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With the Dome Keeper Mod Jam just around the corner, we wanted to share some important details regarding team sizes, prize distribution, and AI art usage.
Merry Rawcember, Keepers!
We hope youre getting into the festive spirit and enjoying the holiday season already. But just in case you need a good giggle, were kicking off the holidays with a special stream to make you laugh.
On Thursday, December 19th at 4:30 PM GMT / 5:30 PM CET, the incredible Nikoheart will be hosting a unique stream on his Twitch channel. We challenged him to play Dome Keeper with a drill, and hes only gone and figured out a way to do it!
We have a feeling this is one you wont want to miss, so mark your calendars and join us in the chat on Thursday. Ill be there on the Raw Fury Games account, so do say hi as I love hanging out with this wonderful community.
Hey Keepers, We just wanted to let you know that today weve released a brand new demo on Steam for Dome Keeper, so if you or a friend are yet to try out the game - then you can now, for free! https://store.steampowered.com/app/1650980/Dome_Keeper_Demo/
There's never been a better time to get in on the Dome Keeper, Base Defending action!
Dome Keeper has just dropped it's largest update ever and what better way to celebrate than with a sale and a fest?
Dome Keeper and it's associated DLCs will be on sale from now until the end of the Steam Tower Defense Fest, so make sure to get in on the action before you lose your base!
https://store.steampowered.com/app/1637320/Dome_Keeper/
https://store.steampowered.com/bundle/27954/Dome_Keeper_Deluxe_Edition/
[previewyoutube=OCiqPfZv0mI;full][/previewyoutube]
The Open Beta is coming to an end, and its all thanks to you!
Thank you to everyone for your invaluable feedback and help with our Open Beta. At long last were at the point where were ready to release the update to everyone - and its coming to Steam this Thursday!
A Keepers Duty will officially release on Thursday, July 25th, with a huge load of new content to enjoy!
Our amazing Dome Dweller, Ren will have a small dev stream on the day of release around 20:00 CEST / 14:00 EDT / 11:00 EDT. Make sure you tune in and say hi!
We hope youre all as excited to fulfill your duty as a Dome Keeper as we are!
https://store.steampowered.com/app/2956040/PVKK_Planetenverteidigungskanonenkommandant/
The Dome Keeper - A Keepers Duty Public Beta is LIVE! As of right now all Keepers can opt in to the beta and access the full scope of the update. We invite you to play around with everything new with an understanding that this is not final. To answer some initial questions about the Beta and how to join it, please check our recently posted FAQ on Discord and Steam.
If you missed the news about this update, please check our last fancy news post about it.
The new "Tormentor" putting his name into practice.
There will be bugs, balance will need tweaking and you may encounter stability issues. If you do, please use the proper bug report and feedbacking channels on Discord or post to the Steam forums. At the end of the day, gathering such feedback and we appreciate all of you who choose to do so!
Lets repeat what youll find in the update:
Were grateful to all of you who choose to join us in the public beta and help us make Dome Keeper the best it have ever been!
Dome Keeper: A Keepers Duty is coming and is shaping up very nicely. This is our most ambitious update by any measure you throw at it and were thrilled to bring Keepers of every ilk a much improved replayability through new gadgets with over 100 new upgrades, supplements for all gadgets and weapons, a new prestige variant, a bunch of new monsters with a new world, big balancing changes and improvements on existing content and the brand new Guild Assignment game mode.
Assignments are interesting challenges, feeling quite different from regular runs and often need a smart build.
Add to this an engine update from Godot 3 to Godot 4, a daunting task but one weve deemed necessary to ensure Dome Keeper is set for the future as this, among other things, enables us to add Multiplayer and youve got A Keepers Duty.
What is hopefully made clear by reading this is that were bringing a lot of (positive!) change to Dome Keeper all in one go and while that is incredibly exciting, it inadvertently WILL also bring problems big and small. With more than doubling your options in each run, game balance will be all over the place. The engine upgrade can also bring a lot of technical issues that only happen on specific hardware.
We have thus reached the conclusion to iron out the bulk of these issues together with you, our Keepers! Starting June 20th all players will be able to access the A Keepers Duty content through a Beta Branch on Steam. The main game app will remain as it is for some time but players who opt in to the Public Beta will have the full update available to them from that day. The update is content complete so all the things weve spoken of before are in place; what might not be is our usual level of balance and stability. We will add some smaller things in the next weeks too, like icons and new achievements.
Tired of carrying resources? The new primary gadget "droneyard" got you covered.
Lets recap what is included in the update! This list is a little short now, but well provide a full changelog when the update is fully released later this summer.
Big News, Keepers! Big news from Guild Headquarters has arrived: the largest content update yet is on the horizon, and is packed with loads of new content, adjustments, fixes and so much more! The most common desire from players and frankly from us devs too is to increase run variety and replayability. For many players, runs eventually start to feel quite samey, which is natural considering the limited breadth of content and loadout options. The main goal of this upcoming update is to increase replayability and run variety way beyond what youve seen so far. Major Changes:
Dome Keeper is on sale now!
New recruits to the Keeper's Guild are always appreciated - and now's the best time to join up!
From now until April 18th @ 10:00 PDT / 13:00 EDT / 18:00 Brit Time / 19:00 CEST, you can get Dome Keeper and all of it's DLC on sale! Keep in mind that all of these discounts also compound with the Deluxe Edition bundle discount!
Time to clean up that Steam Wishlist and take advantage of those discounts - it's the Steam Spring Sale!
Right now you can save on Dome Keeper, all of the Gear Packs, and the Dome Keeper Soundtrack - so if you've been trying to get one of your friends to try our Dome Keeper, this is the best time to do it!
The following discounts will be active from March 14 @ 10:00 PDT / 13:00 EDT / 17:00 GMT / 18:00 CET until March 21st @ 10:00 PDT / 13:00 EDT / 17:00 GMT / 18:00 CET:
Happy lunar new year, keepers! As we enter the year of the dragon, we wanted to do something special to celebrate. Starting February 6, you can find a special cave in the game that will reward you with a dragon egg.
Dome Keeper will also be part of a Lunar New Year Sale, which ends on February 15th. The new pet will be unlockable until February 21 and will be a yearly event going forward, so make sure to get in there and find that Dragon, Keepers!
