Name | Necesse | ||
Developer | Mads Skovgaard | ||
Publisher | Mads Skovgaard | ||
Tags | |||
Release | 2019-12-12 | ||
Steam | 6,29€ 5,59£ 6,99$ / 30 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Necesse Static Linux 64 bit [366.96 M] |
Hey everyone! |
Hey everyone! |
While we are working on the next big update, I wanted to push out this small patch with some optimizations and fixes. Since some of them required a new version of the game, we decided to add a random gimmick that will be active on April 1st as well :) |
Thank you for all the feedback on the previous update! This update is a smaller update to address some of that feedback, while also adding a few new features.
As usual, you can see the full changelog below. I will of course keep an eye out for any other issues and feedback! :) Thanks for playing! - Fair [h2]0.24.1 changelog[/h2] [h3]Additions:[/h3] Added recipes for Dawn and Dusk doors. Added Streetlamps crafted in Anvil and advanced Workstation. Added Lanterns crafted in Anvil and advanced Workstation. Added Wall Candles crafted in Carpenters Bench. Added Candle Pedestals crafted in Carpenters Bench. Added Tiki Torches crafted in Workstation. Added vinyl drops to the 3 newest bosses. Added stone as a reward the Miner settlers mining trips. Added recipes for tier 1 gateway tablets to Fallen Workstation. [h3]Changes/misc:[/h3] Tools can now also be upgraded in the upgrade station. Adjusted all weapons upgrading from base to tier 2 or higher. Upgraded tools has been added to the incursion reward pool. Set bonuses changes now show properly in upgrade station. All deep cave bosses now have slightly different stats in incursions. Incursion modifiers are now removed when an incursion has been completed. Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft. Gateway tablets are now sorted by tier first, then their name. Items that summon bosses can no longer be used in Incursions. Rewards from Incursions should now be displayed more clearly. Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion. Dawn and Dusk individual armor pieces now rotate per boss kill. Item sell price is now affected by item tier level. Item enchant price is now affected by item tier level. Fire Chalices, Magic Stilts and Shine Belt now provide more light. Sunlight Champion explosion event is now more obvious and has less range. Chests and other inventories in settlements are now immune to explosive damage. Items now incinerate at different rates. Removed the last row of pressure plates in maze trials. Updated submitted community translations (thank you translators!) [h3]Fixes:[/h3] Fixed new items in updates being allowed in chest filters. Fixed Dawn and Dusk armors not set as obtainable. Fixed Dawn and Dusk armors causing crash on armor stands and settlers. Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands. Fixed Dusk armor set summons not damaging correctly. Fixed flamelings possible crash on dedicated servers. Fixed upgrade shards not spawning in spider castle incursion Fixed wrong alchemy shard rocks spawning in spider castle incursion Fixed moon arena boss darkness buff being applied to everyone on the server. Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer. Fixed Resilience being completely drained when max resilience decreases. Fixed Sunlight Champion's swirls not being visible on low particle settings. Fixed Sunlight Champion's swirls sometimes causing crashes when leaving levels. Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server. Fixed sunlight champion possible crash on dedicated servers. Fixed some upgrade stats showing double plus signs. Fixed an issue where if you left a server in an incursion you could end up outside the level. Fixed melee summons not being able to attack training dummies. Fixed Sage & Grit and Pest Warden sometimes dropping their loot in strange locations. Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing. Fixed possible crash when placing down a logic gate. And a few other smaller tweaks. |
Hello! From now until March 21st, you can save 50% on Necesse, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out! |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
And finally, here is another small teaser of the art update that's being worked on :) Thank you for all the support and feedback! - Fair It may not be the largest changelog this time. But a lot of the lines have a lot of content to them :D [h2]0.24 changelog[/h2] [h3]Additions:[/h3] Added 2 new bosses to unique incursions. Added functionality to upgrade station. Added salvage station crafted at Fallen Workstation. Added a bunch of unique modifiers and effects to incursions on top of area modifiers. Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain. Added Dusk armor set obtained through incursions. Added Dawn armor set obtained through incursions. Added Ravenlord armor set obtained through incursions. Added The Raven's Nest greatbow obtained through incursions. Added Ravenwing Greatsword obtained through incursions. Added brightness slider to graphics settings. Added 4 new original music tracks. [h3]Changes/misc:[/h3] Rebalanced and added upgraded stats to all weapons and armor. Reworked gateway tablets to be consumed for each open incursion. Reworked incursion loot to give upgraded items and other gateway tablets. Reworked incursion modifiers to scale with tier instead of being random. Rebalanced all deep cave mob stats inside incursions. Changed pressure plate maze trial room to be more intuitive. Extraction incursions now only spawn mobs as you progress in the incursion. Gateway tablets now drop randomly inside incursions. Carapace Shield will now also work for damage coming in all directions. Islands now have a small chance to generate as a circle like in older version. Increased initial allocated memory on Windows and Mac. [h3]Fixes:[/h3] Fixed being able to use cutter and wrench on protected levels. Fixed GrindTheAlarm vinyl never generating. Fixed teammate markers not showing up correctly when changing levels. Fixed stamina getting stuck when changing to a world that is behind in time. Fixed Bloodplate set buff occasionally desyncing. And other smaller changes and fixes. |
From now until February 3rd, you can save 50% on Necesse. Come check the game out! |
Hi everyone, get Necesse for 50% off during the Steam Winter Sale! Build, quest, and conquer across an procedurally generated world. Establish a settlement, explore dungeons, fight monsters and bosses, mine rare ores, craft equipment, and more! |
A couple of days ago Necesse surpassed 1 million copies on Steam. Sitting there, refreshing the page, and seeing such a big number is something I never dreamed would happen. Only later in the day when I got home did the feelings hit me. |
While we have started work on the next update, I wanted to get this smaller one out based on some of the feedback you have given from the previous one. |
Happy Holidays! From now until January 4th, you can save 50% on Necesse, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale. Come check the game out!
[previewyoutube=URRzqiu4DqA;full][/previewyoutube] |
Featured as the Steam Midweek Deal, from now until December 21 you can save 50% on Necesse. Come check the game out! |
Necesse has released a major Multiplayer Update for v0.23, and revealed a new trailer: |
Since yesterday I have been pushing some hotfixes for issues people have run into and updated translations. Thank you for all the reports! :D |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
Improved or complete graphics rework is also a big suggested feature. We now have 2 full-time artists working on a complete graphics overhaul. There is a small teaser of that below, which we would love to get some feedback on. The entire thing is still very much a work in progress, and we will also be looking for more feedback in the future. December is upon us, so we also spent a little bit of time adding a few extra holiday themed items as well. Happy holidays and a happy new year! - Fair [h2]0.23 changelog[/h2] [h3]Additions:[/h3] Added new survival mode world setting. Added food spoilage in survival mode. Added Spider Castle incursion, including new boss and gear. Added adventure party button to the quickbar. Added Pirate Sheath, a unique item dropped by Pirate Captain that increases max trinket slots. Added Resilience, a new mechanic granting temporary health with every attack. Added buff potion use policy to adventure party configuration. Added the ability to command your adventure party members similar to settlers. Added the ability to start hosting your singleplayer world from the pause menu. Added Cooling Box, a new storage box that reduces spoil rate. Added Steam rich presence when playing. Added difficulty selection screen with clearer descriptions. Added visited note to the world map. Added button to show item list under the complete collector achievement. Added Slime Greatbow crafted at the Fallen Workstation. Added Orb of Slimes summon weapon crafted at the Fallen Workstation. Added Blood Grimoire magic weapon found in the Graveyard Incursions. Added Blood Claw melee weapon found in Graveyard Incursions. Added Bloodstone Ring trinket found in Graveyard Incursions. Added Bloodplate armor set crafted at the Demonic Workstation or found in vampire crypts. Added The Crimson Sky ranged weapon found in Graveyard Incursions. Added the ability to rename pouches. Added quality categories under the food category. Added Snowballs dropped from snow piles or crafted from snow tiles. Added Snowmen crafted from snow, stone and a carrot. Added Cookies crafted at Cooking Station. Added holiday presents that drop throughout December. Added Incinerator crafted at workstation. Added Clay Gauntlet trinket crafted at the Demonic Workstation. Added Chain Shirt trinket crafted at the Demonic Workstation. Added Manica trinket crafted at the Advanced Workstation. Added Clockwork Heart trinket found in deep desert chests. Added Vambrace trinket found in swamp cave chests. Added Challenger's Pauldron trinket found in deep cave chests. Added Aged Champion Scabbard trinket found in deep swamp cave chests. Added a bunch more original music throughout the game. [h3]Changes/misc:[/h3] Characters and worlds are now separate, but can be disabled on the world. Improved startup loading time significantly. Reduced initial memory consumption on loading significantly. Settlers will now leave in survival mode if they are hungry for too long. Increased players base movement speed from 35 to 40. Wizard Socket from Fallen Wizard now increases max trinkets to 7 instead of 6. Headgear now always show its set bonus, but grayed out when inactive. The Travelling Merchant now sells additional holiday themed items throughout December. The Animal Keeper now sells Queen Bees post Pirate Captain. Animal Keepers is now able to fill apiaries with frames. Bees will now pollinate/fertilize seeds around their hive. It's now possible for full apiaries to create new swarms that migrate to nearby empty apiaries. Settlers in your adventure party will now sprint to catch up if they are too far away. Settlers will now join your adventure party if you make them follow you. Your current party size will now show inside the adventure party menu. Closing a container will now also close your inventory if you had it closed before. Commanding settlers to follow you will now always make them come to you before attacking again. Settlers will now sprint to their room when low on health. Raiders are now much more likely to drop their gear. Renamed easy difficulty to adventure and normal to classic. Reworked difficulties making them change boss max health and enemy spawn rate. Tweaked some boss attack timings and numbers slightly. Discovered nodes on the world map are now permanently visible to the player. Settlers will no longer become angry if you "accidentally" attack them while a boss is nearby. Damage taken is now displayed in a red text color. Damage dealt is now displayed in a yellow text color. The cartographer table now also displays biomes discovered and added by your friends. Combat health regen now just says health regen and base health regen says out of combat health regen. The game will now keep 5 of the latest backups instead of just 2. All melee damage weapons now only take melee enchants, even if they shoot projectiles. Important buffs like cooldowns are now shown below the