Hotfix for Springloaded
thank you so much for your feedback and first bug reports! We've been busy listening yesterday, and already fixed what we could. One big fix is for the time between waves. This one has been around for long but went unnoticed by us. The original goal was for the easier difficulties to have more time between waves, and YAFI be the same as brutal, which is our baseline for everything. But actually the easier difficulties had the same time as brutal, and YAFI 36s instead of 60s initially. So it was the other way round. The 24s less for YAFI also were constant, and didn't depend on the cycle length. With this version, the timing is affected by the difficulty like this:
[ 2023-03-08 11:03:31 CET ] [ Original post ]
Hello Keepers
thank you so much for your feedback and first bug reports! We've been busy listening yesterday, and already fixed what we could. One big fix is for the time between waves. This one has been around for long but went unnoticed by us. The original goal was for the easier difficulties to have more time between waves, and YAFI be the same as brutal, which is our baseline for everything. But actually the easier difficulties had the same time as brutal, and YAFI 36s instead of 60s initially. So it was the other way round. The 24s less for YAFI also were constant, and didn't depend on the cycle length. With this version, the timing is affected by the difficulty like this:
- normal 20% more time between waves
- hard 10% more time between waves
- brutal remains the same, 60s initially
- yafi 20% less time between waves
Changelog Hotfix v2.4.1
- fixed cheat detection marking runs on fixed cobalt cheated if they lasted above 20 cycles
- fixed time between waves not being correctly influenced by difficulty
- fixed diver not dying when hit with repellent's toxic fumes
- fixed maze and long cycles not working together
- added back strong repair for fixed cobalt mode, was missing by accident (50% heal instead of 15%)
- implemented workaround to fix invisible relic switch chambers (long standing rare bug) that prevented finished a relic hunt run
- spire burst now has 6s recharge time instead of 8s
Have fun :)
Dome Romantik
Bippinbits
Bippinbits
tbd
Indie Singleplayer
GameBillet
5.89 /
€
Game News Posts 109
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(12184 reviews)
https://store.steampowered.com/app/1637320 
[654.93 M]
Dome Romantik is a roguelike mining game, where you go on a run to strip multiple planets of their minerals, while the native creatures furiously try to stop you. They come in waves, so you have to carefully consider your mining activities to return just in time to defend you dome. Greed can be deadly, information a viable tool for survival. Powerful upgrades will help you stay alive and be productive until you can move on to the next world.
Your Dome
Choose a unique dome that will shape your run. Each dome has different weapons, abilities and upgrade paths, each bringing their own challenges along.
Your Task
Extract minerals and use them to improve your dome and yourself. Install shields, new weapons, or facilities to generate powerful fuel for your jetpack or even ammunition. Improve your mining abilities with stronger drills or innovative ways to retrieve minerals.The Worlds
You'll meet many strange lifeforms as you progress through the worlds. They are as different as the worlds they live in, so you need to learn their tricks and focus to stay alive.MINIMAL SETUP
- OS: Linux/X11
- Processor: 2.5Ghz or betterMemory: 512 MB RAMStorage: 500 MB available space
- Memory: 512 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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