Greetings, Keepers, and Happy Holidays!
Since were such great pals with the folks over at Kingdom, weve recorded a stream together! Join MissDeliana and Vicky as we explore what the two games have in common, and learn a thing or two about them as we play.
The premiere starts today (December 20th) at 17:00 CET, and you can watch it right here: https://www.youtube.com/watch?v=M1EHfj0l4_M
Cant make it? No problem! You can watch the stream VOD afterwards on YouTube, and we will be playing the stream on the Store pages for both games over the Steam Winter Sale.
And speaking of sales, we currently have a Kingdom x Dome Keeper bundle for sale, so consider this a gift idea for the upcoming Holidays: https://bit.ly/3TDtc26
Dear Keepers, We know how much you love defense strategy, so this Rawcember weve carefully prepared a special present just for you - you can now get both Dome Keeper and Kingdom Two Crowns as a bundle, or separately at a discount! We hope that you will enjoy the other game, if you have already played one of them, or give a chance to both. This is a wonderful opportunity to test your strategy & defense skills and immerse yourself into unfamiliar but fascinating realms under the spice of the similar goal - in each game you must protect your base from the waves of enemies but to do that you have to explore and conquer unknown territories, find resources and manage your time. Were game developers which means that were big believers - and wed like to believe that if you loved one of the titles, youll also enjoy the other one! Check out the bundle here - https://bit.ly/3sY1EtK Kingdom Two Crowns info & discount: https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/ Dome Keeper info & discount: https://store.steampowered.com/app/1637320/Dome_Keeper/ Follow us on social media to never miss any updates! Kingdom: Twitter, Facebook, Instagram, TikTok, Discord Dome Keeper: Twitter, Facebook, Instagram, TikTok, Discord
December is here, Keepers, and its time to get festive! The star at the top of the tree that is this merry update is mouse support. We know that there are many of you out there who prefer a combination of mouse and keyboard as you play, so this gift is for you! You can configure the controls in the options for a perfect fit. Way better than knit socks, right? How are they always the wrong size, and so itchy? Anyway, moving on.
Our next set of gifts are for all of you who enjoy seasonal events as much as we do: we brought Christmas cheer to the dome! Not only have we given the main title music a festive makeover, weve also added a brand new skin for the Assessor as well as a special pet, and these can only be unwrapped for the duration of December. Remember to make sure that you have seasonal content enabled in the options!
Weve also made some small tweaks and added sounds for the pets, to make sure you are welcomed back to the dome properly. Read the changelog below for a full list!
Hey Keepers, time for another hotfix! Despite resolveing some issues, we are also listening to your feedback on the new domes. Tesla is at a slightly strange spot right now, where it can be very very strong later on, but initially does not feel great, especially if you don't combine all abilities. It just got a slight rebalance with this patch. Artillery on the other hand is great fun to use already for many people, but a bit too strong. We are seeing winrates that are a good bit above the other domes. While that is not forbidden in general, the domes should be a bit closer together in balancing, so this is an attempt to improve it. We'll continue to listen for feedback on balance, and improve as much as we can. Likely the next patch won't be in october, as right now it seems we better wait for some more feedback, prestige runs and telemtry data.
Hey Keepers,
Ren here, i made a big mistake! I accidentally omitted the fixes we made vor v2.6.2 and v2.6.3 from yesterdays v3.0. That means that some of the things that were fixed before broke again. I now pulled the fixes over to the current build and got v3.0.1 ready.
Please let me know if you experience any issues. Best reported on our Discord Server, as it's easiest to share files there.
Generally this is important:
[olist]
[previewyoutube=_z4HEQMgzQM;full] [/previewyoutube] Greetings, Keepers! The Keepers Guild is thrilled to announce that the Double Dome Update is live and available now! This means that you now have access to not one but TWO new domes: the Tesla Dome and the Artillery dome, as well as the new Dome Supplements system. Quick warning: if you played with mods before, your game might crash with this update due to the mods not being updated for 3.0 yet. The safest route is to unsubscribe from the mods via steam and then test what mods are already working. The Artillery Dome wields the greatest fire power of any dome to date, and is sure to make short work of any monster when used right. It comes equipped with a mortar firing high explosive shells as well as a fast firing anti air machine gun. The Tesla Dome is nothing short of electrifying, literally, and it is the only dome that allows you to aim freely in both dimensions. With this dome you can place Electro Orbs around your dome for defense and zap those monsters before they even reach your dome. Did you ever wish that you could use Dome Hardening on the Sword Dome instead of the Laser dome? With Dome Supplements, you can! Weve removed some of the dome upgrades from the Tech Tree, and replaced them with Supplements which are additional upgrades that can go into already existing upgrade tracks for your dome. You find these supplements by uncovering a new chamber containing a power core, similar to how you would find gadgets. This update is, of course, packed with a lot more than the headliners! (You can read more about the domes and the dome supplements in our previous dev diary by the way!) We have several fixes in the mix and our Prestige players will be happy to know that with this update we also move into Season 5 of Prestige Mode. There is a full changelog further down in this post with all of the details, of course. Oh and another thing: if youve changed your dome ability control key bindings you might find that they have reverted back to the default after updating. Since we added the Artillery Dome we needed to make room for the secondary fire ability in the keybindings, and if the keybindings have been changed from the default that could cause a conflict.
With Dome Keeper celebrating its one year anniversary, we really wanted to make something special. So instead of just adding a new dome, we decided to double up and add two! In this dev diary, we are going to take a deeper look at both the Artillery Dome and the Tesla Dome as well as the new Dome Supplement mechanic, all coming in the Double Dome update on October 5th!
Like with the keepers, we want every dome to feel really different, to set them apart from each other and offer more variety in gameplay. The goal is to have them offer new challenges and make you as a player approach battle differently with each dome.
