Raw Fury publishes Dome Keeper!
We've got a publisher! And not just any publisher, but one of the best you can get when you want to make great indie games: RAW FURY. Raw Fury has a ton of fantastic games, which we are very thankful to stand next to in the future. I'm a huge Kingdom fan, starting with the original. Many of you pointed out how Dome reminds them of Kingdom, which is a great sign of how influential it was on me as a Game Designer. [previewyoutube=Idj-IWIHL6I;full][/previewyoutube] showreel of Raw Fury games
Back in September 2021 we were really polishing basically an expanded game jam version of Dome Romantik. We also had our first playtest over Discord, to prepare entering the Steam Next Fest in October. Two weeks before that, Johan from Raw Fury sent me a little Tweet about maybe having a talk about Dome. I quickly made a pitch deck and sent over the Demo. It seemed to us the whole company took quite the liking to Dome, and so it only took a few days until we agreed we'd want to continue this together. I delayed the Steam Next Fest to be able to do more with it in the future.
one fateful tweet During the talks about publishing, Raw Fury made a huge impression on us, with how they operate. So much so, that i often stopped to wonder "ok, what's the catch? Is this for real?". It turned out, no catch and very real. I've seen a lot of companies in my IT career, and also talked to a lot of people (lawyers, tax agents, grant people) about Raw Fury, and it's clear they are an absolute outlier in the best sense. A ton of trust and support is put into us, with no corporate loopholes or exploitation. They take big risks to build a environment where we can really concentrate on making the best game we can. I and the many people i spoke to have never seen something like that. So, we couldn't be happier with this and feel like we went from zero to indie heaven. So, are we still indie developers? The answer for me is a clear "yes we are". The reason for that is that we still have full creative control over Dome Keeper and it remained our IP. It couldn't happen that Raw Fury dictates to make 2 or 10 domes, or to switch to a 3D style, or to add micro transactions. They took care to contractually fix it that way (with all their games, actually). Of course we would be stupid not to also rely on their advice, seeing their wealth of experience and success, so we always seek that.
Originall we had plans to be already released by now, with a game still called "Dome Keeper" (we already planned the name change ~8 months ago https://www.reddit.com/r/IndieDev/comments/pcjagu/which_name_is_the_best_for_this_game/).
we even had the assets ready It would have featured basically what was hinted at in the old Demo. Now with Raw Furies support, we were able to aim higher than that, first pushing the graphics to a new level. The Dome Romantik Demo you might have played was only a hobby project, made in our free time, with the graphics mostly unchanged from the game jam version we made in 3 days. Apart from the graphics, this is a big win on all levels for Dome. Raw Fury can help with everything - you might have seen the amazing new Trailer Marcus from Raw Fury made, with the awesome intro and outro scene from the amazing Zak Amana. It will also be a big plus on quality with professional help on QA, on localizations and on the game content itself. We speak every week with our Friends Loke and Garnett from Raw Fury, getting their feedback on the build and planning next steps together. We never made a really professional game before, so that's a great support to have.
the graphics upgrade is most notable in (and needed for) the underground
The game is well off now, and luckily, we are too. We don't have to basically crunch next to a 40hr daytime job as we did many years before, but can focus all our energy, passion and creativity on Dome. I still can't quite fathom how incredibly fortunate we are to get into this position, from being small time hobby devs to getting into what feels like the indie dev heaven. After working like this for a month, Anne said to me "it's so nice to see you finally be happy again", and i really felt that. We are filled to the brim with gratitude, both at Raw Fury for placing their trust in us and at you the players, who are sooo engaged with Dome. Thank you!
my current emotional state Best Wishes, Ren
[ 2022-04-30 15:51:21 CET ] [ Original post ]
Dome gets a Publisher
We've got a publisher! And not just any publisher, but one of the best you can get when you want to make great indie games: RAW FURY. Raw Fury has a ton of fantastic games, which we are very thankful to stand next to in the future. I'm a huge Kingdom fan, starting with the original. Many of you pointed out how Dome reminds them of Kingdom, which is a great sign of how influential it was on me as a Game Designer. [previewyoutube=Idj-IWIHL6I;full][/previewyoutube] showreel of Raw Fury games
How it happened
Back in September 2021 we were really polishing basically an expanded game jam version of Dome Romantik. We also had our first playtest over Discord, to prepare entering the Steam Next Fest in October. Two weeks before that, Johan from Raw Fury sent me a little Tweet about maybe having a talk about Dome. I quickly made a pitch deck and sent over the Demo. It seemed to us the whole company took quite the liking to Dome, and so it only took a few days until we agreed we'd want to continue this together. I delayed the Steam Next Fest to be able to do more with it in the future.
