Various small fixes
- Commit exploration state when battle starts (would sometimes cause inconsistencies issues when restarting turn)
- Simplify powerword activation
- Fixed terrain passability override from Ethereal Form, Cloud Walking and Summon Mount
- Fixed missing portal in Rise of the Ancient
- Fixed various typos
Fixed PowerWord basic action: should account for discard wound for +1 MOV/ATK/BLK/LEAD
- Card Power Word adv action should allow for N card discards (incl 1 wound)
- Card Goodberry should only refresh Level 1-3 followers
- Card Life Transference should only refresh level 1-3 followers
- Card Sacred Scrolls should only refresh level 1-3 followers
- Fixed card activation with optional effects not working when auto-activate option is on
- Holy shield should also give Chaos resistance
- Agamoto mod should not give scimitars for rebellion oath (duplicate from starting boon)
- Reworked rampaging selection window to prevent confusion
- Fixed double creation of player starting boons (ex: Agamoto)
- Minor cards text update
- Corruptor (follower) attack-3 reduction should apply to a single attack
- Tormenting Thoughts (blessing) and Acrobatics (Adv Action Card) attack reduction should apply to a single attack
- Fixed window for effects targeting for multi-attacks enemies
- Exploration: reputation list should be reversed (highest rep on top)
- Minor tweaks to Zaurahel hints flavor text
- Settings: Ability to change Map Zoom sensitivity - Settings: Ability to change UI Menu scroll sensitivity - Exploration: remember last map zoom
Fixed: Round bonuses were not applied consistently after restarting the game or after reloading a checkpoint.
Added support for vSync in the graphic options.
The Red and Green citadel attack modifier effect of adding Savage/Poison to physical attacks was removing all the other attack modifiers. This is now fixed where Savage/Poison is added to the existing list of modifiers instead.
Disable campfire actions and show message when not active player's turn
- Fixed Crusade Player Boons incompatibility with Paladin's Oath Multiplayer mod
- All rampaging enemies should give reputation reward when defeated
- Fixed dummy timer not throwing benediction when the option is not selected
- More stable linux version
Minor Fixes and Improvements
- More descriptive text in the Market when Gold followers are introduced
- Indicate which Benediction is activated immediately
- Show Player Stats (XP, Level, Reputation) on Pause Screen
- Turn Restart counter should increment each time a turn is restarted (even on same turn)
Patch for v1.8.0. The Mod developer panel was showing up when loading modded scenarios from Steam. It should only show up when loading mods from the local mods folder.
New Scenario "Hostages"
Liberate the Bazaar that has been taken hostage. You can download the new scenario from within the game Mods options.
Quality of Life Improvements
- (HUD) Show Num Wounds and Handsize in KO status panel
- (Market) Show refresh conditions in each market panel
- (Settings) Auto-download subscribed mods from Steam on game start
- (Settings) Default "Keep old saves" to true
- (Home) Load previously completed saves faster
Fixes
- (Crusade) Main menu button not working when reloading completed saves
- (Exploration) Conqueror shield not displaying the right player
Modding
- Enable creating custom Scenarios (via mods) - check the guides and wiki for details.
- Fixed errors displayed when uploading mods
- Mod dev panel also shows for scenarios (allowing script reload)
Quality of life Improvements
- Added search field to the Codex
- Show how many wounds in Hand & Discard pile when throwing wounds at the Source
- Settings Option to disable confirmation for minor actions/cancellations/deactivations
- Settings Option to auto-heal player after generating healing effects
Fixes
- Paralyzing attacks not always discarding cards in Battle
- Fixed Bestiary tooltip sticking onto the map screen when codex dismissed
- Fixed Hotkeys vs Input fields
Modding
- Ability to create and load Scenario Extensions LUA scripts
- Ability to select scenario extensions mods in Crusade Creation flow
- Ability to see loaded scenario extensions mods in the Pause Screen
- Show Mod Developer panel at Campfire and Exploration
- Documented full Scripted API in the Wiki
- Enabled mods to access and save state in the save file
- Created 3 sample scenario extension mods: Bleeding Heart, Shadow of Death and Consecrator
Modding Support
The game now has the ability to install custom mods as well as publish new mods to Steam Workshop directly from within the Game Options. Mods can be created easily using one of the sample mods provided (see Wiki link below), and typically include some JSON and image files. The game currently support the creation of:
- Custom Enemies
- Custom Terrain Hexes
- Custom Map Sections (7 hexes)
- Custom Characters - but relying on existing cards/followers/blessings
- Custom Oaths (for existing or new characters)
Other Improvements
- Option to use single color for cards text for improved readability
- Option to increase the max font size for cards/followers/blessings
- Minor bug fixes
- Ability to challenge additional rampaging enemies
- Improved Enemy Block Window
- Minor fixes
Added score tracking to the crusades. The score is accessible in the Pause Menu ('Esc', "scores" button on top) and displayed at the end of the Crusade. The scoring will depend on the scenario but will also account for categories like XP, number of wounds, followers recruited, relics, conquered locations and citadels, etc. Scoring categories are quite comprehensive and will also show the settings used when configuring the crusade so that others can attempt the same scenario under the same conditions.