[previewyoutube=nFH6JOWiXBU;full][/previewyoutube] Greetings, Keepers! We have received word from the Guild Council that another update is dropping soon. We are thrilled to announce that we have not one but TWO brand new domes coming your way on October 5th! No shade thrown on the Laser Dome or the Sword Dome, but isnt it about time we had more options? Well we agree, and thats why were excited to bring you two new domes: the Tesla Dome and the Artillery Dome. The Tesla Dome is equipped with powerful electrical abilities, and the Artillery Dome features a powerful mortar and an anti-airgun as well! Both offer new, exciting ways to deal with the attacking waves of monsters that threaten your dome. Were also introducing a major change in upgrades for your domes in the form of Dome Supplements! With this new mechanic, you can add new upgrades to your dome tech tree during your run. So instead of upgrade paths like Hardening being a fixed part of the laser dome, now you can make your choice freely among a bunch of similar supplemental upgrades Keep your eyes peeled for an upcoming dev diary soon, where we will go more in-depth on the new domes as well as the Dome Supplements system to come. In the meantime, come on in to the Bippinbits Dome Keeper Discord Server, its the number one place to discuss Dome Keeper and also a pretty nice place to hang out while we wait for the update to drop.
Hey there, Keepers!
It is Gamescom week, and well be right there on site in Cologne, Germany, more specifically at the Indie Booth Arena. If you are there, make sure to come visit our booth to get a hands on look at split screen multiplayer!
Yes, you read that right: multiplayer is coming for Dome Keeper. We cant yet say exactly when it will be ready to be released into the wild, but as you will be able to see in our booth at Gamescom, it is coming along really nicely. You will find us in Hall 10.2.
Besides multiplayer, we also have something very special at our booth only: Drillbert plushies! We only have a very limited amount however, so we will require you to overcome a challenge to get one.
For those of you at home that arent able to swing by, you can still get some Gamescom related Dome Keeper content. Well be part of a couple of livestreams over this week, the first one happening already tonight at 20:00 CEST! Make sure to tune in to the Awesome Indies Showcase to see Ren talk Dome Keeper at https://www.twitch.tv/gamescom.
Make sure to also check us out on Friday, when well be part of the Indie Arena Booth stream, at 12:45 CEST! You can watch the stream on the Gamescom twitch channel but also on the official Indie Arena Booth twitch here: https://www.twitch.tv/indiearenabooth.
Thats all for now! If youd like to follow our Gamescom experience AND chat with other great community members, wed love it if youd join the official Dome Keeper Discord server!
Hello, Keepers! Thank you for your reports around some issues with worlds in palettes. We have two bugs fixed with this patch that could cause you to play the same world over and over again, and also let you play worlds you didn't unlock yet. Please let us know if you see any other issues like that.
Hello, Keepers! We have a small patch for you today with some tweaks and fixes for our latest update. Thank you everyone for your feedback and for reporting any bugs you find as you play!
Greetings, keepers! Its been just a bit over a week since we released the V2.6 Mod Support Update, and were thrilled to see how much you all have enjoyed it so far! Were grateful for all of the feedback weve received so far, its thanks to you all that we are able to continue making Dome Keeper as good as can be! And, we cant wait to see what sort of mods our amazing community will come up with going forward.
We suspect that you might be interested in knowing a bit about what sort of content we have planned for the future of Dome Keeper, so lets dig into it!
Greetings, Keepers! We have a brand new update for you today, officially adding mod support to Dome Keeper. Thats right: Steam Workshop support is IN!
Weve also made some tweaks and improvements here and there, including adding a Friendly Mode variant of Prestige Mode. It was requested by the community from people who enjoy improving their score, but found the very high difficulty of Prestige mode too punishing. Friendly Mode comes with a lower difficulty for a less intense run, where you just compete against your own score and those of your friends who also play that mode. We hope youll enjoy it! A full changelog can be found further down in this post.
Look at that mole man go!
Back to the topic of modding! We highly recommend that you head on over to Steam Workshop and check the Mole Man Keeper mod out, created by community members Ategon (music, art, code) and Leif (code). Its really well made coming with its own tech tree and OST, and just a lot of fun. You can easily see what a different concept it is - exactly the exciting things we hope to see more of with modding!
A really neat way to transport resources in the Mole Man Keepermod!
If you like what they made, go on and join Ategons Discord server to keep up to speed with what hes working on (like his own game Vuladune)!
Thats not all though! Bippinbits has two new team members: Raffa and Fio. Raffa already made a mod called the Hydra Launcher, which is a strong combat gadget that also looks fantastic, as you can expect from him. Hes already working on adding a mod for a new combat focussed mode, so stay tuned!
HAIL HYDRA!
If you want to learn more about making mods yourself, head over to the Dome Keeper Wiki:
https://dome-keeper.fandom.com/wiki/Mod_Developer_Guide
We are working on the documentation and will be expanding it in the coming days. Raffa offered to provide full time mod maker support the coming week, so if you want to get into modding definitely come to our Discord and let him support you.
Hey, Keepers!
If you haven't bought the Pioneer Pack yet, this is your sign to do so!
We're adding 2 new songs to the pack on June 1st and we're also increasing the price to match the recently released Assessor Gear pack. (And yes, you get the songs even if you buy it before we adjust the price!)
The Pioneer pack currently contains the Hardened Suit for the Engineer and the Vigilant Owl pet and, as mentioned, starting June 1st it'll also contain 2 new songs for the Engineer soundtrack.
These packs are meant to be a way for our players to support continued development of Dome Keeper, while also getting some cool cosmetics (and music!) in return.
Get the Pioneer Pack here: https://bit.ly/3MF3QgN
[previewyoutube=uK6H0eNJSu4;full][/previewyoutube] Greetings, Keepers! Today we bring you the Re-Assessor Update. In this update, we are giving the Assessor a complete rework that should make it a lot more fun to play, starting Season 4 of Prestige Mode as well as adding a new modifier to it and more! "Pro Mode" is a prestige mode modifier aimed towards those of you who are aiming to get the highest scores. It gives you the option to choose an order of caves and gadgets when starting a Prestige Run. This modifier unlocks when you get the achievement for winning a Prestige Mode run with a score of 1000 points or more. Alongside this patch we have also released a Booster Pack (containing a new suit for the Assessor, a brand new pet and two new Assessor songs for the soundtrack!) that you can purchase to support the continued development of Dome Keeper, so make sure to check that out! We are also making sure that Drillbert mode stays. We saw that you as a community really enjoyed it, so we decided to make it permanent! That means that you can now unlock Drillbert mode as you would any other type of modifier in Relic Hunt. Hooray! Read the full change list below!
The Assessor is quite a powerful keeper - however, it seems that it just isnt that much fun to play. So we decided to rework the Assessor into something more enjoyable, so that they dont remain benched in your next Prestige run.
