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Hey everyone!
Necesse Version 0.32: The Forgotten Depths update is now live!
Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :D
We hope you all enjoyed the teaser trailer showed during the Triple-i showcase. If you didn't catch it, you can check it out here:
[previewyoutube=mASOe3OMhyk;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
Reddit: /r/Necesse
X/Twitter: @NecesseGame
Bluesky: necessegame
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
TikTok: @necessegame
Twitch: necessegame
Now let's take a look at the update!
This update completes the Plains biome with a new deep cave. If you're playing on an old world, make sure you go to a deep cave you haven't been to before to get the new generation.
In the cave you can find new enemies, new loot and gear, and a new boss for you to defeat :)
The economy and how you make big money in Necesse have been reworked. All settler shops now have stock and a limited amount of coins that regenerate. So to make a lot of money, you now have to hire the new Trader settler that's been introduced. They can sell items for you, that you place in the new Shipping Chest.
The Pawnbroker is no longer recruitable, so consider yourself lucky if you have one already :D
And then a bunch of other changes you can check out below!
It's now possible to automate your settler expeditions like explorer expeditions, mining trips and fishing trips. This is done through a mission board that you get from a new journal challenge reward.
The void dungeon is now more dangerous with the introduction of some unique traps. Some of them are pretty funny, so I don't want you to get spoiled and not discover them for yourselves. Here is a small teaser though:
Some of the other features in this update include:
Hey everyone! We're super excited to announce that Necesse is going to be a part of this year's Triple-I Initiative Game Show! What are we going to show at the Game Show? Something incredibly awesome of course, so make sure you drop by on April 10th at 6pm CEST/9am PDT to check it out! And its not just us! There will in fact be announcements from 30+ games from a bunch of awesome game studios - all in 45 minutes - with world premieres, gameplay reveals, launch dates and more. There's no hosts, ads or sponsors just games! It'll be streamed on Twitch and Youtube: Triple-I Initiative Youtube Triple-I Initiative Twitch If you want an idea of whats to come, then check out this awesome trailer from the Triple-I team! [previewyoutube=zWldd4HloWk;full][/previewyoutube] You can also check out https://iii-initiative.com/ for more information. Its going to be a big day for Necesse, make sure you dont miss it
Hey everyone!
We hope youve all had some time to enjoy the new plains caves and maybe fend off a couple of the new settlement raids.
Alongside the update, wed also like to share an updated version of our 2025 Roadmap.
As you can see on the Roadmap below, weve pushed Environmental Hazards to content update 0.32 and decided to add Creative Mode in its own update, later this summer. Other than that, the timeline is pretty much the same as the old Roadmap.
As always, thank you so much for your ongoing support.
Small hotfix for a bunch of issues reported and translation updates as well :) Thank you for all the feedback! Changes: - Settlers guarding a position will now no longer change after having attacked a target. - Fixed Ruby Shields getting destroyed by owner if not part of a team. - Fixed trapped settlers not being able to be recruited without cost. - Fixed settlers trying to equip and use summons they don't have enough slots for. - Fixed raid music stopping before the raid is over. - Fixed settler Void Staff aiming. - Updated community translations (thank you translators!) Servers need to get updated as well to fix most of these issues. Until next time! - Fair
Hey everyone! Thank you for all the feedback and bug reports since the update yesterday. I've been pushing out smaller hotfixes for some of the critical issues, but some changes require a new version not to have desync in multiplayer, etc. This is that :) Changes so far: Settlers will now talk to you if they're angry at someone else. The Stylist will now also sell the Elder cosmetic set. Fixed possible crash when another player was using the new boots on another level. Fixed being able to cancel netted buff. Fixed crash when attacking other players with beam weapons. Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time. Fixed possible crash when reading Brutes Battleaxe tooltip in item icons. Fixed melee damage modifier being too high on Runic Helmet. Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't. Fixed settlers getting knocked down while on a mission making them stuck in that mission. Fixed rare crash when spawning a raid at very specific settlement loadouts. Fixed crash when loading an old save with an active raid. Fixed Runic Boulder and a few other multi tiles place preview. Fixed the game not launching properly on MacOS. Fixed Chieftains arena sometimes spawning with missing walls when close to water. Updated community translations (thank you for helping out!). You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas. Until next time! - Fair
Hey everyone!