Features & Improvements
- [Exploration & Battle HUD] Clicking on 'Deck [x]' now shows the Deck of cards (draw pile)
- [Campfire] Show benediction picked by Dummy Player (Turn Timer)
- [Crusade Setup] Option for Dummy player (Turn Timer) to throw selected Benediction
Content Fixes
- Renamed 'Abilities' to 'Cards' wherever applicable to reduce confusion
Bug Fixes
- [Campfire] Fixed mouse tooltips for Rounds status panel
Tutorial Improvements
- Removed info dumps and having goal-level tips
- Removed read herrings to reduce risk of losing
- Simplified exploration maps to reduce risk of losing
- More precise objectives
Content Fixes
- Enfeeble spell should happen even if the enemy doesn't have fortification
- Benedictions Night 4 & 5 should properly discard selected cards
Bug Fixes
- [Map] Conqueror token should not obstruct terrain cost
- [Campfire] Temple and other Conquered locations should not show up as conquered/burned when not the case
- [Tutorials] Objectives panel should show even when interacting with locations
- Fixed sticky tooltips
Small patch.
Features & Improvements
- Graphics Settings> Enable "Full Screen Windowed" option
- Home> Removed tutorial prompt (for some reason could end up always showing up)
Fixes
- Options> Prevent blank options menu on double click
- Fixed occasional crashes when hiding tooltips
Small patch with some improvements and minor fixes
New Features & Improvements
- Campfire> Reminder to activate once-a-turn and once-a-round benedictions (+ associated game options)
- Crusade> moved characters custom cards first
Fixes
- Options> Fixed tooltips in game options
Content Fixes
- Acrobatics> fixed card text
Features & Improvements
- New Scenario: "Rise of the Ancients" (+ associated Steam Achievements)
- Options> ability to switch from Drag to Click-Move-Click
- Options> ability to rebind all shortcuts to keyboard or mouse buttons
- Options> ability to auto-select single mana without showing UI whenever possible
- Shortcut to open the map from anywhere (default 'M')
- Shortcut to close last active menu (default 'X')
- Campfire> Show final round reminder
- Campfire> EndOfTurn confirmation dialog is now closeable/cancellable
- Benediction> Hide irrelevant benedictions outside of Campfire
Fixes
- Graphic Settings> More options to apply the graphics settings
- Codex> fixed stacking of codex menu if pressing the shortcut repeatedly
Content Fixes
- Elusive Armor> fix odd behavior when normal armor was debuffed
- Frost Saturation> clarified requires successful block
New Features & Improvements
- Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
- Campfire> Ability to disband Followers
- Campfire> Display hand size
- Map/Exploration> Show outline of unexplored sections
- Scenario> New Map Shape 'Corridor Tight'
- Scenario> Ability to change the Day/Night of each round type by clicking on it
- Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
- Scenario> Show conquered citadels level at end screen (win/lose)
- Home> Added Codex to Game Options
- Home> Game option to keep saves when crusade ends instead of delete
- Home> Game option to spread the cards more comfortably instead of tight
- Pause> Reorganized the menu
- Better readability of icons for Arcane Language & Arcane Mastery
- Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
- Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)
Gameplay Fixes
- Fixed Round ending one turn early in some cases (resting/recovery)
- Fixed Scenario ending one turn early in some cases (resting/recovery)
- Fixed Cards still capturing clicks when on Blessing/Followers panels
- Fixed notification showing on crusade failed screen
- Citadel> moved enemies hidden by HUD
- Map> map loading faster
Content Fixes
- Removed conversion effects battle constraints so they can be played during Exploration
- Arcane Well> nerfed to Once a Round instead of Once a turn
- Arcane Language> Allow usage in Exploration for Attack/Block conversions
- Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
- Imbued Strength> Should increase default card attack to 3 instead of 2
- Imbued Strength> Should not activate the card, can be played to buff an already activated card
- Imbued Strength> Now able to work on spells and artifacts
- Forced March> Should give +1 not +2 to every card move
- Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
- Corruptor> Attack conversion should only apply to other followers not itself
- Decaying Smite> Removed before battle constraint