hunger bar. Reduced the amount of raiders that attack your settlement during raids, but increased their health. Raider damage now scales with game difficulty. Raider count now also scale with number of players. Added CTRL+F command to crafting tables to open and select the filter input box. Added CTRL+A command to almost all text input boxes in the game to select all text. Buffed Ivy Spear damage slightly. Reworked the music player, allowing you to create playlists and control the music it's playing. Doubled the range of the music player. Updated vinyl textures. Increased the distance raiders are willing to walk around before breaking down walls. Settlers are now no longer targetable by other players not on your team if PvP is disabled. Settlers from different teams are now able to attack each other if their owners PvP is enabled. Adjusted the overall volume of music slightly. Vinyls now no longer count towards complete collector achievement. Increased deep cave ore generation slightly. Banner Stands inside an incursion will now return to your inventory when closing it. When creating or changing work zones it will now show that zones configure menu. [h3]Controller:[/h3] Added controller support for looking at and cancelling buffs. Tooltip is now slightly offset when dragging an item so that you can see the item count. Fixed DualSense Edge controller not showing glyphs correctly. [h3]Modding/servers:[/h3] Added texture pre antialiasing task to example mod and comment about it in initResources. Added onRegistryClosed to almost all static object based registries objects. Moved UnloadSettlements world setting to general server settings instead. Moved MaxSettlementsPerPlayer world setting to general server settings instead. Added DroppedItemsLifeMinutes setting which can be set with the /settings command. Added MaxSettlersPerSettlement setting which can be set with the /settings command. Added UnloadLevelsCooldown which can be set with the /settings command. Added WorldBorderSize which can be set with the /settings command. Added AllowOutsideCharacters world setting which can be set with the /settings command. Job search range is now changed with the settings command instead of a custom command. [h3]Fixes:[/h3] Fixed Alchemy Shards being categorized as mob drops instead of minerals. Fixed settlers not exiting adventure party when went on a mission. Fixed settlers not being able to use the Carapace dagger. Fixed Explorer settler not being friendly when they are recruited. Fixed possible issue where client would never request themselves. Fixed MOTD and world from server.cfg being loaded wrong causing big config files. Fixed changing the MOTD with server command not saving the config file. Fixed Cryo Spear being able to shoot projectiles through walls. Fixed GNDItemArray copying not being able to handle null items. Fixed farmers fertilizing when they have a full inventory. Fixes Explorer settler not being friendly when they are recruited. Fixed Sand Knife applying its debuff from range using summons. Fixed start rain command not working. And other smaller changes and fixes. |
With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Necesse for the Labor of Love Award.
Upcoming Next Update Were still working hard on the next update, and we cant wait to get it out for you to play! It still needs a little bit of time in the oven though, so you will have to wait until the first half of December. Until then, here is a small teaser: We wouldnt be here if it werent for you, the players, supporting our game throughout development and with each update weve brought to Necesse. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button thats part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards. Thank you for the continued support! - Fair |
With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Necesse for the Labor of Love Award.
Upcoming Next Update Were still working hard on the next update, and we cant wait to get it out for you to play! It still needs a little bit of time in the oven though, so you will have to wait until the first half of December. Until then, here is a small teaser: We wouldnt be here if it werent for you, the players, supporting our game throughout development and with each update weve brought to Necesse. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button thats part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards. Thank you for the continued support! - Fair |
Hi everyone! |
Hi everyone! Necesse and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! |
Hey everyone! |
From now until September 4, you can save 33% on Necesse at the Steam Strategy Fest. Come check the game out! |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
Some other exciting news is the team has now grown from just me to one other developer and 2 new artists, and I will be getting another developer on board soon as well. This took a bunch of time out of development to find the right people, but I think it's the right call to support future updates in the long run and to bring some improved graphics beyond my own art skills. This means it's no longer a solo game and I'm excited to see where that can take us :) Hooded Horse has taken over the publishing part of Necesse. This means more time will be freed up for making updates, instead of being spent on marketing. In the future they may help out with community stuff, like setting up some events as well. I've been looking for a publisher like that for a while, and I think Hooded Horse is the perfect fit :) You can check out the Hooded Horse Steam page for all their other games. Thank you all for the patience and keep giving that feedback! - Fair [h2]0.22 changelog[/h2] [h3]Additions:[/h3] Added the ability for settlers to follow you on adventures. Added a new mana system for all magic builds and weapons. Added a chat command to change the settler job search range. Added attack speed tooltip to boomerangs and other throwables. Added Fallen Gateway Tablet dropped from Fallen Wizard. Added Fallen Gateway crafted after Fallen Wizard. Added the ability for levels to have modifiers like enemy health, spawn rate etc. Added Incursions, a new type of biome you can visit. Added 2 incursion biomes, each with their own crafting materials, enemies and bosses. Added Essence crafting materials dropped incursion bosses. Added Fallen Alchemy Table crafting station. Added Superior Health and Mana potions. Added 11 different Greater buff potions. Added the ability for teams to be public for anyone to join. Added the ability for people to request to join a non-public team. Added a Teams and PvP button to the pause menu when playing multiplayer. Added a Miner settler found in caves after Evils Protector. Added a Cartographer Table crafted at Workstation. Added a Worm Carapace material dropped by Sand Worms. Added Carapace Dagger crafted at Advanced Workstation. Added Carapace Shield crafted at Advanced Workstation. Added Sand Knife crafted at Advanced Workstation. Added Summoner version of Ancient Fossil armor set crafted at Advanced Workstation. Added 2 Slime armor sets crafted at new Workstation. Added Slime Greatsword crafted at Fallen Workstation. Added Slime Glaive crafted at Fallen Workstation. Added Slime Staff crafted at Fallen Workstation. Added Gelatin Casings crafted at Fallen Workstation. Added 4 Nightsteel armor sets crafted at new workstation. Added Night Razor crafted at Fallen Workstation. Added Night Piercer crafted at Fallen Workstation. Added Phantom Popper crafted at Fallen Workstation. Added Phantom Caller crafted at Fallen Workstation. Added normal and greater mana potions. Added mana regen potion. Added Dream Catcher trinket crafted at Workstation. Added Nightmare Talisman trinket crafted at Demonic Workstation. Added Spare Gemstones trinket found in Snow Caves. Added Spell Stone trinket crafted at Advanced Workstation. Added Siphon Shield trinket found in Deep Snow Caves. Added a new magic variation to the Frost armor set. Added a new magic variation to the Ivy armor set. Added Sparkler magic weapon crafted at Iron Anvil. Added Leather Dashers trinket found at starter house or crafted at Workstation Added Zephyr Charm trinket found in Forest Caves. Added Ammo Bag and Potion Bag. Added 11 new original soundtracks throughout the game. [h3]Changes/misc:[/h3] Reworked island generation with more natural and interesting shapes. Trial rooms camera will now not be restricted to the room bounds. Trial rooms no longer restricts healing. Trial rooms are now more rare until they get updated. Changes trap trial room slightly to prevent skipping it in co-op. Elders now have a 10% chance to spawn with special names of people showing continued contribution to the game and community. Settlers job search range is now by default a 100 tile radius. The max amount of settlers raiders will kill is now based on the difficulty you play on. Coin piles can now be destroyed by weapons. Buff icons have been moved to the right of the health bar. Rebalanced magic weapons and armor sets to fit with the new mana system. Increased health potion stack size to 100. The Alchemist and Mage now sells mana potions. Uncommon item color is now slightly brighter. Zephyr Boots are now crafted at Demonic Workstation and no longer found in Forest Caves. Items now sink slower in lava. It is now possible to plant saplings on farmland. Reworked and rebalanced Glacial Boomerang, allowing it to fire continuously. Increased damage of Tungsten Boomerang. Made storage and workstation to settlement buttons stand more out. It is now no longer possible to destroy cattails and water grass with projectiles or other weapons. You can now open pouches and crafting guides from inside the Void Pouch and Bag. Removed the requirement for having less than 3 homeless settlers before recruiting new ones. Hovering over "Use nearby inventories" in crafting will now fade out the HUD. You can now no longer quick place same not fully grown seeds with a new seed. Settlers will now have a harder time getting stuck while being hit by enemies. Your settlers that die now display a death message with the source similar to when players die. Settlers will now get the buff from the food they eat. Spawn island selection will now avoid nearby pirate islands. Swapped high/higher and low/lower job priority names. Pouches content is now counted towards its Pawn Broker value. Advanced Workstation can now no longer be used to craft recipes from the Forge. Torches can now stack up to 500. Optimized game registry dictionaries, making loading, sending packets etc. much faster. You can now find old vinyl tracks in cave ruin chests. Tall walls now no longer exists. Max dropped items before they start despawning is now 1000. Renamed Combat Regen Potion to Health Regen Potion. Updated a bunch of translations and added some new ones. Increased the health of deep cave cavelings. Rebalanced almost all armor, weapons, enemies and bosses after Reaper. [h3]Controller:[/h3] Controllers can now use scrollbars if needed. Added use mana potion to controller config. [h3]Modding:[/h3] It's now no longer possible to load modded recipes from recipes.cfg file. KNOCKBACK_INCOMING_MOD modifier is now multiplicative instead of additive. Translations can now have a custom enchantment-name format for enchanted items. [h3]Fixes:[/h3] Fixed walls sometimes not rendering their solid background. Fixed Lightning Hammer being able to hit stuff it shouldn't. Fixed destroying ladders also destroying the object below. Fixed sometimes items being moved to invalid slots when picking up from your corpse. Fixed Vulture Hatchling sprite being blurry. Fixed crafting stations sometimes creating thousands of items. Fixed worm enemies sometimes not spawning correctly if you enter a fight after it started. Fixed some cases where Steam connections would not be successful. Fixed individual settler job priority form sometimes not behaving correctly. Fixed items in pouches not being counted when trying to craft recipes. Fixed issue with loading getting stuck on world data if achievements or stats file is corrupt. And other smaller changes and fixes. |
Until Friday July 28, get Necesse for 33% off: |
Hey everyone! |
Sometimes you will see a small update to fix some issues and update translations. So far these have been: |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Saves may not be backward compatible.