Something that is very important to us for Dome Keeper is that every element in the game should be different in a meaningful way in comparison to already existing elements of the same type. For example: the laser dome. It shoots a laser beam! While we could just add another dome that moves a gun across its hull and shoots bullets, it would in essence really be the same thing. It might look different, but it would play the same and pose the same challenges when thinking about how to deal with the different monsters.
The same is true when it comes to keepers. Keepers should differentiate themselves on three levels: how they move, how they mine, and how they carry things.
When it comes to movement, the Assessor isnt really that different to the Engineer. Mining though is quite different. Instead of the drill, the Assessor uses Kinetic Spheres and these have two functions: the rotation mining where you destroy rocks by rotating the spheres in front of you, as well as the ability to bounce the spheres between tiles like pinballs.
The difference in mining technique forces you to think more strategically about how to mine. With the Engineer you could go in any direction without planning ahead, while with the Assessor you must first create the right environment for your spheres to be as effective as possible. Thats the fundamental idea of the Assessor: setting interesting constraints on the mining so you have to be smart on your approach.
Carrying things is also quite different. When you pick things up as the Assessor they float around you in a sort of energy field, and then you can shoot these items out in the general direction of your dome. You can upgrade this ability to make the resources float together in bundles to shoot more items at a time but you cant upgrade your carrying capacity - which means that you really have to think about how to transport your resources back to the dome.
While it worked on a mechanical level, this was in all honestly quite tedious and clumsy to play. It also ended up having a lot of unfun downtime. If you had shot your Kinetic Spheres, you were basically just waiting around for them to finish bouncing around as you didnt have any other way to mine in the meantime. In addition to that, the way you shot your resources back towards the dome wasnt quite accurate enough.
Another important ability for the Assessor is the Sphere Reflection. It enables you to let the kinetic spheres bounce against your keeper, meaning you could in essence use that to mine in one specific direction. While very useful, the way it functioned was entirely timing based.You, as the player, had to hit a button at the exact right time for the sphere to bounce off of you, which made it a very tedious technique in the long run.
All of this led to the Assessor not getting used much by you. We knew that the basic idea could work well, so it was clear that we had to make it much more fun to play!
We have news from the Guild Council for you, Keepers! It is our pleasure to announce that the 2.5 Re-Assessor Update is coming to Dome Keeper in the first week of May! So get ready to re-assess the Assessor.
This update focuses first and foremost on improving gameplay for the Assessor. While the Assessor is a powerful keeper on paper, gameplay wise there has been a lot of room for improvement. Weve overhauled it completely, making it stronger and much more fluent and fun to play, while staying true to the original idea and what was interesting about it. More on that in an upcoming dev blog purely focused on this topic!
This update will also feature a new Prestige Mode variant for those of you who enjoy the challenge: Prestige Pro Mode. Once youve gotten the High Score Achievement, Prestige Pro Mode gets unlocked.
Prestige Pro Mode is not its own mode, but provides more options to your prestige runs. You can choose a preset order of gadgets that you'll encounter and caves, so you never have to restart your runs because you didnt meet the caves or gadgets you wanted.
No more hoping for the seed cave, decide your own future!
The best of you also had the luxury problem of having the mine completely dug out and then waiting for monsters for 20 cycles. To eliminate this idle time, you also get access to an additional upgrade that lowers the cycle length in steps, down to a few seconds. This should make the waiting time in between waves disappear, if you like. Oh, and speaking of Prestige Mode, with this patch were also starting season 4!
Making the monsters angry.
In addition to the Assessor rework and Prestige Mode Pro, we are of course also including various other fixes and tweaks like for example having the Leaderboards accessible right from the title screen and the skies being different in the landing intro depending on which world you are in. We are also adding a way to revisit all past tutorial popups, something that was requested a lot. A full list of patch notes will as usual be available once the update is rolled out.
We are also releasing a purchasable Booster Pack alongside this update. The Assessor Gear Pack contains a new suit for the Assessor as well as a brand new pet(!) and 2 new Assessor songs. Purchasing this pack helps support Dome Keeper development, and adds no new gameplay features. The pack will cost 2.99, and you can wishlist it here. In addition to the pack, there will also be a new Assessor suit and pet for everyone, for free!
Until then, come on in to the Bippinbits Dome Keeper Discord Server, its the best place to discuss Dome Keeper and a pretty nice place to hang out while we wait for the update to drop.
[previewyoutube=BnEDbFnOAOM;full][/previewyoutube] Greetings from the Dome, Keepers! Today we have a very special treat for you: Drillbert mode! In this brand new game mode, you will start equipped with one Drillbert and blast mining, with the possibility of getting more Drillberts as you go. You unlock this game mode by. Um, sorry but I cant seem to find in my notes how to unlock it. Oh well, youre a clever bunch. Im sure youll figure it out. Maybe ask Drillberts mom? Her name's Madrillda, by the way... Youd better hurry up though, word has it that Drillbert Mode is only around for a limited time. More about Drillbert mode:
Greetings Keepers! Update 2.4 is HERE, and it is packed with goodies for all of your domekeeping needs! The free 2.4 Springloaded update brings three completely new gadgets to add to your arsenal: the Spire, the Autocannon and the Prospection Meter as well as multiple reworks and updates to existing ones. On top of that, the update introduces tons of new quality of life and game balance improvements to the game. Dome keeping has never felt so good before, thats a promise! [previewyoutube=azE1zlQhevI;full][/previewyoutube] Weve been teasing that update for a long enough time in our previous posts, so well cut to the chase: you will find below the full patch notes to get all the details on everything new featured in the 2.4 Springloaded update:
The Guild Council is excited to announce that the 2.4 Springloaded Update is in final testing and will roll out for all Keepers on Tuesday, March 7th. Along with the new gadgets and improvements revealed in our earlier posts, weve got one more thing to share. With a couple big changes, this update brings us to Prestige Mode season 3!
To start with, Countdown becomes the default mode, and the old standard mode has been renamed Endless. This makes prestige points a relevant resource sink from the start. We aim for Prestige to be a fundamentally different experience from Relic Hunt. In the current model, players mined to max upgrades first as they would in Relic Hunt and then go for prestige points. This also led to high scores being a function of endurance for runs lasting several hours. Countdown generates tough decisions on resource spending and risk taking to get a better score.
