders will no longer push back player
    - fixed Info Center not showing path if the wave is set to random, but there is single wave spawner
    - fixed build menu appearing on top of pause menu
    - Storage Container no longer shows Store action when full
    - fixed some music problems
    - fixed Monster Nests not taking critical damage
    - fixed wrong save slot order after saving
    - fixed difficulty prompt not appearing after closing tutorial prompt
    - "Don't Ask Again" button in tutorial prompt will now properly continue
    - fixed occasional audio failure for swarm enemies
    - added Bedrock to map legend
    - fixed Health Center not lighting up when powered
    - Editor: Alt+F4 will now properly exit the game
    - Editor: fixed Armored Box and Technology Orb not having "Collected" event
    - Editor: fixed wave markers appearing random when there is single Wave Spawner
    - Editor: fixed Monster Nest bugged when using default enemy
    - Editor: fixed Timer's "Finished" event not being properly instant
    - Editor: removed unsupported "Ignored by Enemies?" flag from Wall
    - Editor: fixed Lumen Farm being in wrong state when fully upgraded at start
    - Editor: fixed event error when there are Lumen or metal pickups on map
    - Editor: multiple stacks of the same item in Stone Gate are now merged into one
    - Editor: it's no longer to open already opened Stone Gate via events
    - Editor: fixed "Power Received" event not working in workshops
    - Editor: fixed resource stack max sizes being affected by game
    - Editor: fixed game music not stopping when returning to editor

    Take a look at some fresh screenshots and GIFs from the story mode:











    So, to sum up the good news mentioned about, heres an OCC meme:



    Bonus! We are preparing lots of interesting bundles for you including Dome Keeper and Darwkood!

    https://store.steampowered.com/app/1713810/Lumencraft/

    Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

    Put on your dirty boots one more time - youve got work to do!

    2Dynamic Games


    [ 2023-02-01 19:30:33 CET ] [ Original post ]

    New trailer! Early Access Release Date for Scorchlands

    Hello everyone!

    Star Drifters' team here. Before we unveil more info about Lumencraft 1.0 version - you might want to check out our next game from the publishing label - Scorchlands!

    Its a unique and wholesome city-builder with adorable Giwis - birdfolks that decided to colonize the planet Helia. To do so, their kin has to terraform the surroundings and build the infrastructure on the newly colonized grounds.

    We're happy that we can publish such fantastic titles!
    The developers from Ringlab just released a new trailer, you can watch it below.
    Grab some popcorn!

    [previewyoutube=5T6kA4BZQsg;full][/previewyoutube]

    Its almost two minutes long. The commentary will help you sink into the world of Giwis , colonies, terraforming, and city building. Don't get hung up - Scorchlands is a colorful game, but the gameplay mechanics are pretty complex!

    The trailer ends with an ending card, unveiling the release date of Early Access.



    A friendly reminder if you enjoy what Scorchlands has to offer, please dont wait for the Early Access release. You can check out the game pretty much right now.

    Download the demo version today!

    https://store.steampowered.com/app/1090100/Scorchlands/

    We hope youre gonna enjoy it as much as we do.

    Before we leave you, take a look at

    [h3]Quick Game Overview[/h3]

    Scorchlands is a game in which you manage the production of fantastic resources on a foreign, volcanic planet.

    You will fill the shoes of a birdfolk space expedition leader in charge of an effort to colonize a volcanic moon.

    Starting with just one tiny settlement, expand into a vast network of interdependent colonies.
    Scale up your production, manage logistics, adapt to the terrain, and master new resources.
    Explore this unwelcoming, alien world and reshape it through arcane terraformation.

    [h3]Features[/h3]


    • Experience a unique mix between a city builder and a factory game.
    • Terraform the world around you and exploit the biomes you create.
    • Play around with a unique system of resource management.
    • Manage laser-based logistic networks.
    • Come up with your creative solutions and find yourself pausing to admire your work.
    • Never wait for any timer and play as fast or as slow as you want.
    • Follow a lighthearted story about a race of birdfolk on a scientific expedition.


    Roadmap:



    Your Star Drifters team


    [ 2023-01-25 08:53:13 CET ] [ Original post ]

    Star Drifters recap #2



    Hello everyone!

    The year 2022 is now a melody of the past.
    We would like to thank all of you guys for supporting us since day one!

    Without further ado - lets check out what happened in our camp during the second half of 22. Lets go!

    [h2] First Dwarf (...and some gaming events here and there! )[/h2]

    In case you missed it - First Dwarf is our upcoming Action RPG set in the world of Driftland. Thats why you can read about it on Driftland: The Magic Revival Steam card.

    Youll be able to pet a good boi in the game. Mhm. Thats right!



    Now, lets talk about the asymmetrical co-op that were implementing in First Dwarf.



    In co-op, players will be able to take control over the mech or one of its pilots: Tru or Ragna. Each of them has its own, separate skills to develop and upgrade. All characters have their strengths and weaknesses so its important to choose the characters wisely when preparing to complete certain tasks.

    In a single-player game, the player can switch between characters, completing tasks with the one with better skills in a given field. Tru, Ragna, and the Mech will have different skill trees. Tru will be a better Mecha pilot, Ragna can e.g. fly, and the Mech can be treated as a kind of armored vehicle, so without a pilot it will not work.



    Its important to say that implementing the asymmetrical co-op would not be possible without the Game Prototype Design Competition 2022 in which we were awarded!



    The competition mentioned above helped us create some new mechanics for First Dwarf. Those mechanics evolved into a full-fledged, asymmetrical co-op mode of the game, which we implemented in its build! Once again, thank you to the co-organizers of the competition: Ministry of Culture and National Heritage of Poland, Centrum GovTech Poland, and CRPK, as well as Copernicus Game Jam 2022 - during which the diplomas were handed over and everyone who supported us along the way.

    We showed our upcoming action RPG at many gaming events, both digital and held in real places. Just to name a few:
    - PAX West;
    - Pozna Games Arena (PGA);
    - Indie Cade;
    - DreamHack Beyond Indie Showcase;
    - MIX Next 2022;
    - Dev.Play;
    - #PitchYaGame.

    Its time to focus on 3 of them.

    [h2] First stop - PAX West. [/h2]

    Lots of you came to our booth to check out an early build of our game. Thank you for that! See you next year!

    Your reactions surpassed our expectations, and the feedback provided will certainly influence the further development of the game, already at this stage. It was 4 days full of interesting conversations, laughter and a unique atmosphere created by countless players, cosplayers, journalists, or industry representatives.



    [h2] Second stop - Pozna Games Arena (PGA).[/h2]

    In Pozna, we were showing First Dwarf, Scorchlands, Brewpub Simulator, and Lumencraft. PGA was such a blast! We felt your enjoyment brought to your faces by our upcoming games. Just look at Kuba, one of the members of our team - his smile does not lie



    [h2] The last stop - Dev.Play.[/h2]

    Its a yearly celebration of indie games and their developers. Game creators from all over the world come to Bucharest to present their titles and experiences. The event ended with an award gala. First Dwarf received 3 awards: Best Game of the Show, Best Visuals, and Most Popular Game. Thank yall!



    To wrap up the First Dwarf chapter of this recap we want to write about the key role of our IGN - Exclusive Announcement Trailer posted on IGNs YouTube channel was viewed more than 285k times. There are also more than 5.4k thumbs up under the video!

    [previewyoutube=ZKC-fx7Vl88;full][/previewyoutube]

    https://store.steampowered.com/app/1714900/First_Dwarf/

    [h2] Scorchlands[/h2]

    Who wont fall in love with birdlike Giwis, running around through the hexes? The games a wholesome and adorable city builder.



    Play the demo version - is available for free here, on Steam!

    https://store.steampowered.com/app/1090100/Scorchlands/



    At this point, we can say that developers from Ringlab are aiming for publishing more Steam News about in-game mechanics. When were writing these words, three of them are available as we speak: How the protagonist Giwi hatched, How to build your colony, and Gameplay Insight #1: Summoning the Nexus.

    Stay tuned ! More of them will be published during January and February of 2023.

    Also, the game received a warm welcome during #TurnBasedFest 2022!

    [h2] Lumencraft[/h2]

    The full release of this unique mix of a top-down shooter with base building and roguelike mechanisms is just around the corner! Nonetheless, were not spoiling the release date at the moment. Thats not the only great news - something big is coming to the game. We bet you werent expecting this. Jump on the hype train, but stay calm. For now, lets go down. Together.



    The developers from 2Dynamic Games are constantly tweaking and upgrading the games build. You can help them by completing the survey they made - well be very grateful for the feedback! Its called Discord survey, because the games community was the first one to answer the questions mentioned in it.

    Link to Lumencraft survey: https://docs.google.com/forms/d/e/1FAIpQLSckMJ-2HMumj5rPd_i2Up0bxT3CRyQvZzWpmKmvBQTfKDTLNg/viewform



    One of the most important moments during the Early Access of Lumencraft was taking a different approach to the game's build. The experimental update published a few months ago left the beta stage. It's now living its new life - the developers called it Giga Update.

    Lumencraft is reshaping every once in a while - two bigger updates and one smaller update were released since the release of Giga Update. Theres a lot of fresh content in the game - you should play it now, especially if you spent some time with Lumencraft a few months ago. It truly is worth revisiting!

    [h2] Brewpub Simulator[/h2]

    There was a first, official playtest of the game - were glad how many of you decided to check out what its like to run a virtual pub and brew some virtual ale! A playable build of the game was presented to European audiences for the first time during PGA 2022. Thanks for playing it, we know what works and what needs some tweaking here and there!



    https://store.steampowered.com/app/1755180/Brewpub_Simulator/

    [h2] Danger Scavenger [/h2]

    Our skyscraper roguelite shooter is out now on Epic Games Store!



    Just a reminder - Danger Scavenger is available on PC, PS4, XONE, Nintendo Switch, Atari VCS, and XSX. Its also a Steam Deck verified game - give it a try on one of the handhelds, and youll fall in love with this fast-paced gunslinger action!

    https://store.steampowered.com/app/1169740/Danger_Scavenger/

    This is not the last word we said speaking about publishing our games catalog on Epic Games Store - more titles will follow soon. At this point, you can wishlist First Dwarf and Scorchlands on this platform!

    Thats all for today.
    Great things are here, but also great things are yet to come.
    2023 will be ours!

    Dont forget to support IndieDev!

    Much love,
    Star Drifters


    [ 2023-01-05 16:38:39 CET ] [ Original post ]

    Help the devs = complete the survey

    Scouts!

    This time we need YOUR help.

    Lumencraft will (sooner or later) leave Early Access. We need to prepare ourselves for the full release of it, so were here to ask you a few questions (13, to be specific - thats not a lot!) about your taste in video games.

    We need to know how much you enjoy Lumencraft, whats your approach to our game and what are your favorite genres of video games. Were also wondering about the pricing-related stuff.

    Heres the link to the survey https://docs.google.com/forms/d/e/1FAIpQLSckMJ-2HMumj5rPd_i2Up0bxT3CRyQvZzWpmKmvBQTfKDTLNg/viewform

    LUMENCRAFT SURVEY
    It will take you a few minutes to complete it. Building and upgrading a machine gun tower is more time-consuming!



    You can also access the survey via SM posts on Lumencrafts Facebook and Twitter. Star Drifters also retweeted the Tweet , the publishers of our game.

    You can write a little from the bottom of your heart in the last two questions. Well be grateful for any feedback you guys can provide us.

    Thank you so much for everything. You guys are fantastic! Keep up the good work - lets meet and talk on Lumencrafts Discord server.

    Follow us on Steam and follow us on Facebook and Twitter .

    Yours truly,
    2Dynamic Games


    [ 2022-12-29 21:02:06 CET ] [ Original post ]

    Winter update - beware Ice Caves Biome

    Scouts!

    Wipe your boots before entering the base! Theres a lot of snow on them



    Do you have your winter cap and gloves?
    Good, you're gonna need them. Please tell us - what do you know about Ice Caves Biome?

    [h2]With the new Winter Update were introducing the Winter Event to Lumencraft![/h2]



    Random maps now generate with Ice Caves biome - the place where the ground below the surface is permanently frozen.

    Whats more, the Desert Excavation adventure map is replaced with Tundra Excavation.
    Play the map - its still a deadly trap and it does not matter if its covered by sand or snow.

    Why are you building the snowman?
    Well, you're right - I think that everyone needs some time off, especially when you're working in a Swarm-unfriendly environment.



    Before you open that gate again (and before our warm tea becomes sorbet), read the whole changelog.

    [h3]## [EA Winter Update][/h3]
    - Winter Event!
    -> it's snowing! (literally)
    -> random maps now generate with tundra biome
    -> Desert Excavation adventure map is replaced with Tundra Excavation

    ### Added
    - added biome selection to random maps
    -> 3 options are available: Random, Cave, Tundra
    - added starting resources option to random maps
    - added new notification sound that now plays on "good" events
    - Editor: new base floor textures: Snow, Snow Ruins
    - Editor: new terrain texture: Snow Ruins
    - Editor: added a thick separator to terrain settings, to make it less confusing
    - Editor: added "Attacks Base?" flag to Monster Nest

    ### Changed
    - rebalanced difficulty settings
    - changed easy bonus chest to Storage Container
    - improved Wall textures. Each upgrade level now looks distinct
    - swarm monsters should blend better with background on death
    - removed notification on opening Hole Trap
    - improved appearance of advanced generation settings menu
    - changed Random Map Biomes secret option to Extra Biomes
    - removed miss chance from rockets
    - rockets that hit enemies will no longer damage walls
    - rocket ammo is now cheaper
    - flying enemies and turret bullets no longer go over foam

    ### Fixed
    - Saving: fixed some buildings appearing with wrong angle after load
    - fixed resource count and turret limit overlapping
    - fixed description for OCD achievement: "Clear the map of all Lumen"
    - fixed flamethrower flames not going over the best wall
    - fixed some enemies spawning wrongly from holes
    - fixed Lab sometimes not receiving power after being placed
    - fixed some main menu dialogs not being closed by Escape
    - fixed being able to rotate demolish marker
    - fixed powered Stand not affecting Spear
    - Editor: fixed potential error when switching from object to terrain, with floor selected
    - Editor: fixed Monster Nests not displaying swarm icons

    ### Demo update
    - new Tundra Excavation,
    - new languages: the demo is now available in French, Spanish and Russian,
    - added Map Editor (without save).

    Just a reminder - Lumencraft is a part of the Early Access Bundle, a delectable selection of Polish games to fill your veins with high-octane action.

    https://store.steampowered.com/bundle/29448/Early_Access_Bundle/

    Read more about it here: https://store.steampowered.com/news/app/1713810/view/3653012651447478691?l=polish

    [h3]And finally, a little teaser... we will share very important information with you soon![/h3]



    Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

    Dont end up like Jack Torrance - the transport of a frozen Scout can be costly!

    Yours 2Dynamic Games


    [ 2022-12-15 18:52:18 CET ] [ Original post ]

    Early Access Bundle with great games from Poland

    Hello Scouts!

    we want to present to you the Early Access Bundle, a collaborative project of several game developers from Poland!

    Early Access Bundle is a delectable selection of games to fill your veins with high-octane action.

    https://store.steampowered.com/bundle/29448/Early_Access_Bundle/

    If you need some mayhem in your gaming life, youve come to the right place. Looking for a beautifully stylized 3D platformer to delight your senses with wanton physics destruction and a twisted sense of humor? Weve got you covered. Got a hankering for a thick combo of atmospheric sci-fi adventuring and alien horror? Its here. Felt the urge to become larger than life and wreak havoc as a giant to smite your enemies? Look no further.

    Between the games in this bundle, youll find an overwhelming amount of content that spans a whole spectrum of tastes, all at a wild price, and its yours for the taking!

    Bang-On Balls: Chronicles is an oddball of a 3D platforming game with collect-a-thon spin! Become a reckless hero as you do missions, collect items and search for secrets rolling through various (inaccurate) historical events!

    [previewyoutube=jusSoHjlgCU;full][/previewyoutube]

    Hidden Deep is an atmospheric sci-fi action game heavily inspired by Aliens, The Thing, and Half-Life. Explore, climb, swim, scan, blast and shoot your way through dangerous missions in a huge sub oceanic mining and research facility. Fear the horrors that lurk below

    [previewyoutube=nw9oKrG94s8;full][/previewyoutube]

    Lumencraft is a top-down, rogue-like shooter with base building and tower defense elements. Enter procedurally generated levels with fully destructible environment, to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.

    [previewyoutube=ldgf-iLMxxY;full][/previewyoutube]

    Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesnt mean "quiet."

    [previewyoutube=glok5ozuIIE;full][/previewyoutube]

    Giants Uprising is a medieval fantasy action adventure game full of Giants and unlimited destruction! Take on the role of a powerful Giant who finally breaks free from enslavement to seek revenge on the ruthless human race.

    [previewyoutube=NJK12lEVXgU;full][/previewyoutube]

    We are sure you will be delighted with every game in this bundle!

    [h2]In just a few days we have a winter surprise for you instead :) [/h2]

    Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

    https://store.steampowered.com/app/1713810/Lumencraft/

    Buckle up, grab a machine gun, and go fight the flying swarm!
    2Dynamic Games


    [ 2022-12-13 17:07:21 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Upodate] -- 2022-08-12[/h3]

    Fixed:

    - fixed destination point not triggering winning condition in Underground Survival
    -> if you were affected by this bug, you can load your save file and finish the map now
    - tweaked some tutorial prompts
    - Message Box can now be scrolled with right analog stick
    - lower difficulty levels on Base Defense maps now feature some starting resources
    - fixed levitating Machinegun when player dies while shooting
    - it's no longer possible to use Repair Gun on a Wall under construction
    - fixed not being able to use demolishing tool on a Miner
    - fixed demolition not queuing properly
    - (hopefully) fixed a bug where non-random maps can't be started

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-12-08 13:22:53 CET ] [ Original post ]

    We do not stop - the next update is here!

    Scouts!

    Last time we reshaped Lumencrafts gameplay by turning the experimental update into the mighty Giga Update that ended up as a really important part of the games Early Access build.

    Now its time for something different, but were sure that youll "feel" the changes instantly - a few of them refer to the way of defending your base.

    [h2]1 First stop: turrets! [/h2]

    Machine Gun Turrets get a two times damage upgrade and an extra anti-air 2x damage upgrade. It means that these ones will be even more deadly than before. Just see how quicker they deal with the swarm in the GIF below.



    Sniper Turrets get critical change and fire rate upgrades. If you complained about them, you probably wont do that again.

    Yes, we also changed the Bomb Turrets - cluster granade are providing two bombs after the explosion, but he maximum is 4 bombs exploding at once.

    Watch out! Explosions now deal 50% less damage to flying enemies, which means that Machine Gun and Flamethrower are still great for you to pick up.

    [h2]2 Second stop: Walls![/h2]

    Theres a new upgrade of the Walls available - it will slow down flying enemies. It truly is a gamechanger - as you know, every second counts when they start to penetrate the base.



    [h2]3 Third stop: co-op![/h2]
    Dead co-op players now only drop items when you fail to revive them in time. Does it mean that playing in co-op will be easier? It depends on the situation youre dealing with.

    [h2] The last stop: everything else. [/h2]
    Just look at the full list of changes posted below.