You can read the full changelog below. Thank you all for playing and giving feedback! - Fair [h2]0.21.29 changelog[/h2] [h3]Additions:[/h3] Added Bee hives and crafted Apiaries. Added Net used to catch bees. Added Honey as a new food material. Added Apiary Frames to speed up crafted apiaries. Added ability to replace walls and furniture easily by placing them on top of each other. Added Frog costume cosmetic set, obtained from settlement quests. Added Alien costume cosmetic set, obtained from settlement quests. Added Space Suit cosmetic set, obtained from Traveling Merchant. Added Bombs that only destroy floor tiles. Added a pipette hotkey for swapping to objects and tiles you mouse over. Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest. Added new original music for main menu and Evils Protector. [h3]Changes/misc:[/h3] Cavelings will now try to find an alternative escape path if cornered. Cavelings now have more health and speed later in the game. Cavelings are now highlighted when having spelunker buff. Cavelings will now no longer disappear when close to edge of the cave. Blocking a melee attack with a shield will now knock back the attacker. Spawning on top of objects now no longer removes them. Increased the damage of Greatbows. Buffed Sage & Grit max health and their AI. Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers. Magic Stilts are now much brighter and more useful. Trying to put in an invalid item inside an enchantment scroll will now display an error message. Mage enchanting happiness tip will now only display on player settlers. Sleeping in beds now automatically wake you up the next morning. Reworked settler crowded happiness to be more intuitive. Rebalanced other settler happiness modifier slightly. Reduced the chance of getting potions from settlement quests, increasing odds for the other items. The Blacksmith and Gunsmith will now also buy Mycelium Bars. Sugar Beets will now give 2 beets per seed instead of 3. Modifier limits will now display in green or red text if good or bad. [h3]Controller:[/h3] The chat log will now show if currently selected or typing a chat message. Your last aim direction will now be remembered when attacking while standing still. [h3]Modding:[/h3] All registered mobs now have a static loot table you can add to. The particle lighting system can now use the full light level intensity. Native type chat command parameter handlers now accept null as default value. Skins and hairs textures will now reload properly when changed. [h3]Fixes:[/h3] Fixed cactus saplings never growing to full size cacti. Fixed traps and lava looking like they always crit, when they don't. Fixed some enemies not able to pass open doors. Fixed settlers using Frost Staff firing in wrong direction. Fixed some tooltips showing double in settlers inventories. Fixed spamming accept quests can sometimes look like you accepted it more than once. Fixed some weird behaviour in crafting stations when their output was full. Fixed a few weapons having either too low or high enchant cost. Fixed some grammar mistakes in the official English text. Fixed logic gates sometimes not loading correctly. Fixed settlers not able to use their current inventory for crafting recipes. Fixed forges sometimes looks like they are processing when they aren't. And other smaller changes and fixes. |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
You can read the full changelog below. The game has also gotten some cool new cover art. I hope you like it :) Thank you all for playing and showing support! - Fair [h2]0.21.28 changelog[/h2] [h3]Additions:[/h3] Added Greatbows, a new weapon type. 5 of them have been added throughout the progression. Added Greatswords, a new weapon type. 5 of them have been added throughout the progression. Added Shields, a new trinket ability type. 6 of them have been added throughout the progression. Added Cavelings, small critters that run away from you with ore. Added Duck Breast and Roasted Duck Breast food items. Added Frog Leg and Roasted Frog Leg food items. Added Frost arrows and bullets. Added Silk as a new material. Added Web potions that slow targets when hit. Added Widow armor set. Added the ability to place coins on the ground. Added the ability to shift click move up/down in workstation recipes, mod order etc. Added Recipe Book, an improved crafting guide sometimes sold by Traveling Merchant. Added setting to toggle keeping camera withing level bounds. [h3]Changes/misc:[/h3] Raiders will now open doors instead of breaking them. Raiders funnelling through a maze will now no longer break random walls and objects. Loading a new area is now much faster, especially on higher end systems. Enchantment odds are now affected by your Mage's happiness. Swamp Slugs will now drop Swamp Larva bait. All settlers and villagers will now use boats when in water. The assign bed button is now red if settler does not have a bed. Settlers will now wake up at slightly different times. Crops now display their name when hovering over them. Items picked up straight into a pouch now show a bit different pickup text. Settlers will now try to prioritize equipping weapons with the best enchantment. Crafting filters and search button is now a magnifying glass icon. Druids Greatbow is now also a greatbow style weapon. Cactus Shield and Shell of Retribution is now the new shield trinket type. [h3]Controller:[/h3] Fixed a few issues where it was impossible or hard to navigate to a specific checkbox or input. [h3]Modding:[/h3] Reworked level identifiers, possibly breaking many mods. Reworked mob hit events to be in 3 different stages rather than one. [h3]Fixes:[/h3] Fixed items sinking through minecart tracks when they are placed on liquid. Fixed potential silent crash when having older mods loaded. Fixed possible crash when in a desynced enchantment scroll container. Fixed possible crash when using debug tools. Fixed possible crash when trying to use an invalid homestone. Fixed possible crash when generating villages, dungeons etc. Fixed some crashes when using debug tools as connected client. Fixed hitting delete in crafting filters resetting the caret position. Fixed issue with fonts causing text to be mashed or offset wrong. Fixed discovered map data occasionally not saving properly. Fixed projectile knockback sometimes not being in the correct direction. Fixed Grand melee enchantment having inverted knockback modifier. And other smaller changes and fixes. |
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
You can read the full changelog below. If you're celebrating, a Happy Holidays to you! I have got some awesome stuff planned for 2023, and the project will also be getting some help. In other words, soon it won't be a one-man show anymore, all thanks to you! I hope you stay safe and have a great New Year :) - Fair [h2]0.21.27 changelog[/h2] [h3]Additions:[/h3] Added the ability for settlers to equip themselves with configurable equipment. Added the ability to click and drag to copy work priorities, restrict zones, item filters and more. Added more feelings/thoughts for settlers, both negative and positive. Added settler diet variety happiness. Added "Often" raid frequency world setting. Added the ability for settlers to keep campfires running. Added Pig husbandry mob, bought from Animal Keeper after defeating the Pirate Captain. Added 3 new dishes and tweaked other recipes with pork as ingredient. Added the ability to ignore seasonal content with "-ignoreseasons" launch option. Added setting to toggle showing of settlers head armor in general settings or new settler equipment menu. Added Christmas tree, sold by the Traveling Merchant during the holidays. Added Wrapping Paper and Presents, sold by the Traveling Merchant during the holidays. Added Party Hat, similar to Christmas Hat and Pumpkin Mask but active around New Year. [h3]Changes/misc:[/h3] Settlers now have a chance to go on strike if unhappy and working too much. Raiders will now break down walls and other objects if they cannot find a path around. Reworked husbandry mobs, adding tameness. Settlers are now assigned to a bed instead of a room. Reworked forestry zones, allowing automatic planting of saplings. Optimized settler item finding for jobs and needs. Adding new settler recipes will now default to do until a full stack. Dedicated servers will now pause when empty by default. Armor stands and dressers storage filters now only show items that fits in them. Increased the frequency of raids. Change your world settings to rarely to make them less frequent. Gold Crown is now part of a new gold armor set. Reduced Balanced Foci bonus damage from 20% to 15%. Reworked settler thoughts and the "How are you feeling?" dialog. Unhappy settlers now take more and longer breaks from work. Changed settler mood description thresholds slightly. Increased the happiness gained from eating fine and gourmet food. Changed a few recipes to use pork instead of other meat. Changed raw beef texture slightly. Using the Aged Champion Shield will now persist through attacks. Reduced the velocity of Reaper Scythe weapon projectile. People will now keep visiting your settlement to be recruited if your settlers are happy. Increased the damage of many bows slightly. [h3]Controller:[/h3] Added controller support for interacting with the island map. Added controller support for scrolling in sub menus with scrollbars. Fixed not being able to configure settlement recipes using a controller. Fixed controllers not working when assigning storage and workstations from settlement menu. [h3]Modding:[/h3] Changed Java runtime version to Java 17 OpenJDK, still using language level 8. Check out the modding wiki for details. [h3]Fixes:[/h3] Fixed possible crash on Mac when handling hold to craft. Fixed possible crash when another player stopped using Death Ripper or Dragon Lance. Fixed showing error when successfully quick moving items to settler equipment. Fixed a bunch of niche inventory quick move issues. Fixed work priorities paste buttons not being deactivated properly if already have the same copied. Fixed names sometimes overlapping with buttons in settlement menus. Fixed server playing settler eating sounds. Fixed settlers not obeying commands when heading to sleep. Fixed expeditions sometimes not available when they should be. And other smaller changes and fixes. |
Hey Necessians! Necessies..?