We also removed collected resources and gadgets contributing to the difficulty in prestige. For a competitive mode, this was not having the intended effect. Starting with Season 3, difficulty scales up solely on the passed number of waves. We are excited to see the impact on the meta from this change combined with the new gadgets and other rebalancing steps. We will know it is working if we see more than repellent with wither on every top score.
Good player telemetry information will be super valuable to improve the balancing across the board, be it upgrade costs, monster strengths or battle abilities.
Weve had a great time working on this update, and by that, I mean playing it on the daily. There are also a lot of little touches in there we think you will appreciate. We hope you enjoy it too. Now back to work, where we are already into development on the next update.
Greetings Keepers, Fresh reports have arrived from the final stages of preparation for the Springloaded update! Details include revised info on several existing gadgets and notes that the R&D team also put their time into engineering a number of exciting Dome and device updates. The Guild put together the following brief to help in preparation for the coming new deployments:
With gadgets set to star in the free Springloaded Update - oh, had we mentioned that it will be free? Yeah, it is :) Anyway, this makes the perfect time for a deeper look at gadgets in the design of Dome Keeper. Gadgets add variety to Keeper strategies. The primary gadget selected at loadout sets up a major element of the run ahead. Secondary gadgets found in the mines open up new tactics in the middle of the game. These offer interesting options affecting offense, defense, transportation, and information. When designing gadgets, we look for creative ideas that boost one of these areas, or create a whole new way of thinking about it. New gadgets also need to be unique. They need to give players a whole new dynamic to play right in the middle of a run. Starting with the Springloaded update, Keepers will be able to find three new gadgets buried beneath their domes.
Incoming reports from scouts point to changes for gadgets on upcoming deployments! The Guild R&D department has given the codename Spring Loaded Gadgets to this information.
Readings from Dome sites beyond the next update show advancements to the known existing gadgets and three devices never seen before now. Two gadgets are unlike anything we have in the current catalog, and the third at first got misidentified as the stun laser. A closer examination of the readings showed they are not consistent with that gadget - it must also be something new. Additional data and analysis is needed.
Along with these exciting discoveries, evidence of improved versions of existing gadgets is being evaluated now. It seems the R&D team has also been working on a number of improvements to the standard gadgets as well as other core Dome components.
This preliminary report is only the beginning - please await further updates as we continue to collect more information and research.
Happy Base Building Fest, Keepers! We celebrate the joy and happiness of setting up a solid base and protective dome with 25% off! We are counting on you veteran Keepers who have survived and thrived on the frontier to support the aspiring new Keepers joining every day now might be a good time to share some of the accumulated knowledge! Play the game however you want, if you happen to face difficulties; here are some tips from the Guild to get you started:
Hey, Keepers! It's been an amazing 3 months since the first Dome dropped. We've seen over 300,000 Keepers make planetfall, retrieve countless relics and set some really impressive high scores. Plus, your masterful skills have been seen by more than 4.3 Million Twitch viewers, watching 3 Million hours of Dome Keeper. Incredible!
Your enthusiasm has been inspiring, and given us more energy than ever. We've released the Assessor Keeper, Caves & Critters, and Hard Pressed updates, and more. Thanks to you, this is just the beginning! We've got big plans for 2023 to turn our hopes and dreams into reality.
Were planning various and multiple types of content, gameplay additions, and tweak/balancing updates in various sizes, from smaller to epic ones. Well go into more detail about upcoming updates next year, however, wed like to celebrate 2023 by teasing our first epic project for 2023: Multiplayer!
Yes, we know you've been asking for it and we're committed to making it happen. It's a huge project - the goal is to include both co-op and versus modes. To make sure we deliver a great experience well need your input along the way.
Itll take awhile, and well have lots more to share along the way. For now, we're taking a few days off to enjoy this special moment and get ready for the amazing year ahead.
This is it, Keepers. Voting in the Steam Awards is now open and we hope you will cast a vote for Dome Keeper for Most Innovative Gameplay. We are still completely over the moon to be one of the five nominees. Your support means so much to us. Dare we hope to take home the Award? A Keeper can dream. In our excitement we thought, how else can we celebrate? Someone mentioned the Winter Sale so we decided to go for a 30% off offer. You, the community made this all happen and we have really awesome plans for the year ahead more on that soon. [previewyoutube=EIMuS6_ZW-8;full][/previewyoutube] It's always more fun to share good times. So invite a friend to join the Keeper ranks on this epic journey. Were gonna need everyone of them. These Domes wont keep themselves.
Check your inventory, Keepers! Weve created presents to add to your holiday cheer. Trading Cards, Badges, Emoticons, and Backgrounds. If youve played, you will likely find you already have a card or two (or more, up to 5). Play the game and trade to build out a full collection to proudly represent for the Keepers Guild wherever you go around Steam.
Again, thank you for your nominations to the steam awards. Here are some community items to celebrate the occasion!
When we got the news from Steam it took a minute to sink in. Your game has been nominated for a Steam Award! - Most Innovative Gameplay. Its a moment we wont forget. And lets be honest, its really ours together because this all comes from your support and recognition of the game. We are truly humbled and honored. [previewyoutube=8NHergfsj7w;full][/previewyoutube] From the early times on Discord, through play tests, to meeting you at game events, and to the many enthusiastic pieces of feedback today, your involvement makes Dome Keeper the game it is. Your enthusiasm and inspiration fuel our search for and experimentation with innovations to create the game experiences that make Dome Keeper really fun, and the results start the circle over again. We are grateful for this Keeper community, look forward to adding to its ranks, and seeing where we go together. We look forward to sharing our plans as we have so much more in the works.
Keepers!
Your growing skills look ready to take on greater challenges. So they shall be put to the test. Extended runs have taken Keepers to ever greater depths. This has not gone unnoticed by the denizens of the planets. Even their strongest attacks have needed somethingmore menacing.
[previewyoutube=P0h1ckmPsOs;full][/previewyoutube]
Consider this an alert from the Guild. We have identified two new monsters coming and they are unlike any seen before. Look for new forms of attack from these menaces and be well prepared to bring down these formidable opponents.
