





Elemental Effects & More - Game Update - Feb 04, 2022
[ 2022-02-05 00:11:23 CET ] [ Original post ]
Sorry this took so long, but this is a big one. First of all, Elemental Stats: There are 5 new Stats. These are Fire, Ice, Wind, Radiant, Shadow. Fire: Burns the target for 5 seconds. Ice: Slows and Chills the target. Chilled targets shatter on death, dealing aoe damage. Wind: Creates a small whirlwind around the player. Shadow: Enemies take more damage Radiant: Enemies deal less damage All Normal skills, including auto attacks, can proc these effects, but their damage scales with their own elements. Patch Notes
- Added some 2h swords, they provide more damage and cdr but less attack speed (animations are not there yet)
- Added blood splatters on the floor when an enemy dies
- Added an outer glow to interactable objects on mouse over
- Added a small visual effect to monsters when they get hit
- Increased monster spawns within the dungeon
- Added an "out of combat" idle animation that triggers when there are no monsters nearby
- Weapons cannot be changed in combat now
- There's now a short global cooldown of 0.5 seconds when an ability is used
- Slash and stab animations now prevent the player from moving until the animations are over
- Fixed some enemies not acting properly with their hitboxes
- Added multiple new weapons and armor
- Crystal of corruption and Essence of corruption have been renamed to Celestian Crystal and Celestian Ore respectively
- Legendary and Corrupted equipment have static stats now (doesn't flactuate between two random values)
- Critical Damage has been removed all items. Exceeding 100% Critical Chance will now increase the damage of Critical Strikes
- Lifesteal has been removed from all items
- Attack Speed is now static across different weapons and can't be upgraded as a stat via the anvil.
- - Equipping swords now gives +10% Attack Speed (20% if both hands)
- - Equipping axes now gives +5% Attack Speed (10% if both hands)
- - Equipping two handed items gives no additional Attack Speed
- - There are still some weapons that have their own Attack Speed value
- Populated dungeon rooms with breakable barrels, chests, buckets, and some skeletons on the floor
- Added fog to various places throughout the game
- The floor tiles of the dungeon will now change colors every floor
- Added a buff bar above the health bar that shows all the active buffs (Probably doesn't show everything right now)
- Changed how resource nodes look
- Whirlwind is available at Level 1 once again
- Skills now have "Elemental Types"
- Elemental stats now boost the damage/effect of abilities of the same elemental type
[ 2022-02-05 00:11:23 CET ] [ Original post ]
Nefarium
Epexegesis
Developer
Epexegesis
Publisher
In Development - Wishlist now!
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
No user reviews
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Celestial conflict caused you to lose your powers. Once the Angel of Death, you must now start from scratch and go through the ever changing dungeons of Nefarium in order to avenge your past.
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
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Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
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You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
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As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
Long Term Goals:
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
EXPLORE THE FLOORS OF NEFARIUM
The dungeons of Nefarium change each time you enter, introducing variety in how you will get to the end. Every room has a chance of introducing monsters, traps, or loot. Difficulty rises with each completed floor as monsters start to get stronger.
YOU ARE THE BOSS FIGHT
Everything in the dungeon wants a piece of you, especially the boss awaiting you at the end of a floor. Imbue your blades and don't keep them waiting any longer. Kill your enemies, collect their souls, level up and unlock powerful abilities. Show who the real boss of Nefarium is.
WIELD STRONG AND UNIQUE EQUIPMENT
Upgrade your items with the materials you acquire from the dungeons. Don't rely on randomized stats to get stronger than before. Enchant your items to acquire unique set effects.
PREPARE YOUR ARSENAL
You are equipped with the potential to unlock a variety of abilities and items, it is all up to you to realize the true potential of them all and define your own playstyle. Whether you want to focus on using your abilities to their fullest or slice and dice through your enemies rapidly, nothing will stand in your way either way.
Roadmap
As Nefarium is early in development, it is missing loads of features that will make the game more complex eventually. You can find a list of all the things that are either in development or are planned below.
Currently In Development:
- A Passive skill tree that the players can pick from
- More "game feel" to ensure it feels REALLY good to hit things endlessly.
Long Term Goals:
- Way more items with unique properties!
- Way more abilities!
- Increased variety in monsters and bosses, as well as mini-bosses
- Increased variety in dungeon obstacles, such as traps or locked doors
- An Enchanter to enchant items with specific properties
- Appearance changer
- More and better sound effects
- Music
- A storyline and lore
- An Endurance Mode where you will be able to start from the very bottom and see just how far you can go without dying.
- Better animations overall
- More player options to make the experience of every individual more unique
If you'd like to help with the development of Nefarium and keep up to date with its progress, don't forget to add it to your Wishlist!
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