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The Guild Council is excited to announce that the 2.4 Springloaded Update is in final testing and will roll out for all Keepers on Tuesday, March 7th. Along with the new gadgets and improvements revealed in our earlier posts, weve got one more thing to share. With a couple big changes, this update brings us to Prestige Mode season 3!
To start with, Countdown becomes the default mode, and the old standard mode has been renamed Endless. This makes prestige points a relevant resource sink from the start. We aim for Prestige to be a fundamentally different experience from Relic Hunt. In the current model, players mined to max upgrades first as they would in Relic Hunt and then go for prestige points. This also led to high scores being a function of endurance for runs lasting several hours. Countdown generates tough decisions on resource spending and risk taking to get a better score.
We also removed collected resources and gadgets contributing to the difficulty in prestige. For a competitive mode, this was not having the intended effect. Starting with Season 3, difficulty scales up solely on the passed number of waves. We are excited to see the impact on the meta from this change combined with the new gadgets and other rebalancing steps. We will know it is working if we see more than repellent with wither on every top score.
Good player telemetry information will be super valuable to improve the balancing across the board, be it upgrade costs, monster strengths or battle abilities.
Weve had a great time working on this update, and by that, I mean playing it on the daily. There are also a lot of little touches in there we think you will appreciate. We hope you enjoy it too. Now back to work, where we are already into development on the next update.
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