More Details on the Upcoming 2.4 Springloaded Update
Keepers will want to be ready to take another look at some of the existing gadgets. Improvements to the probe, teleporter, and particularly our buddies Drillbert and Drilliam figures to make them more useful. One scout reported forgetting that they had a snack with them when jumping into the teleporter only to find it still with them when they materialized back in the mines. And that even before feeding the little guy, Drillbert seemed to have made a lot more progress than expected. The Scouts entry ends there as an attack wave hit, though it does mention that Drillbert started to cower in fear rather than falling asleep.
Loadout choices may also need a second look. Combat abilities on all three of the primary gadgets appear to be operating differently. Shields crackled with energy and the roots and canopy shield of the orchard do not seem to crumble away after each attack. Be careful with Wither, though, as it no longer seems to take out waves of enemies, though reports are that monsters were taking heavy damage from weapons fire while active.
Guild quartermasters are also ready to deploy new dome tech upgrades. Working in cooperation with Keeper debriefings, R&D have developed the following to support Keepers on their expeditions!
Also based on Keeper reports, the Sword dome gets improvements we think you are going to like. Higher power motivators have been developed that increase damage for both slice and stab. This upgrade also benefits the Javelin, which required a little additional tuning to feel just right. To handle the increased power, the dome has been strengthened and the Impact Recuperation upgrade boosted as well
Keepers, your feedback played a big part in our work on this update. We use it side by side with our designs to develop and improve the game. With so many Keepers going on so many runs we need a better way to understand all the experiences you are having. So we will add anonymized in-game action telemetry through PlayFab with this update. This will give us super-valuable answers like, how many players chose shield vs. orchard vs. repellant? or which gadgets do players most often shred for cobalt instead of using? We only collect player actions with a randomly generated ID number without any personal info attached. There is so much vital information about how you interact with the game and changes to make the game more fun. We implemented this as a setting in the options, so you can turn it on or off. An in-game popup will ask you first, and it is not turned on by default. We are very thankful if you can help make the game better by allowing telemetry. Well make sure to share some insight in the future. That should be interesting for everyone. Now, would you believe there is even more to talk about for this update? Next time well dig into the coming adjustments to both Relic Hunt and Prestige modes, and if all goes to plan let you know when the Springloaded update will be sprung.
[ 2023-02-24 16:13:56 CET ] [ Original post ]
Greetings Keepers, Fresh reports have arrived from the final stages of preparation for the Springloaded update! Details include revised info on several existing gadgets and notes that the R&D team also put their time into engineering a number of exciting Dome and device updates. The Guild put together the following brief to help in preparation for the coming new deployments:
Gadgets
Keepers will want to be ready to take another look at some of the existing gadgets. Improvements to the probe, teleporter, and particularly our buddies Drillbert and Drilliam figures to make them more useful. One scout reported forgetting that they had a snack with them when jumping into the teleporter only to find it still with them when they materialized back in the mines. And that even before feeding the little guy, Drillbert seemed to have made a lot more progress than expected. The Scouts entry ends there as an attack wave hit, though it does mention that Drillbert started to cower in fear rather than falling asleep.
Loadout choices may also need a second look. Combat abilities on all three of the primary gadgets appear to be operating differently. Shields crackled with energy and the roots and canopy shield of the orchard do not seem to crumble away after each attack. Be careful with Wither, though, as it no longer seems to take out waves of enemies, though reports are that monsters were taking heavy damage from weapons fire while active.
All Domes
Guild quartermasters are also ready to deploy new dome tech upgrades. Working in cooperation with Keeper debriefings, R&D have developed the following to support Keepers on their expeditions!
- Adaptive Wave Warner
- Auto Repair
- Exit Route
Sword Dome
Also based on Keeper reports, the Sword dome gets improvements we think you are going to like. Higher power motivators have been developed that increase damage for both slice and stab. This upgrade also benefits the Javelin, which required a little additional tuning to feel just right. To handle the increased power, the dome has been strengthened and the Impact Recuperation upgrade boosted as well
We Need You
Keepers, your feedback played a big part in our work on this update. We use it side by side with our designs to develop and improve the game. With so many Keepers going on so many runs we need a better way to understand all the experiences you are having. So we will add anonymized in-game action telemetry through PlayFab with this update. This will give us super-valuable answers like, how many players chose shield vs. orchard vs. repellant? or which gadgets do players most often shred for cobalt instead of using? We only collect player actions with a randomly generated ID number without any personal info attached. There is so much vital information about how you interact with the game and changes to make the game more fun. We implemented this as a setting in the options, so you can turn it on or off. An in-game popup will ask you first, and it is not turned on by default. We are very thankful if you can help make the game better by allowing telemetry. Well make sure to share some insight in the future. That should be interesting for everyone. Now, would you believe there is even more to talk about for this update? Next time well dig into the coming adjustments to both Relic Hunt and Prestige modes, and if all goes to plan let you know when the Springloaded update will be sprung.
Dome Romantik
Bippinbits
Bippinbits
tbd
Indie Singleplayer
GameBillet
5.89 /
€
Game News Posts 109
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(12184 reviews)
https://store.steampowered.com/app/1637320 
[654.93 M]
Dome Romantik is a roguelike mining game, where you go on a run to strip multiple planets of their minerals, while the native creatures furiously try to stop you. They come in waves, so you have to carefully consider your mining activities to return just in time to defend you dome. Greed can be deadly, information a viable tool for survival. Powerful upgrades will help you stay alive and be productive until you can move on to the next world.
Your Dome
Choose a unique dome that will shape your run. Each dome has different weapons, abilities and upgrade paths, each bringing their own challenges along.
Your Task
Extract minerals and use them to improve your dome and yourself. Install shields, new weapons, or facilities to generate powerful fuel for your jetpack or even ammunition. Improve your mining abilities with stronger drills or innovative ways to retrieve minerals.The Worlds
You'll meet many strange lifeforms as you progress through the worlds. They are as different as the worlds they live in, so you need to learn their tricks and focus to stay alive.MINIMAL SETUP
- OS: Linux/X11
- Processor: 2.5Ghz or betterMemory: 512 MB RAMStorage: 500 MB available space
- Memory: 512 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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