Yesterday, on our Facebook, we asked you one simple question. How many times did you hop on your chair when a nearby group of spiders popped up from the ground?
Lumencraft, without a doubt, has lots of horror elements. Youll find them in pretty much every important area of the game: exploring an abandoned base can raise your blood pressure. Stay aware!
Today, Fear Fest: Black Summer 2022 will start.
This is an online event created by our buddies at Feardemic. Cheers guys!
They decided to make a celebration of everything-horror related. We signed for the gig right away. Lumencraft is one of the 89 (!) games participating in the event. Expect interviews with the developers, lots of fun stuff and hours of broadcast with a bunch of really interesting influencers.
The livestream starts today (September 6th) at 7 PM CEST / 10 AM PST.
[previewyoutube=4kA5dEBviNg;full][/previewyoutube]
For the last few weeks, we were working on a dedicated update for this event. Voila! Its ready. As somebody once said (in fact, lots of people said that quote before us): its BIGGER, BADDER, MORE BAD.
Theres a new map, new objects, completely new features, new experience-changing gameplay systems You asked for it, we delivered aaand added some flavors here and there.
Heres a list of all changes - beware. thats not a Scout BTW.
One of the most important things we added in this update is the reset score. It means that the leaderboards await for your scores - show off your skills!
## [EA Fear Fest Update] -- 2022-09-01 - VERSION = 7368
### Added
- new map: Fear the Darkness features: Fear system Persistent Darkness Reactor fuel system Fear music - monsters now fear light - monsters are now docile until angered by light or damage - music is now blending when changed - added Hook item (available in editor) allows to pull some physical objects (barrels, chests etc.) - added new hidden tech: Unlimited Reload. Allows to use gun without ammo, but takes time to reload - lava is now differently colored on map - added controller vibrations to some weapons - when using controller, it is now possible to select build menu buildings with Shoot button (R2) - added a hint for maps with hidden frogs - added new enemy: Gobbler - after losing game, there is now option to reload last save - added a confirmation prompt when starting the game before completing the tutorial - Editor: added new object: Teleport - Editor: added Artifact, a generic collectible object. Comes in 3 types: Stone Tablet, AI Chip, Monster Heart - Editor: added Events tab in the editor it allows you to create custom events, with a simple condition -> action system an event may have any number of conditions and any number of actions most objects have a set of available conditions and actions - Editor: new event-related objects: Trigger, Timer, Terrain Modifier - Editor: added event conditions: Special - "On Start", "Wave Defeated", "Compare Custom Variable", Buildings (all) - "Destroyed", Enemies (all) - "Killed", Pickups (all) - "Collected", Trigger - "Player Entered", "Enemy Entered", "Object Entered", Timer - "Finished", Stone Gate - "Opened", Hole Trap - "Triggered", Chest - "Chest Opened", Explosive Barrel - "Destroyed" - Editor: added event actions: Special - "Kill Player", "Display Message", "Win", "Lose", "Set Ambient Light", "Shake Screen", "Launch Custom Wave", "Change Custom Variable", Buildings (all) - "Destroy", Gate, Stone Gate - "Open", "Close", Enemies (all) - "Die", Lava Source - "Enable Flow", "Disable Flow", Hole Trap - "Trigger Trap", Chest - "Open", Explosive Barrel - "Explode", Light - "Toggle", Terrain Modifier - "Fill", "Remove" - Editor: using the events, you can now display an arbitrary message on the screen, which also supports BBCodes for formatting and effects - Editor: new available clear condition: Custom. Allows to specify custom message and is intended to be handled by events - Editor: Lava Source and Light can now start disabled - Editor: Stone Gate can now start opened - Editor: Hole Trap has an option to disable player trigger - Editor: added ability to block research of specific technologies
### Changed
- new screenshake effect - reporting tool UI upgrade - improved map marker icons - adjusted empty space color on minimap - tweaked inventory action button - tweaked score counting speed to take approximately constant time - destroying important buildings in Forsaken Tunnels now results in instant game over - Load Game button is now disabled if there are no saved games - save slots are now sorted by the modification date - global progress (completed maps, secret frogs etc.) is now stored in Steam Cloud too - it's now possible to pause the game while using build menu - map marker for attacked base now lasts longer - completion of the tutorial is now indicated too - Editor: improved zoom behavior. Camera will now try to keep cursor at the same spot on map - Editor: decreased brightness of Sand floor texture - Editor: default zoom now matches in-game view - Editor: item list for collection objective now displays icons
### Fixed
- fixes some reactor sounds not using audio sliders levels - Saving: fixed building construction not being continued after reload - fixed fps limit not working - fixed random spawners not displaying correctly on minimap - fixed map legend not being translated - fixed wrong screen appearance if multiple computer screens are displayed - fixed Health Center not displaying cracks when damaged - fixed Message Box screens not disappearing reliably - removed visible yellow line when inventory is closed - fixed scores on summary screen displaying incorrectly - fixed Load Game menu not being focused correctly - fixed being able to rotate some buildings that shouldn't rotate - Alt+Enter will no longer press menu buttons - fixed range display sometimes remaining after closing turret's upgrade screen - fixed interaction label still visible after dying - fixed errors when changing window mode (Alt+Enter) while the game is loading - restored missing menu sounds (they were lost in GUI rework) - fixed Lumen Beam not being able to rotate while building - fixed Machine Gun not being upgraded at start in Abandoned Complex - fixed Foam Gun screen in Utility Workshop sometimes being active without power - fixed red text in save/load menus not disappearing when the menu is closed - fixed wrong Tutorial map name in score summary - Steam: fixed leaderboard scores not being sent. If you have some old saves before completing the maps, you can re-finish them - Editor: Stone Gate with no required items is no longer interactable - Editor: improved radius visibility of some objects - Editor: fixed turtle icon in wave enemy list - Editor: fixed size of different GUI elements - Editor: fixed Shotgun not appearing on Tech Orb list - Editor: fixed Stone Gate not allowing to remove required items - Editor: fixed terrain confinguration staying for non-configurable terrain Have fun trying out new stuff and share your experiences on our Discord server! Were proud of our community - you guys are the best. Before the closing caption, lets make things a little spooky. Have you heard about Midjourney? Heres what the AI takes on one of Lumencrafts scouts' worst nightmares.
It sends shivers down your spine, right? Whoa, that was a little warm up before what will happen a few hours later Check out new map, new objects and all the things we covered for Fear Fest, follow us on Steam , join our Discord server and follow us on Facebook and Twitter . Turn on the notifications and watch Fear Fest! https://store.steampowered.com/app/1713810/Lumencraft/ Yours truly, 2Dynamic Games
[ 2022-09-05 21:13:32 CET ] [ Original post ]
🎮 Full Controller Support
- Pipeline VR Content [1.24 G]
KEY FEATURES
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
- Defending the underground settlement by direct combat and the use of diversified turrets.
- Highly efficient and satisfying digging mechanics.
- Explosive weapons. Yes, we have dynamite.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
- Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
- Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
- Realistic simulations. Just look at the lava!
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
- OS: Requires a 64-bit processor and operating system
- Processor: Dual Core CPU @3GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU 2 GB VRAM. OpenGL 3.3 support
- Storage: 4 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Quad Core CPU @4GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or similar. 4 GB VRAM
- Storage: 4 GB available space
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