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Orb of Celestials - Game Update - Dec 08, 2021
Orb of Celestials is here! Every 5 levels you can pick a passive skill and upgrade it to take better advantage of it. The Orb requires souls that you get from killing monsters. Right now there are 8 passives available, the number will increase as time goes on and more gets added. You can only pick one passive skill out of the two in the same level bracket. My own thoughts are some of these passives are rather "boring", and while that's not a bad thing I wouldn't mind looking into changing Fervor/Voracity/Bulwark/Fleeting later on to make them more interactable, such as giving the bonuses in smaller percentages which would build up to the bigger number after each enemy killed. (ie. Fervor gives 1% Attack Speed per enemy killed, up to 10%) Level 5 - Fervor & Voracity - Fervor gives 10/20/30% Attack Speed. - Voracity gives 10/20/30% Cooldown Reduction. Level 10 - Shadow Strike & Shadow Form - Shadow Strike causes an AoE attack to come out after using Shadowstep. (100/200/300% of Player Damage per rank) - Shadow Form gives 10/20/30 Corruption after each use and can gain up to 2/3/4 charges. Level 15 - Bulwark & Fleeting - Bulwark gives 50/100/150 Defence. - Fleeting gives 2/4/6 Movement Speed. Level 20 - Fury & Wrath - Fury - Deal more damage the lower Health you have. Maximum 10/20/30% more damage at 25% Health. - Wrath - Deal more damage the lower Corruption you have. Maximum 10/20/30% more damage at 25% Health.
- Changed the main menu to include Discord/Steam links - Pressing F1 will now bring up the notification board - The old dash has been removed and has been replaced with Shadowstep. This has a shorter cooldown and a shorter range but feels better to use. - Potion icon has been updated - Some more visual effects have been updated - Urud has a new weird animation now for his Slam attack - Mages should no longer slide around the floor while moving towards the player
[ 2021-12-08 12:02:43 CET ] [ Original post ]
Orb of Celestials
Orb of Celestials is here! Every 5 levels you can pick a passive skill and upgrade it to take better advantage of it. The Orb requires souls that you get from killing monsters. Right now there are 8 passives available, the number will increase as time goes on and more gets added. You can only pick one passive skill out of the two in the same level bracket. My own thoughts are some of these passives are rather "boring", and while that's not a bad thing I wouldn't mind looking into changing Fervor/Voracity/Bulwark/Fleeting later on to make them more interactable, such as giving the bonuses in smaller percentages which would build up to the bigger number after each enemy killed. (ie. Fervor gives 1% Attack Speed per enemy killed, up to 10%) Level 5 - Fervor & Voracity - Fervor gives 10/20/30% Attack Speed. - Voracity gives 10/20/30% Cooldown Reduction. Level 10 - Shadow Strike & Shadow Form - Shadow Strike causes an AoE attack to come out after using Shadowstep. (100/200/300% of Player Damage per rank) - Shadow Form gives 10/20/30 Corruption after each use and can gain up to 2/3/4 charges. Level 15 - Bulwark & Fleeting - Bulwark gives 50/100/150 Defence. - Fleeting gives 2/4/6 Movement Speed. Level 20 - Fury & Wrath - Fury - Deal more damage the lower Health you have. Maximum 10/20/30% more damage at 25% Health. - Wrath - Deal more damage the lower Corruption you have. Maximum 10/20/30% more damage at 25% Health.
Small Changes
- Changed the main menu to include Discord/Steam links - Pressing F1 will now bring up the notification board - The old dash has been removed and has been replaced with Shadowstep. This has a shorter cooldown and a shorter range but feels better to use. - Potion icon has been updated - Some more visual effects have been updated - Urud has a new weird animation now for his Slam attack - Mages should no longer slide around the floor while moving towards the player
[ 2021-12-08 12:02:43 CET ] [ Original post ]
Nefarium
Epexegesis
Developer
Epexegesis
Publisher
In Development - Wishlist now!
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
No user reviews
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Celestial conflict caused you to lose your powers. Once the Angel of Death, you must now start from scratch and go through the ever changing dungeons of Nefarium in order to avenge your past.
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
Long Term Goals:
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
EXPLORE THE FLOORS OF NEFARIUM
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
YOU ARE THE BOSS FIGHT
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
WIELD STRONG AND UNIQUE EQUIPMENT
Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
PREPARE YOUR ARSENAL
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
Roadmap
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
- A Passive skill tree that the players can pick from
- More "game feel" to ensure it feels REALLY good to hit things endlessly.
Long Term Goals:
- Way more items with unique properties!
- Way more abilities!
- Increased variety in monsters and bosses, as well as mini-bosses
- Increased variety in dungeon obstacles, such as traps or locked doors
- An Enchanter to enchant items with specific properties
- Appearance changer
- More and better sound effects
- Music
- A storyline and lore
- An Endurance Mode where you will be able to start from the very bottom and see just how far you can go without dying.
- Better animations overall
- More player options to make the experience of every individual more unique
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
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