▶
Giga Early Access Update - Experimental
go to your Steam Library
right-click on Lumencraft
select 'Properties, then 'Betas, and choose Beta Branch
[/olist]
Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your feedback.
Lets continue with a proper explanation.
Sometimes, the process of shaping the game gets out of hand. Thats the case here. Who doesnt like to rediscover the given possibilities? Its like rekindling the fire within the team, it's all about doing it repeatedly. Until its done correctly. Until were proud of the results. Taking this road is exciting and risky, but who does not take risks doesnt drink champagne.
We truly love surprising Lumencrafts community. This time we also surprised ourselves.
First of all, we added randomly generated maps.
Yes, now you can re-live all the nightmares of Lumencraft in a way you probably never expected before. Explore, drill, improvise, adapt, take care of your base and your own back. You never know what lies ahead. Secondly, new translations are available now - we added French , Spanish and Russian languages to the game. Its good to know that our game is now even more accessible to audiences all over the world. Look out! Take cover! Beware Lumenal Dischager - the brand new weapon is available in the Map Editor! Use it wisely.
Whats more, have fun unlocking 80 new achievements on Steam! Theres plenty of reasons to spend long, cold nights with Lumencraft.
Read the whole changelog to see whats new!
- added randomly generated maps -> alternative to regular maps, where each playthrough is unique -> generated features include tunnels, ore patches, enemy waves, treasures -> there are basic settings for map difficulty and length -> there are also advanced settings available where you can tweak different parameters
- new translations: French, Spanish, Russian - added new secret weapon: Lumenal Discharger (available in the editor) -> shoots a lightning beam that automatically targets the nearest enemy and jumps between enemies -> uses Lumen as ammo
- Steam: Added 80+ new achievements: -> Long list of achievements was added. Some are progressive, and you will get them naturally by playing. Some are easy, and some are a bit goofy. Like the one for cleaning the map of every bit of terrain. You will have to work for those. - added option for changing game UI color - Lab will now display a timer if Automatic Discovery was researched - added option to change game blood color - added dash sfx - added player terrain collision sfx - added blood splatters to swarm enemies - added player recoil animations and shooting feedback - burst fire now decrease stability - added 2 machinegun audio sets - repair gun now can carry items, Lumen, metal and clean debris - Steam: Added a special hidden achievement -> get it by clicking Change Log window's title twice
- player dash now faces direction of the dash - balance changes, many costs changed from metal to Lumen - requirements added for some upgrades (eg. have a building placed) - changed dash behavior to less sliding - increased stamina regen delay from 0.75 to 1.0 - reduced running cost from 0.5 to 0.4 - screen shake works better with gun feedback - decreased terrain and walls destruction caused by exploding buildings - Lab roll is cheaper (10 Lumens from 20) - improved gate placement - Turrets Upgrade tech split into 3 sequential upgrades - laser sights are slightly less bright - reworked Reactor range upgrades -> now it's called "Reactor Level" and also affects HP -> the Reactor Durability technology was removed in favor of the new system - number of turrets is now limited by the Reactor level - reworked building requirements -> now a building might require another building to be constructed first - turrets will now display technology required to upgrade instead of being non-interactable - Key item name now includes its color - limit guaranteed weapon tech in Lab to happen only once - buttons with many options can now be right-clicked to select previous option - Escape will again close build menu -> if you want to pause in build menu, bind another key for Menu action - Blood is now the 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed - improved positional audio at map edges, when playing in single player
- fixed performance drops while switching weapons - fixed info center showing wrong paths for some monsters - fixed bullets drawing above weapons - fixed one hand drawing above weapon - Saving: Health Center healing bar is no longer always full on load - fixed Player 2 inventory not working - Shredder will now properly handle small amounts of items - fixed wall interaction highlight displaying wrongly - fixed co-op controls - fixed wrong power socket position in Lumen Farm - LT/RT in options is not hidden if not using joypad - fixed not being able to cancel workshop queue or Lab research if you have insufficient resources - optimized save storage. A slot will no longer keep copies of multiple maps - going back from controls settings now correctly opens main options screen ### Editor - added "Disable Physics?" option to chests. Useful when putting chests under monster lairs - added Lumen Chunks - added Chunk Slots property to the Reactor - added event conditions: Reactor - Lumen Chunk Delivered - added floor surface texture: Blood - added Extra Turret Limit setting, to bypass the default turret limit -> can be negative - fixed Destroyed event of the Reactor not triggering - fixed tech descriptions not appearing in the Player settings tab Enjoy! Grab a cup of warm tea, a blanket and some sandwiches - it will be easier to defeat the Swarm. If you enjoy Lumencraft, please share your opinion with others. Its just a friendly request - nonetheless, we will be grateful. Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ See you on Discord, 2Dynamic Games
[ 2022-11-03 19:11:57 CET ] [ Original post ]
Scouts! Welcome aboard once again BREAKING NEWS: we invite you to check out our most experimental update of Lumencraft so far. This update is for the beta version available on the development branch. This build of the game is highly experimental - even more than usual. We have already spent over a week testing the package, but literally anything might break. Please proceed with caution. We strongly recommend you to back up your save files before moving onto the experimental branch. How to join the experimental branch: [olist]
Yes, now you can re-live all the nightmares of Lumencraft in a way you probably never expected before. Explore, drill, improvise, adapt, take care of your base and your own back. You never know what lies ahead. Secondly, new translations are available now - we added French , Spanish and Russian languages to the game. Its good to know that our game is now even more accessible to audiences all over the world. Look out! Take cover! Beware Lumenal Dischager - the brand new weapon is available in the Map Editor! Use it wisely.