With the tuning since launch and addition of the menaces, the time has come to archive the scoreboards and conclude Season 1. Today, Season 2 begins with a fresh set of leaderboards, including the new Mining variant. We also moved Prestige mode to its own unique world. There are no relics to hunt here, only the challenges of becoming the best Keeper you can.
In addition, we created a new unlockable Miner variant for Prestige to help Keepers hone their mining skills. This option offers a simulation without enemy attacks to allow time for experimentation with techniques. To keep the sense of time, the wave timer will run with the prestige score banking at the end of each cycle. After 20 rounds, the simulation ends. How high will the best Keepers score?
Wait, there's more...next week! Fun things, big news, and after the Guild Council planning meeting last week, exciting updates on things to come in the year ahead.
Happy Keeping!
- the Council
Dome life gives Keepers their own unique perspective on the worlds theyve seen. Their PDAs and notepads filled with sketches can be found around most every Dome. The Guild has seen some pretty fine work pinned up around the walls and figures this holiday, as part of Rawcember, let's celebrate the art these Keepers create. Starting now and running through 12 December were inviting Keepers to share their Dome Keeper art with us as a reply in this Twitter thread this Twitter thread. Then on 13 December we will select 10 entries to receive a copy of Dome Keeper ready to gift to a friend and a special Discord role as Fan Art Fest 2022 Winner. Winning entries will capture the best look and/or references of Dome Keeper, decided by a jury of people from the game team. Beyond that, the format is anything that your creative vision desires. Please see Raw Fury General Competition Terms and Conditions for details on this information.
One of our favorite parts of being a Keeper comes from that moment while digging when the next piece of buried treasure becomes visible. It could be that sigh of relief from a cobalt deposit to make dome-saving repairs. Then there are the unknown gadgets and the anticipation bringing them back to see what we have found. And then there are caves. Their unexpected rewards add another incentive to mine one more block because who knows what might be there. Caves hold so many fun opportunities (well, at least only fun ones for nowmuhahaha) that we figured, hey, lets mix it up and add some more fun things to the game. Now, you might ask, wait, why not make these new gadgets? Gadgets have multiple elements to them that can be developed in unique ways in the tech tree. This also makes them figure into your resource use decisions. Caves, on the other hand, are a power up (note to us, quad damage cavemmm!). When you discover a cave, you get its reward and that instantly becomes part of your moment-to-moment play, while not changing the upgrade path youre on. [previewyoutube=B7jI8zTL280;full][/previewyoutube] So, yeah, four new caves are waiting to be discovered. With the new caves you can
Keepers! Thank you for all your support, ideas, feedback, and camaraderie as part of the Keepers Guild. While we are hard at work developing new content for the game, there is something only you can help with - The Steam Awards. We are hoping you will nominate us for
That's right, Keepers, Dome Keeper is now 20% off for the Midweek Madness sale!
Have you been waiting to get digging? Then here's your time to get going! With our new Assessor Update, there's even more new content for you to enjoy.
Now's the time to dig, survive and be kind to Drillbert; he needs his rest.
[previewyoutube=5ceaxt_jgX8;full][/previewyoutube]
Dome Improvement: Gadgets Galore
Although we've already spent time talking about the primary gadgets you'll encounter in Dome Keeper, how about a little more information about the other gizmos and gadgets you'll come across, too?
Sure, you get to choose your primary gadget before you kick off each new Dome Keeper run, but there's also an incredible smorgasbord of tools and gadgets hidden in the rocks below your dome. Here's a rundown of some of the types of gadgets you may find, and what benefits they bring
Inspect-our Gadgets
As well as the minerals and resources your Keeper needs to make upgrades and keep your dome in tip-top condition, beneath the surface you'll uncover secret chambers that contain helpful little gadgets, too.
Bring one back to your dome, and you'll get a choice: select one of two randomized gadgets, or sacrifice it for two extra cobalt pieces and what you choose can make a big difference to your run!
Take Blast Mining, for instance. Drag it - or fling it! - to your preferred spot and it'll detonate, instantly excavating an area and saving you a lot of time. Alternatively, you can upgrade it so it digs out a long tunnel instead of a small square.
How about a Lift that sounds handy, right? Set one up, gather your resources, and you'll be able to send them back to the dome, giving you extra precious time to keep digging whilst the elevator does the heavy lifting literally!
A Teleporter, on the other hand, enables you to move quickly back and forth between the mine and the dome, cutting down your traveling time which - let's face it - can be the difference between life and death in Dome Keeper! What's that? You'd rather send back resources and fly home the scenic route? Well, you can do that, too, via an upgrade available in the Teleporter's tech tree for that matter, every found gadget has its own upgrade pathways, too.
That's not all, though! We have a Condenser - a nifty machine that auto-magically generates water, which can be used to overcharge your primary gadget - and a Converter, which does exactly what it says on the tin and lets you convert excess materials, which is particularly useful if you're running low on one resource but have more than you need of another.
There's even a Probe that sends out an electronic impulse to show you exactly where nearby resources are hiding, saving your Keeper time and effort and ensuring your digging pattern is much more targeted.
Last but definitely not least: have you met Drillbert? He's your super cute dino pal who loves to dig and will scratch away wherever you place him, leaving you free to drill someplace else, essentially doubling your chances of unearthing something valuable. When he hits a dead-end he'll take a brief nap until you reposition him. You may even discover that he'll dig a little faster if a tasty treat or two is up for grabs!
Because each tech tree offers plentiful pathways and branches to upgrade your gadget, there are many, many ways to customize your gadgets, with every branch specially designed to address a particular aspect of the game: traveling time, resource management, getting materials back to the dome, and so on. Use them together, though in synergy and you'll open all kinds of neat shortcuts and ideas, making every run feel fresh and rewarding.
Make sure you're following Dome Keeper on Twitter or join our Discord and tell us all about your favorite gadgets, including your wishlist for the future! And don't forget: Dome Keeper is out now!
Until the next one, Keepers - Dome Sweet Dome!
Keepers! To celebrate the MIX showcase, we thought we'd share with you our beautiful accolades trailer! We super appreciate all the kind words [previewyoutube=5ceaxt_jgX8;full][/previewyoutube] If you haven't picked up Dome Keeper yet, now's the time! https://store.steampowered.com/app/1637320/Dome_Keeper/
Keeper Friends,
Introducing an upcoming new addition to your Keeper options, The Assessor. Their distinctive helmet and protective cloak provide more than good fashion. Each is part of the cutting-edge technology the Assessor employs for elegant operations. They dont need to get their hands dirty, there are far more advanced ways to perform the work.
