





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- There is now a tutorial that happens when the game is started for the first time - All abilities are now dropped in the form of Ability Codices. These are dropped by bosses. - There are now 3 save slots that can be used to store different kinds of characters. - Added SPARKS to the dungeon.
- Added 4 new abilities - Added 11 new sigils - Added new sound effects to numerous things - Removed Sigils of Corruption, Reaper, Celestials, and Elements. These effects have been put on items instead as set effects. - The number of required items for the set effects on equipment has been increased (2/4/6 per tier, up from 1/2/3) - Decreased the loading screen time by a lot - Added new rooms - Changed the color and the lighting of the dungeon (once again) - Teleporting has been removed as it serves no purpose - Player level has been removed - Natural Health and Corruption regeneration are removed (might come back as passives later) - Nature typed attacks now have a chance of healing the player (instead of creating a small aoe around the player) - Abilities no longer have specific Element types, instead they use your primary element - Removed auto attacking - Corruption now starts at 0, every primary attack gives +10 Corruption (Experimental) - Bonfires no longer give full Corruption - Altars of Corruption are (temporarily?) removed from boss entrances - Music can now be muted - Music volume can now be adjusted - Leeching Strike has been removed - Drain Life has been removed - Ice Shard has been removed - Added two new weapon "types", main hand orbs and off hand orbs - Orbs can be equipped to get access to Elemental type attacks - A sword can be equipped with an orb for a hybrid style combat - Equipping two orbs at once makes attacks longer ranged - Every item has been updated in terms of stats, Legendary and Corrupted item stats now are randomized instead of being a set value - Shields and 2 handed swords have been removed for now - Added a text for gold pickups - Bosses no longer drop ores or crystals - Sigils can now be disassembled for crystals - Corrupted Spirit has been renamed to Blood Fury and is now a dual melee buff. The effect is the same (take 50% damage, gain 50% corruption) - Number of abilities on the action bar has been reduced to 6 (excluding primary attack, dash, and potion)
We got some new monsters and a better look for the dungeons themselves as well as the town. I will keep updating the way the town looks but for now I am happy with what I've added.
There are now item sets in the game with the addition of sigils! Sigils can be put into the Statue of Death and provide small bonuses on their own. Statue of Death can hold up to 4 sigils with a slot being unlocked at every 15th floor. Sigils: Reaper's Sigil Set [1] Gain a burst of movement speed for 2.5 seconds after using Shadowstep [2] Shadowstep's range is extended by 50% [3] Shadowstep's cooldown gets reset after an enemy kill Elemental Sigil Set [1] All Elements get a 25% increase [2] Gain an Elemental Aura based on your strongest element [3] Elemental attacks and abilities can critically strike. The critical strike chance scales with an element's strength Corrupt Sigil Set [1] Enemy kills give 1% Corruption [2] All abilities cost Health instead of Corruption. All Corruption gets converted to Health [3] All attacks do double damage. Take double damage from all sources. Celestial Sigil Set [1] Every third auto attack always ignores the enemy armor [2] Gain 3% Attack Speed and 3% Critical Chance per auto attack for 10 seconds, stacking up to 10 times [3] Critical strikes deal 300% Damage if Critical Chance is above 50% Other Changes: - Increased bank space to 100 - Fixed a bug where if you quit the game with the Bloodlust potion equipped it would show up as Stoneskin on next session - Removed the RMB as a separate ability, basic slash (melee) is now a normal ability once again - Holding the mouse button won't move the player anymore during animations that are supposed to halt player movement - Right Mouse Button is now a possible keybind - Corruption per item upgrade is now +10% (down from +100%) - Using any ability now puts the basic attack cooldown to 0.5 seconds - Abilities can now be cast by clicking on the ability bar with the mouse (targeting doesn't work for now) - Some monsters have armor ratings now, which scales with the floor
- Added an option to always show corruption bar above player - Fixed an issue where some monsters would spawn in weird places - Defence and block chance have been nerfed - Fixed an issue where trying to upgrade Celestian Ores and Crystals would make them disappear - Added an option to Mass Disassemble Legendary items - Added 2 new rooms - Overhead cages can now be clicked through - Forge has been moved to the Furnace interface (destroying things make more sense in a furnace) - The amount of coins dropped by monsters have been lowered - Added a furnace to the start of the dungeon, will likely be unlockable in the future with blacksmith levels - Added a loading screen to the dungeon - Added a brand new room type - Monster health now scales harder after floors 20 and 50 - Barrels and cages found in the dungeon now have a chance of dropping coins, ores, and crystals upon being destroyed - Dungeon start screen has been updated - Loot dropped from the boss now spreads out instead of being a big pile - Treasure chests have been updated graphically - Dungeon timer now stops as soon as the boss is killed - Earth (Element) has been renamed to Nature - Leeching Blow is now a Nature skill - Voracity (Passive) now gives 5/10/15% CDR per rank, down from 10/20/30% - Hovering an item in the inventory will also bring up the item stats of the equipped item now - Stackable items can now be picked up if the same item is already in the inventory and the inventory is full
Patch Notes:
Sorry this took so long, but this is a big one. First of all, Elemental Stats: There are 5 new Stats. These are Fire, Ice, Wind, Radiant, Shadow. Fire: Burns the target for 5 seconds. Ice: Slows and Chills the target. Chilled targets shatter on death, dealing aoe damage. Wind: Creates a small whirlwind around the player. Shadow: Enemies take more damage Radiant: Enemies deal less damage All Normal skills, including auto attacks, can proc these effects, but their damage scales with their own elements. Patch Notes
I've updated the look of almost every room and the town graphically. There is still a lot of room for improvement but it's good to get this out of the way now.
