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Name

 Adventure of Rikka - The Cursed Kingdom 

 

Developer

 Poorly Drawn Squid 

 

Publisher

 Poorly Drawn Squid 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 Q4 2022 

 

Steam

 € £ $ / % 

 

News

 54 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1726390 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Version 1.3.0

Patch 1.3.0 includes a fast travel system.

The system is unlocked by freeing the man in the machine, he will unlock the temple and your start area teleporters, if you have already met him in your save file then those will be available, but with all others you have to walk up to them once before they become activated

There's also been about 30 bug fixes since the last published patch notes (1.2.5)


[ 2024-05-05 12:55:20 CET ] [ Original post ]

Works on Steam Deck!

This post explains that the game works on the steam deck. There is a waiting list on being able to submit your game to become steam deck verified and that's reserved mainly for popular games, but hopefully we might get that stamp in the future =)


The UI of the game was actually built to fit the Steam Deck display and is then scaled up for larger monitors.

The game works without any touchscreen interaction, you can of course if you want to press the screen to navigate the menu, but just the built in controller (or any other controller) is recommended.

The Steam deck image below might be a bit distorted because I had to shrink down the screenshot to fit the picture of the deck =D

I tried taking a picture of my actual Steam Deck but it didn't look good because of glare and lighting =)


Screenshot of a dialog:


Screenshot of the inventory UI:


[ 2024-04-14 21:34:53 CET ] [ Original post ]

Version 1.2.5 - Patch Notes


  • The knockback effect is now also applied to the player
  • Large fish has been updated to be found in more places, you still need to fish in certain places for specific fish but it should be easier to find the large ones.
  • There's a new setting to disable mouse input (will also hide the cursor)
  • When playing in windowed mode the mouse can no longer leave the window
  • Minor graphical bugs fixed


[ 2024-04-12 00:30:53 CET ] [ Original post ]

Version 1.2.3 - Patch Notes

A huge exploit was fixed where you could break the layer transition with the grappling hook so as long as you had a layer transition anywhere like some stairs, you could effectively go up or down while staying on the same layer making you able to walk through walls.

Thanks to Beardlass for finding this bug! =)


Another huge thing in this patch is that the knockback that enemies suffer when you are hitting them is sooo much smoother now. It's an actual animation instead of an instant knockback effect.


[ 2024-04-11 09:38:58 CET ] [ Original post ]

Version 1.2.0 - Patch Notes

A lot of minor things has been fixed, mostly small visual bugs.

The game actually contained 52 coins and 92 shards even though the achievements for a 100% run would be 50 and 90 respectively.
So those extra ones has been removed and replaced by purple (100 silver) coins.


A new part of the collections tab has been added to help the people who are trying to find everything in the game =)
It now contains the number of coins, chickens, orbs and shards available in an area.


The Orb counter (a maximum of 19) is showing you the number of orbs you have picked up, NOT the number of orbs you have created by combining shards.


[ 2024-04-09 14:56:49 CET ] [ Original post ]

Version 1.1.7 - Patch Notes


  • Fixed a "chicken on the wrong layer" bug
  • Disabled the updated notification on the main quest after killing the optional beach boss
  • Replaced a burnable log with a crystal since the logs are no longer burnable.


Thanks to Saurados again for finding these bugs (and a couple of others that will be fixed in future patches).


[ 2024-04-06 21:39:40 CET ] [ Original post ]

Version 1.1.6 - Patch Notes


  • Fixed a bug where you would become unable to perform any action if you got hit in the middle of an axe chop
  • You can now grapple chickens
  • Made the falling shards of the second boss deal 0 damage after the boss dies (if there's any falling while he dies)
  • Same thing with the final boss, his thunderstrikes will deal no damage if you kill him while he is summoning a lightning storm
  • You can no longer burn movable logs (to prevent out of bounds exploits)


A big thanks to Jana and Saurados for finding the bugs


[ 2024-04-05 20:53:04 CET ] [ Original post ]

Version 1.1.3 - Patch Notes

Three new achivements were added:


  • Defeating the Sand Boss
  • Grabbing the orb in the crane mini game
  • Completing all minecart mini game challanges in the lava biome


The cost for doing the minecart challange has been lowered to 10 instead of 50.


[ 2024-04-05 12:19:05 CET ] [ Original post ]

Version 1.1.2 - Patch Notes


  • Four NPCs in the game got added dialogs, at certain points they would have nothing to say.
  • The Caravan Master will now move to the forest bar when you've talked to him as he should.
  • A sign has been added in the area to the west of town telling you to go up to Greyhook.