    [h3]## [EA Regular Update] -- 2022-12-01 - VERSION = 8288[/h3]

    ### Added
    - added a new Wall upgrade that slows down flying enemies
    - added more Machinegun Turret upgrades:
    -> anti-air 2x damage upgrade
    -> 2x damage
    - added more Sniper Turret upgrades:
    -> critical hit upgrade
    -> firerate upgrade
    - added more Bomb Turret upgrades:
    -> cluster granade: 2 new bombs after explosion
    -> cluster granade: 4 new bombs total after explosion
    - added sound effect when reviving player
    - Editor: organized objects into sub-categories

    ### Changed
    - explosions now deal 50% less damage to flying enemies
    - renamed Laboratory Speed tech to Research Development
    -> aside from making research faster, it will also make technologies cheaper
    - opening Stone Gate now makes screen shake effect
    - added requirements for higher Wall upgrades
    - control tooltips are now disabled by default (yes, we have that option)
    -> returning players still need to disable it manually, or just reset to default options
    -> they are force-displayed in the tutorial
    - treasures on random maps have a chance to be inside Armored Boxes
    - renamed Evasion back to Luck
    - dead co-op players now only drop items when you fail to revive them in time
    - player sprite is now visible when in lava or stuck in terrain

    ### Fixed
    - Saving: fixed some resources getting duplicated on load
    - Saving: fixed opened holes shaking screen and notifying after loading
    - added possible fix for not responsive game after loading, or changing screen modes
    - fixed health warning still playing when player leaves co-op
    - dead players can no longer open menu
    - restarting co-op no longer revives dead players
    - game no longer overs when 1 player is still alive
    - fixed player not holding anything after being revived
    - fixed co-op revive icon being very small and revive label not displaying
    - fixed respawn bug when 2 players die simultaneously
    - fixed player spawning at old position when restarting co-op
    - fixed computers not deactivating when player leaves co-op
    - fixed rare bug where another player could intercept an item thrown into Shredder, breaking the building
    - fixed being able to continue reviving another player after dying
    - fixed being able to wander off while reviving is in progress
    - the map marker for lava in Underground Survival is now bigger
    - social media buttons will no longer interfere with control options
    - fixed rare bug with objectives in Underground Survival
    - adjusted player position when using Teleport Plates
    - fixed Napalm computer in Explosive Workshop not having collisions
    - Editor: fixed validated status not displaying correctly after map load
    - Editor: fixed some object property edits not applying reliably
    - Editor: fixed floor picking from map not working
    - Editor: fixed player settings not resetting between maps
    - Editor: fixed some player settings not applying to players in co-op
    - Editor: fixed map list in manager requiring editor restart to pick up some changes
    - Editor: fixed some sounds still playing after exiting test mode

    Follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

    https://store.steampowered.com/app/1713810/Lumencraft/

    Buckle up, grab a machine gun, and go fight the flying swarm!
    2Dynamic Games




    [ 2022-12-02 21:36:21 CET ] [ Original post ]

    Nominate Lumencraft for The Steam Awards!

    Hello Scouts!

    Many thanks for the positive feedback on our latest update! We are happy that the direction in which we are developing our game together with you is a good one.

    It's that time of the year, during which you can nominate Steam games for The Steam Awards and we're happy to be on board this year with Lumencraft!



    [h3]We would be grateful for every single one of your votes![/h3]

    Follow us on Steam, join our Discord server and follow us on Facebook and Twitter .

    See you soon, now go dig for Lumen!
    2Dynamic Games


    [ 2022-11-23 12:10:47 CET ] [ Original post ]

    Giga Early Access Update is out of beta!

    Scouts! Did you miss us?

    This time the announcement is short, but it changes pretty much everything.

    We decided to take a different approach to our beloved game: the experimental update leaves the beta stage, which means that the changes it brought are now applied to the main Early Access build of the game.

    We already covered this topic in the previous issue of Lumencrafts Steam news

    Key features of the update:


    • Procedural maps: from baked handcrafted maps to 100% procedurally generated roguelike levels!
    • New Weapon: Lumenal Discharger - a dramatic armament charged with a lightning beam.
    • Balance changes: many costs changed from metal to Lumen, requirements added for some upgrades (eg. have a building placed)
    • New Steam achievements: unlock 80 new achievements - some are easy and some are tricky!
    • New languages: the game is now available in French, Spanish and Russian.
    • Improvements and fixes: various UI, VFX, and sound changes.



    Full list of changes lies below.

    ### Added
    - added randomly generated maps
    - alternative to regular maps, where each playthrough is unique
    - generated features include tunnels, ore patches, enemy waves, treasures
    - there are basic settings for map difficulty and length
    - there are also advanced settings available where you can tweak different parameters

    - new translations: French, Spanish, Russian
    - added new secret weapon: Lumenal Discharger (available in the editor)

    - shoots a lightning beam that automatically targets the nearest enemy and jumps between enemies
    - uses Lumen as ammo
    - Steam: Added 80+ new achievements:
    - Long list of achievements was added. Some are progressive, and you will get them naturally by playing. Some are easy, and some are a bit goofy. Like the one for cleaning the map of every bit of terrain. You will have to work for those.
    - added option for changing game UI color
    - Lab will now display a timer if Automatic Discovery was researched
    - added option to change game blood color
    - added dash sfx
    - added player terrain collision sfx
    - added blood splatters to swarm enemies
    - added player recoil animations and shooting feedback
    - burst fire now decrease stability
    - added 2 machine gun audio sets
    - repair gun now can carry items, Lumen, metal and clean debris
    - added more prompts to the tutorial
    - added Auto Harvest technology - makes Lumen Farm mushrooms harvested automatically at a fixed rate
    - added Magnetized Storages technology - makes Storage Containers attract resources
    - added Amplifying Stands technology - standing on a Stand connected to power will increase weapon damage
    - Lumencraft can now be used as a default application to open .lcmap files
    - added critical hit chance to weapons for 2x damage

    - Steam: Added a special hidden achievement
    -> get it by clicking Change Log window's title twice

    ### Changed
    - player dash now faces direction of the dash
    - balance changes, many costs changed from metal to Lumen
    - requirements added for some upgrades (eg. have a building placed)
    - changed dash behavior to less sliding
    - increased stamina regen delay from 0.75 to 1.0
    - reduced running cost from 0.5 to 0.4
    - screen shake works better with gun feedback
    - decreased terrain and walls destruction caused by exploding buildings
    - Lab roll is cheaper (10 Lumens from 20)
    - improved gate placement
    - Turrets Upgrade tech split into 3 sequential upgrades
    - laser sights are slightly less bright
    - reworked Reactor range upgrades
    - now it's called "Reactor Level" and also affects HP
    - the Reactor Durability technology was removed in favor of the new system
    - number of turrets is now limited by the Reactor level
    - reworked building requirements
    - now a building might require another building to be constructed first
    - turrets will now display technology required to upgrade instead of being non-interactable
    - Key item name now includes its color
    - limit guaranteed weapon tech in Lab to happen only once
    - buttons with many options can now be right-clicked to select previous option
    - Escape will again close build menu
    - if you want to pause in build menu, bind another key for Menu action
    - improved positional audio at map edges, when playing in single player
    - demolishing will again decrease resources dropped by building (down to 80%)
    - building, upgrading etc. will now first use resources from player's inventory rather than storages

    ### Fixed
    - fixed performance drops while switching weapons
    - fixed info center showing wrong paths for some monsters
    - fixed bullets drawing above weapons
    - fixed one hand drawing above weapon
    - Saving: Health Center healing bar is no longer always full on load
    - fixed Player 2 inventory not working
    - Shredder will now properly handle small amounts of items
    - fixed wall interaction highlight displaying wrongly
    - fixed co-op controls
    - fixed wrong power socket position in Lumen Farm
    - LT/RT in options is not hidden if not using joypad
    - fixed not being able to cancel workshop queue or Lab research if you have insufficient resources
    - optimized save storage. A slot will no longer keep copies of multiple maps
    - going back from controls settings now correctly opens main options screen
    - fixed Crystal GRUBAS possibly getting stuck when going with wave
    - fixed resources not attracting after throwing full stack with full inventory
    - fixed inventory not refreshing when another player upgraded it
    - fixed Alt+Enter crash on map loading
    - fixed Message Boxes not being scrollable in certain cases
    - tweaked building power ranges, to make them more reliable
    - optimized non-wave enemy swarms (holes, nests, standalone etc.)
    - fixed Sniper Turret sprite not matching its blueprint position
    - fixed stack merging when one of the stacks is full

    ### Editor
    - added "Disable Physics?" option to chests. Useful when putting chests under monster lairs
    - added Lumen Chunks
    - added Chunk Slots property to the Reactor
    - added event conditions: Reactor - Lumen Chunk Delivered
    - added floor surface texture: Blood
    - added Extra Turret Limit setting, to bypass the default turret limit
    -> can be negative
    - added Resource Efficiency, to customize rate of dropped resources from drilling
    - Blood is now the 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
    - fixed Destroyed event of the Reactor not triggering
    - fixed tech descriptions not appearing in the Player settings tab

    Enjoy! We hope youre gonna love the changes as much as we do.

    If you enjoy Lumencraft, please share your opinion with others. Its just a friendly request - nonetheless, we will be grateful.

    The last, but not the least: The release of Lumencrafts full version on PC is scheduled for Q1 2023!

    [h3]The game will debut in 2023 also on Nintendo Switch. [/h3]



    Follow us on Steam, join our Discord server and follow us on Facebook and Twitter .

    See you soon, now go dig for Lumen!
    2Dynamic Games

    Remember to let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your thoughts.



    [ 2022-11-21 18:03:58 CET ] [ Original post ]

    Giga Early Access Update - Experimental

    Scouts! Welcome aboard once again

    BREAKING NEWS: we invite you to check out our most experimental update of Lumencraft so far.

    This update is for the beta version available on the development branch.

    This build of the game is highly experimental - even more than usual. We have already spent over a week testing the package, but literally anything might break. Please proceed with caution. We strongly recommend you to back up your save files before moving onto the experimental branch.

    How to join the experimental branch:

  • go to your Steam Library
  • right-click on Lumencraft
  • select 'Properties, then 'Betas, and choose Beta Branch

    Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your feedback.

    Lets continue with a proper explanation.

    Sometimes, the process of shaping the game gets out of hand. Thats the case here. Who doesnt like to rediscover the given possibilities? Its like rekindling the fire within the team, it's all about doing it repeatedly. Until its done correctly. Until were proud of the results. Taking this road is exciting and risky, but who does not take risks doesnt drink champagne.

    We truly love surprising Lumencrafts community. This time we also surprised ourselves.
    First of all, we added randomly generated maps.



    Yes, now you can re-live all the nightmares of Lumencraft in a way you probably never expected before. Explore, drill, improvise, adapt, take care of your base and your own back. You never know what lies ahead.

    Secondly, new translations are available now - we added French , Spanish and Russian languages to the game. Its good to know that our game is now even more accessible to audiences all over the world.

    Look out! Take cover! Beware Lumenal Dischager - the brand new weapon is available in the Map Editor! Use it wisely.



    Whats more, have fun unlocking 80 new achievements on Steam! Theres plenty of reasons to spend long, cold nights with Lumencraft.



    Read the whole changelog to see whats new!

    [h2]## [EA Giga Update] -- 2022-10-28 - VERSION = 7909[/h2]

    [h3]### Added[/h3]
    - added randomly generated maps
    -> alternative to regular maps, where each playthrough is unique
    -> generated features include tunnels, ore patches, enemy waves, treasures
    -> there are basic settings for map difficulty and length
    -> there are also advanced settings available where you can tweak different parameters

    - new translations: French, Spanish, Russian
    - added new secret weapon: Lumenal Discharger (available in the editor)
    -> shoots a lightning beam that automatically targets the nearest enemy and jumps between enemies
    -> uses Lumen as ammo

    - Steam: Added 80+ new achievements:
    -> Long list of achievements was added. Some are progressive, and you will get them naturally by playing. Some are easy, and some are a bit goofy. Like the one for cleaning the map of every bit of terrain. You will have to work for those.
    - added option for changing game UI color
    - Lab will now display a timer if Automatic Discovery was researched
    - added option to change game blood color
    - added dash sfx
    - added player terrain collision sfx
    - added blood splatters to swarm enemies
    - added player recoil animations and shooting feedback
    - burst fire now decrease stability
    - added 2 machinegun audio sets
    - repair gun now can carry items, Lumen, metal and clean debris

    - Steam: Added a special hidden achievement
    -> get it by clicking Change Log window's title twice

    [h3]### Changed[/h3]

    - player dash now faces direction of the dash
    - balance changes, many costs changed from metal to Lumen
    - requirements added for some upgrades (eg. have a building placed)
    - changed dash behavior to less sliding
    - increased stamina regen delay from 0.75 to 1.0
    - reduced running cost from 0.5 to 0.4
    - screen shake works better with gun feedback
    - decreased terrain and walls destruction caused by exploding buildings
    - Lab roll is cheaper (10 Lumens from 20)
    - improved gate placement
    - Turrets Upgrade tech split into 3 sequential upgrades
    - laser sights are slightly less bright
    - reworked Reactor range upgrades
    -> now it's called "Reactor Level" and also affects HP
    -> the Reactor Durability technology was removed in favor of the new system
    - number of turrets is now limited by the Reactor level
    - reworked building requirements
    -> now a building might require another building to be constructed first
    - turrets will now display technology required to upgrade instead of being non-interactable
    - Key item name now includes its color
    - limit guaranteed weapon tech in Lab to happen only once
    - buttons with many options can now be right-clicked to select previous option
    - Escape will again close build menu
    -> if you want to pause in build menu, bind another key for Menu action
    - Blood is now the 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
    - improved positional audio at map edges, when playing in single player

    [h3]### Fixed[/h3]

    - fixed performance drops while switching weapons
    - fixed info center showing wrong paths for some monsters
    - fixed bullets drawing above weapons
    - fixed one hand drawing above weapon
    - Saving: Health Center healing bar is no longer always full on load
    - fixed Player 2 inventory not working
    - Shredder will now properly handle small amounts of items
    - fixed wall interaction highlight displaying wrongly
    - fixed co-op controls
    - fixed wrong power socket position in Lumen Farm
    - LT/RT in options is not hidden if not using joypad
    - fixed not being able to cancel workshop queue or Lab research if you have insufficient resources
    - optimized save storage. A slot will no longer keep copies of multiple maps
    - going back from controls settings now correctly opens main options screen

    ### Editor

    - added "Disable Physics?" option to chests. Useful when putting chests under monster lairs
    - added Lumen Chunks
    - added Chunk Slots property to the Reactor
    - added event conditions: Reactor - Lumen Chunk Delivered
    - added floor surface texture: Blood
    - added Extra Turret Limit setting, to bypass the default turret limit
    -> can be negative
    - fixed Destroyed event of the Reactor not triggering
    - fixed tech descriptions not appearing in the Player settings tab

    Enjoy! Grab a cup of warm tea, a blanket and some sandwiches - it will be easier to defeat the Swarm.

    If you enjoy Lumencraft, please share your opinion with others. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    See you on Discord,
    2Dynamic Games


  • [ 2022-11-03 20:11:57 CET ] [ Original post ]

    Steam Workshop Maps Shootout #4

    Scouts!

    Long time no see, huh?

    We were doing things along the way. We still did not recover well after this years Pozna Game Arena! Thank you for visiting the Star Drifters booth and all the chit-chats we did on-site. Were glad youre into Lumencraft!

    The third issue of Maps Shootout was submitted on July 1st. Back then, there were 119 fully playable maps on Steam Workshop. A few months later you made 10 more.

    [h2]When were writing these words, there are 129 maps in total![/h2]

    Thank you for posting your maps and info about them in #share-your-map channel on our Discord server. We selected three great maps for you - two of them are story-focused and the third one is just pure mayhem happening on screen!

    Without further delay
    Let the Maps Shootout 4 begin!

    Just a reminder - the order does not matter - were just sharing maps that we find especially interesting .



    Map name: Abberration
    Author: SolarXD
    Direct link: https://steamcommunity.com/sharedfiles/filedetails/?id=2795957177

    To quote SolarXD: Explore an old Terran Conglomerate Geology Research Center and collapsed cave system. Recent scans show odd readings on the local wildlife No Waves. Mine and explore at your own pace.

    Our thoughts: such a fun map. Aberrations showing the different face of Lumencraft - theres no emphasis on the time aspect, so its easier to plan a mining trip or to venture deeper into the tunnels. Always take a weapon with you, but the spear or a pistol probably wont do the work - youll need at least a machine gun and some grenades. Nonetheless, youll have to build some turrets to deal with bigger monsters located in many parts of the map.



    Map name: lost miner 2.0
    Author: Knur
    Direct link:
    To quote Knur: You are lost and you must return to your camp with a reactor.

    Our thoughts: this map gets better and better every minute. Learn to find your way - sometimes youll find a wide road, and sometimes youve got to drill through whatever youll find in front of you. Visit the abandoned places and fight the spiders. Be prepared - no one knows whats happening just around the corner.



    Author: UncannyHalcyon
    Direct link:

    To quote UncannyHalcyon: Hold the Line! 5x21 = 105 Waves. Already Fully Upgraded. Scoring: Enemy x5, Lumen Shard x10.

    Our thoughts: such a rodeo! Grab your rocket launcher and machine gun and see GIGANTIC groups of enemies approaching your well-protected base (there are like dozens of turrets guarding it). High Score Hunt is just endless fun and a great way to relax after a really tough day.

    Dont forget that every map can be featured in the Maps Shootout.
    Were still waiting for your fantastic ideas. .

    [h2]Workshop Maps Shootout #1[/h2]
    [h2]Workshop Maps Shootout #2[/h2]
    [h2]Workshop Maps Shootout #3[/h2]

    If you enjoy Lumencraft, please share your opinion with others. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Have fun playing our beloved game,
    2Dynamic Games


    [ 2022-10-18 10:11:25 CET ] [ Original post ]

    Prepare for Steam Scream Fest !

    Lets get spooky.

    Two months ago Lumencraft participated in Feardemics Fear Fest: Black Summer 2022. We made a new map dedicated to this event. Its called Fear the Darkness .

    Halloween will happen in a few days, which means that Steam Scream Fest will start pretty soon

    [h2]Its time to tell you that well exceed the temporary availability.
    Play the Fear the Darkness map during Steam Scream Fest! [/h2]

    The map brought a fear system and music, persistent darkness, and a reactor fuel system to the game. There is a Hook, a hidden tech: Unlimited Reload, and a new enemy: Gobbler. Whats more, theres a whole new mechanic - enemies fear light on this map!

    Have fun and dont get scared!
    Oh, its too late?
    Sorry not sorry.

    2Dynamic Games


    [ 2022-10-18 09:47:11 CET ] [ Original post ]

    SURPRISE! New update: new map, enemy & fixes

    Hello Scouts!

    Lets start on the high - our team is busy working on a big and important update, but to not keep you waiting too long, today we are launching a update packed with various QoL things that were requested by our players. Have a great weekend!

    Whats new?

    Among many bug fixes, there is a new demolishing feature that allows the destruction of buildings more conveniently (including walls!).



    Also, the inventory was improved - your items will no longer change place when a stack is depleted. There are also some improvements to the map editor, most notably support for Steam Workshop tags.