For comparison, Old Town:
New Town:
Patch Notes
Here are the patch notes for December 18, 2021.
Buckle up, bucketload of changes this time around. Wishlist Nefarium here and join my Discord server to leave feedback!
The Blacksmith brought a new feature a couple days ago, called the Forge where you can disassemble your items.
I'm pretty happy with how it works, but I thought it would be nice to add an option which searches through your whole inventory and finds every item with the selected rarity and disassembles them all a the same time with just one click.
There isn't a confirmation box or anything right now but something like this probably requires one eventually.
You can Playtest Nefarium right now for free since an Open Beta is going on. Feel free to join my Discord server and let me know if you have any feedback.
Discord server: https://discord.com/invite/6vQYS7yBFA
Don't forget to Wishlist Nefarium to help me with its development and keep up to date with how it's going!
Playtesting is here! You may now request access to playtest Nefarium! This has been in development for months, and while it's still missing some important features, I wanted to get a first version out of the way in order to collect some feedback from a variety of players. Don't forget to check the chest for free starter items! Your ability bar is keybindable in the settings, you can drag and drop abilities into it once you unlock them. Clicking on the bar to use the abilities right now is not a thing, but it can be. What features are missing and are on my to-do list? - Sound/Music - More bosses, more monsters - More abilities, more items - Appearance changer + female model - Better animations overall - "Puzzles" or rooms with more variety in them, as well as traps And more! Your goal begins in the dungeons. Each dungeon is randomly generated and once you leave it you can't return to it. To beat a dungeon, you must kill the boss at the end. If literally anything comes to your mind about how some thing can be implemented better, or if you have any ideas about my current to-do list, or if you wish to discuss some other topic, then please let me know. Don't forget to Wishlist Nefarium on Steam to support its development and feel free to join my Discord to contact me! The contact information is available on Nefarium's Steam page.
A way to get rid of the excess items is soon coming to the game.
The way it works is simple. You put an item that you picked up during your adventures in the dungeons into the Disassembler, and the Disassembler will provide you an ore of the same rarity as the item that you are disassembling. The ore amount depends on the tier.
An example, if you're disassembling a tier 3 rare longsword, then you will receive 3 rare ores.
Preview of the disassembler
I might add a way to "Mass Disassemble" items so that every item in your inventory with a specific rarity gets disassembled instantly, though I'm not sure if that's exactly a safe thing to implement so I'll be keeping an eye out for this.
Don't forget to Wishlist Nefarium to keep up to date with its development!
I've finally gotten around to updating the game's User Interface! Some might have slipped through the cracks which I hopefully will fix eventually, but overall I'm very happy with how it turned out.
Below you can find some comparisons of how it used to be and how it is now. There is still a lot to improve on but I will take a break from the UI part now to focus on other parts of the game.
Old - The Bottom UI Bar, Equipment and Stats Windows
New - The Bottom UI Bar, Equipment and Stats Windows
Old - Item Upgrade Screen
New - Item Upgrade Screen
Don't forget to Wishlist Nefarium to keep up to date with the updates and announcements!
[ 5972 ]
[ 1964 ]
[ 1814 ]