one fateful tweet During the talks about publishing, Raw Fury made a huge impression on us, with how they operate. So much so, that i often stopped to wonder "ok, what's the catch? Is this for real?". It turned out, no catch and very real. I've seen a lot of companies in my IT career, and also talked to a lot of people (lawyers, tax agents, grant people) about Raw Fury, and it's clear they are an absolute outlier in the best sense. A ton of trust and support is put into us, with no corporate loopholes or exploitation. They take big risks to build a environment where we can really concentrate on making the best game we can. I and the many people i spoke to have never seen something like that. So, we couldn't be happier with this and feel like we went from zero to indie heaven. So, are we still indie developers? The answer for me is a clear "yes we are". The reason for that is that we still have full creative control over Dome Keeper and it remained our IP. It couldn't happen that Raw Fury dictates to make 2 or 10 domes, or to switch to a 3D style, or to add micro transactions. They took care to contractually fix it that way (with all their games, actually). Of course we would be stupid not to also rely on their advice, seeing their wealth of experience and success, so we always seek that.
What this means for Dome
Originall we had plans to be already released by now, with a game still called "Dome Keeper" (we already planned the name change ~8 months ago https://www.reddit.com/r/IndieDev/comments/pcjagu/which_name_is_the_best_for_this_game/).
we even had the assets ready It would have featured basically what was hinted at in the old Demo. Now with Raw Furies support, we were able to aim higher than that, first pushing the graphics to a new level. The Dome Romantik Demo you might have played was only a hobby project, made in our free time, with the graphics mostly unchanged from the game jam version we made in 3 days. Apart from the graphics, this is a big win on all levels for Dome. Raw Fury can help with everything - you might have seen the amazing new Trailer Marcus from Raw Fury made, with the awesome intro and outro scene from the amazing Zak Amana. It will also be a big plus on quality with professional help on QA, on localizations and on the game content itself. We speak every week with our Friends Loke and Garnett from Raw Fury, getting their feedback on the build and planning next steps together. We never made a really professional game before, so that's a great support to have.
the graphics upgrade is most notable in (and needed for) the underground
What this means for us
The game is well off now, and luckily, we are too. We don't have to basically crunch next to a 40hr daytime job as we did many years before, but can focus all our energy, passion and creativity on Dome. I still can't quite fathom how incredibly fortunate we are to get into this position, from being small time hobby devs to getting into what feels like the indie dev heaven. After working like this for a month, Anne said to me "it's so nice to see you finally be happy again", and i really felt that. We are filled to the brim with gratitude, both at Raw Fury for placing their trust in us and at you the players, who are sooo engaged with Dome. Thank you!
my current emotional state Best Wishes, Ren
Dome Romantik
Bippinbits
Bippinbits
tbd
Indie Singleplayer
GameBillet
5.89 /
€
Game News Posts 109
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(12184 reviews)
https://store.steampowered.com/app/1637320 
[654.93 M]
Dome Romantik is a roguelike mining game, where you go on a run to strip multiple planets of their minerals, while the native creatures furiously try to stop you. They come in waves, so you have to carefully consider your mining activities to return just in time to defend you dome. Greed can be deadly, information a viable tool for survival. Powerful upgrades will help you stay alive and be productive until you can move on to the next world.
Your Dome
Choose a unique dome that will shape your run. Each dome has different weapons, abilities and upgrade paths, each bringing their own challenges along.
Your Task
Extract minerals and use them to improve your dome and yourself. Install shields, new weapons, or facilities to generate powerful fuel for your jetpack or even ammunition. Improve your mining abilities with stronger drills or innovative ways to retrieve minerals.The Worlds
You'll meet many strange lifeforms as you progress through the worlds. They are as different as the worlds they live in, so you need to learn their tricks and focus to stay alive.MINIMAL SETUP
- OS: Linux/X11
- Processor: 2.5Ghz or betterMemory: 512 MB RAMStorage: 500 MB available space
- Memory: 512 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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