Patch #2 for Caves and Critters
we fixed a few more things, following your reports. The most important one, which is also the reason we didn't want to wait until the next bigger update, is a crash that can happen with the scanner cave. The game would crash if you'd activate the scanner cave quickly after adding the last resource. This was due to the resource still existing and trying to move into the right slot, but the slot being deleted as soon as the cave is activated. The deletion happened to free some resources, as the slot is not needed after the cave was used. We also added a small fun thing we wanted to do for a long time: more variation in the initial animation, with the monster that gets landed on. I hope we can add more in the future. I consider it our version of a simpsons couch gag ;) (and yes, maybe also an option to turn that off).
[ 2022-11-30 13:52:30 CET ] [ Original post ]
Greetings Keepers
we fixed a few more things, following your reports. The most important one, which is also the reason we didn't want to wait until the next bigger update, is a crash that can happen with the scanner cave. The game would crash if you'd activate the scanner cave quickly after adding the last resource. This was due to the resource still existing and trying to move into the right slot, but the slot being deleted as soon as the cave is activated. The deletion happened to free some resources, as the slot is not needed after the cave was used. We also added a small fun thing we wanted to do for a long time: more variation in the initial animation, with the monster that gets landed on. I hope we can add more in the future. I consider it our version of a simpsons couch gag ;) (and yes, maybe also an option to turn that off).
Changelog v2.1.17
- fixed crash when scanner cave was used while drop was still being placed into socket
- added new intro monsters getting landed on
- fixed worm spawning outside of map
- fixed shield overcharge being white. It's now back to the way it was before.
- fix lag spike when fog in the overworld would spawn
Dome Romantik
Bippinbits
Bippinbits
tbd
Indie Singleplayer
GameBillet
5.89 /
€
Game News Posts 109
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(12184 reviews)
https://store.steampowered.com/app/1637320 
[654.93 M]
Dome Romantik is a roguelike mining game, where you go on a run to strip multiple planets of their minerals, while the native creatures furiously try to stop you. They come in waves, so you have to carefully consider your mining activities to return just in time to defend you dome. Greed can be deadly, information a viable tool for survival. Powerful upgrades will help you stay alive and be productive until you can move on to the next world.
Your Dome
Choose a unique dome that will shape your run. Each dome has different weapons, abilities and upgrade paths, each bringing their own challenges along.
Your Task
Extract minerals and use them to improve your dome and yourself. Install shields, new weapons, or facilities to generate powerful fuel for your jetpack or even ammunition. Improve your mining abilities with stronger drills or innovative ways to retrieve minerals.The Worlds
You'll meet many strange lifeforms as you progress through the worlds. They are as different as the worlds they live in, so you need to learn their tricks and focus to stay alive.MINIMAL SETUP
- OS: Linux/X11
- Processor: 2.5Ghz or betterMemory: 512 MB RAMStorage: 500 MB available space
- Memory: 512 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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