- Boreal Brute> Clarified text that it should apply to all attacks for one enemy
New Features & Improvements
- Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
- Campfire> Ability to disband Followers
- Campfire> Display hand size
- Map/Exploration> Show outline of unexplored sections
- Scenario> New Map Shape 'Corridor Tight'
- Scenario> Ability to change the Day/Night of each round type by clicking on it
- Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
- Scenario> Show conquered citadels level at end screen (win/lose)
- Home> Added Codex to Game Options
- Home> Game option to keep saves when crusade ends instead of delete
- Home> Game option to spread the cards more comfortably instead of tight
- Pause> Reorganized the menu
- Better readability of icons for Arcane Language & Arcane Mastery
- Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
- Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)
Gameplay Fixes
- Fixed scenario ending one turn early in some cases
- Fixed Cards still capturing clicks when on Blessing/Followers panels
- Fixed notification showing on crusade failed screen
- Citadel> moved enemies hidden by HUD
- Map> map loading faster
Content Fixes
- Removed conversion effects battle constraints so they can be played during Exploration
- Arcane Well> nerfed to Once a Round instead of Once a turn
- Arcane Language> Allow usage in Exploration for Attack/Block conversions
- Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
- Imbued Strength> Should increase default card attack to 3 instead of 2
- Imbued Strength> Should not activate the card, can be played to buff an already activated card
- Imbued Strength> Now able to work on spells and artifacts
- Forced March> Should give +1 not +2 to every card move
- Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
- Corruptor> Attack conversion should only apply to other followers not itself
- Decaying Smite> Removed before battle constraint
- Boreal Brute> Clarified text that it should apply to all attacks for one enemy
New Paladin, new maps, more campaign options, widescreen support, option for harder citadel difficulty, more UI improvements and a bunch of fixes.
New Features & Improvements
- New Paladin: Belphegor (with unique set of skills and personal Vengeance Oath)
- Enabled Widescreen support & dynamic scaling in Graphics Options
- Crusade config: added option to select skills when levelling up (instead of draw 2 pick 1)
- Crusade config: added option to change Followers Market pool
- Crusade config: configurable citadel difficulty (multi-levels) up to 11+11+11 for each scenario (go over 11 to create a new entry or 0 to remove it)
- Epic Conquest: added 2 more map options (conical and circular)
- Delayed enforcing Followers slots when leveling-up until after all rewards are claimed
- "Restart Turn" checkpoint is now when turn starts (Campfire#StartOfTurn -> Campfire#StartOfTurn)
- Beefed-up Armor of some Ancient enemies (and other smaller ones)
- Map: Show terrain movement cost on hex tiles themselves (can still hover if want day/night details)
- Map: Show enemies on the location window when at Campfire
- Map: Show explorable tiles in Pause/Map & Campfire/Map
- Interactions: Enable leadership points to go negative to allow for reputation negative impact
- Ability to Drag & Drop Blocks on multi-attacks enemies (will assign to the first unblocked attack)
- Ability icons (below Hand) shown grayed-out if activated or unusable
- Sort enemies by challenge rating / difficulty in Location window and Battle portraits
- All convert attack effects now convert Follower Attacks too (when applicable)
- Added end of turn confirmation during interactions (+reminder to use healing/crystal generating effects)
- Ambient Mana Panel shows the available mana even when no longer usable
- Updated Exhausted Blessings visuals
- Show Immunities in Attack & Range windows
- More tweaks to Tutorial texts & content
Fixes
- Don't pay assault cost when activating followers in After Battle
- Rest/Recovery should trigger sleep if end of round is announced
- Scoundrel & Champions: adjusted how reputation influences leadership cost
- Shadow Puppets: should not allow discard of Wounds
- Deacon: Fixed Attack Info
- Sylvanism: added support Level 4 Followers
- Scare Tactics: made Block conversion optional
- Sylvain Guard: give resistance in BeforeBattle to avoid ordering issue when triggered in Block phase
- Fixed occasional crashes
New Features & Improvements
- Ability to restart the turn (undoes everything since beginning of the turn)