Thanks to Adjuzi for pointing out the characters without dialog =)


[ 2024-04-04 22:23:38 CET ] [ Original post ]

Version 1.1.0 - Achivements!

Achievements has been added to the game!

They will be retroactively activated once you start your game (and chooses continue game to load your save file).

Good luck getting the Collect all 90 shards of Amulah achievement =D


[ 2024-04-04 08:45:56 CET ] [ Original post ]

Version 1.0.16 - Patch Notes


  • Fixed another infinite shard glitch. Also double checked every single chest in the game so there won't be more of those.


[ 2024-04-01 13:43:16 CET ] [ Original post ]

Version 1.0.15 - Patch Notes


  • Fixed an infinite shard glitch where you could open a chest over and over again.
  • Fixed an issue in the lava biome where a chest was on the wrong layer so the player would just walk over it.


Big thanks to Mara Vertin for reporting these issues.


[ 2024-04-01 12:25:05 CET ] [ Original post ]

Demo version updated!

The demo has been updated to match the full version (v 1.0.14).
A lot of the areas are blocked of though.


[ 2024-03-31 21:26:59 CET ] [ Original post ]

Version 1.0.14 - Patch Notes


  • Fixed an out of bounds exploid and a couple of minor visual bugs in the lava biome.


[ 2024-03-31 09:04:03 CET ] [ Original post ]

Version 1.0.13 - Patch Notes


  • Made the damage upgrade of the bomb and sword properly work.
  • Upgraded items will now properly be shown on the start screen and inventory screen.
  • The Chicken quest now requires the correct amount of chickens for each phase, before you had to have 6 when he asks for 5, 11 when he asks for 10 and so on.


[ 2024-03-30 23:37:07 CET ] [ Original post ]

Version 1.0.12 - Patch Notes


  • The priests will now fully heal you for free.
  • There's also a priest before the final boss which will heal you and replenish your consumables (bombs and arrows).
  • The Second dungeon boss had a bug where he would not properly despawn after killing him if you managed to die at the same time.
  • A couple of places has gotten digging restrictions.


[ 2024-03-30 21:57:33 CET ] [ Original post ]

Version 1.0.11 - Patch Notes


  • Fixed a bug where you could push multiple blocks in a row, allowing you to bypass a puzzle.
  • Fixed some bad formatting (spaces missing) of translations when catching fish.


[ 2024-03-30 20:19:32 CET ] [ Original post ]

Version 1.0.5 - 1.0.10 - Patch Notes

A huge thanks to Darkshoxx and Saurados for helping me identify a bunch of bugs! I have published 6 patches since I last wrote patch notes, I'm probably missing a lot of stuff.


  • Bombs can no longer activate wall switches
  • The bomb upgrade now properly works, unfortunately if you bought it before you didn't get the upgrade and the materials are gone, sorry! (there are enough materials available in the world for you to upgrade everything anyways).
  • The Large crystals now has dialog saying they are vulnurable to fire.
  • A bunch of invisible tiles and out of bounds bugs has been fixed.
  • The color floor tile puzzle in the east desert has been fixed to actually work
  • Shopkeepers now has dialog
  • Arrows and Grappling hook will now bounce of bosses if they cannot be used against them
  • The fishing should now work in all waters.
  • Lots of missing dialog has been patched in.


[ 2024-03-30 13:56:39 CET ] [ Original post ]

Version 1.0.4 - Patch Notes

Fixed the damage of the second dungeon boss, he did next to no damage because I had lowered it during testing.


[ 2024-03-29 14:10:09 CET ] [ Original post ]

Version 1.0.3 - Patch Notes


  • Fixed a tile missing in the large forest
  • Added a couple of missing dialogs when running the game in a language other than English
  • Changed the grappling hook so it bounces back when it hits enemies and "Items you can pick up"


Thanks again to Saurados for reporting the issues =)


[ 2024-03-29 13:51:27 CET ] [ Original post ]

Version 1.0.2 - Patch Notes

Tiny patch to enable a falling pit in a certain area.
Changed the message when picking up chickens to be the correct value (two if you pick up your first one since you get one "for free" at the farm.
Fixed a bug where the golden door in the second dungeon might not have spawned.

