As part of improving modding support for the game, I finally had the time to create a web-based tool to allow people to create content for Paladin's Oath. Previously you had to fiddle with text files and create proper folder structure, etc. You can now instead visit the Paladin's Oath Editor webpage to download sample content and create your own content directly from the editor; then head to the game to publish your mod onto Steam via the Workshop and share with the rest of the community! I hope you can get the creative juices flowing! As usual ping me on Discord or Steam/Steam Community if you have questions or issues with the game or editor. And don't forget to check out the wiki for a detailed guide on how mods work with the game. The source code for the editor is publicly accessible too if you want to go the extra miles and make changes there (or just learn how it works).
Supports:
- - Character creation
- - Enemy creation
- - Oath creation
- - Terrain and Map Sections creation
Not supported:
LUA Scripted mods (scenario extensions and scenarios).
[ 2024-11-28 11:21:38 CET ] [ Original post ]
- Paladin Oath Depot [Linux] [386.15 M]
You are a Paladin that took an Oath to liberate the land and its Cities from enemies coming from another plane of existence.
The core mechanics are based on board game systems like Mage Knight and Gloomhaven with a visual flair reminiscing of Heroes of Might and Magic 3 and music like Warcraft 2.
It combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be synergized to Move, Interact and Battle with unlimited undo mechanics during battles to find the best possible outcome.
This game is a labor of love made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.
The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.
Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.
Key Features
- Card-based everything: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
- Slow paced: take your time, plan your turn, manage your cards and resources wisely.
- Heavy focus on Strategy: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
- Deep, intricate gameplay with sessions typically lasting 3 to 5 hours depending on the scenario.
- Turn-based battles with unlimited undo/redo possibilities to allow you to explore and find the best outcome - should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn.
- An ever-changing experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
- Configurable scenarios, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
- Awesome power curve: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
- Challenge-based tutorials to introduce you organically to major game mechanics.
Are You Up For The Challenge?
Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is not stressful with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.
Extensibility
The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.
Paladin's Oath was designed to be extensible so I'm hoping to add more scenarios, maps and content and eventually support modding or user-generated content depending on how much traction the game gets.
If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out.
Previous Games
If you enjoy this kind of custom board game digital "adaptation", you should try my previous game Mighty Dungeons which was my own take on the classic HeroQuest board game:https://store.steampowered.com/app/349550/Mighty_Dungeons/
- OS: Ubuntu 14.04 LTS
- Processor: 64-bit 1.3 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 610M
- Storage: 250 MB available space
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