Necesse Version 0.31 is now live!
Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :)
If you didn't see, last week Jonas cooked up one of his update videos, showcasing some of the new content. You can check it out here:
[previewyoutube=SuzkJF8WdSo;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
Now let's take a look at the update!
This update adds the long awaited Plains Cave biome. If you're playing on an old world, make sure you go to a plains cave you haven't been to before to get the new generation.
In the cave awaits new enemies, new loot and a new boss for you to fight as well :)
Raiders and their powerlevel have got a complete rework. Settlers and raiders can now use all weapons and we've added a bunch of different raider loadouts that can spawn.
It's still intended that you use your settlers to help you, but we'll especially keep an eye on feedback around this and adjust where needed.
Some of the other features in this update include:
Hey everyone! The next content update for Necesse is releasing on March 5th! For this update, we've added a new biome for the plains caves, improvements to the settlement raid system and much more! But why listen to what I have to say? Lets hear from the pros in the field. Regular Jonas is live from the plains caves in this brand new teaser video. [previewyoutube=SuzkJF8WdSo;full][/previewyoutube] Were you able to spot all the new content? If you like our content and want to help out your favorite devs, then don't hesitate to follow us on our other socials - we'd appreciate it :D Discord: https://discord.gg/FAFgrKD X/Twitter: @NecesseGame Bluesky: @necessegame Reddit: /r/Necesse Youtube: @Necesse Facebook: Necesse Game Instagram: @NecesseGame See you next week for the update! - Fair
Hey everyone!
The whole team here at Fair Games would like to thank everyone who participated in our Necesse Steam Free Weekend. We had no less than 200,000 new players trying Necesse over the weekend, alongside a new concurrent players record of over 12,000! Thats crazy!
And as were getting closer to the 1.0 release of Necesse, it also means that were ready to share an updated roadmap for 2025. This time around weve decided to share a timeline showcasing whats to come.
As always, thank you so much for your ongoing support. We cant wait for you to try all the cool stuff we got planned for this year, in Necesse.
Hey everyone!
For a limited time, Necesse will be free to play on Steam. This is a great opportunity to invite your friends who have been holding back to try out the game with you! And if you decide that you like it and want to buy the game, your progression will of course carry over.
Along with the free weekend, Necesse is also on a 35% discount and we just released the latest content update. You can check out the Steam post and changelog here:
https://store.steampowered.com/news/app/1169040/view/521955337470738713
The free weekend will stop on January 27th at 10 AM PST.
And the discount will end on February 3rd at 10 AM PST.
In other news, we've bundled up with our friends just short walk from our office. You can get Necesse and Deep Rock Galactic: Survivor for an additional 10% off. And if you own one of the games, you can get the other one at an additional 10% discount.
Read more about both games and the bundle here:
https://store.steampowered.com/bundle/48440/Necesse__Deep_Rock_Galactic_Survivor/
Until next time!
- Fair
Hey everyone! I hope you had a great start to 2025 :D
Necesse Version 0.30 is now live!
And alongside this update we've also launched the first ever Necesse Steam Free weekend!
So make sure you invite your friends to come play! If they enjoy Necesse and want to buy the game afterwards, then youre in luck! Cause were also running a 35% discount on Necesse, right now here on Steam.
We've put together a small video to hype up the free weekend while also showcasing some of the changes coming in this update. Check it out below!
[previewyoutube=0n5zR0_sW40;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Facebook: Necesse Game
Instagram: @NecesseGame
Now let's take a look at the update!