Thanks to Saurados for reporting these issues. (and lots more, which will be fixed shortly)


[ 2024-03-29 13:06:04 CET ] [ Original post ]

Version 1.0.1 - Patch Notes

The game is now available in all 6 languages as stated on the store page


  • English
  • German
  • Spanish
  • Italian
  • French
  • Brazilian Portuguese


All languages except for English are right now just translated by A.I. but real translators are working on getting them manually fixed. They will all be properly corrected within a few days.
Sorry for the inconvenience.

The font for some languages might be look a bit strange, there will be an update on that shortly as well.


[ 2024-03-29 00:38:08 CET ] [ Original post ]

Full game - version 1.0 released!

It took three years, but the full game, version 1.0 is finally released!

Unfortunately there was a little snag right at the end which made the translations not work properly, I'm working on this and will patch it as soon as possible. Right now no matter which language you choose you will still get the game in English.

This will be fixed as soon as possible!


[ 2024-03-28 18:21:39 CET ] [ Original post ]

Demo version 1.2.4 - Patch notes


  • Fixed a bug where if you died while switching areas and chose to respawn at home you will just run towards the same direction as when you died for infinity.


[ 2024-02-06 23:46:28 CET ] [ Original post ]

Demo version 1.2.0 - Patch notes

This update has many small things that I cannot fully remember, here's two big things.


  • Reworked and animated lake sprites.
  • No more annoying queueing of bow usage, before if you pressed the bow twice it would force you to shoot it twice after the first had finished, it was quite annoying.


[ 2024-01-26 14:53:38 CET ] [ Original post ]

Demo version 1.1.6 - Patch notes


  • Fixed a couple of urns that were on the wrong layer in the temple area
  • Fixed the quests so that it's properly handed in at the temple, if you have already done that part it will be automatically closed and a new quest will be added to you.


[ 2024-01-19 22:21:37 CET ] [ Original post ]

Demo version 1.1.5 - Patch notes


  • Placed a non-grappable barrel and a tombstone to prevent the track changer in the mountain town to be able to be activated by an arrow from the left.


Streamer True_creature did it during a stream on twitch, and while it does not softlock you or anything, it's a real pain because you will lock yourself out a bit further ahead and have to backtrack to reverse it by shooting another arrow at it.


[ 2024-01-18 00:19:28 CET ] [ Original post ]

Rob destroyed some furniture

A table was removed in patch 1.1.4 because steam user Rob noticed that it had no colliders so you could walk through it. Alicia also didn't have any dialog (she has different dialog in the real game, I will probably keep something in about Rob ruining her table though).


[ 2024-01-16 15:22:56 CET ] [ Original post ]

Demo version 1.1.2 - Patch notes

Fixed a game breaking issue where the camera could get stuck when using an ultrawide screen.


[ 2023-12-25 14:31:33 CET ] [ Original post ]

Demo version 1.1.1 - Patch notes

Just a tiny visual bug. I thought it was pretty funny, made a twitter post about it.

https://twitter.com/PoorlyDrwnSquid/status/1737593238297461177


[ 2023-12-20 23:03:23 CET ] [ Original post ]

Demo version 1.1.0 - Patch notes

This is the last planned demo update, from now on all updates will just be done in the hidden development branch. (Which is sort of like a closed beta). If you would want to help out to try it please get in contact with me on the discord server (link is in a sticky discussion of the game).

This update contains:
The fisherman quest rewards are finally working. As you can see in the Collectibles tab your fish will be stored there when you catch them (after you've found the fishing rod, obviously). And you can hand them in to the fisherman when they have a silver star next to them as well as a gold star. For each fish there are two rewards.

The interface has been changed a bit with clearer colors on the gold/bombs/arrows in the top right because it was really difficult to make out what they were when the background was black before.

All the colors of the water has been changed into a darker shade of blue instead of the old baby blue. There will be graphic updates in the future (but not to the demo) to make the waters a bit animated like the ocean.


[ 2023-12-16 22:39:09 CET ] [ Original post ]

Demo version 1.0.22 - Patch notes

An option to turn off the lightning effects has been added, it's prompted when you start a new game as well as being available from the settings menu.


[ 2023-12-05 15:48:56 CET ] [ Original post ]

Demo version 1.0.20 - Patch notes

There should be no real changes, the game is using a much (2 years) newer version of Unity because I had some issues with creating a linux build. Some things might be a bit strange.