You can read the full changelog below. Thank you for playing and keep that feedback coming in! - Fair [h2]0.21.26 changelog[/h2] [h3]Additions:[/h3] Added ability to command your settlers. Added the ability to equip your settlers with weapons. Added interface setting to show total ingredients available on recipes, defaults to on. Added the ability to lock the hotbar. Added light beams to boss dropped items. Added swamp and snow surface rocks. Added scattered rocks to all caves. Added columns for all stone types. Added a texture for each type of enchantment scroll. Added Mycelium Scarf armor and set bonus. Added cloth robe armor, available right from the beginning. Added settlement flag phase at the end of the tutorial. Added DPS tracking of each training dummy. [h3]Changes/misc:[/h3] Rebalanced settler and raider stats to better match new commands and settler weapons. Reworked path finding to be more efficient, especially during raids and other longer paths. When craft all hotkey is held down, the crafted items will go straight to your inventory. There is now a shorter time between starting to hold down craft until it starts repeating. Crafting to inventory will now highlight the item crafted, just like when picking it up. Increased max room size before it is considered outside from 300 to 500. All cave rocks textures now fade into the ground more. The default sound device will now update when the game window toggles being active. The scroll state of settlement menus will now save between opening and closing them. [h3]Controller:[/h3] Your selected inventory slot will now be remembered through a loading menu. Zoning tools now have better controls when using controller. You can now lock and move settler rooms when using controller. Menuing is now better at selecting buttons based on previous selected. It's now possible to send chat messages with controller. Controller aim reticle will now show the direction if outside or behind a window. Fixed sometimes not being able to retrieve items when talking to settlers while using controller. Fixed controller craft to inventory not working when holding button down to craft more. Fixed using Binoculars and Sniper Rifle zoom with controller. Fixed landfill placing not working correctly with controller. [h3]Modding:[/h3] Added warning if an attempted mod patch never actually did anything. Increased limit of fishing lines to 1000. It's now possible to know which object a projectile hits. Added ability to detect when a client submits an attack that have or should have failed. [h3]Fixes:[/h3] Fixed issues some people were having when connecting though Steam. Fixed crafting lists not updating when nearby inventories has their contents changed. Fixed possible crash when opening settlers menu just after loading. Fixed mod mismatch "Use server mods" button not working correctly. Fixed delete server confirmation not showing the name correctly. Fixed some cases where players would be desynced when using objects like beds. Fixed some buttons overlapping with scrollbar in settlement menus. Fixed being able to use mount when sleeping. Fixed possible crash when handling inputs on Mac. And other smaller changes and fixes. |
Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest. It is however recommended for servers to update to the latest version.
I will keep updating this list if more hotfixes come. Thank you for playing, and keep that feedback coming! :) - Fair |
Hey everyone!
You can read the full changelog below. Thank you for all the continued support! - Fair [h2]0.21.25 changelog[/h2] [h3]Additions:[/h3] Added full controller support through Steam Input, including Steam Deck support. Added Venom Shower magic weapon, dropped by Pest Warden. Added Venom Slasher melee weapon, dropped by Pest Warden. Added Living Shotty ranged weapon, dropped by Pest Warden. Added Swamps Grasp summon weapon, dropped by Pest Warden. Added Swamp Dweller hostile mob to deep swamp cave. Added Pest Warden settlement quest tier. Added Portal Flask, reward for Pest Warden quest. Added deep swamp cave Explorer expedition. Added deep swamp stone wall, door and floors. Added deep snow stone wall, door and floors. [h3]Changes/misc:[/h3] Settlers will now no longer forget about opened doors if players are in the way. Using eat food hotkey will now prioritize health food first over debuff food. Farmer now sells blueberry and blackberry saplings post Pirate Captain. Optimized loading into a level slightly, especially when a lot of tiles, objects, buffs and items are available. Settings menus are now more intuitive when it comes to saving and backing out without saving. Pest Warden is now more resistant to attacks that hit a lot of body sections. Reduced health and damage of Pest Warden. Traveling merchant now sells Void Bag when having completed the quest reward for it. Recipes for higher tier walls, doors and floors are now moved to demonic or advanced workstation. Deep snow and swamp caves now generate presets with new walls and floors. When the game crashes, it will now try to determine if possibly caused by a mod and show what mod. [h3]Modding:[/h3] It's now possible to override button icon colors in interface style. Added stream getters for different game registries. Added inventory item to ArmorItem set buff getters. [h3]Fixes:[/h3] Fixed item pickup entity death data not being loaded correctly from a save. Fixed being able to use Blink Scepter when you shouldn't. Fixed some problems with chat log mouse hover and scrolling. Fixed debug tooltips showing on item filter category expand buttons. Fixed short walls middle sprites not placed correctly (thanks #JC Bent'em). Fixed load menu buttons not getting updated as inactive after modifying saves. Fixed damage type stats not getting saved correctly in world and character stats. Fixed some pressure plates not able to be crafted with a recipe. And other smaller changes and fixes. |
Hey everyone!
You can read the full changelog below. Thank you for all the support! - Fair [h2]0.21.24 changelog[/h2] [h3]Additions:[/h3] Added deep swamp cave. Added new boss and spawn item to deep swamp caves. Added swamp skeletons. Added small swamp cave spiders. Added warning dialogue when attempting to load a save with different mods. Added Ukrainian translation. Added a full set of Glacial tools. Added Mycelium ores, found in deep swamp cave. Added Mycelium armor set. Added a full set of Mycelium tools. Added a full set of Ancient Fossil tools. Added Aged Champion Shield ability trinket found in deep swamp chests. Added Swamp Dweller Staff magic weapon found in deep swamp chests. Added Druids Greatbow ranged weapon found in deep swamp chests. [h3]Changes/misc:[/h3] The default interface style is now primal. This has reset your previous setting. It's now possible to click and drag mods to reorder them. Bouncing bullets and projectiles now bounce way more. The backup system is now more robust. The load menu is now more intuitive when handling backups, renames etc. Updated Korean, Polish and Swedish translations. Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can. Dynamite sticks can destroy objects one tier higher than what the owner can. Death Ripper weapon now scales with your attack speed bonus. Crafting stations "Show hidden" checkbox is now an "Only craftable" checkbox instead. Bone arrows are now only craftable in advanced workstation. Changed Ice Pickaxe texture slightly. Increased the ingredient price of deep cave tool recipes. All deep cave rocks now require the previous tier tools to mine. Bouncing arrows and bullets now fly much farther. The settings menus will now handle smaller interface heights better. Reduced the frequency of deep cave ores. [h3]Modding:[/h3] Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this. You can now no longer construct static registered objects outside registry window (like Item objects). Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry. To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package. Chains now have a public sprite variable you can change. [h3]Fixes:[/h3] Fixed mods list resetting after saving when entering it again. Fixed mods preview image sometimes possibly overlapping with the info text. Fixed issues relating to menus getting replaced when minimizing. Fixed chest names not showing if hovering over an object in front of it. Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job. Fixed some MacOS issues when crashing. And other smaller changes and fixes. |
Hey everyone!
You can read the full changelog below. There is still a lot of space for improvements in modding and workshop support. Official mod configurations and automatically subscribing to server mods just to name a couple. I'm gonna be expanding this over the coming updates. For the first time in 3 years, I'm going to be taking a break from development. I will still be reading feedback, answering questions, writing down ideas and suggestions, and doing hotfixes. This also means for the first time since EA launch, there won't be an update next month and I will be back in August with the creative batteries fully recharged. I hope you have a great summer! - Fair [h2]0.21.23 changelog[/h2] [h3]Additions:[/h3] Added support for Steam Workshop. Added Primal interface style. Added Ghost interface style. Added attack speed tooltip to pickaxes, axes, shovels etc. Added splash particles to boats when sailing. Added loot all, sort and quick stack hotkeys. Added eat food hotkey, similar to use health potion. Added enchanting scrolls found in chests throughout progression. Added owner server launch option. Added Turkish translation (thanks Atlas#6172). Added Korean font (thanks cfnnit#0666). [h3]Changes/misc:[/h3] Reworked almost all interfaces with a bit more margin. It's now possible to lock items in armor, trinket and void pouch slots. Increased the range at which Pirate Captain will lose targets. Reduced chance of boss spawn drops slightly. Tool enchants now give mining speed instead of attack speed. Updated wood and steel boat textures. Launch options given to the start server commands are now passed to the game. Banner stands can now be placed in arenas. Ladders will now no longer delete chests and other objects when used above them. When bosses are nearby, no additional mobs will now spawn. [h3]Modding:[/h3] Added client and server side only mods. Added the ability for mods to add custom interface styles. Added upload to workshop button in mod settings for mods loaded from development. Added proper handling of mod crashes and ability to disable mods causing issues. Moved all core class files inside necesse package. This means modders have to update their imports. Changed how mods under development are loaded into the game. Use the new example mod build.gradle file. Job range is now much easier to mod, with static variables in JobTypeRegistry class. Nearby crafting range is now a static variable in CraftingStationContainer class. [h3]Fixes:[/h3] Fixed Sage and Grit drops sometimes going out of rotation. Fixed clearing a control key not allowing you to save after. Fixed Shadow Hood set buff working on moving mounts. Fixed possible crash when displaying hotkeys controls not bound. Fixed some crash related to health bar and hunger bar rendering. And other smaller changes and fixes. |
Hey everyone!
