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Paladins Oath v0.7 - New Characters & Turn Timer

New Features & Improvements

  • Implemented Scenarios and Crusade configuration with 2 scenarios (Holy War and Lost City)
  • Auto-Apply Passive Effects (ex: Blessings giving movement every turn)
  • Introduced Oaths during Character Selection (provides starting bonuses)
  • Introduced Day & Night Benedictions to select at start of Round (provides bonuses for the round)
  • Introduced Unit Blessings: Ability to use Artifacts as Blessings for the Units. Can be detached at end of Turn
  • More Spells, Relics, Followers, Blessings and Abilities
  • Ability to refresh followers and draw cards
  • Pause menu (Escape key) now shows full scenario and inventory info (similar to Campfire)
  • Added full enemy interaction window on the map (no more do you want to fight this enemy instead you get a full enemy info with details and tooltips)
  • Exploration scene shows split between basic and core tiles
  • Support for optional effects (ex: You may pay Mana to do this thing)
  • NEW Character Murakh with full set of skills and cards
  • NEW Character Zaurahel + personal Oath with full set of skills and cards
  • NEW Turn timer using Dummy character + ability to pick dummy skill on level-up
  • Completed all missing Blessings for Anathema (anathema is now complete)
  • Show Map at Campfire and Pause Screen
  • Show Offer on Pause Screen
  • All starter cards are visually marked as Starter and can be used by effects that require starter cards
  • Ability to select Hand or Discard pile when throwing wounds at the Source
  • Ability to target Followers for Block conversion cards
  • Updated Outside arena Background
  • Show End Of Turn Rewards for Side Effects and Combos
  • Fixed Cumbersome Attacks Evade not consuming movement
  • Fixed Unit Selection not working for Maze/Labyrinth
  • Fixed More Granular Reputation
  • Fixed Card Righteousness should provide XP+Rep at End of Turn
  • Fixed Mana and other effects applied multiple times during exploration
  • Cards Subdue and Contract now apply reputation hit at end of turn
  • Should not collect location rewards on Sleep (ex: Mine crystals)
  • Mana Rewards should enforce mana inventory limits
  • All Effects+SideEffects now Save/Restore/Carry-Over properly except for Spawners
  • All SideEffects now trigger properly during Exploration
  • Occasional crash in MusicSystem when pausing
  • Leadership/move conversion effects now applied properly
  • Location Healing should not double leadership spent
  • Minor UI tweaks
  • Minor cards texts fixes
  • Added Exploration Music
  • Transfer leftover effects from Exploration to Battle
  • Restore leftover effects on game load
  • New starter Card Arcane Source
  • [Home] Load games (auto-saved on new info revealed)
  • [HUD] Show interaction discount on top of player reputation
  • Simplify card discard at end of turn
  • Reduced default audio volume
  • Always activate Cards at the phase it was activated not at Before Battle
  • Changed design for Home, Pause, Scenario failure/completion scenes
  • Removed more unused assets
Fixes
  • End of Turn skills not properly refreshed
  • Issue with Allowed Source die not showing up properly in Campfire
  • [Battle] Hidden monsters at the Citadel
  • [Battle] Monsters with Arcane immunity should be affected by Arena effects
  • [Battle] Ability to drag effects on enemies bodies (not just portrait)
  • [Battle] Show location panel in after battle
  • [Campfire] Gold/Black mana not showing as depleted during Night/Day
  • [Campfire] Hand-size not computed properly on level-up
  • [Rules] Should not be able to sleep except start of turn with no cards in deck
  • [Rules] Should not take wounds when retreating from assault
  • [Rules] Citadel inverted swamps and marsh
  • Player XP gauge not behaving properly
  • Prevent freeze when Pause screen is dismissed
  • Fixed text for some of the benedictions and cards
  • Fixed Reputation not clamped (cannot get out of Excommunicado status)
  • Fixed Double Counting of Effect Costs
  • Fixed Offer cycled-through when getting rewards
  • Fixed UI becoming unresponsive
  • Fixed commit of player mana and effects not always restored properly
  • Fixed some effects /cards not acting as advertised
  • Defaults to Windowed mode on Install (vs Fullscreen)
  • Improved Scenario Citadel Difficulty Selection
  • Improved After Battle Dialog
  • Improved Mana Selection UI
  • Improved Character Selection UI
  • New Backgrounds during Battle
  • Reduced Game Assets Size
  • Fixed Benedictions not triggered on Rest/Recovery
  • Fixed Ambient Mana description
  • [CampFire] Dont force player to discard on empty Hand
  • FIX citadel not showing purchaseable abilities
  • FIX Value Num Enemies Killed double counts enemies
  • FIX enemy group display and group indicator raycasting
  • Removed duplicate Enemies and Followers (with same stats)
  • Reworked card selection highlight
  • Updated Mana crystals to look different from essence
  • Cleaned-up terrain tiles outlines
  • Show Mana rewards on Mine interaction window
  • Added labels to HUD action buttons
  • FIX rewards button enabled without selection
  • FIX buttons not responding after pausing
  • FIX target of exploration navigation bar to prevent misclicks
  • FIX cannot discard cards when resting
  • Rampaging monsters hinder movement (also shown on the map)
  • Ability to commit during exploration (useful when refreshing followers after activating them)
  • Execute Level-up rewards last after all other rewards
Don't forget to join our Discord to playtest the game and participate in the discussion! See you in the next Dev Log! Find us at... Website | Twitter | Discord | YouTube


[ 2021-12-17 04:59:47 CET ] [ Original post ]



Paladin's Oath
Fire Biscuit Games
  • Developer

  • Fire Biscuit Games
  • Publisher

  • Q1 2022
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (98 reviews)


  • Review Score

  • https://games.firebiscuit.com/paladins-oath
  • Website

  • https://store.steampowered.com/app/1671590 
  • Steam Store



  • Paladin Oath Depot [Linux] [386.15 M]

  • Public Linux depots



  • You are a Paladin that took an Oath to liberate the land and its Cities from enemies coming from another plane of existence.

    The core mechanics are based on board game systems like Mage Knight and Gloomhaven with a visual flair reminiscing of Heroes of Might and Magic 3 and music like Warcraft 2.

    It combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be synergized to Move, Interact and Battle with unlimited undo mechanics during battles to find the best possible outcome.

    This game is a labor of love made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.

    The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.

    Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.

    Key Features

    • Card-based everything: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
    • Slow paced: take your time, plan your turn, manage your cards and resources wisely.
    • Heavy focus on Strategy: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
    • Deep, intricate gameplay with sessions typically lasting 3 to 5 hours depending on the scenario.
    • Turn-based battles with unlimited undo/redo possibilities to allow you to explore and find the best outcome - should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn.
    • An ever-changing experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
    • Configurable scenarios, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
    • Awesome power curve: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
    • Challenge-based tutorials to introduce you organically to major game mechanics.

    Are You Up For The Challenge?


    Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is not stressful with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.

    Extensibility


    The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.

    Paladin's Oath was designed to be extensible so I'm hoping to add more scenarios, maps and content and eventually support modding or user-generated content depending on how much traction the game gets.

    If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out.

    Previous Games

    If you enjoy this kind of custom board game digital "adaptation", you should try my previous game Mighty Dungeons which was my own take on the classic HeroQuest board game:

    https://store.steampowered.com/app/349550/Mighty_Dungeons/
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 64-bit 1.3 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 610M
    • Storage: 250 MB available space
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