[ 2023-11-07 14:53:22 CET ] [ Original post ]

Demo version 1.0.19 - Patch notes


  • A new enemy was added to the desert
  • The soul collector has been moved around so that he spawns in two places


[ 2023-10-26 21:07:01 CET ] [ Original post ]

Demo version 1.0.18 - Patch notes


  • Added proper restrictions on some items so you can't use them again while they are being used. (the hookshot for example, would just become a buggy mess if you used it again before it extended fully).
  • Increased the drop rates from digging.
  • Fixed the issue where arrows couldn't spawn in urns when you got the bow until after you reload the game or switched areas.
  • Fixed some places where you could dig when you were not supposed to be able to.


[ 2023-10-24 20:24:57 CET ] [ Original post ]

Demo version 1.0.17 - Patch notes


  • Fixed a bug where you would walk through the walls in one of the houses of the mountain town.
  • Added some shadows to minecarts to try to make it clearer which level they are on in the mountain town (the tracks are color coded as well based on their level).


[ 2023-10-21 20:47:57 CET ] [ Original post ]

Demo version 1.0.16 - Patch notes


  • The settings will now be saved, the previously implemented audio settings were never actually saved, just for the current session.
  • The coin collector will now accept your golden coins and give you rewards.
  • Fixed a bug where the lightning strikes in the beginning of the game would flash twice.
  • The lightning strikes in the beginning will no longer spawn when you are inside a cave.


[ 2023-10-17 14:54:05 CET ] [ Original post ]

Demo version 1.0.15 - Patch notes


  • The game will now open in fullscreen mode instead of windowed mode.
  • A settings page has been added where fullscreen can be toggled off as well as audio controls. The menu is reachable by pressing escape or the select button on a controller.


[ 2023-10-16 22:17:14 CET ] [ Original post ]

Demo version 1.0.14 - Patch notes


  • Added a stone tablet with help on what to do in the room with the pillars in the first dungeon.
  • Added a teleporter in the area before the mountain town so the player cannot get stuck.


[ 2023-10-15 21:29:09 CET ] [ Original post ]

Demo version 1.0.13 - Patch notes


  • Added an exit button in the main menu.
  • Added an image showing the button to press during dialogs to continue.


[ 2023-10-14 22:10:08 CET ] [ Original post ]

Demo version 1.0.12 - Patch notes


  • Switched out the rocks blocking the minecart shortcuts with normal throwable rocks instead of requiring you to have bombs at that stage.
  • When using the teleporters in the mountains all minecarts and train track toggles (the tracks that change when you hit the switches) will be reset to their default value.
  • Fixed a couple of graphical bugs where the player would turn invisible.
  • Added a falling layer in the mountains where items thrown will fall in, the player however cannot (probably, should not be reachable).
  • Fixed a bug where destroyed objects would not be saved as such when throwing them off a ledge or in the water (for instance the stones blocking the minecart shortcuts).
  • Fixed a bug where you would pay twice for the crane minigame if you were quick enough.
  • Fixed a bug where you could clip into walls by picking up bombs.


[ 2023-10-14 00:20:52 CET ] [ Original post ]

Demo version 1.0.11 - Patch notes


  • The first dungeon boss now walks to the center of the screen when he dies. Before he just walked to the middle of the room, so if you killed him as far south as possible he would prevent you from leaving.
  • The pillars in the first dungeon has been extended to make it clearer that they are blocking the second floor/layer.


[ 2023-10-13 14:50:03 CET ] [ Original post ]

Demo version 1.0.10 - Patch notes


  • Added a check where enemies following you have to turn around if you switch to another layer (like walk up some stairs). This is a temporary measure because as of now they cannot switch layers and would instead just occupy the same space as the player without being able to attack or be attacked.
  • Fixed a bug where you would lose the ability to attack if you spammed the pick up button when trying to pick something up and throw it.
  • Added jump sounds to the minecarts.
  • Added the correct step sounds in a few places.
  • Added an attack cooldown, it's barely noticeable, but before it was none so you could attack 500 times per second if you wanted to.


[ 2023-10-12 22:34:44 CET ] [ Original post ]

Demo version 1.0.9 - Patch notes


  • Fixed the issue of the urns in the desert being on the wrong level
  • Fixed an issue with shadows not covering all rooms in the first dungeon
  • Fixed an issue where some chests would be empty
  • Increased all drop rates from destructables (grass, urns, stones, etc).


[ 2023-10-12 15:06:27 CET ] [ Original post ]

Demo version 1.0.8 - Patch notes


  • Replaced the pictures for all the fish with neater images (non pixel art).


