Hello everyone, I'd like to share that I've been deeply heartened by the reaction so far to Dr. Kobushi's Labyrinthine Laboratory. Many of you have shared your positive experiences with the game's puzzles, characters and music, and our recent Halloween Steam sale was a significant success. I'm truly very happy to see people enjoying the game, and I want you to know that I'm here to ensure that the game continues to deliver a high level of quality and value for players. In our previous software update, I announced the addition of the Undo Button, after it became clear that this was a prominent community demand and that some players were suffering from trying to solve some puzzles without one. Since then, another issue has arisen in discussions on the Steam Community Hub and on Discord: many players have complained that it's impossible to go back to previously solved levels in order to grab Gems or Disks that were previously missed. Earlier versions of Dr. Kobushi's Labyrinthine Laboratory would just make all Gems and Disks on solved levels transparent, and picking them up would not increase the Gem/Disk count, elicit character reactions, or matter in any way. The reason for that was a simple and bad one: it was simply due to the fact that the game does not track obtained Gems/Disks per-level, but only as a total count, due to an honest lack of attention to detail on my part. Today's update introduces new code that henceforth will track obtained Gems and Disks individually, allowing players to go back and try and collect missed Gems and Disks. Implementing this feature raised the question of what to do with previous Gem/Disk counts on existing save files: if a player has a save file with 30 Gems and 12 Disks, how is the game supposed to know which specific Gems and Disks were picked up if the save file never tracked that information? The solution that I've arrived to is the following: if your previous save file indicates that you've got, for example, 30 Gems and 12 Disks, then only the first 30 Gems and the first 12 Disks of the game will be marked as collected, regardless of which Gems/Disks were actually collected, as the game updates your save file to the new format. While this may label some uncollected Gems/Disks as collected and vice versa, I feel that this is the most suitable compromise given the circumstances. Afterwards, as you continue playing, collected Gems and Disks will be tracked individually, and missed Gems/Disks will be available for re-collection afterwards by simply revisiting an earlier level. I hope that players will appreciate this update. I am listening carefully to your comments, feedback and suggestions, and care enormously about your enjoyment of Dr. Kobushi's Labyrinthine Laboratory. It's my pleasure to see so many people around the world enjoy a game that I poured so much passion and effort into, and I look forward to answering your questions and comments. Thank you very much for playing, and as always, please don't forget to leave a Steam review!
Dr. Kobushi's Labyrinthine Laboratory
Nadim Kobeissi
Symbolic Software
2022
Strategy Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(44 reviews)
https://drkobushi.com
https://store.steampowered.com/app/1829450 
Sniper Elite 5 DLC Pack 2 Free (2080150) Depot [36.13 M]
Deep within Pine Cone Forest, the adventurous Ayla and her adoring dog Falafel often made their coolest discoveries. Until one day, deep inside the forest, Ayla and Falafel stumbled upon an ominous, steel-and-stone tower...
Oh, no! Ayla's dog, Falafel, raced into the mysterious tower deep within the forest. Now it's up to Ayla to follow Falafel inside, and to save him from what lies ahead...
Dr. Kobushi's Labyrinthine Laboratory is a puzzle game that has been described as “a combination between Pac-Man and chess”. Guide the adventurous Ayla as she attempts to rescue her dog, Falafel, from the confines of a mysterious towering laboratory deep within a solitary forest. Dr. Kobushi's Labyrinthine Laboratory combines puzzle and strategy elements with an engaging storyline full of memorable characters and biting humor.
Escape the Puppet Panics...
Dr. Kobushi's laboratory is run and maintained by the Puppet Panics, each with their own brand of puzzles and outright mental derangement.
Get stuck with the manic Klaus and his explosive anxiety. Make your way to the bureaucracy-obsessed Maurice. Face against the terrifyingly cute Janine. It's... really not that great to have to deal with any of them, to be honest. They're kind of a handful and... also they're wooden puppets? How does that work?
...and their army of robots!
If their verbose antics weren't enough to wear you down, the Puppet Panics are equipped with a small army of robots to chase you around the board. Avoid the quick DevilBot's electric zaps, the slow but determined BugBot's hammer, and... just avoid the Pyramid. I don't want to talk about it. Just... don't go there.
Face over one hundred puzzling, thought-provoking levels as Ayla climbs to the top floor of Dr. Kobushi's Labyrinthine Laboratory. Solve challenging, riddling puzzles, and make your way to the top so you can rescue Falafel from the eccentric doctor!
Deeper mysteries unfold as you reach the Doctor!
Inspired by video game masterpieces such as Undertale and Dr. Robotnik's Mean Bean Machine as well as by a renaissance in retro games as seen in, for example, Petal Crash, Dr. Kobushi's Labyrinthine Laboratory is a story-heavy game, focusing on puzzling levels as well as on engaging and (hopefully!) funny story, characters and dialog.
As you get closer to rescuing Falafel, you may discover that not all is as it seems... or, if you're not the curious type, you may just finish the game and walk away none the wiser.
Will you help Ayla fend off the Puppet Panics and their small army of robots, and save Falafel from the eccentric doctor???
- OS: Ubuntu 20.04 or later
- Processor: 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- OS: Ubuntu 20.04 or later
- Processor: 64-bitMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Integrated Graphics
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