New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Frog Hop | ||
Developer | Tiny Warrior Games | ||
Publisher | Tiny Warrior Games | ||
Tags | |||
Release | 2017-02-23 | ||
Steam | 0,99€ 0,99£ 1,24$ / 75 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Frog Hop Linux Depot [108.02 M] |
LINUX STREAMERS (0)
Level Editor Highlights
[h2]Major Feature for Level Creators[/h2] That's not all that is included with this update, though... There is a one new feature which is a total game changer for making dynamic levels. Introducing trigger zones and target zones! Trigger zones can be activated either by the player walking into them or from a toggle switch. When triggered, they can activate another switch, or even change the music mid-level. But the real magic comes from using both trigger zones and target zones together. A target zone allows activating multiple switches/blocks at once. Simply resize the target zone in the level to cover the area you want it to impact, set the target_types, and connect a toggle switch or Trigger zone to activate it. You may want to reverse flowing water in a certain section of the level, without affecting water elsewhere - target zones allow you to do just that. They also open up tons more possibilities, including triggering multiple switches at once, or even chaining multiple trigger/target zones together. These new features give creators lots of new ways to let their creativity run wild, but we know that it can be a little daunting to learn all the ins-and-outs. Consider joining our Discord server if you need help with anything or have any feature ideas! [h2]Menu Changes[/h2] Alongside these changes, the in-game menu for Custom Levels received a complete overhaul. Previously, the game relied on extensions to open a file dialog for selecting a level to play. This had several drawbacks, like not being accessible with a controller, inconsistency with Linux distributions, and incompatibility with older versions of MacOS. (In addition to increasing the difficulty of building new releases.) The new menu allows you to select levels to play from a list. This list is populated from .world files located with your LevelEditor/Levels folder. While this does require players to keep there levels at a specific location, it is worth the trade-off in order to support more control schemes and platforms. [h2]Launching the Editor[/h2] As part of this change, the level editor can no longer be launched from the game directly. However, if you have the DLC installed, Steam will prompt you when launching to choose whether you want to play the game or launch the Level Editor. You can also open the editing tool (Tiled) manually outside of Steam (and in fact, this is recommended if you intend to test changes as you build levels!) Because the level editor uses a third-party tool, it is possible that your installation is not at the same location as another user. In order to make the "Launch Editor" option in Steam work, you may need to do additional setup, particularly on MacOS and Linux. The first time you launch the game after installing the Level Editor DLC, a "config.ini" file will be created in the LevelEditor folder next to your Frog Hop install. Open this open and edit the "path" value to where you have Tiled installed. (On Windows this should install automatically, but for other operating systems you will need to download it for free from mapeditor.org). Misc Notes
|