- Better distinction between Mana types (crystal/essence/ambient)
- Location interaction info now shows Enemies final stats (accounting for buffs and fortifications)
- Show Blessings and Followers as icons below cards panel (bottom right)
- Show Wounded + Exhausted Followers on Pause & Campfire screens
- Added Special Location Market cards to Campfire & Pause Screen
- Rebalanced XP for a bunch of low-XP enemies
- Added ability to File a feedback from Home and Pause menus
- Added custom rules in Game Option to clear Movement and Leadership points on Battle Start
- Invert reputation discount display to prevent confusion (+2/-2)
- Minor cards and other texts updates
- Added explanation about 'Pause' (Esc) screen in Tutorials
- Minor tweaks to tutorials
- Removed backquote shortcut for market which was redundant with '4'
Fixes
- Fixed Prowess + Arcane Language combo should not improve attacks generated by Prowess spawner
- Fixed computation & display of hand size bonus for conquered citadels and kraks
- Fixed Arcane Mimicry + Crystal siege combo not generating mana until commit/end of turn
- Fixed double application of passive unit skill effects after commit (ex: Holy Slayer Ring)
- Fixed Holy Slayer Ring should also double follower attacks
- Fixed Restoring battle should not draw new summoned enemies
- Fixed Double counting of wounds during some effect payment
- Fixed Restarting a Battle loses the Benediction state/mana
- Fixed buttons that would emit sound even when muted
- Fixed occasional errors with Steam Achievements
- Fixed Cards like "Use Move as Attack" clearing its own state
- Fixed Benediction UI state not always refreshed when changing benediction
- Fixed occasional crash in Pause screen
- Fixed tooltips remaining open on Tutorial and Map screen
After 1.5 years of development the game is finally ready for release. A big thank you to everyone that contributed and special thanks to the 100+ playtesters that helped make this game possible! To celebrate the launch, I've created a Bundle that basically gives you access to my previous game Mighty Dungeons for free (or close to it) if you buy Paladin's Oath Additional changes from the playtest version: New Features & Improvements
- [Mac] App binary is now notarized
- [Linux] Added support for "Maximized Full Screen" option
- Don't zoom on monsters in 'Before Battle' phase (nothing to show)
- Clarified Benediction Day 6 cannot use if end of round is called
- Better indication of exhausted followers
- Battle Tutorial minor string changes and simplified intros
- Added Lore/Backstory bits for each Follower
- Added Button to reset battle (left side of the phases bar)
- Ability to see Tooltips on Map Screen
- Hotkeys to open Market: backquote (opens market) or 4,5,6 to open market at a specific tab
- Hotkeys to move the map with WASD
- Followers resting icon more transparent (so text behind can be read better)
- Made Followers and Blessings disabled actions more readable
- Game Option to invert Map Zoom direction
- Added Hotkeys for Cards (1) / Blessings (2) / Followers (3) & Market (0) on Exploration and Battle screens
- Added hint to reward screen to use Pause to see all your cards and abilities
- Added Arcane Immunity to codex
- Updated card slot conversion effect icons (more distinguishable)
- Followers resting icon more transparent to see their stats better
- Minor tutorial text tweaks
- Fixed missing Block result in Battle tale (successful + avoided)
- Fixed wounded units cannot be deactivated when wounded
- Fixed UI freeze in campfire when pause menu and benedictions are open
- Fixed incorrect tooltips in game options
- Ensure follower skills & blessings cannot be activated if they are deactivated
- Terror of the Tyrant should be activatable as long as the follower is not exhausted
- Fixed camera not reset after Show Map
- Fixed loading crash (co-routine pool thread-safe)
- Fixed inverted WAST in map navigation
- Fixed Arcane power should be able to use black during the day
- Fixed influence discount/premium when purchasing champions/scoundrels
- Fixed UI issues in Graphic options
- [Linux] Fixed Steam cloud sync
- Fixed missing raycaster in Location interaction windows
- Fixed Steam integration was not working on MacOS
- Fixed inverted reputation cost when recruiting Scoundrels and Champions
- Revamped notification system to prevent screen freeze
- Fixed Attack Conversion effects should work against Arcane Immunity
- Cold Mastery should count Chaos element as 2 attributes not 1.
