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[v1.9.0] Accessibility Console

Accessibility Console


This took me almost a year of weekends/evenings to build: I have implemented a new way to interact with the game via console commands. Pressing 'F2' anywhere in the game will open up a console. This will allow interacting with the whole game entirely via keyboard commands and text to speech. This mode will allow blind and visually impaired players to play the game. Even with the console open, it is still possible to interact with the game via mouse and other user interface elements if needed.

New


  • Ability to auto-pay using wounds
  • Added hotkey "Alpha7" for market special location cards

Modding


Now supporting language mods - as long as the default game fonts can load the special characters.


[ 2024-12-17 15:42:50 CET ] [ Original post ]

Paladin's Oath
Fire Biscuit Games Developer
Fire Biscuit Games Publisher
Q1 2022 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Very Positive (101 reviews)
Public Linux Depots:
  • Paladin Oath Depot [Linux] [386.15 M]


You are a Paladin that took an Oath to liberate the land and its Cities from enemies coming from another plane of existence.

The core mechanics are based on board game systems like Mage Knight and Gloomhaven with a visual flair reminiscing of Heroes of Might and Magic 3 and music like Warcraft 2.

It combines elements of RPG and light deck-building where Cards / Mana / Recruitable Followers and always-on Blessings must be synergized to Move, Interact and Battle with unlimited undo mechanics during battles to find the best possible outcome.

This game is a labor of love made by and for people that enjoy complex and thinky board games, digital or physical card games and deck builders, puzzles, strategy games and chess.

The randomness is limited and somewhat mitigated making it ideal for players that like to plan ahead.

Absolutely no micro-transactions, live service, virtual currencies, always online or any of that, ever. You just buy the game and enjoy high complexity challenging fun.

Key Features

  • Card-based everything: movement, interaction, battles. Akin to a resource management game with puzzle mechanics.
  • Slow paced: take your time, plan your turn, manage your cards and resources wisely.
  • Heavy focus on Strategy: maximize your current hand and synergize all your resources to make the seemingly impossible, possible.
  • Deep, intricate gameplay with sessions typically lasting 3 to 5 hours depending on the scenario.
  • Turn-based battles with unlimited undo/redo possibilities to allow you to explore and find the best outcome - should you take wounds and clog your hands for the next 3 turns or should you use all those cards and come out unscathed but unable to move on the next turn.
  • An ever-changing experience with randomized maps, decks and varied character combinations let you experience a different kind of puzzle each time you play.
  • Configurable scenarios, characters and decks allow you to fine-tune the experience to the level of complexity and commitment that suits you best.
  • Awesome power curve: you start powerful and grow even more powerful, if you can synergize your cards thoughtfully that is.
  • Challenge-based tutorials to introduce you organically to major game mechanics.

Are You Up For The Challenge?


Similar to the thinky board game systems Paladin's Oath is inspired by, you are expected to rack your brain when playing this game if you want to succeed; although the experience is not stressful with no real-time pressure and unlimited undo/redo during battles (the most complex part of this game) allowing you to change your card configuration for better outcome as much as you want.

Extensibility


The game already ships with multiple scenarios each offering a unique type of challenge. The suite of Characters + Oath combinations also enables you to fine-tune the experience and provides varied playstyles: move more, recruit more, ability to use stronger cards more often, etc.

Paladin's Oath was designed to be extensible so I'm hoping to add more scenarios, maps and content and eventually support modding or user-generated content depending on how much traction the game gets.

If you are really into the game and want to contribute and have some basic scripting experience don't hesitate to reach out.

Previous Games

If you enjoy this kind of custom board game digital "adaptation", you should try my previous game Mighty Dungeons which was my own take on the classic HeroQuest board game:

https://store.steampowered.com/app/349550/Mighty_Dungeons/

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: 64-bit 1.3 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 610M
  • Storage: 250 MB available space
GAMEBILLET

[ 6086 ]

25.47$ (15%)
49.64$ (17%)
16.59$ (17%)
6.00$ (70%)
16.94$ (15%)
8.49$ (15%)
8.69$ (13%)
3.00$ (85%)
0.80$ (90%)
0.86$ (78%)
1.80$ (91%)
12.38$ (17%)
2.80$ (80%)
12.59$ (16%)
6.79$ (15%)
14.99$ (25%)
16.24$ (35%)
0.88$ (56%)
4.50$ (70%)
0.79$ (92%)
12.00$ (60%)
8.95$ (50%)
18.39$ (8%)
29.69$ (58%)
22.89$ (8%)
1.80$ (82%)
10.00$ (50%)
4.34$ (78%)
27.99$ (30%)
13.99$ (44%)
GAMERSGATE

[ 3241 ]

25.0$ (50%)
5.31$ (79%)
0.85$ (91%)
25.0$ (50%)
9.99$ (50%)
15.0$ (70%)
4.25$ (83%)
0.64$ (87%)
4.0$ (60%)
15.74$ (37%)
6.02$ (67%)
2.23$ (75%)
1.28$ (91%)
1.5$ (90%)
1.5$ (70%)
7.5$ (81%)
13.49$ (10%)
4.95$ (67%)
21.59$ (28%)
3.0$ (80%)
9.0$ (70%)
7.0$ (80%)
2.25$ (85%)
15.99$ (20%)
17.59$ (20%)
10.19$ (32%)
10.13$ (77%)
0.85$ (83%)
18.0$ (55%)
25.0$ (50%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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