
SUPPORTS KEYBOARD & MOUSE INPUT, BUT IS BEST PLAYED WITH A CONTROLLER.

Step into the shoes of the newest recruit of the Roto Force, and take on missions nobody else has the time for. Venture into dangerous deserts, joyful jungles, and slimy sewers, and make them a safer place.
Roto Force is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. The instant dash ability provides quick mobility, while various unlockable weapons provide unique ways of overcoming any foes.

What's in the game:
- Unique spin on twin-stick shoot 'em' up gameplay
- Simple controls (2 buttons + twin sticks)
- A pumpin' Drum 'n' Bass Soundtrack
- 9+ Stages
- Unlock 9+ weapons that provide different playstyles
- About 30 Mini-Bosses
- About 10 regular sized Bosses
- Short and to the point
- Can be played through in an afternoon, or a weekend
- Challenging Gameplay
- Unlimited Lives and frequent checkpoints
- Higher Difficulty Mode can be unlocked (if you really want)
- Generous Accessibility Options
What's not in the game:
- No story (also no reading required)
- No scores, no procedural generation
- No more than 4 colors at a time
Hi there,
this is a bit akward but like a year ago I fixed a notable bug and pushed it to the beta branch, but then never set it live. So I\'m finally doing that. However, when I went to do that I saw that I also didn\'t set the previous version live ... nor the version before that.
So, to be honest ... right after the big Boss Rush update I made some small fixes and balance tweaks, but then I only ever pushed them to the beta branch, and never put them live (???). So they\'ve just been sitting there for over two years (!) ... where does the time go ...
Anyway, it\'s akward pushing an update that tweaks balance so randomly, but the bugfixes really need to go live, so enjoy this grab bag of fixes and tweaks. I trust \"me from 2 years ago\" to certainly have had some reason for them.
Features:
Added speedrun timer (find it in the Miscellaneous settings)
[/*]
Bugfixes:
Changed star time for Boss Rush C in [spoiler]Chief Intern[/spoiler] difficulty to something that\'s actually beatable ([spoiler]10:00[/spoiler])
[/*]Fix bug with end of level summary sometimes having more than one section time per checkpoint and taking longer than intended
[/*]Fix save slot selection to behave nicely with ultra widescreens
[/*]Fix bug that caused Spread Shot to sometimes do less damage to multiple small targets than it was supposed to
[/*]
Boss Tweaks:
Triangle Boss [spoiler]3rd[/spoiler] phase lasers are significantly slower
[/*]
Weapon Tweaks:
Reduce firerate penalty when releasing Homing Shot
[/*]Increase maximum number of Homing Shot missiles that can be active at the same time
[/*]Change Bomb Launcher damage scaling: A charged bomb will now deal damage more consistently, even to enemies with smaller hitboxes (don\'t need to hit every mini-explosion of the cluster), but max damage is slightly lower
[/*]Increase explosion range of uncharged bomb slightly
[/*]Fully charged Ricochet Rifle fires one more bullet
[/*]Increase Flamewhip rate of fire
[/*]Reduce Flamewhip range
[/*]Increase damage of fully charged Spread Shot
[/*]Reduce Range of Zapper
[/*]Super Dash damage now doesn\'t fall off as much on multiple hits (meaning it will deal more damage to bosses with larger hitboxes)
[/*]
Misc:
add Rollin\'Barrel to credits for testing the boss rush update
[/*]
I hope you have a nice day!\n\nCheers,\nAnton
(PS: don\'t tell John about this)
Minimum Setup
- OS: Ubuntu 14 or similarMemory: 500 MB RAMStorage: 200 MB available space
- Memory: 500 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
Recommended Setup
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