    Oh, and there is also a new adventure map: Desert Excavation. Lets pretend for a moment its not a biggie. Just kidding, it is a biggie. The new map is, well, sandy.



    The full list of changes:

    [h2]## [EA Regular Update] -- 2022-10-14 - VERSION = 7690[/h2]
    ### Added
    - added new adventure map: Desert Excavation
    - new enemy: King
    - new enemy swarm types: Slow Swarm, Explosive Swarm, Shooting Swarm, Flying Shooting Swarm
    - after dying, the items that were in quickbind slots have priority to occupy them
    other items will try skip these slots if there is space
    - some parts of the UI will now become translucent when they are covering a player
    - it's now possible to cancel Lab research
    - added many new hints
    - added new Extras menu
    includes access to scorecards
    includes a list of all game hints
    includes credits
    includes secret options
    - added option to demolish a building from the build menu
    can also be used to cancel building something
    - drones will now return resources to a Storage Container if there is space, instead of dropping
    - Steam: Workshop map browser now displays tags (if available) and allows filtering by tags
    - Editor: status of the map (saved or unsaved) is now displayed
    - Editor: added new validation mode
    you can complete the map in this mode to mark it as "validated", until it's modified again
    validated maps get a special internal tag in Steam Workshop and a highlight in map list
    - Editor: added a list of all pickups placed on map
    - Editor: added an icon to indicate instant conditions (i.e. events that aren't fullfiled continuously)
    - Editor: added event conditions: Special - "Player Has Item", "Weapon Upgrade Level", "Technology Researched"
    - Editor: "Wave Defeated" condition can now have wave number specified
    - Editor: added copy/pasting for events and conditions/actions
    - Editor, Steam: added support for Steam Workshop tags

    ### Changed

    - inventory may now have "holes" and no longer auto-changes to other items on depleted stacks
    - healing is now better displayed on the health bar
    - destroying buildings in Forsaken Tunnels no longer triggers game over if they were no longer needed
    - Lab has now guaranteed weapon tech in one slot
    - build drones will now drop resources faster
    - throwable items (flares, grenades etc.) no longer bounce off lava
    - hidden techs are now hidden in Tech menu until unlocked
    - renamed "Alternative Movement" to "Relative WSAD Movement"
    we've had this option for 6 months, please stop requesting it
    - standarized turret upgrade order with and without Turrets Upgrade tech
    - Steam: achievements can no longer be obtained on unofficial maps
    - Editor: improved appearance of the events panel (more icons and separators)
    - Editor: Ice, Ivy, Sandstone and Wood can now be dug by monsters
    - Editor: reworked how materials are swapped
    - Editor: reworked Interactive Light object. You can now customize its pattern
    - Editor: improved tooltip for enemies and Stone Gates without items
    - Editor: monster nests can now be rotated

    ### Fixed
    - Saving: fixed fog of war effect in Fear the Darkness breaking after a few loads
    - Saving: fixed not being able to finish a completed map after loading (if you have old completed saves, you can win them now)
    - Saving: fixed some wave enemies getting lost after loading
    - Saving: placed blueprints are now loaded more reliably
    - fixed reactor and building states after load
    - it's no longer possible to use . in a save slot name
    - fixed being able to send empty bug reports
    - fixed long death messages being cut
    - stamina no longer falls below 0
    - fixed Repair Gun sound not looping
    - fixed Lumen Farm screens not displaying information
    - fixed tutorial stuck at drill upgrade in rare cases
    - fixed items from workshop being tranpsorted inside neighboring walls
    - fixed bug report dialog not wrapping text
    - fixed workshop item icon being too small while making
    - fixed not being able to open game menu with keyboard when playing with 2 gamepads
    - fixed co-op button still changing to "Stop Co-op" when starting co-op was cancelled
    - fixed swarms from nest attacking base
    - improved loading time of custom maps and saves
    - fixed being able to save when it shouldn't be possible
    - Editor: map changes are now detected much more reliably
    - Editor: fixed Message Box not being configurable
    - Editor: fixed tooltips being obstructed by cursor
    - Editor: removed "All Defeated" condition from Hole Trap (it's not implemented yet)
    - Editor: Lumen and Metal are no longer an available target for event conditions (they were never supported).

    Whoa, thats a lot.

    Stay tuned for the upcoming big update that's going to completely revamp the Lumen and metal balance, making Lumen much more relevant.



    The new update will also add many new achievements (as you can already see on our game page), and... procedurally generated maps. ETA is next month (subject to change). There's lots to be waiting for.

    Stay tuned for more coming really soon!

    Last but not least - were working on Maps Summary 4! This time we chose 3 fantastic maps. Youre gonna love them!

    Play the updated game during the weekend (and after the weekend!), follow us on Steam , join our Discord server and follow us on Facebook and Twitter.

    https://store.steampowered.com/app/1713810/Lumencraft/

    Thats all for now. 2Dynamic Games going dark.
    See ya!


    [ 2022-10-14 18:20:55 CET ] [ Original post ]

    Star Drifters x PGA 2022



    Salute!

    When were writing these words, were on our way to Pozna - one of the biggest cities in Poland. At the beginning of every Autumn, MTP Pozna Expo is transformed into the location of one of the largest computer, console, and multimedia entertainment trade show in Central and Eastern Europe

    Pozna Game Arena, here we come!

    Save the date: 07-09.10.2022
    Booth 23 at Pavilion 7



    Be there with us for the whole weekend - from Fridays morning till Sundays evening!

    Were so happy to be a part of it once again. So, without further ado - we would like to invite all of you to



    This year, well be showcasing four games.

    First Dwarf, our upcoming Action RPG

    [previewyoutube=ZKC-fx7Vl88;full][/previewyoutube]

    This will be the first time well be presenting the game in Europe!
    We truly cant wait to see what you guys think about Tru and Ragna. Our team was polishing the build for the last few weeks especially for PGA. In case you missed the info - First Dwarf is our new game expanding the Driftland franchise.

    Scorchlands, the adorable city-builder with bird-like characters (theyre actually called Giwis )

    [previewyoutube=bjYEg5katr4;full][/previewyoutube]

    Just a reminder - the demo version of Scorchlands is now up on Steam - we submitted it to Steam Next Fest. Seems like everybody digs the cute Giwis communities. Youve got to check Scorchlands out! Pozna Game Arena is a great place to do so.

    Brewpub Simulator, the game for all pub enjoyers

    Psst Thats the sound of a beer can being opened. Were more into taps and craft beers - you will be able to verificate our passion about the golden drink by playing the demo version of Brewpub Simulator! We never showed it to anyone, this will be the first time EVER. We cant wait for your feedback about this project!

    [previewyoutube=kw6uf0yrJaE;full][/previewyoutube]

    Lumencraft

    [previewyoutube=ldgf-iLMxxY;full][/previewyoutube]

    This is a project that we announced last year - a lot of things happened along the way. The games currently in Early Access, whats more - feel free to download the demo version and see how much stuff was added, tweaked and re-shaped since the start of EA. Lumencraft looks great, runs smoothly, and feels just like we imagine it - its a little tricky and spooky. Whats more, if you own a Steam Deck - this is definitely a game you want to try on this handheld.

    Oops, looks like were already in Pozna. Its time to set everything before you visit our booth! See you on-site - dont be shy and come say hi.

    Yours truly,
    Star Drifters


    [ 2022-10-08 09:06:26 CET ] [ Original post ]

    Feardemic's Fear Fest = new update to 2Dynamics' Lumencraft!

    Yesterday, on our Facebook, we asked you one simple question. How many times did you hop on your chair when a nearby group of spiders popped up from the ground?

    Lumencraft, without a doubt, has lots of horror elements. Youll find them in pretty much every important area of the game: exploring an abandoned base can raise your blood pressure. Stay aware!

    Today, Fear Fest: Black Summer 2022 will start.

    This is an online event created by our buddies at Feardemic. Cheers guys!

    They decided to make a celebration of everything-horror related. We signed for the gig right away. Lumencraft is one of the 89 (!) games participating in the event. Expect interviews with the developers, lots of fun stuff and hours of broadcast with a bunch of really interesting influencers.

    The livestream starts today (September 6th) at 7 PM CEST / 10 AM PST.

    [previewyoutube=4kA5dEBviNg;full][/previewyoutube]



    For the last few weeks, we were working on a dedicated update for this event. Voila! Its ready. As somebody once said (in fact, lots of people said that quote before us): its BIGGER, BADDER, MORE BAD.

    Theres a new map, new objects, completely new features, new experience-changing gameplay systems You asked for it, we delivered aaand added some flavors here and there.

    Heres a list of all changes - beware. thats not a Scout BTW.

    One of the most important things we added in this update is the reset score. It means that the leaderboards await for your scores - show off your skills!

    [h2]## [EA Fear Fest Update] -- 2022-09-01 - VERSION = 7368[/h2]

    [h2]### Added[/h2]
    - new map: Fear the Darkness
    features:
    Fear system
    Persistent Darkness
    Reactor fuel system
    Fear music
    - monsters now fear light
    - monsters are now docile until angered by light or damage
    - music is now blending when changed
    - added Hook item (available in editor)
    allows to pull some physical objects (barrels, chests etc.)
    - added new hidden tech: Unlimited Reload. Allows to use gun without ammo, but takes time to reload
    - lava is now differently colored on map
    - added controller vibrations to some weapons
    - when using controller, it is now possible to select build menu buildings with Shoot button (R2)
    - added a hint for maps with hidden frogs
    - added new enemy: Gobbler
    - after losing game, there is now option to reload last save
    - added a confirmation prompt when starting the game before completing the tutorial
    - Editor: added new object: Teleport
    - Editor: added Artifact, a generic collectible object. Comes in 3 types: Stone Tablet, AI Chip, Monster Heart
    - Editor: added Events tab in the editor
    it allows you to create custom events, with a simple condition -> action system
    an event may have any number of conditions and any number of actions
    most objects have a set of available conditions and actions
    - Editor: new event-related objects: Trigger, Timer, Terrain Modifier
    - Editor: added event conditions: Special - "On Start", "Wave Defeated", "Compare Custom Variable", Buildings (all) - "Destroyed", Enemies (all) - "Killed", Pickups (all) - "Collected",
    Trigger - "Player Entered", "Enemy Entered", "Object Entered", Timer - "Finished", Stone Gate - "Opened", Hole Trap - "Triggered",
    Chest - "Chest Opened", Explosive Barrel - "Destroyed"
    - Editor: added event actions: Special - "Kill Player", "Display Message", "Win", "Lose", "Set Ambient Light", "Shake Screen", "Launch Custom Wave", "Change Custom Variable", Buildings (all) - "Destroy",
    Gate, Stone Gate - "Open", "Close", Enemies (all) - "Die", Lava Source - "Enable Flow", "Disable Flow", Hole Trap - "Trigger Trap", Chest - "Open", Explosive Barrel - "Explode",
    Light - "Toggle", Terrain Modifier - "Fill", "Remove"
    - Editor: using the events, you can now display an arbitrary message on the screen, which also supports BBCodes for formatting and effects
    - Editor: new available clear condition: Custom. Allows to specify custom message and is intended to be handled by events
    - Editor: Lava Source and Light can now start disabled
    - Editor: Stone Gate can now start opened
    - Editor: Hole Trap has an option to disable player trigger
    - Editor: added ability to block research of specific technologies

    [h2]### Changed[/h2]
    - new screenshake effect
    - reporting tool UI upgrade
    - improved map marker icons
    - adjusted empty space color on minimap
    - tweaked inventory action button
    - tweaked score counting speed to take approximately constant time
    - destroying important buildings in Forsaken Tunnels now results in instant game over
    - Load Game button is now disabled if there are no saved games
    - save slots are now sorted by the modification date
    - global progress (completed maps, secret frogs etc.) is now stored in Steam Cloud too
    - it's now possible to pause the game while using build menu
    - map marker for attacked base now lasts longer
    - completion of the tutorial is now indicated too
    - Editor: improved zoom behavior. Camera will now try to keep cursor at the same spot on map
    - Editor: decreased brightness of Sand floor texture
    - Editor: default zoom now matches in-game view
    - Editor: item list for collection objective now displays icons

    [h2]### Fixed[/h2]
    - fixes some reactor sounds not using audio sliders levels
    - Saving: fixed building construction not being continued after reload
    - fixed fps limit not working
    - fixed random spawners not displaying correctly on minimap
    - fixed map legend not being translated
    - fixed wrong screen appearance if multiple computer screens are displayed
    - fixed Health Center not displaying cracks when damaged
    - fixed Message Box screens not disappearing reliably
    - removed visible yellow line when inventory is closed
    - fixed scores on summary screen displaying incorrectly
    - fixed Load Game menu not being focused correctly
    - fixed being able to rotate some buildings that shouldn't rotate
    - Alt+Enter will no longer press menu buttons
    - fixed range display sometimes remaining after closing turret's upgrade screen
    - fixed interaction label still visible after dying
    - fixed errors when changing window mode (Alt+Enter) while the game is loading
    - restored missing menu sounds (they were lost in GUI rework)
    - fixed Lumen Beam not being able to rotate while building
    - fixed Machine Gun not being upgraded at start in Abandoned Complex
    - fixed Foam Gun screen in Utility Workshop sometimes being active without power
    - fixed red text in save/load menus not disappearing when the menu is closed
    - fixed wrong Tutorial map name in score summary
    - Steam: fixed leaderboard scores not being sent. If you have some old saves before completing the maps, you can re-finish them
    - Editor: Stone Gate with no required items is no longer interactable
    - Editor: improved radius visibility of some objects
    - Editor: fixed turtle icon in wave enemy list
    - Editor: fixed size of different GUI elements
    - Editor: fixed Shotgun not appearing on Tech Orb list
    - Editor: fixed Stone Gate not allowing to remove required items
    - Editor: fixed terrain confinguration staying for non-configurable terrain

    Have fun trying out new stuff and share your experiences on our Discord server!
    Were proud of our community - you guys are the best.

    Before the closing caption, lets make things a little spooky. Have you heard about Midjourney? Heres what the AI takes on one of Lumencrafts scouts' worst nightmares.



    It sends shivers down your spine, right? Whoa, that was a little warm up before what will happen a few hours later

    Check out new map, new objects and all the things we covered for Fear Fest, follow us on Steam , join our Discord server and follow us on Facebook and Twitter .

    Turn on the notifications and watch Fear Fest!

    https://store.steampowered.com/app/1713810/Lumencraft/

    Yours truly,
    2Dynamic Games


    [ 2022-09-05 23:13:32 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Upodate] -- 2022-08-01 - VERSION = 6876[/h3]

    [h3]### Added[/h3]
    - player now casts shadow
    - restored confirmation dialog to some options
    - added possibility to delete save slots
    - added option to select controls type for single player (defaults to auto-detect, like before)
    useful if you have connected conflicting controllers etc.
    - Editor: added toggle for visibility of some layers
    - Editor: it's not possible to add loot for enemies
    - Editor: added option to draw terrain only on empty space
    - Editor: press Ctrl+C to copy the currently selected object
    - Editor: added in-game editor console to make testing maps easier
    available options: jump to wave, skip wave timer, God Mode
    - Editor: added a tooltip about swapping monsters in monster nest
    - Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone

    [h3]### Changed[/h3]
    - unavailable build menu items no longer have salmon color
    - items outside UI (in hand, on ground etc.) no longer have outline
    - Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest

    [h3]### Fixed[/h3]
    - fixed map screen terrain colors legend, changed Eroded Lumen color to bluish
    - fixed indestructible unpowered turrets
    - fixed multibuild (Shift) allowing to place buildings without sufficient resources
    - fixed Flare Siege map starting with Lumen instead of Flares
    - fixed some upgrade computers showing a weird flash when approached
    - fixed Repair Gun sound not looping
    - fixed Message Box not closing reliably when player exited
    - Options menu sliders are now properly usable with keyboard/gamepad
    - fixed Stand rotation being reset
    - fixed pause menu not appearing after starting co-op
    - fixed some quick slot bugs
    - fixed map completion not counting in some cases
    - fixed victory message being cut in some languages
    - fixed some options in menu not being clickable
    - fixed resetting controls to defaults not working
    - fixed controller bindings not being saved
    - Editor: fixed text readability
    - Editor: fixed object outline not always visible properly
    - Editor: fixed exiting to title screen after game over
    - Editor: generated terrain is now cleared properly when creating new map
    - Editor: fixed metal and Lumen placed on ground not counting towards score
    - Editor: fixed broken borders of terrain buttons

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

    We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

    [h2]DONE IN THE FIRST 2 MONTHS[/h2]
    Auto Save and Steam Cloud integration
    New episode (map)
    New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
    Updated high res terrain textures and widescreen support
    Performance options and improvements
    More than 100 other changes and fixes
    New beautiful User Interface and icons

    [h2]PLANNED FOR Q3/2022[/h2]
    Robotic helpers and their workshop
    Flamethrower Turret

    [h2]PLANNED FOR Q4/2022[/h2]
    Hero progression and classes
    Procedural maps
    Dynamic water

    [h2]PLANNED FOR Q1/2023[/h2]
    Online co-op multiplayer
    Campaign (story mode)

    [h2]PLANNED FOR Q2/2023[/h2]
    New biome

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-08-01 21:50:33 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA User Interface Patch] -- 2022-07-25 - VERSION = 6807 [/h3]

    [h3]### Added[/h3]
    - new map loading screen

    [h3]### Changed[/h3]
    - Autosave slot is now hidden in save menu

    [h3]### Fixed[/h3]
    - fixed save menu not overwritting slots
    - fixed overwrite warning being skipped when saving on the same slot twice in a row
    - fixed not being able to quit the game after exiting the map editor
    - fixed main menu animations being frozen after exitting game
    - fixed Gray Screen of Death caused by double-clicking a save slot to load
    - exiting from controls menu now goes back to options
    - fixed menu not navigable with gamepad after canceling quit confirmation
    - fixed build menu opening accidentally when exiting in-game menu with (B)
    - fixed game menu being closed when trying to go back
    - fixed floor texture breaking after load in Blast from the Past
    - made the bottom info panel less obtrusive
    - Editor: Gobbler and SlowSwarm enemies were hidden (they are unfinished and got exposed by mistake)

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

    We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

    [h2]DONE IN THE FIRST 2 MONTHS[/h2]
    Auto Save and Steam Cloud integration
    New episode (map)
    New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
    Updated high res terrain textures and widescreen support
    Performance options and improvements
    More than 100 other changes and fixes
    New beautiful User Interface and icons

    [h2]PLANNED FOR Q3/2022[/h2]
    Robotic helpers and their workshop
    Flamethrower Turret

    [h2]PLANNED FOR Q4/2022[/h2]
    Hero progression and classes
    Procedural maps
    Dynamic water

    [h2]PLANNED FOR Q1/2023[/h2]
    Online co-op multiplayer
    Campaign (story mode)

    [h2]PLANNED FOR Q2/2023[/h2]
    New biome

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-07-25 20:28:08 CET ] [ Original post ]

    Look how pretty I am... The new UI is here!

    Scouts!

    This is your 2Ds speaking. For a few weeks now we were teasing a new UI in the game. We know that you already saw the different pop-up windows in-game, but today we can finally say it out loud

    We finished implementing the new UI to our game.

    And yes, its fresher than the cold cucumber-watermelon salad with ice, served in the middle of summer. Also, the main menu got new robes. Watcha think bout em?