- Fixed Scenarios completed before end of turn should now complete at Campfire instead.
- Fixed Wounds/Knocked-Out Description
- Fixed Allowed Ambient Mana deactivation should deactivate associated cards
- Fixed Arcane Source not able to pick Black during the Day
First of all big thanks to the 300+ playtesters for all that amazing feedback and suggestions! The game is getting better every day, inching closer to release in great part thanks to your efforts! New Features & Improvements
- Ability to auto-activate effects without activation menu for simple cards/blessings/followers (can be disabled in Game Options if it causes problems)
- Benedictions use yellow color for Day and blue for Night and grayscale for inactive
- Added new arena background for Tomb and Hallowed site
- Improved logging (will help with debugging playtests)
- Tutorial Improvements
- Fixed healed wounded follower cannot be activated (before or after battle)
- Fixed Teleport not working past rampaging enemies (and other edge cases)
- Fixed Missing tooltip for Ambient Mana
- Fixed invalid reason provided when follower cannot be activated
- Fixed Eminence Champion text vs effects mismatch
- Fixed overlapping tooltips during exploration by allowing them to go out of bounds
The game Sound Track is now available on Steam (for free), check-out the Steam page to download.
New Features & Improvements
- NEW tutorial "Battle Preparation"
- Replaced all Tiles and Location Icons with final design
- Cards Hand now shows remaining deck size
- Improved Crusade Creation Flow
- Improved Mana selection window
- Added Ambient Mana message when no available die (more obvious now)
- Improved Healing interaction window UI
- Show Round boons at campfire
- Added Scenario Name to Load screen
- More sound effects
- Minor visual effects to call attention to certain UI elements
Fixes
- Wait until End of Turn before completing a scenario (except for tutorials)
- Fixed slow camera movement on the map
- Fixed occasional crash when starting a new crusade
- Fixed crash when closing game window
- Fixed overlapping rendering of map tiles
Features & Improvements: - Created Website: https://games.firebiscuit.com/paladins-oath - Created Wiki: https://paladinsoath.fandom.com/wiki/Paladin%27s_Oath_Wiki - Display reason for effects not being usable/applicable - Created Battle Tale in after battle panel narrating the battle - 16 NEW Enemies - 5 NEW Followers (Champions) - 1 NEW Spell Card - 4 NEW Advanced Action Cards - 2 NEW Relic Cards - 39 Steam Achievements - NEW Music for Home & Campfire - NEW Summary at the end of Crusade Scenarios (number of conquered locations, wounds taken, etc.) - Show Effect color in effect tooltip - More accurate loading screen - Allow player to undo "Draw Card" effects if no cards to draw - Misc tools, features and hooks to enable more diverse scenario types - Unity Analytics integration (with GDPR compliant opt-out) - Improved Card Cost UI (better colors / more representative) - Improved Attack Modifier Icons (better colors / easier to identify from far) - Added Game Options to show available controls and keyboard shortcuts - Added Playstyle infos to character sheets Fixes: - Village plundering should not trigger end of turn - Benedictions picked by Dummy should not be discarded, only player ones - Disable Music in Tutorial Scenarios - Fixed Graphic Resolution in Windowed mode / better windowed support - More precise camera movement on Exploration & Map screen - Improved performance (caching of game state after recomputation) - Card Payment should account for movement and teleport points - Player should not be able to interact if KO during exploration (rare) - Faster loading of sound effects
New Features & Improvements
- 4 puzzle-like Tutorials to solve the situation using given cards/mana:
- NEW Game Logo + Icon
- NEW Character Tenzin with full set of skills and cards
- NEW Battle Music
- Crusade configuration to Discard Benedictions after use
- Credits Page (Thank you everyone!)
