





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Here are some fixes and quality of life improvements as per the feedback from the community:
As part of improving modding support for the game, I finally had the time to create a web-based tool to allow people to create content for Paladin's Oath. Previously you had to fiddle with text files and create proper folder structure, etc. You can now instead visit the Paladin's Oath Editor webpage to download sample content and create your own content directly from the editor; then head to the game to publish your mod onto Steam via the Workshop and share with the rest of the community! I hope you can get the creative juices flowing! As usual ping me on Discord or Steam/Steam Community if you have questions or issues with the game or editor. And don't forget to check out the wiki for a detailed guide on how mods work with the game. The source code for the editor is publicly accessible too if you want to go the extra miles and make changes there (or just learn how it works).
Various small fixes
Fixed PowerWord basic action: should account for discard wound for +1 MOV/ATK/BLK/LEAD
- Settings: Ability to change Map Zoom sensitivity - Settings: Ability to change UI Menu scroll sensitivity - Exploration: remember last map zoom
Fixed: Round bonuses were not applied consistently after restarting the game or after reloading a checkpoint.
The Red and Green citadel attack modifier effect of adding Savage/Poison to physical attacks was removing all the other attack modifiers. This is now fixed where Savage/Poison is added to the existing list of modifiers instead.
Disable campfire actions and show message when not active player's turn
Minor Fixes and Improvements
Patch for v1.8.0. The Mod developer panel was showing up when loading modded scenarios from Steam. It should only show up when loading mods from the local mods folder.
Added score tracking to the crusades. The score is accessible in the Pause Menu ('Esc', "scores" button on top) and displayed at the end of the Crusade. The scoring will depend on the scenario but will also account for categories like XP, number of wounds, followers recruited, relics, conquered locations and citadels, etc. Scoring categories are quite comprehensive and will also show the settings used when configuring the crusade so that others can attempt the same scenario under the same conditions.
Small patch.
Small patch with some improvements and minor fixes
New Paladin, new maps, more campaign options, widescreen support, option for harder citadel difficulty, more UI improvements and a bunch of fixes.
After 1.5 years of development the game is finally ready for release. A big thank you to everyone that contributed and special thanks to the 100+ playtesters that helped make this game possible! To celebrate the launch, I've created a Bundle that basically gives you access to my previous game Mighty Dungeons for free (or close to it) if you buy Paladin's Oath Additional changes from the playtest version: New Features & Improvements
First of all big thanks to the 300+ playtesters for all that amazing feedback and suggestions! The game is getting better every day, inching closer to release in great part thanks to your efforts! New Features & Improvements
The game Sound Track is now available on Steam (for free), check-out the Steam page to download.
Features & Improvements: - Created Website: https://games.firebiscuit.com/paladins-oath - Created Wiki: https://paladinsoath.fandom.com/wiki/Paladin%27s_Oath_Wiki - Display reason for effects not being usable/applicable - Created Battle Tale in after battle panel narrating the battle - 16 NEW Enemies - 5 NEW Followers (Champions) - 1 NEW Spell Card - 4 NEW Advanced Action Cards - 2 NEW Relic Cards - 39 Steam Achievements - NEW Music for Home & Campfire - NEW Summary at the end of Crusade Scenarios (number of conquered locations, wounds taken, etc.) - Show Effect color in effect tooltip - More accurate loading screen - Allow player to undo "Draw Card" effects if no cards to draw - Misc tools, features and hooks to enable more diverse scenario types - Unity Analytics integration (with GDPR compliant opt-out) - Improved Card Cost UI (better colors / more representative) - Improved Attack Modifier Icons (better colors / easier to identify from far) - Added Game Options to show available controls and keyboard shortcuts - Added Playstyle infos to character sheets Fixes: - Village plundering should not trigger end of turn - Benedictions picked by Dummy should not be discarded, only player ones - Disable Music in Tutorial Scenarios - Fixed Graphic Resolution in Windowed mode / better windowed support - More precise camera movement on Exploration & Map screen - Improved performance (caching of game state after recomputation) - Card Payment should account for movement and teleport points - Player should not be able to interact if KO during exploration (rare) - Faster loading of sound effects
New Features & Improvements
New Features & Improvements
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