As I talked about in the last update, we've focused more on making the progression and exploration less repetitive. This time around weve added new hazards to the snow, swamp and desert caves. The Deep caves will receive a similar treatment in a future update.
In the spirit of the Free Weekend and co-op play, weve also added 4 new staves that specialize in buffing your allies. But if you prefer to play solo, you can also give them to your settlers. If you enjoy playing a supportive playstyle, then these staves are for you!
And other smaller changes, like a new critter when exploring the caves along with a new crop and some food. This will make it harder to run out of food while deep in the caves :)
Some of the other features in this update include:
Hey everyone! Were excited to announce the first ever Necesse Steam Free Weekend is coming in just a few days! Thats right! Youll be able to play Necesse for free here on Steam this weekend: Starting: January 23, 7PM CET. Ending: January 27, 7PM CET. To make it even more exciting, were also dropping the next content update for Necesse when the Free Weekend starts! This update will include environmental hazards to some of the caves of Necesse, several new weapons that specialize in buffing your allies and a few other minor changes. So if you or your friends havent tried out Necesse yet, now is the time to check it out! Anybody who plays the game during the Steam Free Weekend will be able to carry over any worlds, characters and game progress made should they choose to purchase the game after the Steam Free Weekend. Wed appreciate it if you would spread the word, so everyone whos been wanting to play Necesse, now gets a chance to do so - FOR FREE! [previewyoutube=0n5zR0_sW40;full][/previewyoutube]
Small hotfix for Christmas crates, some rare crashes and community translations update :) Thank you for all the reports and feedback! Changes: - Christmas crates no longer count toward complete collector achievement. - Fixed possible crash in multiplayer when fishian healers start healing. - Fixed rare crash when settlers attack with swords while doing other stuff. - Fixed issue where levels would sometimes generate with wrong features on older worlds. - Fixed rare crash after having generated a pirate village in the main menu. - Fixed rare crash in multiplayer when clients attempt to render players that's changing levels. - Fixed possible crash when returning from incursion levels through the portal. - Updated community translations (thank you translators!) Servers need to get updated as well to fix the level generation and incursion level issue. Happy New Year and until next time! - Fair
Small hotfix from yesterdays update :) Changes: - Reduced how often enemies move away after being hit. - Fixed crash when placing windows near the top left or bottom right edge of the map. - Fixed Necrotic Bow spelling. - Fixed crafting palm double bed not counting towards the desert surface challenge. - Fixed possible crash with archer zombies attacking unknown targets. - Updated community translations. Servers need to get updated as well to get the crash fixes and enemy adjustment. Edit: I have just uploaded another small fix for door textures sometimes being messed up when playing with mods. And added a show items list when tracking complete collector achievement :) Until next time! - Fair
Hey everyone!
Necesse Version 0.29 is now live!
To celebrate the update and the holidays, Necesse is on a 50% discount during the Steam winter sale. This is our highest discount yet, which means now is the best time to try out the game if you've been holding back, or invite/gift your friends to play with you!
Last week we shared a teaser and Christmas rap, showcasing some of the changes in the update in a fun and Christmasy way. Check it out below!
[previewyoutube=NOXcVVAKECM;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Now to the update:
In this update, we've been mostly focused on making the overall repetitive experiences of Necesse more enjoyable. Obviously, there are still a ton of stuff we would like to improve, but I think this is a great step in the right direction.
All enemy AI has been tweaked, making them less aggressive and behave more randomly. The zombie archers now have a small animation, and many of the enemies will run around a bit after having attacked or have been attacked.
We've also been working on more unique enemies that will come in future updates.
We've also added 2 new mini biomes. One in the regular swamp cave and one in the deep swamp cave. Each have their own unique loot and enemies. Here's a teaser for one of them:
Windows was one of the most requested building features, and it's finally in. We also added a bunch of potted plants to decorate with, and added double beds as well.
Some of the other features and changes in this update include:
Hey everyone!
The next content update for Necesse is releasing on December 19th!