Whats more, have fun unlocking 80 new achievements on Steam! Theres plenty of reasons to spend long, cold nights with Lumencraft.
Read the whole changelog to see whats new!
## [EA Giga Update] -- 2022-10-28 - VERSION = 7909
### Added
- added randomly generated maps -> alternative to regular maps, where each playthrough is unique -> generated features include tunnels, ore patches, enemy waves, treasures -> there are basic settings for map difficulty and length -> there are also advanced settings available where you can tweak different parameters
- new translations: French, Spanish, Russian - added new secret weapon: Lumenal Discharger (available in the editor) -> shoots a lightning beam that automatically targets the nearest enemy and jumps between enemies -> uses Lumen as ammo
- Steam: Added 80+ new achievements: -> Long list of achievements was added. Some are progressive, and you will get them naturally by playing. Some are easy, and some are a bit goofy. Like the one for cleaning the map of every bit of terrain. You will have to work for those. - added option for changing game UI color - Lab will now display a timer if Automatic Discovery was researched - added option to change game blood color - added dash sfx - added player terrain collision sfx - added blood splatters to swarm enemies - added player recoil animations and shooting feedback - burst fire now decrease stability - added 2 machinegun audio sets - repair gun now can carry items, Lumen, metal and clean debris - Steam: Added a special hidden achievement -> get it by clicking Change Log window's title twice
### Changed
- player dash now faces direction of the dash - balance changes, many costs changed from metal to Lumen - requirements added for some upgrades (eg. have a building placed) - changed dash behavior to less sliding - increased stamina regen delay from 0.75 to 1.0 - reduced running cost from 0.5 to 0.4 - screen shake works better with gun feedback - decreased terrain and walls destruction caused by exploding buildings - Lab roll is cheaper (10 Lumens from 20) - improved gate placement - Turrets Upgrade tech split into 3 sequential upgrades - laser sights are slightly less bright - reworked Reactor range upgrades -> now it's called "Reactor Level" and also affects HP -> the Reactor Durability technology was removed in favor of the new system - number of turrets is now limited by the Reactor level - reworked building requirements -> now a building might require another building to be constructed first - turrets will now display technology required to upgrade instead of being non-interactable - Key item name now includes its color - limit guaranteed weapon tech in Lab to happen only once - buttons with many options can now be right-clicked to select previous option - Escape will again close build menu -> if you want to pause in build menu, bind another key for Menu action - Blood is now the 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed - improved positional audio at map edges, when playing in single player
### Fixed
- fixed performance drops while switching weapons - fixed info center showing wrong paths for some monsters - fixed bullets drawing above weapons - fixed one hand drawing above weapon - Saving: Health Center healing bar is no longer always full on load - fixed Player 2 inventory not working - Shredder will now properly handle small amounts of items - fixed wall interaction highlight displaying wrongly - fixed co-op controls - fixed wrong power socket position in Lumen Farm - LT/RT in options is not hidden if not using joypad - fixed not being able to cancel workshop queue or Lab research if you have insufficient resources - optimized save storage. A slot will no longer keep copies of multiple maps - going back from controls settings now correctly opens main options screen ### Editor - added "Disable Physics?" option to chests. Useful when putting chests under monster lairs - added Lumen Chunks - added Chunk Slots property to the Reactor - added event conditions: Reactor - Lumen Chunk Delivered - added floor surface texture: Blood - added Extra Turret Limit setting, to bypass the default turret limit -> can be negative - fixed Destroyed event of the Reactor not triggering - fixed tech descriptions not appearing in the Player settings tab Enjoy! Grab a cup of warm tea, a blanket and some sandwiches - it will be easier to defeat the Swarm. If you enjoy Lumencraft, please share your opinion with others. Its just a friendly request - nonetheless, we will be grateful. Remember: to help us check out fantastic maps submitted to Steam Workshop, give us a follow on Steam, join our Discord server and follow us on Facebook and Twitter https://store.steampowered.com/app/1713810/Lumencraft/ See you on Discord, 2Dynamic Games
[ 2022-11-03 19:11:57 CET ] [ Original post ]
Lumencraft
2Dynamic Games
Developer
Star Drifters
Publisher
TBA Add to wishlist to stay updated!
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(955 reviews)
Public Linux Depots:
- Pipeline VR Content [1.24 G]
Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity's only chance for survival.
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
KEY FEATURES
BECOME SAVIOUR OF MANKIND
The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches...
DRILL YOUR WAY TO VICTORY
Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.
- Defending the underground settlement by direct combat and the use of diversified turrets.
- Highly efficient and satisfying digging mechanics.
- Explosive weapons. Yes, we have dynamite.
EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?
- Dynamic lights and pixel-perfect interaction with the fully destructible terrain.
- Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.
- Realistic simulations. Just look at the lava!
AND MORE TO COME
Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!
MINIMAL SETUP
- OS: Requires a 64-bit processor and operating system
- Processor: Dual Core CPU @3GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU 2 GB VRAM. OpenGL 3.3 support
- Storage: 4 GB available space
- OS: Requires a 64-bit processor and operating system
- Processor: Quad Core CPU @4GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1080 or similar. 4 GB VRAM
- Storage: 4 GB available space
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