





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Added an option to always show corruption bar above player - Fixed an issue where some monsters would spawn in weird places - Defence and block chance have been nerfed - Fixed an issue where trying to upgrade Celestian Ores and Crystals would make them disappear - Added an option to Mass Disassemble Legendary items - Added 2 new rooms - Overhead cages can now be clicked through - Forge has been moved to the Furnace interface (destroying things make more sense in a furnace) - The amount of coins dropped by monsters have been lowered - Added a furnace to the start of the dungeon, will likely be unlockable in the future with blacksmith levels - Added a loading screen to the dungeon - Added a brand new room type - Monster health now scales harder after floors 20 and 50 - Barrels and cages found in the dungeon now have a chance of dropping coins, ores, and crystals upon being destroyed - Dungeon start screen has been updated - Loot dropped from the boss now spreads out instead of being a big pile - Treasure chests have been updated graphically - Dungeon timer now stops as soon as the boss is killed - Earth (Element) has been renamed to Nature - Leeching Blow is now a Nature skill - Voracity (Passive) now gives 5/10/15% CDR per rank, down from 10/20/30% - Hovering an item in the inventory will also bring up the item stats of the equipped item now - Stackable items can now be picked up if the same item is already in the inventory and the inventory is full
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