For this update, we made a teaser video and Christmas Rap by Cool Jonas and the gang. Try to spot all the new stuff in the video, and I hope you all enjoy it as much as we enjoyed making it. Check it out below! :D
[previewyoutube=NOXcVVAKECM;full][/previewyoutube]
If you haven't seen the latest news, we have recently started running a weekly community stream. During the stream, you can play Necesse with us, ask us questions and just have a good time in general.
The stream is live every Wednesday at 8PM Central European time, which is right as this post goes public. Check it out either on Twitch or Youtube:
Twitch stream link
Youtube stream link
And follow us on our other social media!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
See you next week for the update!
- Fair
Hey everyone!
Steam Award nominations are now open along with the Autumn sale, and we would love your support by nominating Necesse for the Labor of Love award!
Necesse has been my life's focus for years, and now that it's not just me working on it, we've been able to push out updates faster than ever before. This year we launched the long-awaited Graphics Update as well, followed by several content updates as well!
Next year we have something even bigger planned, so stay tuned for that announcement! :D
Last, but definitely not least! I wanted to thank everyone who has played, reviewed, posted feedback and shared Necesse. Making this game is an absolute blast and a job I never dreamed I would have.
It's been an absolute honor making this game for all of you, and I hope you have as much fun playing it as we do!
- Fair
This is mostly just a community translation update while we're working hard on the next content update :) Changes: - Updated Danish, Hungarian and Polish community translations. - Added Croatian community translation. - Fixed craft 10 hotkey not working in new workstations. - Fixed minor memory leak in the music playing. Servers don't need to get updated for these fixes. See you in December! - Fair
Hey everyone! The team here at Fair Games have decided to try something new! For the first time EVER! Were happy to announce that we'll be hosting a weekly Necesse Community Stream on Twitch and Youtube! These streams will be hosted by the devs from the Necesse team. In the future, we also plan on welcoming guests from the community on stream. Such as content creators, modders, speedrunners etc. Well also host a public server that everyone is welcome to join (during streaming hours). So if you want to play with us, dont hesitate to drop by! You can find the server info by using the !server command in the Twitch chat. We plan on streaming every Wednesday at 8PM UTC+1. The first stream will be this Wednesday on November 27th. For this stream we'll have: Fair: Creator of Necesse. Stormes: Game Designer & Gameplay Programmer on Necesse. Jonas: Game Developer on Necesse. Make sure to drop by and say hello! Whether you want to play, have questions for the devs or just want to hang - wed love to have you Twitch stream link Youtube stream link
Hey everyone!
Last week we launched a special bundle that combines the best of immersive feudal simulator of Sengoku Dynasty and the fantasy fast-paced action and settlement building of Necesse!
Get 10% off with the bundle! And if you already own one of the games, get 10% off the other!
Click on the image below to go to the bundle page! :)
About Sengoku Dynasty: Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!
About Necesse: Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
See you soon!
- Fair
Hey everyone!
The Save & Sound Steam event is now live and Necesse is taking part in the event with a 35% discount!
Our composer, Rune R. B. Eskildsen, has also prepared something special for you all, that will go live on the Save & Sound stream at 11 PM CET / 2 PM PST. Check out the Save & Sound page by clicking the image below! :D
Until next time!
- Fair
Previous hotfix was not the last :D Changes: - Fixed error icons being shown in settler help menu. - Fixed some outdated mods causing crash on startup. Now they will instead just print an error in the log and likely not work. - Fixed sometimes not being able to craft an inventory recipe when having a chest open. - Fixes possible crash when using debug tools and aiming outside the level. - Updated community translations Servers need to update as well to get the object place and banner duplication fixes. Until next time! - Fair
Hopefully, this is the last hotfix before the next update :D Changes: - Fixed not being able to place mushrooms in flower pots. - Fixed object placing sometimes not working if trying to place many after another. - Fixed not being able to select expand button in journal on controller. - Fixed banners getting duplicated when closing incursions. - Fixed hovering use nearby not fading out the hud anymore. - Fixed ModCustomPatch not working for modders. - Updates community translations. Servers need to update as well to get the object place and banner duplication fixes. Until next time! - Fair
Small update to address some issues from yesterdays update. The recipe change required a new version, so both you and your friends will need to update to play together. Changes: - Changed Tungsten Anvil recipe to use Quartz instead of Obsidian. - Fixes crash when using a Sickle. - Fixed not being able to edit some text boxes using controller. - Updated community translations. Thanks for all your feedback and reports :D - Fair
Hey everyone!