    This is not the only very important feature thats a part of this update to the Early Access build.

    [h2]The performance boost we added truly is a gamechanger for all AMD Radeon and Steam Deck owners! [/h2]

    Now, were sure that Lumen looks and shines as we imagined. Dont forget to tell us how you dig (pun intended) the changes of this update on the games Discord server!

    Last, but not least, heres a whole changelog.

    [h3]## [EA User Interface Update] -- 2022-07-21 - VERSION = 6790

    ### Added[/h3]

    - there is now a changelog in the main menu now
    - New UI
    - added button in Options that reset settings to default values
    - improved inventory controls with mouse:
    you can now select items by clicking them
    you can drag items between slots to rearrange inventory
    drag item out of inventory to throw it away
    - rearranging inventory using controller is back
    - quickslot items (1-4) are now displayed when inventory is hidden
    - added map legend to the map screen
    - added light indicator to the gate build icon
    - added posibility to name save slots
    - added new turret-like building: Lumen Beam

    [h3]### Changed[/h3]

    - overhauled in-game UI to be more consistent and readable on small screens
    - tutorial floor texture is sharper now
    - building overlap tweaks, building failed should be less often
    - overhauled title screen
    - reworked inventory item assigning:
    secondary item is assigned with a right-click
    1-4 shortcuts are the first four slots; change them by rearraging inventory
    - removed inventory auto-sorting
    - improved item icons
    - cursor defaut and max scale increased
    - cursor defaut color changed to match the new UI
    - number of save slots is no longer limited
    - drill is no longer tied to the first inventory slot

    [h3]### Fixed[/h3]

    - performance improvement on Radeon video cards
    - performance improvement on low spec hardware
    - fixed a bug with duplicate particle managers, which impacted preformance
    - fixed some random issues that could happen on invalid window state (most notably when pressing Win+D)
    - fixed throw sound still playing when trying to throw drill
    - fixed lower workshop in Forsaken Tunnels not being powered properly
    - fixed some buildings having wrong construction effect
    - player's crosshair is no longer visible on top of the paused menu


    Now, we can finally change an emoji to in our Q3/2022 roadmap.
    PLANNED FOR Q3/2022
    New beautiful User Interface and icons
    Robotic helpers and their workshop
    Flamethrower Turret

    The new is coming.
    Another meme? Why not.



    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-07-21 21:06:16 CET ] [ Original post ]

    Star Drifters recap



    Hello everyone,

    you probably wonder why theres a graphic with a screen taken from the Nintendo Switch version of Danger Scavenger. The answer is simple - we wanted to make an announcement summarizing our work done between January and July of 2022 - when were writing these words, Driftland is still our most popular franchise.

    Unfortunately, nothing really happened during this period in Driftland camp. Nonetheless, you can get the game in many discounts that pop up every once in a while (usually during Steam/GOG offers/events). But, yknow, theres always something cookin. Be patient.



    https://store.steampowered.com/app/718650/Driftland_The_Magic_Revival/

    Danger Scavenger

    Thats where the fun starts. First of all - were flattered that DS is featured on the back of the Atari VCS box. Ta-da!



    When Steam Deck was on its way, we did everything to make sure that the game would run perfectly on the second handheld from day one. After that, we received an official Steam Deck verification in May. Speaking about the first handheld, just a reminder - Danger Scavenger is available on PC, PS4, XONE, Switch, VCS and XSX.

    https://store.steampowered.com/app/1169740/Danger_Scavenger/



    Were always looking for new ways of approaching the titles that we already published. When we started talking with the Tilt Five team, we knew that their Holographic Gaming System would be a great place for a skyscraper-based roguelike. Thats why we made a dedicated DLC to bring the catchphrase a new level of the 3D vibrant holographic environment" to DS rooftops!





    Lumencraft

    When devs from 2Dynamic Games started the playtests, we were convinced that approx. 200 people will check out the game during the two weeks of that phase. Well, there were 1312 participants. The feedback submitted by playtesters gave us a new perspective on the game. We knew that we chose the right project for publishing.

    The Lumencraft section of this Steam announcement will be the longest one, because the games still in Early Access and currently its a project no. 1 in our catalog.

    https://store.steampowered.com/app/1713810/Lumencraft/

    After the first week of EA we reached the 20k copies milestone. None of us expected that this will happen so fast, so Kuba Wjcik came up with a meme idea.



    We wont share how many copies were sold, but we can say that as the indie publishers - were satisfied.

    Today, exactly 3 months after the start of Early Access (which happened April 13th, 2022) we would like to thank everyone who wrote a review on Steam. The numbers speak for themselves.



    During the playtests, 2Ds organized the MAKE A MAP, WIN A PRIZE contest. 10 maps were published via Steam Workshop - 3 guys won Danger Scavenger and Driftland: The Magic Revival Steam keys. The ideas behind the contest were continued in the Maps Shootout series. When were writing these words there are 123 maps submitted to the Workshop.

    Lots of them are truly pieces of art that reshape Lumencrafts gameplay. The summary of all Maps Shootouts installments can be found in our Stories highlights on our Instagram.

    Whats more, the game was shown at this years:
    - European Game Showcase during GDC;
    - PAX East;
    - Digital Dragons .


    To this day, the 2Dynamic Games team is working closely with the games community. When Early Access starts (after the playtests), the developers published:
    - 3 hotfixes;
    - 4 small updates;
    - two major updates;
    - and were pretty much sure we forgot about something.

    They added new weapons, buildings, monsters, maps and scenarios, textures, new UI, and fixed A LOT. Lumencraft is now more approachable to semi-casual players, but it does not collide with the hardcore players - there are extremely hard maps available to enjoy (or suffer a bit).

    Thats all for today.
    The second recap will be published at the end of 2022.
    Or maybe at the beginning of 2022?

    Lets see what happens. Great things are here, but also great things are yet to come.

    Support the IndieDev!
    Star Drifters


    [ 2022-07-13 12:29:06 CET ] [ Original post ]

    Steam Workshop MAPS SHOOTOUT #3

    Scouts!

    One month ago there were 105 maps in Lumencrafts Steam Workshop. .

    [h3]You submitted another 14 of them and now there are 119 fully playable Lumencraft maps in Steam Workshop . Thank you![/h3]

    It means that the community still experiments with the gameplay and doesnt play by the developers' rules. It should be this way, so everything's fine . Meanwhile, our team patch the Early Access build and get rid of the bugs that some of you report to us.

    Once again - thank you for posting your maps and info about them in #share-your-map channel on our Discord server. This time we selected three maps for you guys. Two of them are fast-paced, and the third one is 100% story-focused .

    Without further delay
    [h3]Let the Maps Shootout #3 begins![/h3]

    Just a reminder - the order does not matter - were just sharing maps that we find especially interesting .



    Map name: Madness
    Author: Xmaster13
    Direct link

    To quote Xmaster13: A chill, relaxing, intense, challenging, fun, insane map from the mind of a lumencrafter. 10 waves - ez pz. Stick around & Explore!
    Our thoughts: very funny, man. This is a survive at all costs type of map. After the third wave (out of ten!) all you get is about a minute for preparation before the fourth wave begins. Did we say that the fifth wave is a boss wave? Yes, it is. Also, its really easy to make a mistake very early in the game - even after 5-10 minutes! There are no clones, so death is permanent.



    Map name: Bullets Required
    Author: thelurpy1
    Direct link

    To quote thelurpy1: Starting area is "safe"... Get your machine gun factory online asap. Watch out for large bug traps. There is only one entrance to your starting zone, funnel the bugs and defend yourself.

    Our thoughts: thats the story-driven map mentioned above. We highly appreciate all the notes left for the scout and the scraps left for the Scout. In the first minutes, youve got to get as much metal as possible to activate the mine and the machine gun factory that will help you progress. Watch out for the Swarm - its easy to be surrounded by a bunch of enemies, so its better to drill narrow tunnels.



    Map name: THE FORTRESS
    Author: STUNTMAN JAY
    Direct link

    To quote STUNTMAN JAY: You have been gifted by the gods, enjoy!
    Our thoughts: pretty chill map. Youve got to fight the wave after 25 minutes - during the wait, youll be able to upgrade your drill to level 5 to gather Lumen. You'll get the metal from miners, the 8 huge chunks are located on the left side of the base. Build a defense system suitable for your playstyle and fight more than 130 monsters.

    Wait a minute - theres a new meme for ya:



    Maps Shootouts will be published once a month.
    Every map can be featured. Lets see how many fantastic maps you'll publish. See you at the end of July .

    [h2]Maps Shootout #1
    Maps Shootout #2[/h2]

    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    Try these maps during the weekend, see you soon,
    2Dynamic Games




    [ 2022-07-01 21:13:06 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Update] - 2022-07-01 Build: 6520 [/h3]

    [h3]### Added[/h3]
    - added new building: Info Center, which shows monster paths from incoming wave
    - added Accessibility menu in Options with vibrations, screenshake and cursor scale
    - added option to remove screenshake effect
    - added Audio option to mute sounds when window is unfocused (defaults to false)
    - Editor: added new terrain materials: Steel Plate, Quartz, Marble, Granite, Wavy Rock, Mossy Rock, Wood

    [h3]### Changed[/h3]
    - revamped map menu UI
    - revamped UI of computer screens in buildings
    - replaced spear art
    - changed minimap color for materials/buildings
    - reworked resource drop from destroyed buildings.
    Demolished building will return 100% of resources unless damaged by monsters
    - joypad vibrations strength can now be adjusted instead of just toggled
    - technology list will now show all possible technolgies, highlighting the unlocked ones
    - rotating on invalid position using mouse drag will no longer cancel building
    - it's now possible to place the same building multiple times without closing the build menu
    - split Audio and Display settings into Audio and Display
    - when throwing resources to full Storage, it will now automatically dispense it to the right, so you can chain multiple Storages
    - Editor: Bedrock is no longer a swappable material. It was replaced by Ice on the default list
    - Editor: increased number of swappable materials to 6. Sandstone and Granite are added as defaults

    [h3]### Fixed[/h3]
    - Saving: fixed First Encounter nests not saving their dead state properly, allowing to farm infinite points
    - fixed result screen not working with Japanese language
    - fixed a bug with resolution not saved switching properly
    - fixed controller X always conflicting in controls menu
    - fixed rare bug that caused gray screen of death when double-clicking save file
    - fixed First Encounter nests' sounds problem
    - fixed a bug where canceling controls menu would modify a key instead
    - fixed broken controller menu navigation
    - improved duplicate controls detection
    - fixed wave markers on the map screen
    - fixed secret frogs disappearing permanently on wrong weekdays. You won't be able to find them on saves from before this update
    - fixed turret alert spam
    - fixed some map markers not appearing
    - improved randomness
    - Editor: fixed wave target not working properly for some enemies
    - Editor: fixed enemy rotation not working properly

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

    We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

    [h2]DONE IN THE FIRST 2 MONTHS[/h2]
    Auto Save and Steam Cloud integration
    New episode (map)
    New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
    Updated high res terrain textures and widescreen support
    Performance options and improvements
    More than 100 other changes and fixes

    [h2]PLANNED FOR Q3/2022[/h2]
    New beautiful User Interface and icons
    Robotic helpers and their workshop
    Flamethrower Turret

    [h2]PLANNED FOR Q4/2022[/h2]
    Hero progression and classes
    Procedural maps
    Dynamic water

    [h2]PLANNED FOR Q1/2023[/h2]
    Online co-op multiplayer
    Campaign (story mode)

    [h2]PLANNED FOR Q2/2023[/h2]
    New biome

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-07-01 16:30:28 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a 2nd smaller update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Update] - 2022-06-09 Build: 6328 [/h3]

    [h3]### Fixed[/h3]
    - Saving: fixed reactor hp increasing infinitely after each load
    - Saving: fixed enemies emerging from destroyed nests after load
    - Saving: fixed map completion status not being saved
    - fixed building attack markers not disappearing in some cases
    - fixed Flamethrower destroying lava and fireproof materials
    - reduced volume of the wave warning sound
    - added a hint that the heartbeat sound can be disabled in options
    - fixed a hole in Underground Survival that had 500 spiders by mistake
    - fixed game hanging when using Finish
    - re-rolling tech manually will now reset Automatic Discovery timer
    - fixed technology list breaking completely when all technologies are unlocked
    now it breaks less, but will be fully fixed once we rework it
    - fixed Shredder grind sound not looping
    - fixed Bomb Turret range not displaying during building
    - fixed a gate with no collisions in Underground Survival
    - fixed turrets making sound on map load
    - fixed Flamethrower not shooting over walls
    - save version warning is now less strict about version

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

    We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

    [h2]DONE IN THE FIRST 2 MONTHS[/h2]
    Auto Save and Steam Cloud integration
    New episode (map)
    New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
    Updated high res terrain textures and widescreen support
    Performance options and improvements
    More than 100 other changes and fixes

    [h2]PLANNED FOR Q3/2022[/h2]
    New beautiful User Interface and icons
    Robotic helpers and their workshop
    Flamethrower Turret

    [h2]PLANNED FOR Q4/2022[/h2]
    Hero progression and classes
    Procedural maps
    Dynamic water

    [h2]PLANNED FOR Q1/2023[/h2]
    Online co-op multiplayer
    Campaign (story mode)

    [h2]PLANNED FOR Q2/2023[/h2]
    New biome

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-06-13 23:36:24 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a smaller update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Update] - 2022-06-09[/h3]

    [h3]### Changed[/h3]
    - updated translations

    [h3]### Fixed[/h3]
    - fixed turret UI offset introduced line above
    - fixed tutorial not progressing at some points
    - fixed typo in tutorial
    - fixed destroyed buildings leaving stray pixels in Underground Survival
    - fixed performance issue caused by enemy holes
    - fixed some UI elements appearing at wrong position on ultra wide
    - fixed smoke particles in Lab
    - fixed lumen farm working when out of power
    - Steam: fixed workshop map sorting not working
    - reduced pathfinding radius for large monsters. Less shooting around the corner with no consequences

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

    We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

    [h2]DONE IN THE FIRST 2 MONTHS[/h2]
    Auto Save and Steam Cloud integration

    New episode (map)
    New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
    Updated high res terrain textures and widescreen support
    Performance options and improvements
    More than 100 other changes and fixes

    [h2]PLANNED FOR Q3/2022[/h2]
    New beautiful User Interface and icons
    Robotic helpers and their workshop
    Flamethrower Turret

    [h2]PLANNED FOR Q4/2022[/h2]
    Hero progression and classes
    Procedural maps
    Dynamic water

    [h2]PLANNED FOR Q1/2023[/h2]
    Online co-op multiplayer
    Campaign (story mode)

    [h2]PLANNED FOR Q2/2023[/h2]
    New biome

    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-06-13 13:18:15 CET ] [ Original post ]

    Introducing: new map, flamethrower, turtles, cooling lava, and many more!

    Scouts!

    Let's assemble once again. After a few hotfixes and smaller updates our team has finished the second bigger update to Lumencraft. Once again we did our best to get rid of the bugs, do lots of tweaking and fix what needed to be fixed. Publishing a new major update means that new features are coming to the build. Santa came earlier this year.

    Firstly, sit comfortably and watch the video we did celebrating releasing the update number two. The commentary was recorded by Pawe Mogia, Lead Software Architect of our team .

    [previewyoutube=lwch0qAi5-o;full][/previewyoutube]

    Are you excited? We cant wait to see you paving your way with flamethrowers and running away from the turtles!

    [h3]To sum up, what we added:[/h3]
    - new base defense map: Underground Survival,
    - Turtle monster,
    - Flamethrower weapon is now officially in game,
    - widescreen support,
    - Lava Cooling technology that allows to cool lava with repair tool,
    - a warning message when trying to load a save slot from earlier version,
    - unique game over messages for different fails,
    - screen mode selection (windowed, borderless windowed, fullscreen),
    - performance options: Ray Tracing Steps, Shadow Render Resolution,
    - glow customization options: Glow Type, Intensity, High Quality Glow,
    - indicator for finished maps,
    - secret achievement ,
    - Editor: Monster Nest is back,
    - Editor: added rotation preset buttons,

    Its time to write more about some of the most important changes in the game.

    [h2]NEW MAP , LAVA , AND HI-RES TEXTURES [/h2]



    New episode (map) with new assets will bring 10+ more hours of gameplay. In total, it is several dozen hours already. The new map is 4x bigger than First Encounter. There are less resources than on a typical Lumencraft map, whats more - they are scattered here and there, which forces the player to reach places far away from the base. Waves of enemies are delayed in time, so a player wont be too stressed getting the resources. Generally speaking, lack of them means that the pace of the gameplay is slower. Scouts have to choose wisely how they should spend metal and Lumen. New more detailed terrain textures are not only just a hi-res pack of textures, we made them for a better representation of whats going on on the screen.

    You'll face questions like: is it better to bunker yourself in the base or to boost the Scout's upgrades to get resources located close to enemies more easily? How about rushing the upgrading of the drill without focusing on the defense? The new map should bring you more than 10 hours of playtime. There are places with new kinds of nests spawning monsters, but on the other hand - you can venture through gates hiding valuable items (if you got the key), and the lava is not so stiff anymore: it can catch you off guard. Theres a solution to this problem - you can now cool lava down! After that, just drill through it.

    [h2]ENEMY: TURTLE | WEAPON: FLAMETHROWER [/h2]



    Turtle is a new enemy that is tanky. It will require dealing a lot of damage to put him to eternal sleep. Turtles are like battering rams - they are slow, but they destroy the base walls in no time, to let the other types of Swarms penetrate the base. Turtles usually force dealing with them in the first place, leaving many types of monsters for later phases of the encounters. Unless you get the Flamethrower - a new weapon awaiting you in the Lab. Its short reach distance is a powerful tool for fighting against the hordes, but it consumes the napalm, so the usage of Flamethrower is a bit costly.



    Wind List of changes:
    - changed some terrain textures,
    - mouse cursor is now locked to window while the game is unpaused,
    - using quickslot buttons no longer shows inventory,
    - Buggy was completely erased from existence,
    - reworked wave spawn marker logic. Only the position where,
    enemies come from will be marked, unless spawn point is,
    random - then question mark will be shown over all spawn points,
    - enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts,
    - spear combo nerf.


    List of fixes:
    - saving: fixed fog of war re-appearing when it should be disabled,
    - saving: fixed rotation of walls saved during construction,
    - weird bug when screenshot would grab not what is not on screen,
    - red lamps disappearing,
    - optimized light performance,
    - optimized mushroom performance,
    - poured napalm showing as terrain on minimap,
    - improved loading of some resources to avoid performance hiccups,
    - held item not updating sometimes,
    - outdated description of Extraction Efficiency,
    - health bars displaying wrongly on colored monsters,
    - reporting tool will no longer freeze forever when there is no connection,
    - Spear Workshop still having unused screen,
    - Lumencraft icon not appearing in the window title bar,
    - Steam: added a timeout for sending score,
    - Editor: fixed not being able to easily type numbers in some fields,
    - Editor: fixed Hole Trap parameters not adjustable for swarms,
    - Editor: fixed some values not being saved on some occasions,
    - Editor: fixed building disabling not working,
    - Editor: fixed empty spawner selection when adding new wave enemy,
    - Editor: fixed fog of war still covering map when disabled.

    We would like to say that our team appreciates community engagement and every type of feedback thats reaching us. We can see how important is for you the implementation in our game of the progression and procedurally generated levels.



