





Cauldron of Eternity & Furnace - Game Update - Dec 15, 2021
[ 2021-12-15 23:40:05 CET ] [ Original post ]
Buckle up, bucketload of changes this time around. Wishlist Nefarium here and join my Discord server to leave feedback!
- Cauldron of Eternity and the Furnace have been added.
- Potions have been completely revamped. We now have a more Souls-like approach.
Potions and Flasks
- Only one type of "flask" can be equipped and used in a dungeon run
- Potion cooldown has been lowered to 2 seconds
- Flasks are upgradeable and the contents are switchable to another one outside the dungeon
- Base flask has 5 charges. This can be upgraded to 10 with Crystals and coins
- Flask charges reset to maximum on a bonfire, inside and outside the dungeon.
Crystals
- 5 new Crystals with different rarities have been added to the game and the drop tables
- Crystals can be used to upgrade flasks to hold more charges
- Some Crystals will likely be required to upgrade some potions in the future
Furnace
- Furnace can be used to upgrade ores and crystals into higher rarities. 3 of any rarity yields 1 of the next rarity. This as of now doesn't require any blacksmith levels but it might in the future
Other
- Bonfires in the dungeon will now go out after one use. The town bonfire will always remain.
- Leveling up has a text added to it on top of the player
- A small text has been added that appears on top of the player like health gain for corruption gain
- Small particles have been added to fires throughout the game
- Reaper and Angel gloves now cover the hand too (graphics)
- Moving right after basic attacking no longer shows the player as "skating", the legs should move properly now
- Death animations have once again been added to Urud and Necromage
- Wind Slash has been renamed to Swift Strike
- Monster health bars now disappear rapidly upon death
- Maximum camera zoom has been decreased
- Some fog has been added to the dungeon, making it darker
- A Passive list has been added along with a new tab to the Attributes screen that shows current attuned passives
- Cost text font on abilities has been increased
- Drops from monsters are now rarer (bosses are unaffected)
- Game now pauses when ESC menu is open
- Reviving is disabled. Dying in a dungeon means the player must go back to town. - EXPERIMENTAL
- Using the mouse wheel to move the Orb of Celestials interface will no longer make the camera zoom in or out
- Mouse wheel scroll sensitivity of Orb of Celestials interface has been increased
- Potions are no longer useable at max resources
[ 2021-12-15 23:40:05 CET ] [ Original post ]
Nefarium
Epexegesis
Developer
Epexegesis
Publisher
In Development - Wishlist now!
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
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Celestial conflict caused you to lose your powers. Once the Angel of Death, you must now start from scratch and go through the ever changing dungeons of Nefarium in order to avenge your past.
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
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Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
![]()
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
![]()
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
Long Term Goals:
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
EXPLORE THE FLOORS OF NEFARIUM
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
YOU ARE THE BOSS FIGHT
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
WIELD STRONG AND UNIQUE EQUIPMENT
Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
PREPARE YOUR ARSENAL
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
Roadmap
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
- A Passive skill tree that the players can pick from
- More "game feel" to ensure it feels REALLY good to hit things endlessly.
Long Term Goals:
- Way more items with unique properties!
- Way more abilities!
- Increased variety in monsters and bosses, as well as mini-bosses
- Increased variety in dungeon obstacles, such as traps or locked doors
- An Enchanter to enchant items with specific properties
- Appearance changer
- More and better sound effects
- Music
- A storyline and lore
- An Endurance Mode where you will be able to start from the very bottom and see just how far you can go without dying.
- Better animations overall
- More player options to make the experience of every individual more unique
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
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