- +Relic Sacred Scroll
- Added icons to cards gloomhaven-style for attack/block/move/influence/heal effects
- Added Help tooltips to Cards for important game concepts
- Hide Benedictions if they are never usable again this round
- Notify user when ending round if they have Blessings attached to Followers
- Confirm End Of turn / Leave Battle if important points remaining (healing, movement, influence)
- Improved Mana Tooltips
- Updated Citadel background Arena design
- Auto-pay point costs in Leadership/Movement/Wounds/ when only one option
- Added character playstyle tips in Scenario selection
- Ability to see Scenario Tips on Pause
- Movement tutorial added explanation how to use mana for payment
- New Game Musics (Scenario Failure/Success)
- More Action Cards and Spells
- New Scenarios: Last Bastion, Epic Conquest
- New Personal Oaths for all the Characters with custom Blessings and Abilities
- New Followers: Rain Maker, Arcane Council, Sylvain Guards, Boreal Brute, Corruptor, Squealer, Battlehammer
- New Codex (all Relics, Spells, Advanced Abilities, Bestiary, Followers and Glossary) on F1 and on Pause Screen
- Show Reputation track on Mouse hover reputation display
- Show Next Level rewards on Mouse hover XP bar
- Improved contrast of card action colors and text (green, blue, bold)
- Use mana icons for mana-generation effects (easier to know what they do)
- Ask for confirmation if effect selection has remaining optional effects
- [Save Busting] Changed ID for Lost City Scenario
- End of Turn effects correctly restored on Load
- Dont show Gold/Black mana as unusable when ignoring TimeOfDay restrictions
- Minor UI tweaks, Icons fixes and string clean-ups.
- Fixed Occasional Freeze on Campfire Explore button
- Fixed Day4 Benediction should happen every turn
- Fixed should not be able to claim own discarded blessings during level-up
- Fixed issue with Battle tutorial follower tanking objective
- Fixed ability to end Exploration tutorials at Campfire
- Properly restore effect spawner quantities on save/load/scene transition
- Divine Essence blessing should pay wounds when drawing cards not when being activated
- Minor copywriting fixes
- Fixed early termination of Market & Interactions tutorial
- Moved card tooltip position to top-right of screen (no longer blocking readability of cards)
- Fixed double application of converter effects (attack/block/move/)
- Fixed ability to see applied enemy effects at any phase (clicking on the Active effects button)
- Fixed show indicator when applying environmental effects to Followers
New Features & Improvements
- Implemented Scenarios and Crusade configuration with 2 scenarios (Holy War and Lost City)
- Auto-Apply Passive Effects (ex: Blessings giving movement every turn)
- Introduced Oaths during Character Selection (provides starting bonuses)
- Introduced Day & Night Benedictions to select at start of Round (provides bonuses for the round)
- Introduced Unit Blessings: Ability to use Artifacts as Blessings for the Units. Can be detached at end of Turn
- More Spells, Relics, Followers, Blessings and Abilities
- Ability to refresh followers and draw cards
- Pause menu (Escape key) now shows full scenario and inventory info (similar to Campfire)
- Added full enemy interaction window on the map (no more do you want to fight this enemy instead you get a full enemy info with details and tooltips)
- Exploration scene shows split between basic and core tiles
- Support for optional effects (ex: You may pay Mana to do this thing)
- NEW Character Murakh with full set of skills and cards
- NEW Character Zaurahel + personal Oath with full set of skills and cards
- NEW Turn timer using Dummy character + ability to pick dummy skill on level-up
- Completed all missing Blessings for Anathema (anathema is now complete)
- Show Map at Campfire and Pause Screen
- Show Offer on Pause Screen
- All starter cards are visually marked as Starter and can be used by effects that require starter cards
- Ability to select Hand or Discard pile when throwing wounds at the Source
- Ability to target Followers for Block conversion cards
- Updated Outside arena Background
- Show End Of Turn Rewards for Side Effects and Combos
- Fixed Cumbersome Attacks Evade not consuming movement
- Fixed Unit Selection not working for Maze/Labyrinth
- Fixed More Granular Reputation
- Fixed Card Righteousness should provide XP+Rep at End of Turn
- Fixed Mana and other effects applied multiple times during exploration
- Cards Subdue and Contract now apply reputation hit at end of turn
- Should not collect location rewards on Sleep (ex: Mine crystals)
- Mana Rewards should enforce mana inventory limits
- All Effects+SideEffects now Save/Restore/Carry-Over properly except for Spawners
- All SideEffects now trigger properly during Exploration
- Occasional crash in MusicSystem when pausing
- Leadership/move conversion effects now applied properly
- Location Healing should not double leadership spent
- Minor UI tweaks
- Minor cards texts fixes
- Added Exploration Music
- Transfer leftover effects from Exploration to Battle
- Restore leftover effects on game load
- New starter Card Arcane Source
- [Home] Load games (auto-saved on new info revealed)
- [HUD] Show interaction discount on top of player reputation
- Simplify card discard at end of turn
- Reduced default audio volume
- Always activate Cards at the phase it was activated not at Before Battle