Necesse Version 0.28 is now live!
Yesterday we shared a teaser showcasing a lot of the changes coming with the update, so check it out if you haven't already!
[previewyoutube=IxG0GRUejhU;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
In this update we've been working on the UI and onboarding of Necesse. While we still got a lot more stuff planned, we think that this update is a good step towards making Necesse easier to get into for new players.
This includes the new upgradeable workstations, anvils and alchemy tables. Each of these stations can now be upgraded to access better recipes, while maintaining the recipes from their previous upgrade.
All crafting stations now also has a categorized layout, making it easier to navigate between recipes.
The quest system has also been simplified. The elder now only has boss quests and the rewards from the old repeatable quests is now part of the new adventure journal challenge system.
This should make it easier to track down the specific rewards that you desire.
In the previous update we added carpets and paintings. In this update we've expanded a bit further on these items and their systems.
We've started working on the next update, and this will likely be the last hotfix before that. Unless we find something else important :) Changes: - Reverted LWJGL back to version 3.3.2 to fix some issues a few people were having. - Updated community translations again. Until next time! - Fair
Changes: - Increased the chances of Traveling merchant spawning with animals for sale. - Reworks boss drop rotation randomness in an attempt to make it more random between different players. - Fixed cows never birthing any bulls. - Updated community translations. Thanks again translators! Thanks for the reports and feedback! - Fair
Changes: - Fixed husbandry zone slaughter ratio eventually culminating in only one gender. - Fixed being able to stand behind large paintings on walls. - Updated community translations. Thank you translators! Thanks everyone for the feedback and reports :) I hope you're all enjoying the update! - Fair
Hey everyone!
Necesse Version 0.27 is now live!
Last week we released a teaser showcasing a bunch of the changes coming with the update, so check it out if you haven't already!
[previewyoutube=PPRIy9zUyZs;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
This is also the first update where our two artists (who have been working on the graphics update for the past year) have joined us, which is also why the update is out quicker than usual. Anyway, back to the changes!
The new plains biome is only unique on the surface for now. Plains caves will come in a future update.
In this update we have added a bunch of new assets including paintings and carpets, that also now decorate the villages of Necesse. Alongside the chicken - rams, bulls and boars have also joined the fray to complement their female counterparts.
Some of the biomes have also received some new secret areas. Here is a small teaser for one of them :)
Husbandry has been reworked slightly. The traveling merchant will now sometimes bring animals to buy. For animals to reproduce, you now need one of each gender.
Most objects and tiles now show cracks as you start destroying them. Here is the aftermath of an iron bomb leaving cracks in the rocks.
Some of the other features and changes in this update include:
Hey everyone! We've collaborated with Makeship for a Stabby Bush plushie. The petition has started and we need your help to make it a reality! But how does it work, you ask? I'll tell you how it works!
This post is for small hotfixes I have uploaded. Check them out below :) Build 15422096 changes: Fixed banana trees texture not representing how many bananas are on it. Fixed stats sometimes getting coppied from previous characters to new. Fixed scene not updating when starting the game minimized. Fixed possible crash when changing cursor. Fixed case where some people would get "Could not create Java Virtual Machine" error. Fixed mising "Restart now" localization key. Fixed Homestone not being centered on tile. Updated German, Spanish, Italian, Japanese, Korean, Russian, Thai and Simplified Chinese community translations. Thanks for all the feedback! - Fair
Hey everyone!