You can read the full changelog below. The main critiques I see are on the graphics and UI, which I agree is the weakest side of the game. I do plan on improving both of these in the long term by getting a dedicated artist. For the next update, I will be trying to improve the looks of the UI and work on the deep swamp cave. Until next time, Fair [h2]0.21.22 changelog[/h2] [h3]Additions:[/h3] Added ability to equip settlers with armor. Added ability to configure husbandry zones to slaughter animals. Added Explorer Satchel trinket. Added Balanced Frostfire Foci trinket. Added Shell of Retribution trinket. Added Assassins Cowl trinket. Added number indicator to hotbar slots. Added Frost Piercer summon weapon, a new drop by Queen Spider. Added missing materials loot to snow and swamp cave explorer expeditions. Added ghost items and recipe tooltips to processing crafting stations, like the Grain Mill. Added TNT and levers that sometimes spawn around cave minecart tracks. Added player hunger to settings command. Added ability to rename work zones. Added Frost Sentry hostile mob to snow caves. Added Frost Hood and new set bonus. Added a small animation for Void Wizard Clone projectiles spawning. Added command for admins to change other players names. Added Hungarian translation (thanks Heliximus#0761). [h3]Changes/misc:[/h3] The Forge now functions like a processing crafting station, similar to Grain Mill. Picking up items from your corpse now places the items in the previous positions. Adjusted the stats of raiders throughout the progression. Increased inventory of dresser to have 10 possible sets. Thrown bombs and dynamite now have a flying arch. It is now no longer possible to fish up coins, giving more room to other catches. Lunchbox will now no longer auto pickup food materials and food that gives debuffs. You can still put them in manually. Increased minecart tracks stack size to 250. Travel scrolls now attempt to teleport you to shore instead of landing in the ocean. It's now possible to sleep in a bed without setting your spawn point. Unchecking pause on focus loss now also prevents pausing when opening the Steam overlay. Settlers will now show in their activity if their inventory is full. Reduced timer before players are considered AFK significantly. It's now possible to bind zoom to mouse wheel and have it work correctly. Cheese press is now crafted in Demonic Workstation. Optimized save file parsing by up to 95% reduced time it takes in some cases. Makes default color mode setting vibrant. Homestone UI is now centered and scales with monitor height. Cave chest rooms will now always try to generate the door out to an opening. Saves will now still be detected even if the archive and folder name inside is not matching. The Pawn Broker can now also be recruited if you have 8 or more settlers in your settlement. Minecarts can now only be hit by player sword style attacks. Reduced the drop rate of trapper hats. Inviting players to teams with invite command now also creates a team if not already in one. Made it possible to hit numpad enter where you can regular enter. Settler activity now shows on a mission if sent on expedition or fishing trip. You will now get lunchbox from EP and ammo pouch from Queen Spider. It is now no longer possible to get other lunchboxes, ammo pouches, etc. from random quest rewards, making more space for other rewards. Updated Traditional Chinese translation (thanks #4185). Updated German translation (thanks Philuu #0001 and Kyojiwa#1710). Updated Spanish translation (thanks Sombra#7210 and Mehtronx#1868). [h3]Fixes:[/h3] Fixed players sometimes being invisible after using a bed. Fixed selecting text sometimes overlapping the selection box between letters. Fixed worm enemies circling players that are dead when other targets are available. Fixed tooltips flickering when using a mouse tool. Fixed rare crash when loading levels caused by identifier collision of packets. Fixed possible crashes with receiving packets from external sources. And other smaller changes and fixes. |
Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest.
I will keep updating this list for v0.21.21 if more hotfixes come. Thank you for playing, and keep that feedback coming! :) - Fair |
Hey everyone!
You can read the full changelog below. Until next time, Fair [h2]0.21.21 changelog[/h2] [h3]Additions:[/h3] Added new default font and rendering, can be reverted in interface settings. Added tooltip to settlers about what they are currently doing. Added vibrant color graphics setting. Added available bait amount to fishing rods. Added dungeon arena tip to Void Caller. Added different modes to limit settlement storage max items. Added summons speed to Void Mask and increases it on Quartz Crown. Added Zephyr Boots, a new trinket ability found in forest caves. Added minecarts and makes tracks craftable and able to be picked up. Added minecart tracks to other biomes than forest caves. Added more particles when hitting objects and tiles. Added tips on how to summon/find bosses on quests. Added hotkey tooltips to trinket ability and mount slot. Added "What can you do?" to settler recruit dialogue. Added Ivy Circlet armor and set bonus. Added a full set of Ivy tools. Added bonuses to ninja armor set. Added Wood Path tile. Added new Accuracy Potion that increases crit chance. Added Lunchbox, obtained from Queen Spider quest tier. [h3]Changes/misc:[/h3] All settler rooms now require a bed. Removed arbitrary room requirements from settlers like the mage, alchemist etc. Raiders are now not as focused on the settlement. Raiders later projectile are now much faster, can fire from further away and predicts player movement. Settlers are now much stronger and faster at reacting to new targets. Raiders now have more health and damage, making it much harder to clear them without your settlers help. Banner stands now no longer have a collision box. Sleeping health regeneration is now higher the more max hp you have. Animal Keeper is now available to recruit after having defeated the Void Wizard. Items left in the crafting guide will try to be inserted into inventory before being dropped. Increased damage of spider and frost boomerangs. Increased projectile velocity of Wood Staff. Increased nearby crafting radius from 6 to 9 tiles. Changed Waystone tooltip to be more intuitive. Made settlement buff say settlement flag nearby instead of just settlement nearby. Summon weapon enchantment modifier tooltips are now more clear in what they do. Swamp slimes will now no longer spawn near torches on the surface. Binoculars can now sometimes be bought from the Traveling Merchant. Binoculars can now look further into the distance. Changed settlers returning message chat color. Increased armor of pirates. Increased health of Pirate Captain minions. Pirate Captain will now shoot faster when getting lower in health. Increased limit on restrict zones significantly. A message will now appear when trying to drop locked items. Increased Void Boomerang attack speed and stack size to 3. Replaced Baby Swordfish with another quest item and moved it to basic quests. LED panels can now be walked on. Increased movement speed of the Ostrich mount slightly. Pirate islands size will now always be mediocre or larger. Increased projectile velocity of Quartz Staff, Void Missile and Elderly Wand. Reworked explosion sounds, adding more variety to them. Swamp Guardian quest tier now give 2 waystones as reward. Clocks now show current time on the item tooltip as well. Place torch hotkey will now still work even if not able to place at exact mouse position. It is now possible to "attack" with the Potion Pouch to consume buff potions inside it. Minecart tracks can now generate over water and lava. Settlement flag nearby buff is now active when you are on the same world tile as a settlement instead of just near the settlement flag. Reduced enemy spawn rate in the dungeon slightly. Rebalanced speed bonuses from different boots. The feeding through will now stop feeding animals in much less crowded areas. Increased the number of potions gained from settlement quest rewards. Enemy spawn rate is now significantly reduced while close to and fighting a boss. Picked up items will now prioritize pouches that already have one of the items in it when having multiple possible pouches. Changing rooms now triggers an update on settler happiness right after. It is now possible to remove a bound key in controls. [h3]Fixes:[/h3] Fixed some objects not getting snapped to by smart mining, like gravestones. Fixed pawned items not counting in items sold and money earned stats. Fixed hunter arriving at settlement not being able to be recruited early on. Fixed some cases where settlers would not obey their restrict zones. Fixed settlers sometimes hauling items unnecessarily. Fixed loot being able to be dropped outside the map. Fixed rooms getting invalidated and showing unknown error. Fixed some projectiles not properly disposing of their trail. Fixed settlers sometimes walking away from you when you are talking to them. Fixed cases sleeping settlers would render double beside the bed too. Fixed bug that caused feeding through to feed animals when it should have stopped. Fixed issue where some post-processing would stop working when switching between windowed and fullscreen. And other smaller changes and fixes. |
If you ever see a small update to the game, it's usually just smaller hotfixes that likely did not affect you, or localization updates.
Thank you for playing, and keep that feedback coming! :) - Fair |
Hey everyone!
You can read the full changelog below. Until next time, Fair [h2]0.21.20 changelog[/h2] [h3]Additions:[/h3] Added shadows to walls and reduced indoor sunlight. Added indicator to nearby crafting when hovering the checkbox. Added more random settler names. Added Jackal enemy to desert caves. Added Shine Belt trinket, found in forest cave chests. Added a message when angler and explorer return to the settlement. Added settler counts to settler management menu. Added notifications when you are getting hungry and starving. Added ingredient item icons to recipe tooltips. Added attack speed to weapon tooltips. [h3]Changes/misc:[/h3] Raiders will now spread out and attack different parts of the settlement. Increased range of Spider Claw slightly and updated texture. Increased the range at which summons target enemies in the dark slightly. Items will now no longer be sorted using their enchantment name prefix. Cactus will now be chopped down if in a forestry zone. Placing tiles and objects will now self-correct if desynced with the server. Attacking enemies that the server does not know about will now make them disappear. Increased the speed of wood and steel boats. Infinite water bucket now picks up water with right-click. Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc. Reworked and optimized pathfinding. Settlers and raiders can now find much more complicated paths. Mobs will now try to path around water ponds. Settlers are now much less likely to get stuck between objects. The startup loading screen is now FPS limited, taking up less performance. Starting house now has 2 Spruce Candelabras instead of a single torch. The difference between projectile velocity and movement speed is now more obvious. [h3]Fixes:[/h3] Fixed being able to spawn more than one Void Wizard. Fixed critters not trying to run away from players. Fixed new sword hitboxes sometimes not working if having a very high speed. Fixed a couple of issues when rendering walls. Fixed wires not activating when placed on an active logic gate. Fixed possible crash when travelling in multiplayer while someone is fishing. Fixed rendering issues of cave moles. Fixed possible issues with rendering of ground pillars, like Dredging Staff. Fixed settler restrict zone renaming not updating dropdowns. Fixed worm mobs sometimes being spawn desynced. Fixed raiders not saving their looks, weapons, armor etc. on reloads. Fixed jumping ball not showing as jumping for other clients. Fixed settlers getting stuck in a doorway if too many are passing through. Fixed some issues with teams when kicking offline players. Fixed some placeable items not being affected by building speed. Fixed some actions allowed by the server from clients while dead. Fixed gradual scrolling not working. For example for trackpads. Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot. Fixed giant cave spiders sometimes thinking they are stuck in a wall. [h3]Modding:[/h3] Added ability to alter core methods using Byte Buddy advice library. And other smaller changes and fixes. |
Hey everyone!