    So we decided to focus on it before the next major update! We mentioned some of the upcoming changes in the video at the beginning of this news, but in case you missed it

    [h2]Were working on a new, great User Interface (UI) .
    Whats more, get ready for the robotic helpers and their workshop as a new building, coming soon to the game![/h2]



    Theres more, as usual.
    We will do our best to include online multiplayer in our roadmap.

    Currently theres a local shared screen or Steam Remote Play co-op for 2 players.



    Please dont cry, we didnt want to deal EMOTIONAL DAMAGE.

    Lets change the topic.
    Three new bundles are available now on Steam!

    1 LUMENCRAFT X URAGUN, the one focused on action
    https://store.steampowered.com/bundle/26471/Lumencraft_x_Uragun/

    2 ANOMALY 2 X LUMENCRAFT, the one focused on tower defense
    https://store.steampowered.com/bundle/26538/Anomaly_2_x_Lumencraft/

    3 MECH BUNDLE, known for its variety: by buying it, youll get Danger Scavenger, which is one of the developed games by Lumencrafts publishers - Star Drifters, and Mech Mechanic Simulator
    https://store.steampowered.com/bundle/26176/Mech_Bundle/

    Just a reminder - if you bought one of the bundled games before, you can buy the second half of the bundle with the same discount without paying for the game you already have.

    [h2]But if you do not want to buy a bundle
    Lumencraft is now in Steams DAILY DEAL!
    The offer ends on June 13th - get the game with a -20% discount![/h2]

    Whoa, that was quite an announcement.

    Give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    Thank you for building such a beautiful community.
    2Dynamic Games


    [ 2022-06-07 18:54:44 CET ] [ Original post ]

    Steam Workshop Maps Shootout #2

    Scouts!

    Month ago there were 69 maps in Lumencrafts Steam Workshop.

    When were writing these words, there are 105 maps available to download.

    Whats more, some of you released sequels to maps you previously submitted! As we wrote previously, your work prolongs the games life cycle. Its funny, because the game is still in Early Access, but great things are yet to come. Nonetheless, you still exceed our expectations This is how a dedicated community should look like. Last, but not least - thank you for posting your maps and info about them in #share-your-map channel on our Discord server. Its always great to ask questions and share opinions between players, developers and creators of the submitted maps.

    Without further delay
    [h3]Let the Maps Shootout #2 begins![/h3]

    Just a reminder - the order does not matter - were just sharing maps that we find especially interesting.

    Map name: Vault 512
    Author: FeintLight
    Direct link: Steam Workshop

    To quote FeintLight: After several playthroughs I feel it's finally decently balanced. This is a relatively difficult, very fast paced map. 5 waves, 36 minutes total. Good luck and enjoy.
    Our thoughts: if youre not focused enough you can fail when the third wave hits the Vault. Kudos for making a base a place worth living - theres plenty of Lumen and metal waiting for a drill. Shoutout for a very long fireproof wall, heavily guarded by plenty of turrets.



    Map name: Is it really loaded
    Author: Kenjinn
    Direct link:

    To quote Kenjinn: Is it really loaded seems like an easy start, play smart or get wasted.
    Our thoughts: this map is a test youre going to fail every time, but its still worth trying. The author created 46 waves Its a very grim joke. The first one required dealing with 200 enemies. Good luck reaching wave 6. Forget the other forty.



    Map name: Unexplored Depths
    Author: Lokimut
    Direct link:
    Steam Workshop

    To quote Lokimut: Your Reactor has been placed right next to a huge alien nest. Explore the surrounding cave systems, collect resources, claim abandoned facilities and defend your base.
    Our thoughts: hands down one of the most polished maps. Its definitely made with some love. Playing it is a real pleasure - the gameplay is truly the essence of Lumencraft. Unexplored Depths is inspired by the First Encounter map - Scouts have to explore every corner of the map and analyze the surroundings. Also - its really, really pretty, Hats off. Psst Its one of the maps that were published in #share-your-map channel on our Discord and trust us, youll play it at least few times.



    Map name: For the Mining Corp! Part 1
    Author: Madd Llama
    Direct link: Steam Workshop


    To quote Llama: Drone! Glutcorp Interstellar Mining Conglomerate calls upon you. (...) Use every resource at your disposal to accomplish the mission and secure the lumen source for our beloved GMIC. Praise be to the CEO.
    Our thoughts: the goal is simple - reach the Swarms nest and get rid of it. Dont worry about the resources - theyre pretty much everywhere. Dig, drill, get ready for the encounter. The map should and will change drastically before you start the fight. PS: Yep, youre a Drone, not a Scout in this story. Part 2 was already published.

    Maps Shootouts will be published once a month.
    Every map can be featured. Lets see how many fantastic maps you'll publish. See you in June.

    Lets wrap this up with the same meme as before:



    In case you missed Map Shootout #1, here you go.

    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Have fun playing these, see you soon,
    2Dynamic Games








    [ 2022-05-31 13:00:46 CET ] [ Original post ]

    Lumencraft Small Update

    Hello Scouts!

    Today we are launching a smaller update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA Small Update] - 2022-05-26 - VERSION = 5975[/h3]

    [h3]### Changed[/h3]
    - it is now possible to upgrade the Walls from any side
    - upgraded turrets will now return invested resources when destroyed
    - increased time for later waves in First Encounter
    - increased amout of metal from metal veins in First Encounter
    - reduced amount of Lumen Clumps in First Encounter map
    - added Metal Nuggets to First Encounter

    [h3]### Fixed[/h3]
    - updated translations
    - Saving: fixed a rare bug that caused enemy swarms to disappear on load
    - Saving: fixed game not resetting properly between sessions
    - Saving: fixed mushroom size not being saved
    - Saving: fixed Generator state not restored properly on load
    - optimized drawing of Power Expander ranges during building
    - fixed skull icon showing on non-wave enemies
    - lava sources can no longer be destroyed
    - inventory will no longer appear when non-selected item stack is emptied (e.g. after building something)
    - fixed controls settings not reporting duplicates correctly
    - fixed broken navigation in joypad controls settings
    - fixed buildings dropping 100% of their value when destroyed
    - fixed turret preview offset when building
    - it's now possible to close Message Box screen with Escape/B
    - canceling something should no longer use the action that overlaps cancel button (e.g. build menu)
    - improved spawning of monsters from holes
    - fixed animation speed for flying enemies
    - Editor: fixed explosive barrels becoming boulders
    - Steam: fixed speedrun leaderboards displaying time as score
    - Steam: fixed Steam Workshop list not refreshing subscription checkboxes

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.


    Also remember our roadmap for what we'll be adding in future updates.



    Stay tuned for more coming soon!

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter
    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-05-26 21:15:33 CET ] [ Original post ]

    Rub your hands for a new update

    Scouts!

    First of all

    If you checked out our booth at the ICE Krakw Congress Center during Digital Dragons 2022, thank you!

    Reception of Lumencraft from the conferences participants was great. Taking Steam Deck with us was a smart move - we were able to show our game during the short no-electricity period on day one of the conference .

    After two days, our team was tired but satisfied. Proof? Photo from the graphic above was taken around 5 PM during the second day of DD. Take a closer look at 2Dynamic devs with hands wide open , in a position like this trout I caught yesterday was THIS BIG!



    Sorry guys, no meme this time - and now its time for Regular Update (build 5913) List of Changes .

    [h3]## [EA Regular Update] - 2022-05-19 - VERSION = 5913[/h3]

    [h3]### Added[/h3]

    - the monster nests in First Encounter now properly give score when destroyed
    - added WSAD controls to various game menus
    - added more clear error message when trying to build gate too close to another
    - workshops will now display current progress
    - added Cancel Queue action to workshops
    - added sound effects to Utility Workshop
    - added more flares to Flare Siege
    - lava is now brighter near the lava source - allows to see if it flows or not
    - Steam: added proper support for Steam Workshop pages
    - Steam: your rank is now displayed on score summary screen
    - Steam: added a speedrun leaderboard for each map, ranked by clear time
    - Editor: new terrain materials: Ivy, Ashes, Foam, Fireproof Foam, Napalm
    - Editor: new floor textures: Grass
    - Editor: added new decoration objects: Tree, Light
    - Editor: added new available win conditions: Place Building, Research Tech, Kill Enemy, Kill All Enemies, Reach Score
    - Editor: it's now possible to configure losing conditions. Available options: Reactor Destroyed (can be disabled), Time Limit, Minimum Score (see below)
    - Editor: it's now possible to configure score obtained for each action (positive or negative). Available options: Time passed, Enemies Slain, Lumen Collected, Metal Collected, Shots Fired, Tech Researched, Deaths, Goals Reached
    - Editor: added option to set starting score
    - Editor: added option to change clear bonus value
    - Editor: Shift + Mouse Wheel can change radius property of some objects
    - Editor: added WSAD movements

    [h3]### Changed[/h3]

    - player can see through ice terrain now
    - renamed "Time Survived" to "Time"
    - made it a bit more obvious that Scout Center only upgrades the player who built it
    - when winning a custom map with auto-finish, the "map finished" objective no longer shows
    - improved building rectangle appearance
    - it is now possible to exit finished map without going to score summary
    - optimized how some settings are being applied
    - improved appearance of the workshop queue label
    - increased health bar size
    - workshop screen no longer closes after making an item
    - changed Sandbox map category name to Base Defense
    - added Inventory button to control help under invenotry
    - menus can now be navigated with any controller, not only the 1st one
    - tweaked construction areas of some buildings to closer match their shapes
    - demolishing building no longer starts battle music
    - changed Crystal GRUBAS death sequence: now will soak damage during death animation until fallen or overkill damage is applied
    - overkill damage reduced from 0.2 to 0.1 of base HP
    - base Storage size increased to 600, storage capacity upgrade adds 400 more
    - Lumen Clump and Metal Nugget stack size increased to 5
    - base Lumen and Metal stack size decreased to 100
    - base Backpack upgrade cost increased to 50, each next costs 10 more
    - nerfed enemy waves in First Encounter and Blast from the Past
    - decreased turret upgrades costs
    - increased turret base costs (Sniper 100, Machinegun 60)
    - improvements in swarm behavior and pathfinding
    - building icon is now hidden during placing
    - Tutorial: added more metal
    - Tutorial: lava now burns terrain
    - Steam: overhauled leaderboards page
    - Editor Steam: made "Publish to Workshop" button more prominent
    - Editor: pile of Lumen/metal pickups no longer appear as single item
    - Editor: file manager will now move maps to trash instead of deleting them permanently
    - Editor: deprecated Buggy enemy (can no longer be placed). All holes now default to Spider Swarm
    - Editor: improved appearance of the item panel
    - Editor: improved Technology Orb UX
    - Editor: limited maximum number of non-swarm enemies in wave to 10 per group

    [h3]### Fixed[/h3]

    - Saving: opened gate no longer loads as closed
    - Saving: fixed some resources not being correctly counted towards score after loading
    - Saving: fixed Miner glitch when vein is exhausted
    - Saving: fixed music randomly not playing after loading game
    - Saving: fixed a bug that caused other slots to be overwritten when saving
    - Saving: fixed a bug that caused abnormal number of objects to accumulate on map
    - Saving: fixed skull icon showing for non-wave enemies after loading (old save will still have this issue)
    - fixed a bug that caused ghost Miners to exist on map
    - fixed a bug where building attack markers would stay indefinitely after saving
    - fixed a bug where mushrooms placed in the editor weren't randomly rotated
    - it's no longer possible to start a custom map without a valid start point (from main menu)
    - fixed wave multiplier rounding
    - fixed wave multiplier incorrectly resetting on last repeat
    - fixed menu animations with VSync enabled
    - player can no longer control the camera during cutscene
    - fixed a rare bug where loading some maps could influence other maps
    - fixed metal count in Miner not updating while the screen is open
    - fixed score summary centering
    - fixed text not wrapping in the Bug Report tool
    - using 2 controllers no longer blocks using game menu with keyboard
    - fixed "Low Health Alarm" game setting not having effect
    - fixed blueprints becoming red indefinitely when obstructed
    - fixed some numpad keys not showing in keyboard binds
    - fixed a type in the tutorial
    - fixed Reactor zaps always playing at full volume
    - fixed enemies getting stuck in Flare Siege
    - fixed options fullscreen button not refreshing after Alt+Enter
    - Editor: fixed a bug where map couldn't be saved after creating new map twice in a row
    - Editor: fixed flying swarm not appearing on enemy list
    - Editor: fixed spawner ID in waves resetting when loading map
    - Editor: Goal object no longer displays the warning when its message is empty
    - Editor: Goal object is now functional with non-Goal objectives
    - Editor: fixed building list icons being weirdly stretched
    - Editor: fixed a bug that prevented the map from saving in some cases
    - Editor: fixed Glowing Coral becoming Boulder
    - Editor: Crystal GRUBAS' smash damage now scales with the provided override
    - Editor: Acidoma's and Suicacidoma's acid damage now scales with the provided override
    - Editor: Suicodma's explosion damage now scales with the provided override

    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    The weekend is coming!
    2Dynamic Games


    [ 2022-05-19 18:09:23 CET ] [ Original post ]

    Play the demo and cheer on us at Digital Dragons online

    [h3]Scouts![/h3]

    Lets get off to a good start.

    [h3]You can now download a demo version of Lumencraft! [/h3]

    The games still in Early Access, but a good demo is always a great way of showing as many features as possible in a short time slot . Whats more, a demo version is required to participate in one of the most important indie gamedev conferences in Europe .

    It starts today in Krakw, Poland.

    [h2]Lumencraft is a part of Digital Dragons 2022! [/h2]



    Furthermore, our game was featured on the list of the most promising games of the season! If you want to read the whole list, be our guests.

    Back to Digital Dragons - when we write these words, the online part of the event already started (12-13 May, Thursday and Friday). The second part will be held at ICE Krakw Congress Centre during 16-17 May (Monday and Tuesday).

    If youre a Digital Dragons visitor - make sure to partake in:
    Indie Showcase Community VOTE

    First part of Indie Celebration has already started, vote here:



    The second Community Vote will happen during 16 or 17 May.
    Pick up your Indie Showcase sticker (you will get it together with your badge) and vote by sticking it on the stand of the game of your choice. You can vote only once!



    Last, but not least - wandering through the halls of ICE Congress Centre, make sure to

    Say hello to the devs from our 2Dynamic team and one of Star Drifters - Kuba!





    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Before you encounter your first Digital Dragons, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    See you in Krakw!
    2Dynamic Games







    [ 2022-05-12 11:26:38 CET ] [ Original post ]

    Lumencraft Hotfix #3

    Hello Scouts!

    Today we are launching a smaller hotfix. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:

    [h3]## [EA hotfix 3] - 2022-05-05 - VERSION = 5720[/h3]

    [h3]### Changed[/h3]
    - Training button is no longer at the top
    - the objective to drill metal in the tutorial is now less demanding

    [h3]### Fixed[/h3]
    - fixed a bug that prevented Technology Orb from being thrown
    - dropped Technology Orbs are now properly animated
    - improved performance of some animations
    - fixed read Message Boxes still blinking after loading save
    - fixed a bug where workshop items couldn't be made repeatedly
    - fixed a bug where if 2 players in co-op used a workshop, the UI would pick wrong player
    - fixed a bug that allowed researching Lab tech for free
    - fixed a bug where workshops in saves from previous versions would cover wrong area
    - fixed Alt+Enter activating menu options
    - restored Early Access version watermark

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.


    Also remember our roadmap for what we'll be adding in future updates.



    Stay tuned for more coming soon!

    Remember: to help us survive in this unwelcoming environment give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-05-05 21:50:53 CET ] [ Original post ]

    Lumencraft - Update #1

    [h3]Scouts![/h3]

    The time has come. The first update to Lumencraft is here ! Due to your feedback, were able to improve Early Access of the game efficiently . After 2 Hotfixes that we released, our team decided to strike back with a bigger update that brings lots of new content to the game. Whats more, we fixed many things that you guys reported to us via Discord and Steam. Our goal is to make Lumencraft a place worth fighting the monsters - in terms of performance and gameplay.



    [h3]In Update #1, we added:[/h3]

    - enemy: Flying Swarm
    - building: Bomb Turret
    - language: German
    - Steam Cloud support
    - quickslots are now restored when picking up items that were previously assigned
    - maximum stack size is now displayed in the inventory
    - turret upgrades are now visualized on the turrets
    - auto-drill function. Triple tap button when using Drill to enable
    - current wave number in next wave message and total wave count
    - Respawn button, hold it to die when you get stuck etc. R on Keyboard, LB + X on controller
    - death marker that shows position of the recently died player
    - global shortcut to toggle fullscreen mode: Alt + Enter

    [h3]We do not forget about Maps Editor. Our team added:[/h3]
    - simple map preview when creating new map
    - simple terrain generator
    - use -1 in wave repeat for infinite waves
    - ability to set default material when creating a new map.



    [h3]List of changes:[/h3]
    - Steam: subscribed maps are no longer force-downloaded on start
    - tutorial will now exit automatically when completed
    - moved one computer in the tutorial to prevent player from getting stuck
    - improved tutorial wording for the miner objective
    - resolution options will now require confirmation, to prevent breaking game
    - improved display of map categories
    - mouse wheel will now properly scroll the map list
    - metal and Lumen destroyed by monster holes now properly drop resources
    - spear stamina cost form 20, 15, 10 to 20, 15, 12.5
    - spear damage form (3, 5, 8) to 3, 3.5, 4
    - adjusted initial building position when starting build
    - tweaked the text that appears when you finish round
    - adjusted waves on First Encounter map(added flying), start new game to see changes
    - Swarms now rush and attack on buildings
    - Swarms now better at digging through materials and walls
    - turrets and player on stand can shoot through range expanders
    - buildings regeneration nerfed now regenerates 5 times slower
    - possible fps boost in game when not in building mode
    - smaller player pushback
    - wall lvl 3 durability nerfed from 8 to 6
    - fullscreen resolution and windowed resolution are now separate
    - removed unused screens from weapon workshops
    - reduced big monster fall damage from 50 to 30, and the damage should not trigger more than once insted of 3 resulting in theoretical reduction from 150 to 30 dmg.
    - reduced big monster fall terrain damage falloff.

    [h3]Last, but not least - fixes:[/h3]
    - Saving: fixed respawning enemy nests in First Encounter
    - Saving: fixed Miners going invalid if they were placed in the editor
    - Editor: fixed material picking not working
    - fixed Storage Container using outdated icons
    - fixed Lab reporting new technologies when everything is already researched
    - fixed save slot time
    - fixed a typo in the tutorial
    - fixed some local maps being skipped on map list
    - fixed one enemy nest in First Encounter not having collisions
    - fixed unlimited metal exploit with metal veins
    - fixed Lumen Farm not working if one mushroom spot is obstructed
    - fixed Lumen Farm mushrooms not showing hit animation
    - fixed reactor computer in tutorial not having collisions with items
    - fixed a rare co-op bug that caused players unable to use screens
    - fixed Lab screens not updating immediately when researched last technology
    - game no longer auto-saves when save is blocked
    - fixed a rare bug where game couldn't be saved
    - fixed broken menu animations with high FPS
    - fixed a visual bug where workshop screens would appear red after reloading
    - fixed weapon workshop damage regions not being accurate.

    Of course, we did not forget about the meme. Business as usual.



