I've finally gotten around to updating the game's User Interface! Some might have slipped through the cracks which I hopefully will fix eventually, but overall I'm very happy with how it turned out.
Below you can find some comparisons of how it used to be and how it is now. There is still a lot to improve on but I will take a break from the UI part now to focus on other parts of the game.
Old - The Bottom UI Bar, Equipment and Stats Windows
New - The Bottom UI Bar, Equipment and Stats Windows
Old - Item Upgrade Screen
New - Item Upgrade Screen
Don't forget to Wishlist Nefarium to keep up to date with the updates and announcements!
[ 2021-11-18 21:04:47 CET ] [ Original post ]
EXPLORE THE FLOORS OF NEFARIUM
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
YOU ARE THE BOSS FIGHT
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
WIELD STRONG AND UNIQUE EQUIPMENT
Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
PREPARE YOUR ARSENAL
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
Roadmap
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
- A Passive skill tree that the players can pick from
- More "game feel" to ensure it feels REALLY good to hit things endlessly.
Long Term Goals:
- Way more items with unique properties!
- Way more abilities!
- Increased variety in monsters and bosses, as well as mini-bosses
- Increased variety in dungeon obstacles, such as traps or locked doors
- An Enchanter to enchant items with specific properties
- Appearance changer
- More and better sound effects
- Music
- A storyline and lore
- An Endurance Mode where you will be able to start from the very bottom and see just how far you can go without dying.
- Better animations overall
- More player options to make the experience of every individual more unique
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
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