You can read the full changelog below. Until next time, Fair [h2]0.21.19 changelog[/h2] [h3]Additions:[/h3] Added interact hitboxes for objects in the world. Added the ability to attack vertically using swords. Added Frost Staff magic weapon, crafted using Frost Shards. Added Swamp Sludge crafting material. Added Boulder Staff magic weapon, crafted from swamp materials. Added Frozen Dwarf enemy to snow caves. Added Magic Branch summon weapon, found in snow cave chests. Added Balanced Foci trinket, crafted using the other foci trinkets. Added Swamp Cave Spider variant to swamp caves. Added melee Ivy Armor set and renamed Ivy Helmet piece. Added Portable Music Player, bought from Traveling merchant when in stock. [h3]Changes/misc:[/h3] Walls and doors are now truncated by default. Can be changed in graphics settings. Settlement quests are now unique to every player. Reworked sword attack hitboxes to represent the swing animation. Deep ice now has less friction. Wall torches can now be placed on any desired walls using rotation when placed. Reduced singleplayer respawn time when dying to bosses. The selected hotbar slot is now slightly more visible. Changed tourist achievement to only count the major biomes. Raiders now have boats and move faster across water. You can now no longer take quests from settlements you do not have access to. Touched up on demonic armor texture. Pressing escape will now close the inventory if open. Adjusted snow cave enemy spawn table slightly. Made blue item color slightly more visible. Increased the difficulty of swamp cave enemies slightly. Ivy armor recipe now requires new Swamp Sludge crafting material. Settlers will now drop off ingredients for multiple recipes in things like the Grain Mill. Optimized settlers finding items in settlement storage. Music players are now synchronized between players and will not restart if you leave and come back. Items like ammo and potions will now be used from top to bottom first instead of reversed (Pouches still have priority). Your map zoom levels are now saved. [h3]Fixes:[/h3] Fixed auto opened doors sometimes not closing correctly. Fixed GL errors when minimizing the game. Fixed wall torches able to be placed on doors. Fixed starting roasting station spawning on top of water. Fixes a bunch of translations. And other smaller changes and fixes. |
Hey everyone!
You can read the full changelog below. Until next time, Fair [h2]0.21.18 changelog[/h2] [h3]Additions:[/h3] Added smart mining to shovels. Added tip about joining settlement owners team for private access. Added equip control tip to armor, trinkets and mounts. Added ability to set max stored items for each category and specific item. Added banners equipment category. Added Bulky and Puny trinket enchantments. Added ability to enchant armor similar to trinkets. Added error message when trying to use a mount where not possible. Added transfer all button to inventories. Added quick action buttons to pawnbroker and void pouches. Added restrict zones for settlers. Added full set of gold armor, weapons and tools. Added minecart tracks generation to forest caves. [h3]Changes/misc:[/h3] Reworked settlement raids. They now come from a direction and can be seen on the map preparing. Feeding troughs will now only feed animals inside their pen/room. With smart mining on, there will now always be an indicator of the target tile. Reduced wool cost of beds. Armor in cosmetic slot now shows a disabled icon and tooltip is in red. Floors now take only half the shovel hits to dig up. Settlements are now private by default. Armor penetration now works on training dummy, to better show DPS. Reduced the amount of recall scrolls in crates. Reduced the drop rate of boss summon items. Crafting filters now say search instead of filter. Banish settler button is now yellow as a warning. All boomerangs can now be enchanted. Ability trinkets are now required to be placed in ability slot if empty. Increased time it takes for animals to grow up significantly. Boats can now no longer be used from land. Items like weapons, trinkets, armor and more will now be much bigger when dropped on the ground. Adjusted ore generation, reducing the overall ores slightly. Optimized and reworked system to estimate if mobs can path to a target completely. Optimized job searching, fixing lag issues when a lot of fertilize jobs are available. You can now no longer consume the same food buff if at full hunger. Reduced damage of Void Wizard slightly. Adjusted height of wall torches placed on sides of walls. Hunters are now much less likely to hit other mobs when hunting. [h3]Fixes:[/h3] Fixed missing temple biome translation. Fixed being able to blink scepter outside the map. Fixed item locked being cleared if picking up a single item with right click. Fixed some summons not able to hit other players in PvP. Fixed settlers sometimes hauling stuff that's not needed. Fixed Void Wizard and Fallen Wizard not resetting their AI properly. Fixed boss health scaling sometimes showing wrong on clients. Fixed possible frame buffer issues for systems running OpenGL 3.x. Fixed issues related to desynced health between other clients and server. Fixed Void Wizard clones showing health bars when shouldn't. Fixed a few typos in english translation. Fixed some items, like quest items always showing as unknown in storage config. [h3]Modding:[/h3] Added world generation game events. Added DamageTileEvent and ItemPlaceEvent. Added ObjectInteractEvent and MobInteractEvent. And other smaller changes and fixes. |
Hey everyone! |
It has been over a week since the release of v0.21, and since I have been throwing out smaller hotfixes to address some of the issues that popped up. Sometimes smaller hotfixes aren't enough, and a new version is needed for servers and clients to not get confused with each other, which is why this update has a new version number. |
Small changes and hotfixes for v. 0.21 release: |
To celebrate the release of v0.21, the second major update, Necesse is now on its biggest sale yet. If you haven't played yet, this would be a great time to pick it up, invite your friends and try out all the new content!
You can see the full changelog at the bottom of this post. The updates are of course going to keep coming, and a big thank you to everyone who has been playing, sharing and giving feedback. It really helps a ton and lets me know what to work on next. So keep doing it! Together with this update, the store page has gotten a completely new look with new capsule art, screenshots, gifs and trailers. You can check out the new trailers below. If you have been playing on version 0.20, I would highly recommend starting a new world. There has been a lot of changes to world generation, loot and the progression path you will benefit from. Happy holidays and a happy new year to all of you! Looking forward to an even better 2022 [previewyoutube=P1uP28QIxu0;full][/previewyoutube] [previewyoutube=f0Q3uWMMwpM;full][/previewyoutube] For the experimental players, you can check out the changelog from the last experimental version below the full 0.21 changelog. I decided to collapse the changelogs since they are pretty long. [h2]Full 0.21 changelog[/h2] [expand type=details] [h3]Additions:[/h3] Added colored lighting mode. Added different options for death penalty. Added settler jobs. Added settlement storage system with filters, priorities etc. Added settlement workstations and recipes. Added difficulty and death penalty server commands. Added settlement raids. Added sound output device setting. Added ability to send feedback directly from inside the game. Added Void Bullets. Added Poison arrows. Added and updated a bunch of weapon enchantments. Added enchantments for summoner weapons. Added Ammo Pouch. Added big tooltip text interface setting. Added hidden setting for loading the entire map before spawning in. Added join friend option in multiplayer menu. Added window attention requests when getting invites and joining friends. Added Quartz Glaive melee weapon. Added Cryo Glaive melee weapon. Added crash reporting. Added mud areas to swamp caves. Added camera shutter effect when taking screenshots. Added settlement names. Added quick fullscreen toggle using F11. Added shadow to dropped items. Added height and bounce animation to dropped items. Added small animation to dropped coin items. Added small drop animation to death particles. Added a bunch of dedicated server parameters. Use -help to show available commands. Added the ability to rename saves in the load menu. Added critical hits. Added crit chance to some enchantments. Added crit chance to some armor pieces and set bonuses. Added 4 new hairstyles. Added 10 less human-like skin tones. Added Noble Horseshoe trinket. Added Ice Javelin item, obtained from snow cave chests. Added Frozen Heart trinket, obtained from snow cave chests. Added fish shadow when it's about to be hooked. Added the ability to rename settlers. Added the ability to move settlers to different settlements. Added Trinket ability inventory slot, dedicated to trinkets with abilities. Added Mount inventory slot. Added use mount hotkey key, defaults to F. Added the ability to quick summon pets by right clicking on them. Added a bunch of common european language characters to the font. Added Ivy ores and bars, found in swamp caves. Added Ivy armor set. Added Ivy sword, spear and bow weapons. Added new boss, fought in swamp caves. Added Razor Blade weapon. Added Dredging Staff weapon. Added Guardian Shell trinket. Added Christmas Hat cosmetic item. Added shadows to most projectiles. Added Delay logic gate. Added Counter logic gate. Added attack animation to Evils Protector. Added ability to hold left click to craft/buy for increased speed. Added firework rockets, bought from Alchemist. Added firework dispenser. Added spider nests to forest, plains, snow and swamp caves. Added deep desert caves. Added 2 new bosses, fought in deep desert caves. Added Dragon Lance weapon, dropped from new boss. Added Dragons Rebound weapon, dropped from new boss. Added Bow of Dualism weapon, dropped from new boss. Added small rivers that can spawn on islands. Added ability to automatically track new quests. Added Traveler Cloak trinket. Added Explorer Cloak trinket. Added the ability to scroll on items to quick move one item between inventories. Added stone fence and gates. Added iron fence and gates. Added wood and 3 different stone columns. Added crypt mini biomes to forest/plains caves. Added Fuzzy Dice trinket. Added Lucky Cape trinket. Added Ancient Fossil ore and bars. Added Ancient Fossil armor set. Added Ancient Dredging Staff weapon. Added Sandworm mob. Added Desert Crawler mob. Added Skeleton Staff weapon. Added Scrying Mirror trinket. Added Digging Claw trinket. Added Antique Rifle weapon. Added crit chance trinket enchantments. Added death sounds to almost all remaining mobs. Added accept/decline button directly in chat when receiving a team invite. Added Potion Pouch. Added small texture to crops when fertilized. Added dense grass setting, defaults to on. Added hunger bar. Added 62 different food items with a new buff mechanic. Added 13 different food related crops. Added 4 different fruit trees. Added Blueberry Bushes. Added Campfire, Cooking Pot and Roasting Station. Added Grain Mill. Added Cheese Press. Added food consumed stats. Added specific potions consumed stats. Added shake animation to trees when hit. Added max settlements per player world setting. Defaults to unlimited. Added note about possible performance issues when having many settlements. Added