    Do not forget that the games still available in Star Drifters Roguelike Bundle

    https://store.steampowered.com/bundle/25989/Star_Drifters_Roguelike_Bundle/

    [h3]Whats more - Star Drifters Roguelike Bundle is now -44%, not -15% cheaper as a bundle![/h3]
    Stop looking at your wallet, just get it - you wont regret that .

    Speaking about bundles - we understand that everybody wants to have a choice. Survival is one of the key factors of Lumencrafts gameplay, so we made a bundle with Chromosome Evil! Lovecraft-inspired RTS survival.

    https://store.steampowered.com/bundle/25985/Lumencraft_x_Chromosome_Evil/

    Just a reminder - if you bought one of the bundled games before, you can buy the second half of the bundle with the same discount without paying for the game you already have.

    Give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    Launch Lumencraft now and see the difference!
    2Dynamic Games



    [ 2022-05-04 20:27:30 CET ] [ Original post ]

    We're going rogue, baby!

    Scouts!

    It really does not matter if the game is rogueLIKE, rogueLITE, or something in between. We know it can be confusing. Nonetheless, till 9th May well be celebrating everything rogue- oriented .

    Whats more, Star Drifters published previously Danger Scavenger, a skyscraper futuristic roguelike. In terms of the setting, its not too far away from the dark wastelands of the planet inhabited by alien monsters .

    Weve got a lot to celebrate .


    Lumencraft is featured in Going Rogue Fest by Steam.
    But wait, theres more !



    Get a -15% discount on two great games, buying Lumencraft with Danger Scavenger in Star Drifters Roguelike Bundle!

    Remember - if you bought one of the bundled games before, you can buy the second half of the bundle with the same discount without paying for the game you already have.

    Get the Star Drifters Roguelike Bundle here
    Anyway, who doesnt like a nice discount?

    https://store.steampowered.com/bundle/25989/Star_Drifters_Roguelike_Bundle/

    The Riftbreaker x Lumencraft Bundle is still available - by buying it, you get -20% on both games.
    It is what it is - and the situation kinda looks like this meme:



    Iif you want to find out more about the Fest, read about it here.

    Browse all the games featured in the Going Rogue Fest.

    Did we say that rogue can be confusing? Yep, it looks like we did - but in fact, its not.
    Last, but not least

    A first major update to Lumencraft is almost ready - whats more, well add another language to the games menu.

    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Before you start celebrating Going Rogue Fest, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    Beware the great discounts!
    2Dynamic Games


    [ 2022-05-02 20:55:58 CET ] [ Original post ]

    Steam Workshop Maps Shootout #1

    [h2]Scouts! [/h2]

    Almost every day we see new Lumencraft maps in Steam Workshop! Firstly, the maps that you share with us are usually really creative. It looks like you enjoy our game, right? We realized that Lumencraft's community is able to entertain itself not only by chats on our Discord server, but also directly via Steam. Secondly, your work prolongs the games life cycle. Its not easy to imagine Lumencrafts' life cycle just 2 weeks after the start of Early Access, because you're constantly exceeding our expectations

    [h3]When were writing these words, 69 maps are awaiting in the Workshop. [/h3]

    That's a lot. Our team played some of them and decided to recommend some of them to you. So, we're starting a new series.

    [h2]Let the Maps Shootout #1 begins![/h2]

    The order does not matter - were just sharing maps that we find interesting.



    Map name: Missing in Action
    Author: StarGameRuby
    Direct link: Steam Workshop

    To quote Ruby: You've been sent out solo to explore tunnels near an old Mining Outpost. An escort team is MIA; their mission objective is way above your paygrade to know, but it is your task to find out what happened to them. However, you are on a time limit - the miners who used to man the base disturbed the local swarm and command expects heavy resistance.
    Find the missing team.
    Survive.
    Escape.

    Our thoughts: the first time we played on this map some of us felt lost, which is good - this is how a lone explorer should feel looking for the miners that went missing. Unexpected encounters with the swarm are inevitable.



    Map name: RUN
    Author: EsACE
    Direct link: Steam Workshop

    To quote EsACE:Find Lumen deposit. Don't look behind. Run!

    Our thoughts: it is what it is. If you dont run, youre dead. If you change your mind and make a wrong turn, youll be dead. Focus and sprint as fast as you can. Whats more, fighting the monsters will only slow you down. Trust us - every second matters.



    Map name: The Vein
    Author: aPness.tw2
    Direct link: Steam Workshop

    To quote aPness: Previous culture has left behind a defense system for you to take advantage of, you must reach the finish! Follow the Tunnels!

    Our thoughts: lots of Lumen to gather. This map is diverse and just really fun to explore. If you like to invest in your base, The Vein will provide resources. The gameplay becomes even more enjoyable when the Scout finds the defense system from the maps description.

    Thats all for today. Have fun playing these maps. Remember to write your thoughts about them on our Discord server!

    [h3]Maps Shootouts will be published once a month.[/h3]
    [h2]Lets see how many fantastic maps you'll publish.[/h2]



    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us survive in this unwelcoming environment give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/?beta=1

    See you in Steam Workshop,
    2Dynamic Games


    [ 2022-04-25 16:58:00 CET ] [ Original post ]

    Lumencraft Hotfix #2

    Hello Scouts!

    Hot Fix #2 is live on Steam! Thanks to your activity we've managed to fix several bugs. Here's the list of changes:

    [h3]## [EA hotfix 2] - 2021-04-19 - VERSION = 5504[/h3]

    [h3]### Added[/h3]
    - Editor: added metal count setting to metal vein
    - Editor: added decorative objects: Lumen Mushroom, Glowing Coral
    - added info how to select items in inventory
    - added autosave. Can be disabled in game options
    - added simple hook to make modding easier (more details on Discord)
    - added a hint about Alternate Movement option
    - added a hint about scorecards (F2 in main menu)
    - added a forced windowed run mode. Use "windowed" command line flag to enable it

    [h3]### Changed[/h3]
    - restored old Regeneration behavior. It now restores full HP, as stated in the description
    - the new regeneration (quick to 30%) is now separate tech: Auto Heal. Not available in Lab for now
    - Gate/Shredder are now interactable when not powered and give a No Power message
    - removed (DEBUG) from title bar
    - slightly tweaked player cursor appearance
    - improved building placement. Now it has a slight tolerance for terrain pixels
    - decreased volume of the rumble sound when spiders are breaking the ground
    - tweaked last enemy visual icon on minimap to be easier to see

    [h3]### Fixed[/h3]
    - Saving: fixed Lumen Farm losing upgrades and mushrooms after reload
    - Saving: fixed reactor upgrade costs resetting
    - Saving: fixed workshop item queue being lost
    - Saving: fixed storage capacity not respected properly
    - fixed enemy marker on minimap sometimes showing on a dead enemy
    - fixed workshop layout broken with too long map names
    - added unlimited Repair Gun spawn to tutorial
    - improved game switching between keyboard/gamepad controls
    - fixed Storage typo
    - fixed misleading descriptions of some technologies
    - possible fixes for game starting bugs and crashes (please test)

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.


    Also remember our roadmap for what we'll be adding in future updates.



    Stay tuned for more coming soon!

    Remember: to help us survive in this unwelcoming environment give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-04-20 16:55:07 CET ] [ Original post ]

    The first 7 days of Lumencrafts Early Access passed

    The results we achieved during this period exceeded our expectations. Firstly, we see how the games community grows on Discord and thats enormously satisfying. Secondly, we reached some of the milestones earlier than we expected. As 2Dynamic Games and Star Drifters, we would like to thank all of you for the trust you put in us. Cheers to that!



    Speaking about numbers we can finally share one of them. Let the meme speak for itself.



    Its hard to believe that we reached the
    20 000 copies milestone in less than a week.


    Once again: thank you very much. We believe that most of you enjoy Lumencraft. We know that our game is getting better every day.

    There is other important news that needs to be shared. Today (April 20) marks the start of the Earth Appreciation Festival on Steam. To quote its description:

    the idea behind the event is to raise awareness of issues related to World Earth Day (April 22, 2022) such as pollution, overpopulation, rapid climate change, conflicts, and lack of sustainability. We're including games that show the Earth after things went bad (think: post-apocalyptic games) but also titles that remind the player that our planet is worth preserving (nature-focused games etc.)."



    [h2]Celebrate Earth Appreciation Festival with us, buying the game with a -10% discount till April 26! Just a reminder save 20% off 2 games by buying The Riftbreaker x Lumencraft Bundle. [/h2]

    https://store.steampowered.com/bundle/25666/The_Riftbreaker_x_Lumencraft_Bundle/

    Lumencraft (of course!) seemed like a perfect representation of the ideas and goals of the festival - people forced to mine tons of shiny minerals on a surface of a dark planet full of monsters can be read as a sad commentary on what the future may bring to humankind.

    We hope that the situations you encounter in the game will always be just a piece of science-fiction. Everyone working on Lumencraft wishes our planet all the best well try to make it a place worth living repeatedly.

    [h2]Last, but not least were on our way to #PAX East 2022. Come to booth #15019 and say hi to the developers![/h2]

    If you enjoy Lumencraft, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Remember: to help us survive in this unwelcoming environment give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Let the second week of Early Access BEGIN!
    2Dynamic Games


    [ 2022-04-20 14:35:39 CET ] [ Original post ]

    Lumencraft Hotfix #1

    Hello Scouts!

    We want to thank you one more time for the support we received from you! Thanks to your contribution, we managed to spot and fix some bugs troubling you during the gameplay.

    [h2]Here's a list of changes:[/h2]

    [h3]## [EA -hotfix 1] - 2021-04-14 - VERSION = 5433[/h3]

    [h3]### Added[/h3]
    - when 100 or less enemies in wave are alive, the remaining one will be marked on minimap

    [h3]### Changed[/h3]
    - tweaked one area in First Encounter to prevent player from getting stuck
    - added more metal to the tutorial
    - tweaked waves in First Encounter to improve performance

    [h3]### Fixes[/h3]
    - fixed typo in a tutorial text
    - the hidden zoom feature no longer breaks UI
    - fixed tutorial becoming unwinnable when a turret is broken
    - fixed some enemies getting stuck in First Encounter
    - fixed empty waves in Blast from the Past
    - fixed exclamation marks appearing permanently over wave spawn points
    - (hopefully!) fixed enemies stuck in Flare Siege
    - fixed control scheme being too sensitive about mouse movement
    - fixed game freeze after splash screen (please test)

    Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

    We are still working through the other reported issues. Fixing bugs is our number one priority, and we will not stop until the game experience is great for everyone.


    Also remember our roadmap for what we'll be adding in future updates.



    Stay tuned for more coming soon!

    Remember: to help us survive in this unwelcoming environment give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-04-15 11:29:10 CET ] [ Original post ]

    Lumencraft Early Access launch is TODAY!

    Scouts, assemble!

    The time has come we did our best to tweak the latest Lumencraft build. Now, we can finally share it with the world. Today, the game enters one of the most important stages of its life cycle. Early Access is probably the best way to see what works great, and what needs some tweaking. This stage is exciting for every team working on a project we can see how the existing community grows bigger. Its hard to explain how creative input from people enjoying the game affects developers.

    We hope that Lumencrafts community will be bigger than bosses attacking the base!

    Lumencraft will enter Early Access TODAY, on April 13th (Wednesday), at 6 PM CEST/12 PM EST. Get your copy on Steam or GOG.com! and join to our community!

    https://store.steampowered.com/app/1713810/Lumencraft/

    Watch Lumencrafts EA launch trailer:

    [previewyoutube=ldgf-iLMxxY;full][/previewyoutube]

    As we informed in one of our previous Steam announcements that Lumencraft is a unique mix of top-down shooter, mining, and tower defense game. We mentioned names such as Alien Breed, Darkwood, and Riftbreaker.

    We are proud to announce something that we worked on together with EXOR Studios....



    You can get Lumencraft and The Riftbreaker on Steam in a limited bundle, available now with 20% discount.

    https://store.steampowered.com/bundle/25666/The_Rifbreaker_x_Lumencraft_Bundle/

    That means you get two great games at an even better price.

    Just a reminder the main Lumencrafts features are:


    • Dynamic lights and pixel-perfect interaction with a fully destructible terrain.
    • Atmosphere of dread created through impactful sound design and unique 2Dynamic lighting system.
    • Defending an underground settlement by direct combat and turrets.
    • Highly efficient and immensely satisfying digging mechanics.
    • Various futuristic technologies will allow to improve both your digging and killing potential.
    • Map editor and full Steam Workshop support.
    • Local co-op with Steam Remote Play support for online sessions.
    • Steam Deck support.



    If you enjoy our game, please share your opinion with others. How should you do it? It does not matter - the choice is yours. Its just a friendly request - nonetheless, we will be grateful.

    Follow us on Steam, join our Discord server and follow us on Facebook and Twitter .

    See you soon, now go dig for Lumen!
    2Dynamic Games


    [ 2022-04-13 17:56:58 CET ] [ Original post ]

    Let there be light! - Lumencraft will illuminate on April 13th

    Hello, Scouts!

    Dynamite is the most appropriate mining tool for this job. In the future, the survival of humanity depends on a group of miners who venture into the bowels of Earth to extract a unique resource called Lumen, also known as the last hope of humankind. But digging equipment is not enough, as the dark tunnels are infested with swarms of nightmarish creatures. There will be no time to rest. Prepare to protect your underground base from the invasion of bloodthirsty creatures at all costs. Dive into the dark underworld and experience the struggles of futuristic miners on April 13th, when Lumencraft enters Steam Early Access.

    Our game is a combination of a top-down shooter, mining and tower defense game. Dynamic lighting and almost unlimited environment destruction allow to build a unique atmosphere in Lumencrafts survival and tactical gameplay. Fans of the classic Alien Breed or newer titles like Darkwood or Riftbreakers should feel at home in the dangerous mines of future Earth.

    Watch Lumencrafts EA date announcement trailer:

    [previewyoutube=fAlbwCCsDCY;full][/previewyoutube]

    The year is 2221. The planet's surface became uninhabitable over a century ago. Today the remains of humanity struggle to survive without electricity and light. Dreams of a better future had withered a long time ago, but a recently discovered mineral brought a spark of hope. Lumen, a crystal of high energy potency, can be the last chance for the struggling civilization. This mineral can drastically increase humanity's odds of survival.

    A team of Scouts, highly specialized miners, has ventured deep below the ground. Its almost impossible to survive there. They established a settlement near the estimated deposits of Lumen. Their mission objective is seemingly simple: excavate and collect the precious mineral. However, getting back with it to the surface alive is another story altogether. And no one has lived to tell that tale yet Impossibly hostile caverns have proven to be a nearly impenetrable barrier so far, but they hold the key to rejuvenate the fading civilization.

    Game Features:


    • Dynamic lights and pixel-perfect interaction with a fully destructible terrain.
    • Atmosphere of dread created through impactful sound design and unique 2Dynamic lighting system.
    • Defending an underground settlement by direct combat and turrets.
    • Highly efficient and immensely satisfying digging mechanics.
    • Various futuristic technologies will allow to improve both your digging and killing potential.
    • Map editor and full Steam Workshop support.
    • Local co-op with Steam Remote Play support for online sessions.
    • Steam Deck support.


    Lumencraft is now being presented during the European Game Showcase at GDC in San Francisco, CA.

    Lumencraft will be available for all players in Early Access on April 13th.

    Remember: to help us survive in this unwelcoming environment wishlist Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-03-22 19:07:33 CET ] [ Original post ]

    Playtest summary

    Hello, Scouts!

    None of us expected so many players to participate in the playtests. There were 1312 participants! It truly is a number beyond our imagination. Thank you very much. The feedback that you submitted gave us a new perspective on the game. Getting a fresh insight into Lumencraft's gameplay is always invaluable.

    Today, its time to announce the winners of the MAKE A MAP, WIN A PRIZE contest! Before the end of the contest, 10 maps were published via Steam Workshop. Some of you shared more than one map! Thank you for sharing a glimpse of your creativity with us.

    Our team had to choose 3 maps. Lets remind you of the rewards in the contest:
    - creators will be honored in the games credits;
    - the chosen maps will be a part of the Editors Choice section in Lumencraft;

    - winners will receive Steam keys to previous games published by Star Drifters: Danger Scavenger and Driftland: The Magic Revival.

    Without further ado :
    Area I sector 228 by Super57
    Lumen farm by Guixix
    Lumen Hold by SolarXD.

    Congratulations ! To receive the Steam keys to both games, please write an e-mail confirming your participation at the address: .

    We cant wait to see other players from the Lumencraft community having fun on these maps. They are enjoyable and made with love. Whats more, it always feels great when the studio provides the tools, and the community remixes something or makes new content entirely from scratch. The results surprised us positively. Now, its time to shape the game before the Early Access stage. Well do our best to prepare the best build possible.

    Wishlist Lumencraft and give us a follow on Steam , join our
    Discord server and follow us on Facebook and Twitter .

    https://store.steampowered.com/app/1713810/Lumencraft/

    Lets wait patiently for the upcoming start of the Early Access!
    2DynamicGames


    [ 2022-03-15 17:53:18 CET ] [ Original post ]

    Devlog 2: AI System

    Hello, my Scouts!
    Long time no see, my Scouts! Forgive us for this disappearance, but we were super busy with Playtests and preparations for the big day. Yep, you heard that right! Early Access is coming. Keep reading for more juicy info! Now, without further ado Welcome to the second volume of Lumencraft Devlog!

    [previewyoutube=CnspGpXBNoY;full][/previewyoutube]

    Swarm and how it finds you
    Today we want to discuss enemies - you know, the friendly little bugs that totally arent annoying and totally arent destroying all your hard work. Currently, we have 3 different AI systems for enemies.
    Number one is your very favorite Basic Swarm - small, fast, aggressive.



    Basic Swarm was introduced in the first publicly available build. It was the core of wave attacks and we quickly learned that the absolute top number that the game can support is 500 on the high end PC. When the tiny swarm was attacking your base every 10 minutes - this is it, thats our AI. As you may have noticed, the behavior is pretty simple as those bugs have only one target, one purpose. Dont expect them to suddenly do something super smart. If they do, its game over - for everyone, the AI is self-conscious and these sci-fi movies you like so much arent only movies anymore.

    Jokes aside, the Basic Swarm has only 3 objectives:


    • go to the player core,
    • attack the player on sight,
    • attack anything the player constructed on the way to the core.

    The Basic Swarm executes the plan by following these three simple rules: ( and Scouts hate them ;))

    The Basic Swarm enemy is using simple Finite State Machine (FSM), meaning it can do the following:

    IDLE - looks for target, finds a path, becomes leader, chill if nothing to do



    LEADER - has no other swarm member directly in front, picks one of two attacks on the visible target, follows the target



    FOLLOWING_LEADER - follow other swarm members that are close ahead, copies attack target from the leader



    ATTACK_WALL - happens when swarm bumps into a wall or a gate



    FOLLOWING_PATH - follows a path to the target (usually the player or reactor)



    If you would like to imagine how much perception the swarm monster has, just close your eyes, plug your ears and imagine being pushed in a specific direction, you have your arm straight in front of you, and can only sense things that your hand is touching.
    Now imagine you are being pushed back to chase the player that is behind a wall you don't know the wall is there. Now you have to decide: how to avoid collisions, when to turn, how fast to go, and you have no idea the player has surrounded you with walls or napalm. Poor bugs

    The Basic Swarm is, or maybe we should say was, the main AI system that we created from scratch. Although the result has a certain aggressive swarm-like character to it, we werent 100% satisfied with the supported swarm size so we wrote another swarm.