- Changed design for Home, Pause, Scenario failure/completion scenes
- Removed more unused assets
- End of Turn skills not properly refreshed
- Issue with Allowed Source die not showing up properly in Campfire
- [Battle] Hidden monsters at the Citadel
- [Battle] Monsters with Arcane immunity should be affected by Arena effects
- [Battle] Ability to drag effects on enemies bodies (not just portrait)
- [Battle] Show location panel in after battle
- [Campfire] Gold/Black mana not showing as depleted during Night/Day
- [Campfire] Hand-size not computed properly on level-up
- [Rules] Should not be able to sleep except start of turn with no cards in deck
- [Rules] Should not take wounds when retreating from assault
- [Rules] Citadel inverted swamps and marsh
- Player XP gauge not behaving properly
- Prevent freeze when Pause screen is dismissed
- Fixed text for some of the benedictions and cards
- Fixed Reputation not clamped (cannot get out of Excommunicado status)
- Fixed Double Counting of Effect Costs
- Fixed Offer cycled-through when getting rewards
- Fixed UI becoming unresponsive
- Fixed commit of player mana and effects not always restored properly
- Fixed some effects /cards not acting as advertised
- Defaults to Windowed mode on Install (vs Fullscreen)
- Improved Scenario Citadel Difficulty Selection
- Improved After Battle Dialog
- Improved Mana Selection UI
- Improved Character Selection UI
- New Backgrounds during Battle
- Reduced Game Assets Size
- Fixed Benedictions not triggered on Rest/Recovery
- Fixed Ambient Mana description
- [CampFire] Dont force player to discard on empty Hand
- FIX citadel not showing purchaseable abilities
- FIX Value Num Enemies Killed double counts enemies
- FIX enemy group display and group indicator raycasting
- Removed duplicate Enemies and Followers (with same stats)
- Reworked card selection highlight
- Updated Mana crystals to look different from essence
- Cleaned-up terrain tiles outlines
- Show Mana rewards on Mine interaction window
- Added labels to HUD action buttons
- FIX rewards button enabled without selection
- FIX buttons not responding after pausing
- FIX target of exploration navigation bar to prevent misclicks
- FIX cannot discard cards when resting
- Rampaging monsters hinder movement (also shown on the map)
- Ability to commit during exploration (useful when refreshing followers after activating them)
- Execute Level-up rewards last after all other rewards
- Complete UI revamp
- Ability to explore the Map
- Ability to interact with Locations on the Map
- Multiple Battle locations
- More content (cards, blessings, followers, relics)
- Revamped Campfire to be able to manage your cards
Paladin's Oath
Fire Biscuit Games
Fire Biscuit Games
Q1 2022
Strategy RPG Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
Very Positive
(98 reviews)
https://games.firebiscuit.com/paladins-oath
https://store.steampowered.com/app/1671590 
Paladin Oath Depot [Linux] [386.15 M]
You are a Paladin that took an Oath to liberate the land and its Cities from enemies coming from another plane of existence.
The core mechanics are based on board game systems like Mage Knight and Gloomhaven with a visual flair reminiscing of Heroes of Might and Magic 3 and music like Warcraft 2.
It combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be synergized to Move, Interact and Battle with unlimited undo mechanics during battles to find the best possible outcome.
This game is a labor of love made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.
The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.
Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.
Key Features
- Card-based everything: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
- Slow paced: take your time, plan your turn, manage your cards and resources wisely.
- Heavy focus on Strategy: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
- Deep, intricate gameplay with sessions typically lasting 3 to 5 hours depending on the scenario.
- Turn-based battles with unlimited undo/redo possibilities to allow you to explore and find the best outcome - should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn.
- An ever-changing experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
- Configurable scenarios, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
- Awesome power curve: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
- Challenge-based tutorials to introduce you organically to major game mechanics.
Are You Up For The Challenge?
Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is not stressful with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.
Extensibility
The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.
Paladin's Oath was designed to be extensible so I'm hoping to add more scenarios, maps and content and eventually support modding or user-generated content depending on how much traction the game gets.
If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out.
Previous Games
If you enjoy this kind of custom board game digital "adaptation", you should try my previous game Mighty Dungeons which was my own take on the classic HeroQuest board game:https://store.steampowered.com/app/349550/Mighty_Dungeons/
- OS: Ubuntu 14.04 LTS
- Processor: 64-bit 1.3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 610M
- Storage: 250 MB available space
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