Name | Frog Hop | ||
Developer | Tiny Warrior Games | ||
Publisher | Tiny Warrior Games | ||
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Release | 2017-02-23 | ||
Steam | 0,99€ 0,99£ 1,24$ / 75 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Frog Hop Linux Depot [108.02 M] |
It has been over 2 years since the Frog Hop level editor was released, and we have been polishing it steadily over time. Today, we have another fairly major feature, and I think it's enough to justify version 2.5.0!
Lest you think this is the only change in this update, here is a list of additional changes included with 2.5.0:
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In case you missed it, Frog Hop launched on consoles back in February! We hope you have been enjoying Frog Hop on-the-go with the Nintendo Switch, or maybe you have shared the love of Frog Hop with one of your console gamer friends. JumpyCute It has been great seeing a new wave of players enjoying the game, but we haven't forgotten our PC fans! This patch is specifically for desktop operating systems - the only place where you can create and play your own Frog Hop levels.
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In case you missed it, Frog Hop launched on consoles back in February! We hope you have been enjoying Frog Hop on-the-go with the Nintendo Switch, or maybe you have shared the love of Frog Hop with one of your console gamer friends. JumpyCute It has been great seeing a new wave of players enjoying the game, but we haven't forgotten our PC fans! This patch is specifically for desktop operating systems - the only place where you can create and play your own Frog Hop levels.
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Just a small update today, but some notable fixes nonetheless:
EDIT: 2.4.5 has been released which fixes an issue that caused a crash on first boot. |
Just a small update this time, but 2.4.3 fixes some longstanding bugs and some new ones discovered through custom levels. Here are some of the changes you can expect:
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We're keeping the ball rolling with some more fixes and tweaks in 2.4.2!
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The last update had some big changes, and with all major patches, some bugs inevitably cropped up. Fear not, though; they were dealt with in swift fashion! This update includes:
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Level Editor Highlights
[h2]Major Feature for Level Creators[/h2] That's not all that is included with this update, though... There is a one new feature which is a total game changer for making dynamic levels. Introducing trigger zones and target zones! Trigger zones can be activated either by the player walking into them or from a toggle switch. When triggered, they can activate another switch, or even change the music mid-level. But the real magic comes from using both trigger zones and target zones together. A target zone allows activating multiple switches/blocks at once. Simply resize the target zone in the level to cover the area you want it to impact, set the target_types, and connect a toggle switch or Trigger zone to activate it. You may want to reverse flowing water in a certain section of the level, without affecting water elsewhere - target zones allow you to do just that. They also open up tons more possibilities, including triggering multiple switches at once, or even chaining multiple trigger/target zones together. These new features give creators lots of new ways to let their creativity run wild, but we know that it can be a little daunting to learn all the ins-and-outs. Consider joining our Discord server if you need help with anything or have any feature ideas! [h2]Menu Changes[/h2] Alongside these changes, the in-game menu for Custom Levels received a complete overhaul. Previously, the game relied on extensions to open a file dialog for selecting a level to play. This had several drawbacks, like not being accessible with a controller, inconsistency with Linux distributions, and incompatibility with older versions of MacOS. (In addition to increasing the difficulty of building new releases.) The new menu allows you to select levels to play from a list. This list is populated from .world files located with your LevelEditor/Levels folder. While this does require players to keep there levels at a specific location, it is worth the trade-off in order to support more control schemes and platforms. [h2]Launching the Editor[/h2] As part of this change, the level editor can no longer be launched from the game directly. However, if you have the DLC installed, Steam will prompt you when launching to choose whether you want to play the game or launch the Level Editor. You can also open the editing tool (Tiled) manually outside of Steam (and in fact, this is recommended if you intend to test changes as you build levels!) Because the level editor uses a third-party tool, it is possible that your installation is not at the same location as another user. In order to make the "Launch Editor" option in Steam work, you may need to do additional setup, particularly on MacOS and Linux. The first time you launch the game after installing the Level Editor DLC, a "config.ini" file will be created in the LevelEditor folder next to your Frog Hop install. Open this open and edit the "path" value to where you have Tiled installed. (On Windows this should install automatically, but for other operating systems you will need to download it for free from mapeditor.org). Misc Notes