[ 2023-10-11 13:07:54 CET ] [ Original post ]

Demo version 1.0.7 - Patch notes


  • Added some dialog to the lumberjack in the forest.
  • Increased the size of the buy item window because the button overlapped the materials when there were three materials required.
  • Fixed an issue where name nameplate would say guard when the king spoke in the intro.


[ 2023-10-10 20:52:10 CET ] [ Original post ]

Developer live stream

I will be live streaming for Steam Next Fest 2023 October.

The livestream will last an hour and I will probably mostly just be talking and wondering around in the game. It's a difficult game to showcase since I would be basically giving away how to find and solve stuff.


[ 2023-10-10 14:29:23 CET ] [ Original post ]

Developer live stream

I will be live streaming for Steam Next Fest 2023 October.

The livestream will last an hour and I will probably mostly just be talking and wondering around in the game. It's a difficult game to showcase since I would be basically giving away how to find and solve stuff.


[ 2023-10-10 10:49:14 CET ] [ Original post ]

Demo version 1.0.6 - Patch notes


  • Added sounds to the in game menu and inventory.
  • Added an urn that always contains arrows in the first dungeon.
  • Fixed a visual bug in the start area where objects appeared on different layers.


[ 2023-10-09 14:04:41 CET ] [ Original post ]

Demo version 1.0.5 - Patch notes


  • Added a credits page in the main menu.
  • Added support for keyboard/gamepad controls in the death menu (before this you actually had to click the buttons with the mouse).


[ 2023-10-08 21:06:16 CET ] [ Original post ]

Demo version 1.0.4 - Patch notes


  • Added some castle guard dialog.
  • Added some dialog for townspeople.
  • Lowered the background music volume level a bit compared to the other sounds. I will make an options menu for this so you can set it yourself.
  • Changed the sound of spike traps.
  • Fixed a bug where the bridge extender in the first dungeon would stop playing it's sounds.
  • Replaced the sounds when moving blocks.
  • Fixed a bug where rooms would sometimes spawn twice the enemies.


[ 2023-10-07 21:17:50 CET ] [ Original post ]

Demo version 1.0.3 - Patch notes


  • Added pictures in certain places showing which buttons performs which action.
  • Fixed a minor graphical glitch when entering the first dungeon.
  • Reversed the start menu and character menu (inventory) screen keybind on controllers.



[ 2023-10-06 22:03:30 CET ] [ Original post ]

Demo is released!

Demo version is released!

I've just released the demo version, it is quite short but should last a couple of hours I think.

It's difficult for me to judge the time since I know exactly where to go and what to do =)

I would very much appreciate to get some feedback on this!

Best regards

Rikka


[ 2023-10-05 20:41:26 CET ] [ Original post ]

Development status

Hi there, this is the first of, hopefully, quite regular update events I will be creating here on the steam page.

Because I have never written any post like this for the game, the only previous communication has been short video clips on twitter, I thought I would make a detailed post of which stage the game is in and what's left to do.

Characters

Most of the characters has both their pixel art and their neater version that will be displayed in dialog.
The picture below is just a test of some of the characters (about half) as a sort of promotional banner.



Enemies and Bosses

Most of the enemies have been created and implemented, although not properly balanced with respect to damage and health.

About half of the bosses has been completed in function but they lack a bit of polish.



The World
The world is about 70% done, filled with items, puzzles and mini games and events.
These are the biomes:


  • Forest
  • Beach/Coast
  • Desert
  • Swamp
  • Stone Islands
  • Mountains (Very Incomplete)
  • Glacial Mountains (not yet started)


The Story
The story is written and for the most part implemented, most of the cutscenes are finished (There aren't that many).

Items
8 out of the 12 planned items have been implemented.
Below is a little clip of the axe which can be used to cut, among other things, old tree stumps.



[h2]Shards and Orbs of Amulah[/h2]
The shards and orbs of Amulah are upgrade materials you gain by exploring the world, gather three shards and they will combine into an orb, use your orbs to upgrade your player stats (health, speed, damage) or enhance some of your items.



Quests

A bunch of quests has been implemented and the system on how they work is complete. The GUI might need a bit of a redesign though, but for now it's functional.



The End
This was it for now. I don't go overly into detail on anything because I don't want to spoil the game too much. It has been extended time and time again but I will soon be holding a beta to see what works and not. If you are interested in joining the beta send me an email at mail@poorlydrawnsquid.com and I'll invite you to it when it's launched.


[ 2023-03-21 22:43:11 CET ] [ Original post ]