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Lumencraft Small Update
- player now casts shadow - restored confirmation dialog to some options - added possibility to delete save slots - added option to select controls type for single player (defaults to auto-detect, like before) useful if you have connected conflicting controllers etc. - Editor: added toggle for visibility of some layers - Editor: it's not possible to add loot for enemies - Editor: added option to draw terrain only on empty space - Editor: press Ctrl+C to copy the currently selected object - Editor: added in-game editor console to make testing maps easier available options: jump to wave, skip wave timer, God Mode - Editor: added a tooltip about swapping monsters in monster nest - Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone
- unavailable build menu items no longer have salmon color - items outside UI (in hand, on ground etc.) no longer have outline - Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest
- fixed map screen terrain colors legend, changed Eroded Lumen color to bluish - fixed indestructible unpowered turrets - fixed multibuild (Shift) allowing to place buildings without sufficient resources - fixed Flare Siege map starting with Lumen instead of Flares - fixed some upgrade computers showing a weird flash when approached - fixed Repair Gun sound not looping - fixed Message Box not closing reliably when player exited - Options menu sliders are now properly usable with keyboard/gamepad - fixed Stand rotation being reset - fixed pause menu not appearing after starting co-op - fixed some quick slot bugs - fixed map completion not counting in some cases - fixed victory message being cut in some languages - fixed some options in menu not being clickable - fixed resetting controls to defaults not working - fixed controller bindings not being saved - Editor: fixed text readability - Editor: fixed object outline not always visible properly - Editor: fixed exiting to title screen after game over - Editor: generated terrain is now cleared properly when creating new map - Editor: fixed metal and Lumen placed on ground not counting towards score - Editor: fixed broken borders of terrain buttons Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it. We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update! We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).
Auto Save and Steam Cloud integration New episode (map) New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling) Updated high res terrain textures and widescreen support Performance options and improvements More than 100 other changes and fixes New beautiful User Interface and icons
Robotic helpers and their workshop Flamethrower Turret
Hero progression and classes Procedural maps Dynamic water
Online co-op multiplayer Campaign (story mode)
New biome Stay tuned for more coming soon! Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ Join our fight! We need your drills! 2Dynamic Games
[ 2022-08-01 19:50:33 CET ] [ Original post ]
Hello Scouts! Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:
## [EA Small Upodate] -- 2022-08-01 - VERSION = 6876
### Added
- player now casts shadow - restored confirmation dialog to some options - added possibility to delete save slots - added option to select controls type for single player (defaults to auto-detect, like before) useful if you have connected conflicting controllers etc. - Editor: added toggle for visibility of some layers - Editor: it's not possible to add loot for enemies - Editor: added option to draw terrain only on empty space - Editor: press Ctrl+C to copy the currently selected object - Editor: added in-game editor console to make testing maps easier available options: jump to wave, skip wave timer, God Mode - Editor: added a tooltip about swapping monsters in monster nest - Editor: added new base floor materials: Dirt (old one was renamed), Brown Stone, Dark Stone
### Changed
- unavailable build menu items no longer have salmon color - items outside UI (in hand, on ground etc.) no longer have outline - Editor: renamed some base floor textures: Alt Dirt -> Coarse Dirt, Dirt -> Light Dirt, Worm Biomass -> Worm Nest
### Fixed
- fixed map screen terrain colors legend, changed Eroded Lumen color to bluish - fixed indestructible unpowered turrets - fixed multibuild (Shift) allowing to place buildings without sufficient resources - fixed Flare Siege map starting with Lumen instead of Flares - fixed some upgrade computers showing a weird flash when approached - fixed Repair Gun sound not looping - fixed Message Box not closing reliably when player exited - Options menu sliders are now properly usable with keyboard/gamepad - fixed Stand rotation being reset - fixed pause menu not appearing after starting co-op - fixed some quick slot bugs - fixed map completion not counting in some cases - fixed victory message being cut in some languages - fixed some options in menu not being clickable - fixed resetting controls to defaults not working - fixed controller bindings not being saved - Editor: fixed text readability - Editor: fixed object outline not always visible properly - Editor: fixed exiting to title screen after game over - Editor: generated terrain is now cleared properly when creating new map - Editor: fixed metal and Lumen placed on ground not counting towards score - Editor: fixed broken borders of terrain buttons Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it. We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update! We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).
DONE IN THE FIRST 2 MONTHS
Auto Save and Steam Cloud integration New episode (map) New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling) Updated high res terrain textures and widescreen support Performance options and improvements More than 100 other changes and fixes New beautiful User Interface and icons
PLANNED FOR Q3/2022
Robotic helpers and their workshop Flamethrower Turret
PLANNED FOR Q4/2022
Hero progression and classes Procedural maps Dynamic water
PLANNED FOR Q1/2023
Online co-op multiplayer Campaign (story mode)
PLANNED FOR Q2/2023
New biome Stay tuned for more coming soon! Play the updated game and follow us on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ Join our fight! We need your drills! 2Dynamic Games
[ 2022-08-01 19:50:33 CET ] [ Original post ]
Lumencraft
2Dynamic Games
Developer
Star Drifters
Publisher
TBA Add to wishlist to stay updated!
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(955 reviews)
Public Linux Depots:
- Pipeline VR Content [1.24 G]
Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity's only chance for survival.
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
KEY FEATURES
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
- Defending the underground settlement by direct combat and the use of diversified turrets.
- Highly efficient and satisfying digging mechanics.
- Explosive weapons. Yes, we have dynamite.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
- Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
- Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
- Realistic simulations. Just look at the lava!
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Dual Core CPU @3GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU 2 GB VRAM. OpenGL 3.3 support
- Storage: 4 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Quad Core CPU @4GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or similar. 4 GB VRAM
- Storage: 4 GB available space
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