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[v1.0.0] Game Released

After 1.5 years of development the game is finally ready for release. A big thank you to everyone that contributed and special thanks to the 100+ playtesters that helped make this game possible! To celebrate the launch, I've created a Bundle that basically gives you access to my previous game Mighty Dungeons for free (or close to it) if you buy Paladin's Oath Additional changes from the playtest version: New Features & Improvements

  • [Mac] App binary is now notarized
  • [Linux] Added support for "Maximized Full Screen" option
  • Don't zoom on monsters in 'Before Battle' phase (nothing to show)
  • Clarified Benediction Day 6 cannot use if end of round is called
  • Better indication of exhausted followers
  • Battle Tutorial minor string changes and simplified intros
  • Added Lore/Backstory bits for each Follower
  • Added Button to reset battle (left side of the phases bar)
  • Ability to see Tooltips on Map Screen
  • Hotkeys to open Market: backquote (opens market) or 4,5,6 to open market at a specific tab
  • Hotkeys to move the map with WASD
  • Followers resting icon more transparent (so text behind can be read better)
  • Made Followers and Blessings disabled actions more readable
  • Game Option to invert Map Zoom direction
  • Added Hotkeys for Cards (1) / Blessings (2) / Followers (3) & Market (0) on Exploration and Battle screens
  • Added hint to reward screen to use Pause to see all your cards and abilities
  • Added Arcane Immunity to codex
  • Updated card slot conversion effect icons (more distinguishable)
  • Followers resting icon more transparent to see their stats better
  • Minor tutorial text tweaks
Fixes
  • Fixed missing Block result in Battle tale (successful + avoided)
  • Fixed wounded units cannot be deactivated when wounded
  • Fixed UI freeze in campfire when pause menu and benedictions are open
  • Fixed incorrect tooltips in game options
  • Ensure follower skills & blessings cannot be activated if they are deactivated
  • Terror of the Tyrant should be activatable as long as the follower is not exhausted
  • Fixed camera not reset after Show Map
  • Fixed loading crash (co-routine pool thread-safe)
  • Fixed inverted WAST in map navigation
  • Fixed Arcane power should be able to use black during the day
  • Fixed influence discount/premium when purchasing champions/scoundrels
  • Fixed UI issues in Graphic options
  • [Linux] Fixed Steam cloud sync
  • Fixed missing raycaster in Location interaction windows
  • Fixed Steam integration was not working on MacOS
  • Fixed inverted reputation cost when recruiting Scoundrels and Champions
  • Revamped notification system to prevent screen freeze
  • Fixed Attack Conversion effects should work against Arcane Immunity
  • Cold Mastery should count Chaos element as 2 attributes not 1.
  • Fixed Scenarios completed before end of turn should now complete at Campfire instead.
  • Fixed Wounds/Knocked-Out Description
  • Fixed Allowed Ambient Mana deactivation should deactivate associated cards
  • Fixed Arcane Source not able to pick Black during the Day


[ 2022-03-03 12:20:29 CET ] [ Original post ]



Paladin's Oath
Fire Biscuit Games
  • Developer

  • Fire Biscuit Games
  • Publisher

  • Q1 2022
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (98 reviews)


  • Review Score

  • https://games.firebiscuit.com/paladins-oath
  • Website

  • https://store.steampowered.com/app/1671590 
  • Steam Store



  • Paladin Oath Depot [Linux] [386.15 M]

  • Public Linux depots



  • You are a Paladin that took an Oath to liberate the land and its Cities from enemies coming from another plane of existence.

    The core mechanics are based on board game systems like Mage Knight and Gloomhaven with a visual flair reminiscing of Heroes of Might and Magic 3 and music like Warcraft 2.

    It combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be synergized to Move, Interact and Battle with unlimited undo mechanics during battles to find the best possible outcome.

    This game is a labor of love made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.

    The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.

    Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.

    Key Features

    • Card-based everything: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
    • Slow paced: take your time, plan your turn, manage your cards and resources wisely.
    • Heavy focus on Strategy: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
    • Deep, intricate gameplay with sessions typically lasting 3 to 5 hours depending on the scenario.
    • Turn-based battles with unlimited undo/redo possibilities to allow you to explore and find the best outcome - should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn.
    • An ever-changing experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
    • Configurable scenarios, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
    • Awesome power curve: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
    • Challenge-based tutorials to introduce you organically to major game mechanics.

    Are You Up For The Challenge?


    Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is not stressful with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.

    Extensibility


    The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.

    Paladin's Oath was designed to be extensible so I'm hoping to add more scenarios, maps and content and eventually support modding or user-generated content depending on how much traction the game gets.

    If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out.

    Previous Games

    If you enjoy this kind of custom board game digital "adaptation", you should try my previous game Mighty Dungeons which was my own take on the classic HeroQuest board game:

    https://store.steampowered.com/app/349550/Mighty_Dungeons/
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 64-bit 1.3 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 610M
    • Storage: 250 MB available space
    GAMEBILLET

    [ 5946 ]

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    33.99$ (15%)
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    14.23$ (64%)
    2.02$ (93%)
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    4.00$ (80%)
    12.42$ (17%)
    42.49$ (15%)
    GAMERSGATE

    [ 4248 ]

    0.9$ (92%)
    3.0$ (75%)
    1.5$ (70%)
    2.23$ (75%)
    23.99$ (40%)
    2.4$ (70%)
    0.23$ (92%)
    2.0$ (80%)
    1.0$ (80%)
    13.99$ (30%)
    1.8$ (70%)
    0.38$ (92%)
    4.0$ (80%)
    7.88$ (74%)
    10.04$ (33%)
    1.5$ (92%)
    1.46$ (71%)
    7.49$ (63%)
    1.34$ (55%)
    3.0$ (70%)
    19.8$ (67%)
    10.43$ (48%)
    1.88$ (92%)
    12.0$ (70%)
    4.68$ (64%)
    9.0$ (70%)
    9.99$ (50%)
    11.99$ (20%)
    7.49$ (63%)
    5.0$ (80%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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