    The Bigger Swarm
    If hundreds of angry enemies are not enough for you, we also have another swarm AI.



    This one is done following a well-established algorithm for flocking/boids introduced by Craig W. Reynolds: https://www.red3d.com/cwr/steer/gdc99/
    If you are interested we recommend checking the article as it explains everything far better than we could do it here.

    Swarm in Lumencraft is written as a C++ custom module for Godot. It allows spawning thousands of monsters that behave like ants. The biggest difference in the implementation was in integrating it with our world and letting monsters react to the terrain.

    Lonely bugs
    We talked about the swarm, but what about the rest of the gross enemies? Well, they have their own system. Next AI is intended to be used for Smarter enemies that can support multiple different behaviors that are not swarm-related.

    The AI for most standalone monsters is a combination of Finite State Machine (FSM) and Context-based navigation. We know, it sounds as scary as being surrounded by lava! However, it works miraculously on monsters' behavior. FSM has a set of states that the monster can be in, like: wandering around, following players, attacking in a specific pattern, flanking, jumping, running away, etc. Context behavior on the other hand is responsible for navigation collisions, finding the best target, and avoiding other monsters.

    FSM is a well-established algorithm and we do not deviate much in the implementation. So each monster has a set of states and transitions between them. E.g. A monster can only enter an Attack state from a Follow Target state, or an Idle state can be changed to a Follow Target state only if the target is seen. You get the idea.

    Context navigation is more interesting and is based on a paper Context Steering Behavior-Driven Steering at the Macro Scale by Andrew Fray. You can read a bit more in chapter 18 of Game AI Pro 2 http://www.gameaipro.com/

    Anyway, let's talk about how it is done in Lumencraft. We have this test dude over here:



    Context navigation
    So you can see vectors attached from his center. Those are interest vectors. The length of the vector is an information of how much the AI wants to go in a specific direction. E.g. Longer when the vector is directed to the player or destination. On top of that there is a copy of vectors that display danger. Usually the danger vector informs the AI that the direction will cause wall collisions, but can also inform environmental hazards.



    Targeting and Decision making

    Any decision the monster makes is defined by a state within the Finite State Machine based on information from other systems. Targeting systems pick targets and direct the AI on a world scale. E.g Go to the reactor core, chase players, return to spawn, etc. Context navigation informs the AI about its environment, targets around etc..
    The FSM gathers the information and picks action according to the current state and options it has. Nothing much here to explain the biggest job is to make a functioning FSM and not drown in states and transition. Maybe one example:

    Current state is follow_target

    • No collision ahead
    • Target in range of attack
    • Available attacks: Punch, Smash_AOE


    Next state should be one of the available attacks.
    So the AI randomly chooses AOE_Smash, changing the state to attack_smash_AOE

    And the result can look something like this:



    Game Endeavor made an excellent video about combining various methods to create the most satisfying movement for enemies. We strongly recommend checking that one out!

    [previewyoutube=6BrZryMz-ac;full][/previewyoutube]


    Bonus clip where after months of polishing just a day before playtest started, everything decided to stop working:



    The Big Day
    We are super excited to inform you that Lumencraft will be entering Early Access around the end of March. The precise date will be revealed later this month.

    Playtests

    But! As we said many times before, we would love you to take an active part in every step. Thats why we would love to invite you to take part in playtests that we are organizing on Steam. Be sure to check out Lumencraft hands-on! Playtests are waiting for you and we are waiting for your comments. Your feedback will be super valuable. More precious than lumen!

    Thats all we got for you today!
    If you have any questions, find us in our Discord and well be happy to answer all of them.
    https://discord.gg/PCeTvgy4nZ

    Remember to wishlist Lumencraft on Steam/GOG.com.

    https://store.steampowered.com/app/1713810/Lumencraft/
    https://www.gog.com/game/lumencraft

    We will be back with more Lumencraft fun facts!

    Keep drilling,
    2Dynamic & Star Drifters



    https://store.steampowered.com/app/1713810/Lumencraft/


    [ 2022-03-01 14:15:15 CET ] [ Original post ]

    MAKE A MAP, WIN A PRIZE

    Hello, Scouts!

    First of all, a huge thank you and a virtual bear hug for all of you. The amount of engaged playtesters has exceeded our wildest expectations. Your feedback has already helped us tremendously, and there are still two more weeks of playtesting ahead of us. We are super excited to share the joy of creation with you!

    Speaking of creation, we have noticed that you like our map editor quite a lot! We have seen some rad maps you have made, and we want to reward you for it!

    [h2]WIN PRIZES[/h2]
    Here is the deal. You make a map, we play it, we like it, we play it more, we cry tears of pure joy, and you get a prize!

    To enter the contest, use the (available in-game) map editor. Create the most beautiful, dreadful, chaotic map you can and share it with other Scouts over Steam Workshop.

    The best three maps will become part of "Editors Choice". Thats right! We will highlight our favorite creations, so everyone can try them out and appreciate the masterminds behind them. The creators will gain eternal fame and glory as their names will appear in the credits. To thank the talented Scouts, we will also hand them keys to Driftland: The Magic Revival and Danger Scavenger. These are two awesome games created by our friends at Star Drifters.

    Submissions are open till the end of the playtests on 7th March. The winner will be announced soon after that. If you have any more questions, feel free to ask here or on our Discord server.

    Check the details and complete list of rules here:

    Remember: to help us survive in this unwelcoming environment wishlist Lumencraft and give us a follow on Steam, join our
    Discord server and follow us on Facebook and Twitter

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-02-25 16:04:17 CET ] [ Original post ]

    Lets play Lumencraft!

    Hello, Scouts!

    Guys, what is happening! We are super excited to announce that the playtests are here! Prepare your drills, because Lumencraft is ready (well, almost) to suck you into action.

    PLAYTESTS
    While you are reading this you shall also be downloading the newest version of Lumencraft. We worked really hard to deliver you the best possible drilling experience and we hope that you will like it! And if you have any suggestions, feel free to tell us. During those 3 weeks, together we will ensure that Lumencraft is prepared for Early Acess!

    Is lumen not shiny enough? Is Boss not badass enough? Is swarm not annoying enough? LET US KNOW. This is a pre-Early Access stage so we are putting extra, extra effort into polishing our precious lumens.

    Your feedback is super, super, super important. Like really super. We would price it around 1000 lumen crystals per report.

    To summer up, for 3 weeks (till 7th March) from now, you can play Lumencraft for free. Enjoy and share your feedback with us on Discord !



    WHATS NEXT?
    You may wonder what will happen next. We are not going to spill the beans right now, but the release is coming. And its making big steps ;)

    We will be updating Lumencraft often during the playtests, but we expect that if someone finds a boss-sized bug, we will need more time to fix this. (Fingers crossed there will only be a few swarm-sized problems!) So after playtests, we will get back to working on this version. Till the release. And then? I think you already know

    Stay with us, report everything that seems wrong, suggest everything you want, and most importantly - have fun drilling!

    HAPPY ________ DAY!
    One more thing! Have you heard what day it is? Of course, you have! Its the Lumencrafts Playtests Day!

    Ha! Ha! You thought Im gonna say Valentines Day, didnt you? Nope! There is no place for love in the underground caves! All you can hope for is satisfying drilling.

    Remember: to help us survive in this unwelcoming environment wishlist Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2022-02-14 18:18:14 CET ] [ Original post ]

    JUMPing HIGH for the New Year! And Demo...

    Happy New Year, my Scouts!

    Christmas has just ended and New Year is already coming for us! How fast the time flies!

    We hope you had a wonderful time till now and that it will only get better. Now, we wish you a lumenous (Hehe, lumenous. Like lumen. You get it?) night and an amazing year 2022. Lets just hope it wont be a The Year 2020, vol. 2 . Anyway stay safe. Be healthy and happy! Oh, and dont forget: this is the year of Lumencraft! Prepare your drills, guys!

    [h2]The Return of the King Demo[/h2]

    To celebrate the arrival of year 2022, we are bringing back the demo. It is the same demo as before. Well, almost the same. We added the Chinese language. Why, you may ask. Keep reading!

    [h2]JUMP, JUMP, JUMP HIGH![/h2]

    Lets begin the celebration of the New Year! Jumping with excitement? So are we! And so does every polish indie dev that takes part in JUMP HIGH!



    Lumencraft and other Polish games will participate in an event promoting indie games among Chinese players. Big thank you goes to Indie Games Polska for making this possible.

    The event has already started on Weibo. But the best part begins at 3:00 PM CET on 3rd January. There will be a live stream on Douyu! Live stream of Lumencraft, of course. Be sure to check it out:

    https://www.douyu.com/105125

    Once again HAPPY NEW YEAR from all the devs at 2Dynamic Games and Star Drifters! See you on stream!

    As always, we ask you to help us survive in this unwelcoming environment. Wishlist the Lumencraft on Steam, join our Discord server and follow us on Facebook and Twitter

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-12-31 14:20:28 CET ] [ Original post ]

    Devlog 1: Let's destroy this world!

    Hello, my Scouts!

    Soon we will be able to discuss the matter of playtesting with you. For now, we are happy to announce the very first devlog! Grab a bucket of popcorn and enjoy the show! We will teach you how to destroy the Earth!

    [previewyoutube=ujy9ANE2phc;full][/previewyoutube]

    Or you can read, but it will make eating popcorn a bit less comfortable.

    [h3]What happened to Earth?[/h3]
    Lets start with a story. You didnt have an opportunity to explore it yet as we focused more on the technical aspects of the game in our demo.
    The overexploitation of natural resources as well as atmospheric pollution, have caused a series of environmental catastrophes. Right now, an ice age prevails on the surface.

    [h3]Who is the main character?[/h3]
    It depends on which game mode we are discussing! Generally speaking, you are a Scout! A mercenary, member of a group of trained miners, scientists, and soldiers under the arm of PowerCorp.
    During story mode, you will get to know Mason Tombstone - a war veteran and leader of a group of Scouts. Hired by PowerCorp to find the earlier expedition, he got lost in the darkness and now has to fight with those things that interfered with earlier operations. You know this type of guy. He is a badass!

    [h3]Why go underground?[/h3]
    The lack of sunlight and the cold weather has only deepened the energy crisis. The heat of the earth's core is what keeps people alive.
    Humanity, however, has found hope. Deep underground, a crystal with enormous energy potential has been found. Lumen is exactly what humans need now.

    Now the hard part...

    [h3]Fully destructible environment - how does it work?[/h3]

    The idea of destructible terrain is nothing new. One of the first popular games to use this concept is Scorched Earth. A game from the days before the Internet. We can say its Lumencrafts grandpa!



    Looking at the Gif we can imagine what is happening behind the scenes. For each pixel of the terrain the algorithm checks if there is a pixel missing below if so then moves it down.

    The algorithm that handles pixel movement is very simple and its called Cellular Automata. Algorithms based on cellular automata have great flexibility but are also extremely slow. Lumencraft uses a custom optimized variation on Cellular Automata to simulate fluids a.k.a. everybodys favorite lava.

    But before we dive into this, we need to explain what the map looks like.



    The terrain map is stored as an ordinary image with transparency. In the recording, we are switching between the final view and the no-effects view.
    For recording purposes, the materials view displays different types of terrain in different colors, but in reality, they are saved as shades of green. The red value tells us how badly the material is damaged, which in the final view manifests itself as a texture of cracks. There is also the blue channel where fluid-specific information is stored. But that's a story for another time.

    Last, but not least there is a channel responsible for the transparency of the texture. And here we hide the information about whether the material should collide with objects in the game or not.

    An example material in the game can be represented as a material stored as RGBA.

    Example 1.
    Stone:
    Red: 127 - half damaged.
    Green: 1 - material identifier.
    Blue: 0 - not relevant.
    Transparency: 255 - collides with in-game objects.

    Example 2.
    Water:
    Red: 255 - full red color.
    Green: 25 - material identifier.
    Blue: 100 - pixel distance from the source.
    Transparency: 0 - does not cause a collision with the player.


    Note: **the way material data is saved in the image will change as new materials are introduced**.

    A sample map might look like this. In fact, this is the map of the first version of the tutorial.


    As you can see, without processing the input map, the most visible information is the damage level (red value) of the terrain, and Lumen, which has a high green value (material ID = 27).

    Processing the map into what we see in the game happens via the shader. The shader processes the map pixel by pixel and based on green values of the input texture it replaces it with desired material texture, making it look like we see in the game.


    This way we have a lot of flexibility in modifying what our terrain looks like.

    [h3]Fully destructible environment - what it REALLY does?[/h3]
    When we drop this fancy tech talk, we are left with something a bit less elegant, but definitely more fun. DESTRUCTION! Feel free to destroy everything you see. Use your drill, explosive materials, and even the ultimate, destroying force - the boss that digs his way to the player. As a Scout, you control every pixel of the map. You can destroy and modify all of your surroundings. Sounds rad, am I right?

    We have watched you doing crazy things in the demo version of Lumencraft! You can even draw using the drill. We are thrilled to see what will you create with Lumencraft after we are done with it.

    Thats all we got for you today!
    If you have any questions find us in our Discord and well be happy to answer all of them.
    https://discord.gg/PCeTvgy4nZ

    And once again we ask you to help us survive in this unwelcoming environment. Wishlist the Lumencraft on Steam, join our Discord server and follow us on Facebook and Twitter

    Join our fight! We need your drills!
    2Dynamic Games



    [ 2021-12-14 19:19:07 CET ] [ Original post ]

    Development Roadmap!

    Attention Scouts!

    The roadmap arrived This is our plan for Lumencraft development. What we are working on right now, what will happen in early access, and how the full version will look like - all of this and more can be found in our beautiful roadmap. There are many things we want to add/change and we want to do it with you! We want you to test Lumencraft, create new features with us, and discuss all lumen-related stuff! Lets dive into the details.

    [h3]Here's the plan...[/h3]



    So what do we have here? *puts reading glasses on* Oh, yes, co-op. Some of you might have already tried it during Pozna Game Arena (some lucky guys on Discord know this secret feature as well), but during Early Access, it will become a standard feature. You better find some friends right now! You will need them when we launch Lumencraft.

    Then we have new game modes. Im super excited about sandbox mode and map editor! I can already imagine all these crazy maps made by you guys. Cant wait to be tormented by lava-only levels

    Oh! And we know you love lava. It melted everybodys hearts (and bases, hehe). So we figured that you will love water as well! (Well, hehe. Get it?) So on release, we will add realistic simulations of water.

    Awesome stuff, am I right? And this is only the first version of our Roadmap. We are expecting it to evolve during the development process and we are expecting you to help us!

    Have you seen these features suggested by our community? We are waiting for your ideas! What should we add next? Maybe vehicles? Or super-mega-ultimate weapons? Or cute robo-pets? We know you have your own idea for how Lumencraft will look like in the future. Thats why we want to introduce you to PLAYTESTS!

    [h3]Lets play, lets test, lets playtest![/h3]

    As the Made in Poland event came to an end, the Demo is disappearing in the mist of development (*insert spooky music*). Thank you, my Scouts, for all of the hours spent together in the darkness of the underground. We will do our best to bring Lumencraft Demo back as soon as possible (probably for some special events), but in the meantime..

    Thanks to Steam Playtest you will be able to play Lumencraft again. But this time you will have to support us with your feedback

    We are planning to launch a playtesting campaign next month, so to have a chance for trying out a new version of Lumencraft join our Discord server! Share your ideas with us and help Lumencraft to become a truly thrilling game!



    You wont tell me that playtest are not fun. But! If it doesnt make you wanna jump into our Discord server right now, then let me introduce you to our friends - Star Drifters. They plan some awesome star-marked surprises for all of those who love Lumencraft as much as we do Follow us and keep your eyes open! Some creative competitions may pop up out of nowhere...

    To help us survive in this unwelcoming environment. Wishlist Lumencraft on Steam, join our Discord server and follow us on Facebook and Twitter . We have GameJolt as well!

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-11-16 16:47:23 CET ] [ Original post ]

    Lumencraft at INDIE Live Expo Winter 2021!

    [h3]Hello my Scouts!
    [/h3]
    Have you already seen INIDE Live Expo Winter 2021 on Steam? Are just as excited as us to see Lumencraft in INDIE WAVES 5? We are surrounded by awesome indie games!

    [h2]INDIE WAVES 5![/h2]

    Here you are, my little Scouts! Have you missed the INDIE Live Expo stream? Enjoyed it so much you want to rewatch it? Here you can check how the Lumencraft trailer made the stream hosts smile:
    [previewyoutube=BiYqV3OKi00;full]https://youtu.be/BiYqV3OKi00?t=14663[/previewyoutube]
    [previewyoutube=PJQRQDG2eFI;full][/previewyoutube]

    If you want to find Lumencraft on the event page, go to Indie Waves 5! Remember that event will be here till 13th October.

    https://store.steampowered.com/app/1713810/Lumencraft/

    To help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-11-08 17:29:02 CET ] [ Original post ]

    DEMO update, Made in Poland event and Linux support!

    Attention Scouts!

    Wow, we have over 11k people on the wishlist, many followers, and many players Scouts giving us valuable feedback. And trust me, we love feedback! Now, we need more Scouts and more feedback.



    We decided that a good way to extend the Scouts ranks will be sharing the demo with players from GOG! Get ready for Made in Poland! Festival of games made in the country of Lumencraft. There are some updates connected with operating systems. And, as we are not over Halloween yet, some scary news about Demos future...

    Demo update!

    We were getting questions about Linux support and heard about some problems with playing Lumencraft on this operating system. Not on our watch! New build solves problems we know about. If you find anything else, feel free to share it with us.

    We also UPGRADED many things. New graphics, new mechanics, and many fixes.



    ## [DEMO_Final_update] - 2021-11-05 - VERSION = 3002
    Added
    - added Tutorial map
    - added one new battle music
    - added new Light Tower art
    - added Light Tower to available buildings
    - new interaction: press Escape to close computer screen
    - added running (Shift / L3)
    - added weapon switch cycling
    - added new smoke/fog effect on Light tower
    - rumors say about a secret weapon hidden somewhere

    Changed
    - conflicting control bindings are now marked
    - buffed some chests
    - made wave notifications more prominent
    - improved compatibility of Linux build
    - improved visibility of target marker
    - block medpack using at full health
    - updated dynamite art
    - improved full inventory notice
    - removed most of the tutorial from the main game map
    - improved marker for boss enemy
    - control info in the bottom corner no longer disappears
    - inventory selection is now wrapped
    - always display current item count (unless max stack is 1)
    - changed damage numbers animation (experimental)
    - gate can now be placed on walls
    - removed reloading from Magnum
    - player will now move slower when going backwards
    - glowing bushes are now destructible
    - tweaked the starting area a bit
    - tweaked reactor collider to remove some holes
    - removed terrain destruction by fast player
    - improved build menu label for building name
    - tweaked boss audio
    - health center heal speed reduced from 0.7 to 0.6 per upgrade level
    - reactor art changed to more compact
    - mine has now shadow
    - change pylon range from 100 to 125
    - blinking light now blink faster and have a glitch
    - minor tweaks to the map
    - modified reactor collision shape to prevent monster hiding
    - changed smoke rendering a bit
    - repair tool rework
    - swarms should not get stuck anymore ... much
    - acid spitter now more aggressive
    - acid bullets now faster

    Fixes
    - fixed thrown objects incorrect layers
    - fixed potential mine double explosion
    - fixed infinite disabling of buildings
    - fixed notification alignment
    - fixed health center particles
    - reworked computer interactions again; now they are much more reliable (hopefully)
    - fixed upgrades in multiple labs
    - optimized lava smoke
    - fix machine gun stuck when ammo stack is finished
    - fixed memory leak when finishing game with unopened chests
    - fixed gray screen of death
    - fixed bugged feedback form (hopefully)
    - fixed initial turret rotation
    - fixed some typos
    - fixed some transparent pixels from map
    - fixed mines not exploding in time
    - fixed flare error spam on monster kicking it
    - fixed not being able to restore controls
    - fixed some UI elements blocking mouse clicks
    - fixed some texts not being updated when changing language
    - fixed extremely rare bug where dead player wouldn't actually die
    - fixed backward walking broken with joypad

    There are some changes to the map, but if you want something new

    Demo on GOG!