I hope youre all enjoying the Graphics Update! Its been a lot of fun for the whole team, to follow all the cool settlements, character looks and wonderful feedback from all of you! Since the update, we've been pushing out small fixes. This time it required a new version, so we put in a few additional requested features and changes as well :)
As we finish one major update, its now time to look forward to the next. And with that, its also time to update our Roadmap for Necesse. Our next update is going to be focused on Tutorials & Onboarding while also adding improvements to the settlers/settlement parts of Necesse. That doesn't mean you'll have to wait for new content though, since we plan to release content updates in between the major ones.
Thank you for all your continued feedback and support! Remember the best way to show additional support is to share the game with your friends and leave a review here on Steam :)
Below the updated roadmap you can check out the changelog for this update.
Until next time!
- Fair
I've uploaded a small patch with some hotfixes for the graphics update. Build 15334865 changes: Fixed potential crash during initial loading of skin, eyes and hairs Added a new launch option for people experiencing problem with the game not launching or running out of memory Updated German and Polish community translations. Build 15333695 changes: Fixed mushrooms not being placed on farmland as seeds. Fixed some people not being able to load certain mods. Fixed exiting chairs and beds at the edge of maps causing crashes. Fixed possible crash when changing levels and changing the ma simultaneously. Updated German, Spanish, Korean, Thai and Simplified Chinese community translations. And other very niche crash fixes. Build 15331006 changes: Fixed sound effects causing game crashes when no audio device was detected. Fixed mod settings causing crash if no mod controls were defined. Fixed crash on dedicated servers when players uses an ostrich mount. Fixed changing cursor settings makes it disappear until restart. Fixed some languages not updating font correct and showing question marks in texts. Thanks for all the feedback! - Fair
Hey everyone! The Graphics Update is now live! We've also made a new trailer for the game, which you can check out below. To celebrate the release, the game is now also on sale. If you haven't tried out Necesse yet, then now is the perfect time to dive into the fresh new look the Graphics Update has brought! You could even bring a friend or two We started working on this update over a year ago, when I hired two awesome artists who couldn't wait to take Necesse to the next level! It's been a wild year, filled with passion and dedication from the team, but now we're finally ready to share our hard work with you - and we can't wait for you to try it out! This also means our artists are no longer playing catch-up with the content updates, so you can expect faster/larger content updates in the future :D We will of course be looking at feedback and fixing any issues that come up in the coming hours and days. So please don't hesitate to reach out if you find anything! :) Below the trailer, you can also check out the changelog containing all the changes coming with the Graphics Update. [previewyoutube=Wibgxke29YY;full][/previewyoutube] Finally, remember to follow us on our social channels. We've started to post a lot more updates there than we've done previously: Discord: https://discord.gg/FAFgrKD X/Twitter: @NecesseGame Reddit: /r/Necesse Youtube: @Necesse Thank you for all the support and feedback! - Fair
Hey everyone!
Today we're launching a special bundle with our friends over at Ludeon! This bundle combines two classic colony-building simulators: RimWorld and Necesse! Develop your settlements and explore procedurally generated worlds. Go from fighting raiders and sentient robotic beasts to conquering magical dungeons for treasure with your friends.
Get 20% off with the bundle! And if you already own one of the games, get 20% off the other! The bundle runs from today and ends on August 9th.
Click on the image below to go to the bundle page! :)
About RimWorld: A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
About Necesse: Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
See you soon!