An experimental energy field generator developed by the science branch of the Keepers Guild provides their power. Able to bend the very gravity around them, the Assessor effortlessly glides through the world around them without the need for a cumbersome jetpack.
That energy holds mining applications as well. Focused into a powerful orb, it packs the ability to tear apart rocks. By launching the orb, its force becomes unstable and grows more powerful, ripping apart the surfaces it hits. Each rapid impact amplifies the effect, enabling rapid excavation in tight spaces.
To collect resources the Assessor reverses the polarity, using the field to draw free ores up for carrying. Not that they must be taken all the way to the Dome manually. A skilled Assessor uses the projection capabilities to fire resources back into the Dome without needing to go all the way there.
All in a days work for the Assessor, who is ready to get back to some welcome rest with their loyal companion the Seahorse.
https://store.steampowered.com/app/1637320/Dome_Keeper/
Hello Keepers! A patch is out now that squashes some pesky bugs and adds in controller vibration and an anti-cheat system, to name a few! Full patch notes below:
Keepers! Wow. Thank you so much for all the support you've given us! This game has been a long time in the works and we are so thrilled to be able to finally share it with you! Right now, we're focusing on making Dome Keeper the best it can be, before moving on to all the exciting things we have planned! We're hearing your feedback and will be working super hard on squashing any bugs, with a hotfix coming tomorrow to kick it all off! For known issues please see the discussions thread and to report issues please visit: https://rawfury.atlassian.net/servicedesk/customer/portal/1 If you haven't had a chance yet, you can grab yourself a copy at 10% off here: https://store.steampowered.com/app/1637320/Dome_Keeper/ [previewyoutube=UgbaE75yYPU;full][/previewyoutube]
Keepers! We are so thankful for all of your support and you've been patient, but the wait is over... the time has come to step up and save your dome! [previewyoutube=UgbaE75yYPU;full][/previewyoutube] All your excitement for the game, first with the demo and then the amazing streams and videos, gave us such a boost in the push to launch! With the release today, Dome Keeper finally lands for you to begin perfecting your Keeper skills. Defend your dome from wave after wave of monsters in this innovative roguelike survival miner, Dome Keeper. Use the time between each attack to dig beneath the surface in search of valuable resources and artifacts use them carefully to choose powerful upgrades and bonuses. Set on beautifully crafted pixel art alien planets, Dome Keeper offers a captivating atmosphere, music tracks fusing melodic and synthetic creations together with a sense of wonder that meets the jet age making you want to come back for more.
We've already told you a little bit about your primary gadgets, what inspired us to make Dome Keeper, and even given you a tech-tastic breakdown of how our color palette works. Today as we creep ever closer to launch day we're going to tell you more about the modes coming to Dome Keeper!
You've already played Relic Hunt mode: that's the classic mode we've all been enjoying with the Dome Keeper demo. And when Dome Keeper finally releases on September 27, 2022, you will also get to play Prestige mode and that's what we're going to talk about now!
Seeing is Prestiging
In Prestige, you score points by sending home as many resources as possible before your dome falls or you safely leave the planet.
In addition to the upgrades you've already encountered in the demo, in Prestige there'll be a few additional options to consider, too.
See the bottom left of the screen? That's a little scorecard. It's here you'll be able to keep track of the Prestige points you amass each time you successfully tackle a monster wave.
There are three things it keeps track of your Base Prestige per wave, and the Prestige per Wave Multiplier - both of which can be increased - and your Points total. This means that if you have a Base Prestige of 4, a Prestige per Wave Multiplier of 10, and successfully fight off a wave of enemies, you'll get 40 points added to your score. Simple!
Only you can decide when to buy upgrades or when to send resources back home, and both choices with their own dilemmas.
Keep the points, and you'll be able to keep making those all-important upgrades, but your home planet won't be getting the resources it needs. Send them home, however, and you won't be able to make as many upgrades but you may become a bonafide hero to the folks back home. And how can you become famous amongst the other Keepers in the Keepers Guild (that's right: theres a guild!) if you're not a hero first... am I right?!
What does Prestige mode mean for gameplay?
Crucially, Prestige is not for faint-hearted Keepers. Whereas survival is usually all we're hoping for when a Dome Keeper monster wave strikes, in Prestige you need to think about combat strategy, investing in your gadgets, and sending resources home, too.
With every wave becoming ever more challenging, you'll find yourself forced into making increasingly more difficult decisions about whether to power up or score points. Therefore, we reckon Prestige mode is best suited to more experienced Keepers.
When you take on the challenge, though, you'll be able to see how you rank against the other Keepers in a global leaderboard. That's right; Dome Keeper lets you compete against your friends and other Keepers all across the world, as well as check out their stats and preferred builds. We can't wait to see what builds and battle abilities you'll be using when you top the rankings!
These won't be the only two modes coming to Dome Keeper, by the way. An additional mode - Migration - is also on the way. During development we realized we wanted to do something even bigger with Migration, so instead of squeezing that in for release day, we've pushed it post-launch so that we can take our time with it and ensure it's ready for you (it'll be worth the wait, we promise!).
Make sure you're following Dome Keeper on Twitter or join our Discord and tell us all about your favorite gadgets and modes, including your wishlist for the future! And don't forget: Dome Keeper is out on September 27, 2022.
Until the next one, Keepers - Dome Sweet Dome!
PS. Dome Keeper is now available to pre-purchase here on Steam! https://store.steampowered.com/app/1637320/Dome_Keeper/
Keepers!
Dome Keeper is now available to pre-order!
As a thank you, as well as a 10% discount, pre-ordering will get you the Pioneer Pack which includes TWO cosmetic items: a hardened suit, and a vigilant owl pet!
What is Dome Keeper I hear you ask?
Defend your dome from wave after wave of hostile attacks in this roguelike survival miner. Use the time between each attack to dig beneath the surface in search of valuable resources. Use them carefully on powerful upgrades to help you stay alive and make it to the next world.
Dig
Drill tunnels beneath your dome in search of precious materials. Watch the time, you need to get back to the dome and be ready when the next wave of attack comes. How deep will you get this time? How much can you carry back?