    We would love to see more Scouts in our ranks! So we decided that Made in Poland event is the best time to share love and lumen with GOG players.

    We also want to test a new design of the environment without deleting the original one. That's why new demo on GOG has a new map!

    If you are interested in how we changed things around, feel free to check out GOG between 8 to 15 November. Why till 15? Because it's time to work on a big update

    Turn up the lights!

    Originally Demo was meant to be there for ten days. It kept getting extended and extended, and in the end, everybody forgot about the deadline. We are so happy to see you happy playing our game, but we need to work on it. We dont want you to play an old and outdated version, so we have to take it down for some time.

    You still have more than a week (15th November is the last day) to try out Lumencraft DEMO. If its not enough Well, you have to wait. Wait for what?, you may ask. Wait for all of these beautiful features we listed in our roadmap, which we'll bring to you next week.



    Once again thank you for your support. The Demo will be back when there will be a suitable occasion for it, so no worries. Stay with us! We will share our progress on social media and Steam.

    To help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-11-05 19:35:26 CET ] [ Original post ]

    Vote for Lumencraft at Dev.Play 2021 Indie Game Festival!

    Hello, my Scouts!

    We have just returned to our office in Krakow. PGA (Pozna Game Arena) was awesome! But Im afraid we dont have much time for rest. Dev.Play 2021 is about to begin and Lumencraft was nominated for an award Time to vote for the best indie game of this event. You know what to do, Scouts!



    VOTING TIME
    We need your help, dear Scouts! During Dev.Play 2021 you can vote for your favorite indie game. Here is a link: https://dev-play.ro/call-for-indies/indie-games/

    Your support would be much appreciated! There is still a long way ahead of us, but Lumencraft needs more recognition among the players. The more players, the more feedback. The more feedback, the better Lumencraft will be! If you want to see Lumencraft unleash its full potential, vote for us!

    CO-OP TIME
    We were testing co-op mode during PGA and boy, oh boy! Weve got tons of positive feedback. Thank you very much for this! There is a lot of testing to do, but your positivity gave us a huge boost. Lets do this!



    SALE TIME
    It is a quite busy time for us, but we enjoy talking with you about Lumencraft so much, that we dont mind being tired! We had a blast during PGA! So did our friends at Star Drifters. To show us some support and to celebrate Dev.Play 2021 conference they decided to put their games on a HUUUUUGE SALE. Feel free to check out Driftland: The Magic Revival and Danger Scavenger!

    STREAM TIME
    There is a stream on Steam right now! Check out how bad we are at our own game.

    There will be also a stream during Dev.Play 2021. On Tuesday, October 26th at 13:30 (CET) Reddysh - a popular streamer from Romania will be playing Lumencraft and chatting with one of us - devs! Awesome, isnt it?

    Also! Would you like to see LIVE STREAMS of Lumencraft? Maybe some sneak peeks on new features or monsters? Tell us what you think! Feel free to leave feedback on our Discord server.



    Remember: to help us survive in this unwelcoming environment wishlist Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft

    Join our fight! We need your drills!
    2Dynamic Games





    [ 2021-10-25 15:00:17 CET ] [ Original post ]

    Meet us at Pozna Game Arena!

    Attention Scouts!

    WE ARE GOING TO PGA (Pozna Game Arena). And we would like to invite you - our dear Scouts - to meet us at this event. Join us! We have pins!



    THE BOOTH 43
    This year PGA will take place in two big halls. One of them - with number 5 - is the promised land for all indie games lovers. In Indie Games Zone you can meet awesome indie devs. Chat with them, play their games and give some feedback.

    It is also a promised land of Lumencraft fans. This is your first chance to meet our whole team (and even our friends from Star Drifters) face-to-face! See you at booth 43. We will have Lumencraft pins with us! And a brand new version of the DEMO.

    We are staying in Pozna for 3 days! The event starts on Friday and we are super excited to spend this weekend playing Lumencraft with you

    And remember: to help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-10-20 16:31:38 CET ] [ Original post ]

    Huge DEMO update!

    Attention Scouts!

    First of all: DEMO is getting a huge update! We would love to hear your opinions about the new version of pre-alpha Lumencraft Of course, the best way to express your feelings is by talking face to face. Meet our whole team at PGA!

    IMPORTANT CHANGES
    We took to heart your suggestions and soon Lumencraft DEMO will get an update. There are a few things that we were asked about especially often. Some of them are small quality-of-life changes and some of them are not so easy to make, but highly demanded features. Without further ado, lets dive into it!

    Post EGX demo update

    Added
    - added new bugs (not monsters) :wink:
    - optimized swarms
    - added enemy HP bars, toggleable in options
    - tweaked enemy spawn probabilities
    - allow exit menu with B on controller
    - allow rebinding map and inventory keys
    - waves get 20% more hp every frame
    - wave counter restarts only after the last monster was spawned
    - controller rumble can now be disabled
    - added power sockets to buildings
    - added repair kit (buy at reactor)
    - improved highlighting of interactive buildings
    - added new chest sprites
    - added player dying animation and SFX
    - improved turret upgrades
    - build menu shows unavailable buildings in a different color
    - added reload button (keyboard R, controller L3)
    - added permanent resource counter
    - increased metal drops from stronger ores

    Changed
    - ammo and weapons will now not overlap
    - removed overlay fog
    - improved turret targeting
    - rearranged ground lights to better direct player
    - tweaked object layers
    - resources spread more when destroying the building
    - changed acid colors and textures
    - pickups now blink more often
    - changed lab middle screen to display icon
    - swapped triggers and bumpers for default controls
    - changed how resources are dropped
    - drill will not push player when not drilling
    - "infinite" spawners nerfed tenfold
    - infinite lava nerfed a lot
    - small lava trap is less severe
    - improved blood splatter effect
    - acid spitter is now more aggressive
    - health center tweaks
    - items can be dropped with inventory closed
    - removed the "summary on escape", no more accidental exits
    - disabled Escape key in options to avoid accidental discarding
    - decreased size of the game directory
    - flare bounce changed
    - drill damage consistency improved

    Fixes
    - fixed animation frame error spam
    - fixed mines now spawn properly
    - fixed fog of war not updating while playing using a gamepad
    - fixed few invisible walls
    - fixed turrets laser always on
    - fixed monsters in behind dead monsters
    - fixed building destroyed twice bug
    - fixed unable to rebind E bug
    - fixed silence bug on flare throw
    - fixed game cursor appearing in the main menu
    - fixed inventory SFX not being disabled properly
    - fixed double opening of chests

    Hotfix for this update:

    Added
    - rotation of last placed building is now remembered
    - added progress bar to lab screen
    - added/improved chest sound effects
    - added clear bonus, for completing all objectives. Speedrun anyone?
    - added micro timer in top-left corner
    - excesive damage will explode monsters leaving no corpse

    Changed
    - best score is now reset between versions (last version best is remembered)
    - drop repair kits on ground if buying without enough space
    - remove "No tech found" text from lab
    - turrets line of sight is not blocked by turret base

    Fixes
    - fixed inventory upgrade sometimes not working
    - fixed error when interacted object gets destroyed
    - fixed health center blocking mouse clicks
    - fixed repair kit not working on buildings
    - fixed player stuck throwing when dying during throw
    - fixed to to
    - fixed "press any key" F dumping drill on start
    - fixed some rare tutorial error that should be impossible
    - fixed blocked menu after finishing game
    - fixed various collision detection bugs

    Just look how many changes! That was a lot of work, but I think its worth it. We hope that you - our dear Scouts - will continue to participate in the development process. Lumencraft is a game we always wanted to play. Now, lets turn it into a game that will also satisfy all of you here.

    As you may see in video below, we have started testing co-op options. We cant promise you anything yet. We are just saying that we hear you, we want Lumencraft to be a better game and we are doing our best.

    Oh, and one more thing. How many players should be there in co-op? I think that 5 players at the same time sounds good.

    [previewyoutube=wIv_2EU52OQ;full][/previewyoutube]

    We also nerfed some traps we have previously set for you in DEMO. So for time being the underground become less deadly.

    MEET US AT Pozna Game Arena!
    We are heading to another LIVE EVENT! We loved EGX because we met fellow developers and players who gave us precioussss feedback.



    Anyway You can meet our whole team at Pozna Game Arena! 22-24 October its your chance to ask us anything, take a selfie with us or just say hi. We will also have Lumencraft pins for those who will join us at booth 43 in the Indie Games zone in pavilion 5. But if you cant meet with us in Pozna, you can always drop by on our Discord server.



    And remember: to help us survive in this unwelcoming environment. Wishlist the Lumencraft and give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games





    [ 2021-10-19 11:12:48 CET ] [ Original post ]

    Thank you, thank you, thank you! Here is a gift!

    Attention Scouts!

    First of all, thank you, thank you and, one more time, thank you! Your support during the last 10 days was just incredible. Lots of feedback, countless hours spent with Lumencraft DEMO, videos on Youtube and so many people waiting in line on EGX to play and talk with us. We are extremely thankful for all of this. To show you our gratitude we decided that DEMO will stay on Steam! Lets dive in.

    How was EGX?
    Thanks for asking. It was great! We made new friends (its SplatterCatGaming ), showed people our game and caught some Pokemons Nevermind. I heard that a picture is worth a thousand words so enjoy the photos we made!



    We are also working on some MOVING PICTURES - what a black magic, am I right? You can expect them tomorrow on our social media.

    [previewyoutube=1FMgatkyEKs;full][/previewyoutube]

    Where do we go next?
    We are heading home right now, but soon you can meet us again. We will be attending PGA and Dev.Play events. So if you dream about Lumencraft pins (I know, they are rad), you may still be able to get them! See you on PGA!



    Why DEMO is still here?
    Originally, it was planed, that DEMO will be available during Steam Next Festival + EGX as those were two major events we were attending. However, your positive feedback melted our hearts just like lava melted your bases. Someone suggested that it wouldnt hurt to keep DEMO a bit longer, so a few hours later Im here, writing this Steam Announcement.

    You are getting extra 21 days with Lumencraft! Then, during the spooky scary Halloween night, the DEMO will again disappear in the dense mist of development. At least if you dont make us keep it

    You seemed to enjoy our DEMO a lot, but we find it quite outdated. Many bugs were fixed, many tunnels were dug, and many upgrades were made. You can expect the DEMO update pretty soon.

    TL;DR Lumencraft DEMO stays on Steam till the end of the month. Gonna update soon.

    And once again we ask you to help us survive in this unwelcoming environment. Wishlist the Lumencraft on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-10-11 12:52:54 CET ] [ Original post ]

    Hello from London!

    Dear Scouts,

    As you read these words, we are already on our way to London for EGX. If you have the chance, come and visit Indie Games Poland Foundation! Where you can find our new game - Lumencraft! We have special little gifts for you! Look for Polish stands (number RZ18A and RZ19E.)

    ITS A PIN TIME!
    We love pins, we love to exchange them, and we've done this at many events. Of course, we also prepared them for EGX! We are gonna gift them away to all of you who visit us in London. Share with us your thoughts about the game, take some photos and get your pin.



    ITS A DISCORD SERVER ROLE!

    You may not be aware of it, but we have a pretty cool Discord server where we can answer all of your questions or share some Discord-exclusive content. Generally, hang out with you and tell stories about how exhausting amazing can a game developers life be.

    And if you join our Discord server and send us a cool photo with Lumencraft Pin you will get the special role, with the special colour and the special thank you for your support message. Interested? Then see you at EGX!

    AND ONE MORE THING...

    Follow us on Facebook and Twitter . We are gonna keep you updated on how things are going on our stand in London during EGX. Dont forget to visit our Steam page as well! Every day we - the developers - will be streaming Lumencraft!

    The DEMO version of Lumencraft will be available on Steam during the Steam Next Festival and EGX, which means it will be turned off on October 10.

    Join our fight! We need your drills!
    2Dynamic Games




    [ 2021-10-07 00:03:34 CET ] [ Original post ]

    2nd Lumencraft Live Stream and Q&A

    Dear Scouts!

    Watch 2nd Lumencraft live stream!
    Join us at the Steam Next Festival as we're playing through the Lumencraft and answering the Community questions live on our Discord.

    About the game
    Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity's only chance for survival.

    KEY FEATURES

    BECOME SAVIOUR OF MANKIND
    The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...

    DRILL YOUR WAY TO VICTORY


    • Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
    • Defending the underground settlement by direct combat and the use of diversified turrets.
    • Highly efficient and satisfying digging mechanics.
    • Explosive weapons. Yes, we have dynamite.




    EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
    With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. Whats more?

    • Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
    • Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
    • Realistic simulations. Just look at the lava!


    Oh! And one last thing, join our Discord server and follow us on Facebook and Twitter .

    The DEMO version of Lumencraft will be available on Steam during the Steam Next Festival and EGX, which means it will be turned off on October 10.

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-10-06 23:51:33 CET ] [ Original post ]

    Lumencraft Live Stream and Q&A

    Dear Scouts!

    Watch Lumencraft live stream!
    Join us at the Steam Next Festival as we're playing through the Lumencraft and answering the Community questions live on our Discrod.

    About the game
    Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity's only chance for survival.

    KEY FEATURES

    BECOME SAVIOUR OF MANKIND
    The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...

    DRILL YOUR WAY TO VICTORY


    • Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
    • Defending the underground settlement by direct combat and the use of diversified turrets.
    • Highly efficient and satisfying digging mechanics.
    • Explosive weapons. Yes, we have dynamite.




    EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
    With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. Whats more?

    • Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
    • Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
    • Realistic simulations. Just look at the lava!


    Oh! And one last thing, join our Discord server and follow us on Facebook and Twitter .

    The DEMO version of Lumencraft will be available on Steam during the Steam Next Festival and EGX, which means it will be turned off on October 10.

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-10-01 19:26:33 CET ] [ Original post ]

    Can you survive THE DEMO?

    Dear Scouts, this is your first chance to save humanity! Lumencraft's DEMO is out now! Don't hesitate. It's a limited-time offer as DEMO will be here only for Steam Next Festival and EGX.

    A WORD FROM DEVS

    We are incredibly excited to show you our work. It cost us a lot of time, sweat, and coffee... But it's finally ready. Well, ready enough. It's still a DEMO of an Early Access game.

    Many of you have seen our game on trailers, on screenshots, on online articles (PC Gamer has written a sweet article about us. We are still flattered ), on our friends' TikTok account and kept saying "Hey, this looks like this or that game I used to play. I hope it's just as cool." It's pretty interesting to hear feedback like that. Some of you correctly guessed our inspirations, and some of you suggested games we didn't even know existed. Everyone sees something different in Lumencraft, and we think that's a good thing.

    We are aware of our game's potential and the many improvements that still need to be made, but we didn't expect so many enthusiastic comments on social media. We're grateful for that. It's a huge power-up.



    JUST REMEMBER

    We want you to remember that many things will change before we can call it a day. The gameplay mechanics, the graphics, the balance of the game, almost everything changes very quickly. For example, two weeks ago, the cost of single dynamite was 10 metal scraps. (One of our testers still misses those days ) Generally speaking, this DEMO does not represent the final version of Lumencraft.

    ENJOY THE DRILL

    What more can we say? We hope you have fun playing Lumencraft and leave reviews so we can keep working on the game Feel free to post your comments, ideas, or constructive criticism on the Steam Community page and our Discord server. Happy drilling!



    Oh! And one last thing, join our Discord server and follow us on Facebook and Twitter . We are gonna keep you updated on how things are going on our booth in London during EGX. Dont forget to visit our Steam page as well! Every day we - the developers - will be streaming Lumencraft!

    The DEMO version of Lumencraft will be available on Steam during the Steam Next Festival and EGX, which means it will be turned off on October 10.

    https://store.steampowered.com/app/1713810/Lumencraft/

    Join our fight! We need your drills!
    2Dynamic Games


    [ 2021-10-01 19:01:34 CET ] [ Original post ]

    Hello world!

    Hello world!
    Welcome to the official announcement party Today is the day the world will hear about Lumencraft! Make yourself comfortable and get ready to go down to the depths of the Earth



    LONG STORY SHORT
    * radio noise*
    Hello?... Hello? Im recording this for whoever will find it. Hope things look better when you listen to me.

    The year 2221. The planet's surface became uninhabitable over a century ago. Today, we - the remains of humanity - struggle to survive without electricity and light. Dreams of a better future died a long time ago, but a recently discovered mineral brought a spark of hope. Lumen - crystal of high energy potency can be the last chance for our struggling civilization. This mineral can drastically increase the odds of our survival. We have sent Scouts, our brave miners, under the ground. Its almost impossible to survive there, but we dont have much choice. A settlement was built near the estimated deposits of Lumen. It may sound pretty simple. Just dig and collect, but no one came back from there so far. New Scouts keep trying and I believe one of them will save us. If they succeed, I will record more tapes. If they fail Well, there wont be any energy to do so nor will there be anyone to listen to this.


    [previewyoutube=KNvvPh2HlBI;full][/previewyoutube]

    WHAT TO EXPECT
    Lumencraft is a top-down action shooter with tower defense elements. Emerge into the fully destructible environment created with the original engine. Build, fight, drill and collect.

    Whats more?


    • Dynamical light and physics interactions with the fully destructible terrain.
    • Realistic simulations.
    • Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
    • Defending the underground settlement by direct combat and the use of diversified turrets.
    • Technology tree development, that gives you a strong feeling of progression.
    • Highly efficient and satisfying digging mechanics.

    A WORD FROM DEVS
    It took us seven months to get Lumencraft to the point it is now and it will take a few more before we will be ready to call our work done. We are proud of our progress so far, but at the same time, we see a lot of places for improvement.

    We have many ideas on how to make this game even greater. More lava, more players, more enemies Stay with us, because the underground world will get extra dark and menacing.

    One day Lumencraft will join Early Access, but for now, dear scouts, get ready for the DEMO that will be available with the launch of the Steam Next Festival on October 1.

    To help us survive in this unwelcoming environment wishlist the Lumencraft on Steam, join our Discord server and follow us on Facebook and Twitter

    https://store.steampowered.com/app/1713810/Lumencraft

    Join our fight! We need your drills!
    2Dynamic Games





    [ 2021-09-22 16:49:27 CET ] [ Original post ]