monitor graphics setting and makes default setting fullscreen. Added map death markers. Added show teammate markers interface setting. Added smaller ruins that spawn in caves. Added Sickle tool. Added new boss, fought in snow caves. Added Spider Charm trinket. Added Spider Claw weapon. Added Webbed Gun weapon. Added thorns mini biome to swamp caves. Added Thorns Potion. Added map tooltips to a lot more objects, like ores, seeds, trees etc. Added shears. Added Blink Scepter trinket. Added settlers arriving in settlement only to be recruited. Added forestry work zones. Added husbandry work zones. Added ability to share quests with team members. Added controls for each hotbar slot. Added angler fishing trips. Added casual and brutal difficulties. Added 7 common fish types. Added new frost shard ore, found in snow caves. Added frost armor set with a complete set of tools and weapons. Added turtle critter. Added chicken costume set. Added swimsuits and sunglasses cosmetics. Added jester cosmetic set. Added hula cosmetic set. Added snow cosmetic set. Added sailor cosmetic set. Added strength potion. Added ranger potion. Added wisdom potion. Added minion potion. Added knockback potion. Added rapid potion. Added Banner of Defense. Added Banner of Damage. Added Banner of Summon Speed. Added Cooking Station object. Added background to all item tooltips. Added a better outline to menu backgrounds. Added Stone Brick floors. Added Stone Tiled floors. Added Snow Stone floors and pressure plate. Added Swamp Stone floors and pressure plate. Added Sandstone floors and pressure plate. Added Straw floor tile. Added Pine floor tile. Added Palm wall, door and floor. Added ability to turn off almost all light objects using wire. Added Frozen Wave trinket. Added Air Vessel trinket. Added Calming Miners Bouquet trinket item. Added Leather Glove trinket, crafted in workstation. Added Swamp Zombies. Added Slime Canister summon weapon. Added Swamp Tome magic weapon. Added Quartz Crown with new set bonus. Added Landfill item. Added current modifiers menu button to quickbar. Added cardinal bird critter. Added smaller lakes and ponds to island generation. Added water lilies and grass to island lakes. Added coin stacks to cave goblin areas. Added ability to change the order of waystones and updated homestone UI. Added Tracker Boot trinket. Added Item Attractor trinket. Added a short time of invincibility after spawning. Added ability to make time go faster by sleeping in a bed. Added Wizard Socket consumable. Added dynamic zoom and interface size settings. Added Pumpkin Mask cosmetic, only available during Halloween season. Added Ancient Skeletons mob. Added world map coordinate setting. Added health bars to all mobs that has taken damage. Added blackberry bushes. Added more beds and candelabras to generated NPC village houses. Added music player, bought from Traveling Merchant when in stock. Added vinyls for each music track. Added Discord, Steam news and language side buttons to main and pause menu. Added dungeon like temple after defeating deep desert boss. Added Temple Pendant trinket. Added Ancient Relic trinket. Added Antique Bow weapon. Added Antique Sword weapon. Added Void Bag item. Added 9 new achievements. [h3]Changes/misc:[/h3] Reworked logic gates. They are now placed in a layer of their own, meaning they can be placed on top of objects. Reworked settler management completely. You now have to recruit all your settlers. Rewrote the entire lighting engine adding colored lights. Optimized game load time by about 200%. New save files will now be compressed, taking up much less space. Reworked Evils Protector fight phases. Reworked Pirate Captain fight, adding another phase. Reduced lag spikes caused by garbage collection system. Using bigger interfaces size will now be much less blurry. Increased the cooldown on being able to feed animals. Spawn house is now sometimes mirrored. Melee weapons will no longer hit a target twice on some occasions. Increased reliability on melee weapon hits. Made server handle client submitted attacks better, resolving some "fake attacks" issues. Reduced knockback resistance of skeletons. Increased sizes of arrows, making them a bit easier to hit. Evils Protector will now drop Force of Wind. Reduced damage of summon weapons since they can now be enchanted. Mob spawns will now check if there are too many in close vicinity before spawning. Changed sound logic gate to use semitones instead of abstract pitch. Ammo and Coin Pouch can now pick up items when you drag it and click on an item. Travelling humans will now disappear after a few minutes if they can't reach the edge of the map. Updated copper armor textures to match other copper colors. Reordered some recipes to make better sense. Changed place tooltip for ice tiles to be more accurate. Changed smart mining control to only toggle if button is both pressed and released outside UI. Reworked "homing" projectiles movement to be much more consistent and synced between client and server. Changed Icicle Staff textures to fit other glacial items. Inventory slots that are locked from moving will now be visible. Reworked a bunch of hitbox events making it more consistent that you won't get hit if it doesn't look like you will. Settlers will now no longer attack monsters that are too far away from their home. Traps can now hit objects like crates, vases etc. Increased damage of traps slightly. Bait will now drop from grass much more frequently during rain. New players will now also spawn with a Wood Sword. Cave chest rooms are now slightly more common. Dungeon Candelabra now gives out purple light and is used for Void Wizard arena. Settler deaths will now show a message in chat. Player death messages will now be red instead of white. Settlement indicator and names will now show on world map. Updated a bunch of textures to match the style better. Made summons target mobs that are close to the player no matter light level. Crates broken in deep caves will now drop a bit better items. Floating text like damage and item pickups now have a bit fancier animation. Made elder settler more powerful and attack mobs outside his house. Increased damage of many weapons, especially in early game. Some of the harder early game mobs will now only spawn once you have progressed a bit. Updated a bunch of hairstyles. Reduced Banner of Speed bonus. Reduced the velocity of bullets. Made bullet trails a bit more vibrant and visible. Increased knockback of all guns. Rebalanced shotgun, now sold by gunsmith after Void Wizard. Calming rose can now be found in snow cave chests. Added Frozen Soul trinket, crafted in advanced workstation. Item rarity colors are now more vibrant and easier to read. Optimized server initial loading of island biomes and settlements. Made it possible to open crafting guide and pouches from toolbar while having closed inventory. Talking to settlers now resembles a dialogue much more. Reduced the number of settlement basic quests to complete before the tier quest unlocks. Cave Moles can now be hit even when underground. You will now keep your mounts momentum when dismounting. Reworked how mounts are summoned, you will now be riding when you summon it. You can now right click on pets to summon them. Reworked smooth tile lighting, should now look a bit more natural. Boss unique drops will now be much more random meaning you won't have to kill the boss as many times to get that one drop. Water buckets can now pick up liquid a bit further from land. Changed Elder quests to be a dialogue and possibility to complete regular quests before the tier quest. Made summoned mobs only able to hit non hostiles if they are in focus. Player collision hits are now handled client side if the server allows it, making unfair hits less likely. All hostile mobs now have a small chance to drop their appropriate boss summon item. During Christmas, some mobs will now have a random chance to spawn with a Christmas hat and a chance to drop it. During Christmas, crates will have a random chance to appear as Christmas presents and contain double the loot. Many weapons that couldn't hit objects before now can. Made some items like equipment sink in liquid much slower. Homestone is now be a reward for new boss quest tier. Reworked explosion damage. Increased explosion range on iron bombs and dynamite. Reworked Buffer Gate, fixing a bunch of issues. Tweaked sound positions to be more smooth when moving away from a sound. Reworked how audio is loaded into the game, decreasing startup loading time. Reworked path finding, making it multithreaded causing less lag spikes. Increased the window to reel in fish slightly. Fishing hooks will now fly in a more natural path and have a shadow. Removed craft 5 modifier control, instead hold down to craft more quickly. Optimized rain particles. Mobs can now no longer spawn inside on floors. Ghost mobs now only spawn in the open. Tweaked mob spawns, allowing tiles to define the spawn table. Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer. Increased the amount of quartz in desert biomes. Updated island tree generation to be more natural with open areas. Items will now no longer sink completely in water. Reduced giant cave spider health and drops. Chests in the same dungeon, pirate village, caves etc. will now have more varied loot. Updated Mobility Cloak Texture. Reduced deep cave mobs health and aggro range. Hostile mobs will now also target settlers. Settlers will now run to their home if they cannot defend themselves. Updated stone path texture and added bridge when placed above water. Updated village generation presets slightly. Decreased drop chance of bait from grass. Reworked mob spawn logic, allowing much more control over spawns. Increased damage of most weapons dropped from Reaper and Cryo Queen. Crates will now always drop biome specific loot. Reduced loot from crates slightly, since it now spawns way more places. Increased Ostrich mount speed slightly. Reduced recipe cost of basic arrows and bullets. Improved chaser target finder, especially in multiplayer or when there are several targets around. Made deep cave mobs light spawn threshold same as every other mob. Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard. Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again. Stink Flask is now way more effective and will spawn mobs at higher light levels. Crop grow times is now be much less varying for the same crops. Reworked objects that takes up multiple tiles completely. Reworked bench rotation, meaning they will likely be messed up when you load an old level. Objects like the bench place direction now matches the player. Increased corner skip threshold slightly. Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels. Reworked compost bin, now has less slots and dedicated input/output. Increased early bows range slightly. Vampires and Void Apprentices will no longer change position when hit. Updated inventory quick action button icons. Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc. Reduced the amount of passive animals generated on islands. Dungeon arena entrance will now spawn closer to dungeon entrance. It is now not possible to place water or lava near walls and rocks. Reduced aggro range of giant cave spiders significantly. Reduced vampire health slightly. Vampires and Giant Cave Spiders will now try to stay around their crypt/nest. Reduced the amount of potions and bars from cave crates and chests. Increased boss health scaling slightly. Reworked Void Wizard AI and arena. Explosions will now deal a minimum amount of damage when on the edge. The forge now requires fuel to craft at. Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments. Arrows will now only drop some of the time when hitting terrain. Increased the time it takes for most crops to grow. Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems. Optimized a lot of world "search" logic, like looking for targets etc. Summons can now walk through doors. Enchanted items will now have a higher/lower value based on the enchant. Health bar now show more hearts based on how much max health you have. Settler stats will now scale with the amount of settlement boss quests completed. Increased difficulty of Reaper fight. Wood boats can now also be used from the mount slot. TNT will now explode when hit by another explosion instead of being destroyed. It is now no longer possible to hit settlers on your team. Increased speed of settlers slightly. Reduced Force of Wind cooldown. Increased stack size of coins to 5000. Main menu continue button now remembers if you hosted or joined a server last. Bathtub recipes now no longer require a water bucket. The starter house chests now also has a small amount of food. Doors will now mirror when placed like a double door. Rooms now have a max size of 300 tiles before they are considered outside. Brain on a Stick will now summon an archer half the time. Glacial Boomerang now throws 2 boomerangs at once. Touched up some UI components, making some of them bigger and more clear. Increased range of Quartz Staff and Icicle Staff. The same traveling humans now have a much lower chance to spawn multiple times in a row. It is now possible to spawn multiple bosses at the same time with a small cooldown. It is now no longer possible to drop locked items. Villagers are now much less rude. It is now no longer possible to use fruit tree and berry bush saplings while making torches. Updated iron armor textures. Updates copper armor and tool textures. Worm and swamp larva will now slowly sink into the ground. Optimized level loading, will now cause less lag when still loading level after having spawned. Pouches is now prioritized when pressing loot all and restocking works properly. Ducks now have legs and can go on land. Zombie archers now walk around with a bow on their back. Renamed rock floors to stone floors. Renamed rock pressure plate to stone pressure plate. Increased duration of mining potion. Updated fire chalice texture and dungeon entrance. Updated Quartz armor texture. Updated lighting engine, making it more optimized and fixes consistency problems. Boss music is now slightly louder than other music. Giant cave spiders will now spit more often. Players now take significantly more damage from traps. Player names now accept letters from different languages. Updated gold furniture texture. Holding shift while right-clicking an item stack now picks up 1 item instead of splitting the stack. Reduced difficulty of early game bosses. When quick using health potions, the best ones available will now get prioritized. Mummy mages now walk around with a wizard hat. Void Wizard magic and attacks will now glow. Updated armor slot icons. You now start with 4 trinket slots instead of 3. Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels. Reduced spawn rate of mobs when many players are close to each other. Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people. Quick moving items now checks all items to stack to before creating a new stack. Updated imported animals item textures. Optimized mob pathfinding. Settlers and raiders can now find much more complex paths. Cattails in swamp will now drop item when destroyed. Reworked time of day states, day time is now slightly longer. Starter shirt and shoes will now be in cosmetic slots instead of armor slots. UI buttons now look like they click down. It's now possible to hear other players consume potions. Benches are now a bit wider when placed vertically. Tweaked some object collisions to prevent walking between them. Settlers will now try to sleep at night. Items now sort based on their category instead. Touched up some of the older achievement icons. Increased size of a lot of menus. Removed minimum and increased max length of player name requirement. [h3]Fixes:[/h3] Fixed a bunch of issues related to inconsistent trails. Fixed particles and more sometimes bugging out, especially around loading. Fixed Quartz Staff enchant cost being too low. Fixed guard settlers having too little armor. Fixed a bug that could cause things to be more "choppy", especially on higher frame rates. Fixed mobs sometimes stopped rendering on edge of screen. Fixed Evils Protector bomb sprite bobbing up. Fixed potential server error computer going to sleep or running super slow. Fixed some bugs relating to desync between open menus. Fixed client not synchronizing recipes with server. Fixed issue with running mod never being reset. Fixed some rendering crashes caused by concurrency errors. Fixed input and item hint characters being offset. Fixed attack direction being wrong when attacking close to the player. Fixed some slow projectiles not being smooth in their movement. Fixed loading sometimes getting stuck on lighting update. Fixed mobs sometimes getting stuck trying to walk into something they can't. Fixed auto opening and closing doors sometimes swapping their state. Fixed settlers possibly having different prices for different players. Fixed water height being incorrect at the edge of maps. Fixed LED panel not showing correct texture when lit. Fixed special characters not being rendered with the correct width. Fixed projectiles not able to hit on main menu level and other main menu level issues. Fixed buffer gates not loading data correctly. Fixed trails existing a long time causing increasing lag. Fixed some mobs able to deal damage too often to players. Fixed possible crash when switching between display modes. Fixed zoom and interface size not updating when changing display modes. Fixed possible crash while loading. Fixed possible crash when joining multiplayer server. Fixed some items getting unlocked when sorting. Fixed homing projectiles sometimes not homing in on distant targets. Fixed possible crash when opening a crafting station. Fixed crash when trying to drop an item into slots that's not possible. Fixed possible crash when trying to open pouches from opened inventory. Fixed server pause when empty setting not working correctly. Fixed being able to travel to same island, causing issues. Fixed crash caused by projectiles that could not find an owner. Fixed game not opening if no sound output device is available. Fixed possible crash when catching fish. Fixed steel boat following players into caves. Fixed issue where Death Ripper would get out of sync and not hit anything. Fixed issue with VSync slowing down load times. Fixed flickering of map sections on some hardware. Fixed possible corruption issue in saves. Fixed mining a multi-tile object sometimes needing more hits. Fixed boss minions and other able to drop items when they shouldn't. Fixed possible crash when sending a chat message while other players are loading. Fixed possible crash when a lot of sounds were playing at the same time. Fixed Pirate Captain fleeing when killed his current target while still having more targets around. Fixed possible crash when joining a server that has specific projectiles active. Fixed possible crash when mobs are being hit while joining a server. Fixed being able to destroy unbreakable objects using buckets. Fixed possible crash from Reaper boss when fighting multiple people. Fixed possible crash when trying to communicate with servers or clients running another version. Fixed players sometimes being invisible. Fixed possible crash in main menu while connecting. Fixed projectiles sometimes getting stuck. Fixed mobs not able to path when stuck inside an object. Fixed being able to keep attacking with certain weapons after death. Fixed husbandry mobs sometimes still following the player after taking off rope. Fixed wires not causing updating correctly. Fixed possible crash when items collide in the main menu. Fixed damage over time not considering the difficulty. Fixed bosses start health visual bug when fighting multiple people. Fixed edge case where summoners would not get loot from bosses. Fixed rare crash when changing levels. Fixed potential problem where client thinks other players are still dead. Fixed mobs spawning close to players when playing multiplayer. Fixed potential problem causing player mount status to desync. Fixed walls connecting to other walls when fully encased. Fixed team member name plates not drawing in correct locations. And a lot of other smaller changes and fixes. [/expand] [h2]Version 0.21.15 changelog[/h2] [expand type=details] [h3]Additions:[/h3] Added Ancient Skeletons, a slightly stronger skeleton that spawns in deep desert caves. Added world map coordinate setting. Added health bars to all mobs that has taken damage, can be disabled in interface settings. Added blackberry bushes, generates in snow biomes. Added blackberry ice cream. Added more beds and candelabras to generated NPC village houses. Added music player, bought from Traveling Merchant when in stock. Added vinyls for each music track, can be found in cave chests, boss drops etc. Added Discord, Steam news and language side buttons to main and pause menu. Added dungeon like temple before reaching the Fallen Wizard. Added Temple Pendant trinket, can be found in new temple chests. Added Ancient Relic trinket, can be crafted. Added Antique Bow weapon, can be found in new temple chests. Added Antique Sword weapon, can be found in new temple chests. Added defeat Fallen Wizard settlement quest. Added Void Bag item, obtained from new settlement quest. Added 9 new achievements. [h3]Changes/misc:[/h3] New save files will now be compressed, taking up much less space. Settlers will now try to find a bed to sleep in inside their room at night. Makes it possible for mobs to attack people laying in their bed. Void Wizard is now slightly easier with more players. Items now sort based on their category instead. Touched up some of the older achievement icons. Decreased the frequency of settlement raids. Made minimum cooldown between raids much longer. Increased size of a lot of menus. Removed minimum and increased max length of player name requirement. Items will no longer get left behind on the ground when settlers does jobs. [h3]Fixes:[/h3] Fixed team member name plates not drawing in correct locations. Fixed possible crash when editing settlement workstations and storage. Fixed some issues relating to jobs not cancelling correctly. Fixed possible crash when changing levels. Fixed possible crash when fighting Queen Spider. Fixed crash on systems not supporting OpenGL 3 or above. Fixed settlers disappearing when unloading a world at a specific time. And other smaller changes and fixes. [/expand] |
It's been a while since the last update, and there is a good reason for that! I'm super happy to announce that the experimental version will be the main one on December 20th! |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
This update is a small hotfix to solve some issues :) |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
This update is a small hotfix to solve some minor issues. |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you have to opt in inside your library: |
To get this update, you again have to opt in inside your library: |
Back again with a new experimental version. |
This is a small update based on some of the issues and feedback received. |