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Back again with a new experimental version.
This time it will not run quite as long as the last one, and as mentioned in earlier posts the time between updates will not be on such a strict schedule.
To get this update, you again have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This first update is something I've been wanting to do for a long time, but couldn't fit inside the strict schedule from previous experimental: A new colored lighting mode.
This required a complete rewrite of the lighting engine, which is now much more efficient than before.
The new colored lighting mode is by default on, but can be changed in graphics settings. It's slightly more demanding on performance than white mode, but about the same as the old engine.
This is obviously just the first step and allows me to create some more immersive looking areas around the existing game, so stay tuned for that.
Below you can see a few screenshots of the new mode.
Click on the image to see a comparison between white and colored mode.
No changelog as it's only the lighting engine update.
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