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Update 2.3.0 - Windows only
This issue did not present itself in official levels because the arrangement of nodes never makes this possible. It is, however, relevant for custom levels. [h2]IMPORTANT: Level Editor Update[/h2] If you have installed the Level Editor DLC, you must update to Tiled 1.9.0 (or newer) after this update. This new update is bundled with 1.9.0 and players installing the DLC for the first time should receive the correct version, but if you already had it you may need to update manually by downloading from mapeditor.org. Tiled is the open source software used for custom levels. The recent 1.9.0 update introduced some changes which were not fully compatible with the existing Frog Hop tooling, which prompted this update. Left with the choice of staying on the old version and instructing users not to update or forcing an update, we opted for the latter, as the latest version has some useful new features that will benefit level creators. Now I am sure you are curious what those new features are. Here are a few of the changes in this update related to the level editor:
That's all for now! If you haven't tried the Level Editor DLC yet, remember, it's free. JumpyCute Get out there and make some neat stuff! Feel free to share your creations on Steam or in our Discord server. |
Frog Hop is now available on Linux and MacOS! |
It's been a long time coming, and the day is finally here! Frog Hop is now available in a variety of languages/locales. The full list is as follows:
Frog Hop est maintenant disponible en franais ! Bon voyage. Frog Hop ya se encuentra disponible en espaol! Disfrtalo! Frog Hop ya est disponible en espaol! Psalo bien! Frog Hop ist jetzt auch auf Deutsch verfgbar! Genieen. Frog Hop ora disponibile in inglese! Goditelo. Frog Hop agora est disponvel em portugus! Aproveite. Frog Hop . ! Frog Hop artk Trke! yi elenceler. Frog Hop findes nu p dansk! Nyd det Frog Hop er n tilgjengelig p norsk! Ha det gy. Frog Hop finns nu p svenska! Njut Frog Hop is nu in het Nederlands beschikbaar! Geniet ervan. Gra Frog Hop ju dostpna w jzyku polskim! Frog Hop on nyt saatavilla suomeksi! Nauti. Frog Hop Frog Hop ! ' ! Frog Hop ! . Localizing into over a dozen languages is no small task. If you encounter any issues with the translated text, or if you think the translations could be improved, please feel free to reach out to us. Email: support@tinywarriorgames.com Discord: https://discord.gg/rSrffvv28Q Anything Else? The internal engine has received a lot of upgrades and optimizations along with this patch. This should result in even better performance (although the game was pretty performant already.) What's Next? The localization update should land on mobile and Atari VCS over the next few days. From there, the hope is to be able to release Frog Hop on MacOS and Ubuntu/SteamOS. This would mean that Frog Hop natively supports the Steam Deck, regardless of how well it does or does not work through Proton. We are not able to verify Steam Deck performance at this time, but will be testing it as soon as possible as hardware becomes available. |
Just a small update with a few fixes.
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[h2]Level Editor Release[/h2]
Anything Else Coming Up? If you have been keeping abreast with Frog Hop news, you might have noticed we released on Android, iOS, and most recently Atari VCS. Next up for Frog Hop we are hoping to release on MacOS and Linux - we wanted to release the level editor first to bring the PC version fully up-to-date. The hope is that the Mac and Linux versions will also support custom levels at launch, since Tiled already is supported on these platforms. Additionally, we would love to see Frog Hop on more consoles. Xbox One and PS4 are being targeted as the next priority, with hopes for a Switch release further down the line. PS5 and Xbox Series may also be supported via backwards compatibility, but as Frog Hop is a very simple game, there isn't much of a need to create an enhanced version for these consoles. There is no ETA on console ports at this time, and consider this an aspiration rather than a promise; there are a lot more factors an obstacles to releasing on consoles than on desktop, but it is something we still strongly desire! (It should also be noted that any console/mobile versions will not be able to support custom levels.) News about progress on consoles probably will not get news posts on Steam, as it does not pertain to the Steam release. As such, if you are interest, please follow us on our social media channels to learn about any future updates. Discord Tiny Warrior Games |
Splish Splash Ribbit |
https://www.youtube.com/watch?v=ooZj_cnm-lA |
Hi everyone, just wanted to quickly update that a short sale is happening. |
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Happy Holidays everyone! |
Happy Holidays everyone! |
Hi everyone,
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Hi everyone,
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Thats right folks! Grab it now before the world ends! |
Thats right folks! Grab it now before the world ends! |
Hey everyone, |
Hey everyone, |
Grab it while it's hot, until may 17. |