Defend
Take control of the defenses and fend off the alien attacks. Air and ground, slow and fast, the attackers must be prioritized and dealt with before they tear your dome apart.
Develop
Use your mineral harvest to gain powerful upgrades; improve the strength of your weapon, make your drill more powerful, increase the speed of your jetpack, and research other improvements. Find artifacts to give an extra boost to your survival odds.
[previewyoutube=WZplRH4PB6E;full][/previewyoutube]
Secure your pre-order here: https://store.steampowered.com/app/1637320/Dome_Keeper/
Dome Keeper's combat looks simple, and that's by design. Move your weapon, attack, and knock out the baddies. Easy, right?
How you fight isn't quite as straight-forward, of course, because as we talked about last time you'll quickly have to master the art of prioritization, learning which enemies you need to tackle first to minimize damage.
We didn't stop there. Battle abilities for primary gadgets add another option to your combat tactics. Here's a little more about how they work and why they'll be different from the gadgets you've been playing in the demo (which is back, by the way: give it a try if you haven't played it yet!)
Attention Keepers! We hear you! Youre excited for Dome Keeper and want more. Hey, we have the same hard time putting it down so who are we to say, no? The demo is back! We do have a couple of quick notes! A lot of work has been going into the full game, including some changes. We think Keepers will enjoy a long career so we moved some ideas into post-launch content, which we have big plans to bring you more of, and we have new things in store for you on launch day! Were excited for you to start your Keeper career on September 27th!
As a thank you for all your support, over the next few weeks we'll be sharing behind-the-scenes peeks at how Dome Keeper is made. This week, we explore the influences and inspirations behind Dome Keeper's key design choices.
The idea for Dome Keeper or Dome Romantik, as it was called once upon a time came via the three-day Game Jam Ludum Dare 48 and the theme "Deeper and Deeper". Just three days later, Dome Keeper was born!
While it made sense to pick a mining game for the theme, it was important to us that the mining had a purpose, too. We also didn't want mining to be the only thing you did, either
As a thank you for all your support, over the next few weeks we'll be sharing behind-the-scenes peeks at how Dome Keeper is made. This week, Bippinbit's Ren offers a tantalizing technical breakdown of our game's striking color palettes and how we make every world feel distinctive. Like a lot of things in life, sometimes it's the tiniest details that make the biggest impact. Take the colors used in Dome Keeper; we already know that its striking art style makes it stand out for all the right reasons, but did you know that every world has its own particular mood and atmosphere (pun intended, of course), too?
You heard it right, this is not a drill! Dome Keeper is coming to Steam on September 27th! Prepare yourselves to dig deep and discover the secrets of the underground, fight off aliens and uncover precious relics to save your dome! We can't wait for you to get your hands on the full game, thanks for all your support so far! Wishlist: https://store.steampowered.com/app/1637320/Dome_Keeper/
Hey Keepers! It's been fun to watch you all play and love Dome Keeper, share your stats, your play styles and the progress you've made on your games! We are so excited for you to get your hands on the full game! In preparation for this, the demo will be taken down on the 5th of September at 00:00 PDT as we'll be adding the finishing touches to Dome Keeper to make it the best it can be. This is not a drill, Dome Keeper is coming. More info soon! Join our Discord or follow us on Twitter and share your longest runs with us! MORE NEWS: We had a great time at BitSummit - thanks again to those who came to see us! The fun doesn't end there though, we'll be at Gamescom at the end of the month at the Indie Arena Booth and we can't WAIT! Speak soon :)
Dome is where the heart is, but these ones aren't just pretty to look at! To help you get ready for Dome Keeper's release later this year, here's (almost) everything you need to know about your dome's defenses and how you can best utilize your harvested resources to improve your base and fight to survive! While we're sure you'd like nothing more than to rest up and chill out after a hard day's mining, in Dome Keeper your downtime is dometime. Rather than putting your feet up, you'll be fending off waves of alien attackers instead. The good news is, your valuable mined resources can be used to make all kinds of nifty upgrades to your dome to tackle even the biggest and baddest beasts. Here's a breakdown of the domes you'll get to play at launch and a sneaky peek at some of the defensive choices you'll have.
Hey Keepers!
BitSummit was last weekend and we had a blast! We were so happy seeing how many of you enjoyed Dome Keeper, so if you were there, thank you!
Here are some snaps
Speak soon!
Hey Keepers!
Were thrilled to announce that Dome Keeper will be at BitSummit this weekend!
Were so excited to show off the latest demo - come and check it out if youre attending!
Also, ICYMI, one of the tracks in Dome Keeper features on the Black Screen Records Sounds Of Summer vinyl compilation! Find out more here: https://twitter.com/blackscreenrec/status/1554135783635910656
Thanks for reading and we'll hopefully see you at BitSummit!
Hey Keepers, i'll stream a few rounds with the new
Hey Keepers, i'll stream a few rounds with the new
Hey hey,
i hope you had a chance to play the Demo already, because i'd like to play a round and talk with you about it! We can also go into what the future holds for Dome, or how we got here in the first place. We'll just hang out, have a good time and try to not get our dome smashed.
See you then :)
-Ren
Steam celebrates the finest games made in germany for 3 days, starting right now. Of course we joined the party with Dome Romantik! For the first time, you can publicly play the Demo, to get a feel for how the game plays. So, let's not waste time and get to it :)
In the mean time, we are working on a major graphics overhaul for Dome, coming later this year.
Follow us on Steam or join our Discord, to see where we are headed with this.
Have fun in the event :)
We were very busy improving and expanding Dome Romantik, and will launch a first alpha test with our community on our discord. The demo will feature a ton of new, unlockable gadgets for the dome, having a big impact on how the game plays. Many visuals are improved and over 60 upgrades will give you something to think about in the tech tree. If you'd like to play this early demo version and contribute with your feedback, please come over to our discord (news section of Dome Romantik)!
Check out the first trailer, if you haven't :)
[previewyoutube=9jK4qb6p6Kc;full][/previewyoutube]
This is how a built out dome can look right now.
If you'd like to play but don't use discord - tell me! Maybe we can also do it here, if enough people are interested. After all, we only wanna have some fun like these guys :D
Cheers!
PS: What do you think about the name "Dome Keeper"? The game isn't romantic at all so far, i fear!
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