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- Added 4 new abilities - Added 11 new sigils - Added new sound effects to numerous things - Removed Sigils of Corruption, Reaper, Celestials, and Elements. These effects have been put on items instead as set effects. - The number of required items for the set effects on equipment has been increased (2/4/6 per tier, up from 1/2/3) - Decreased the loading screen time by a lot - Added new rooms - Changed the color and the lighting of the dungeon (once again) - Teleporting has been removed as it serves no purpose - Player level has been removed - Natural Health and Corruption regeneration are removed (might come back as passives later) - Nature typed attacks now have a chance of healing the player (instead of creating a small aoe around the player) - Abilities no longer have specific Element types, instead they use your primary element - Removed auto attacking - Corruption now starts at 0, every primary attack gives +10 Corruption (Experimental) - Bonfires no longer give full Corruption - Altars of Corruption are (temporarily?) removed from boss entrances - Music can now be muted - Music volume can now be adjusted - Leeching Strike has been removed - Drain Life has been removed - Ice Shard has been removed - Added two new weapon "types", main hand orbs and off hand orbs - Orbs can be equipped to get access to Elemental type attacks - A sword can be equipped with an orb for a hybrid style combat - Equipping two orbs at once makes attacks longer ranged - Every item has been updated in terms of stats, Legendary and Corrupted item stats now are randomized instead of being a set value - Shields and 2 handed swords have been removed for now - Added a text for gold pickups - Bosses no longer drop ores or crystals - Sigils can now be disassembled for crystals - Corrupted Spirit has been renamed to Blood Fury and is now a dual melee buff. The effect is the same (take 50% damage, gain 50% corruption) - Number of abilities on the action bar has been reduced to 6 (excluding primary attack, dash, and potion)
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