- Fair
Hey everyone! I am happy to finally announce that the long awaited Graphics Update is releasing on August 10th! Mark the date and message your friends, because it will feel like a completely new game! :D 1 year ago I started to expand Fair Games which included hiring two awesome artists that could take the overall look of Necesse to the next level. After having redrawn over 3298 original assets, were finally ready to share our hard work with you. Shoutout to our artists Bo & Oliver and of course the rest of the Fair Games team. Its been a crazy year, and were just getting started. We've made a brand new trailer showcasing the new art and announcement in full action. Check it out at the bottom of this post :D If you haven't noticed, a few months ago we started to be more active on our social media channels, posting teasers and interacting with you! We will be posting more teasers in the days up to the 10th: Discord: https://discord.gg/FAFgrKD X/Twitter: @NecesseGame Reddit: /r/Necesse Youtube: @Necesse Thanks! The team and I have never been this excited for an update! - Fair [previewyoutube=K_egmB6i9zc;full][/previewyoutube]
Hey everyone! Some of you have been asking for the Necesse OST. I am happy to say it is now available on Steam and on a 20% launch discount for those who want to get it or just show a bit of extra support. As the game gets more tracks, they will of course be added to the OST as well. https://store.steampowered.com/app/2977400/Necesse_Original_Soundtrack/ I'll get back to working on the graphics update. We'll tease more of it soon and we're super excited to get it out. So stay tuned! :) Have a great weekend! - Fair
Thank you for all the feedback on the latest update! This small patch is to address some of that, and since the update, we have been pushing out small hotfixes for issues you have reported. Those are also listed here and we will keep doing that after this patch :) Until next time! - Fair Here is the changelog: Increased damage of Katana weapons. Increased damage of Crystallized Skull summon weapon. Removed the moving sound by Ruby Dragons. Ruby Crown now also grants +1 max summons. Added recipe for Crystal Bullets to Fallen Workstation. Made trinket slot and item set increase items also mark previous ones as obtained. Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials. Changed Crystal Golem attack to have an indicator, stand still and different sound. Increases the entrance area in Crystal Hollow incursions. Mining expeditions for the correct ores now also have a chance to retrieve crystals. Added settlements admin chat command. Updated community translations (thank you translators!). Fixed settler moods being shown while they are on a mission. Fixed Steam still showing you playing singleplayer when you're hosting your world. Fixed fatal crash when hosting and going back to the main menu later. Fixed development mod not loading first if another mod with the same identifier exists. Fixed crash when attempting to load mods that are not the correct structure. Fixed crash when trying to open item actions on an empty slot for controllers. Fixed crash when entering levels that are not part of the journal. Fixed color picker being completely black. Fixed deleting characters not working. Fixed adventure journal loot not displaying names that are too long correctly. Another attempt at fixing Intel driver crashes. And a few other smaller fixes.
Hey everyone. I hope you are all enjoying the update! Necesse is currently on sale at 33% off. Necesse has grown a ton since its early access release. Not only in content and features, but also from just myself working on it to now a full team. We're closing in on the complete graphics overhaul update which will be the next update. More on that soon :) We wanted to give everyone a heads up that after this sale, in 2 days, the price of the game will be increased to 14.99$ USD (with other currencies increasing proportionally). If you or your friends have been holding off on getting the game and want to get it at the current price, now would be the time to do so. Thank you for the support! We're excited to bring you more updates :) - Fair https://store.steampowered.com/app/1169040/Necesse/
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves. Hey everyone! The next content update is here! This time we have prepared a trailer showcasing some of the major features and content. You can of course always check out the full patch notes below :) Enjoy! [previewyoutube=VjOMNkQ9zaA;full][/previewyoutube] We're also excited to announce that the next content update will be the graphics overhaul! If you haven't checked out the teasers we have put out so far you can see them in the April devlog or the video below. We will of course tease more and set a specific date as we get closer. [previewyoutube=Im-GElL8nqI;full][/previewyoutube] Thank you for all the support and feedback! - Fair
Hey everyone!
It has been an eventful month in Necesse as we've started sharing a lot more of our ongoing development on our social media platforms. That's why we decided to make this devlog post, recapping some the stuff we've shared throughout April.
If you'd like to stay up to date with our latest posts/news/teasers, make sure to follow us on your preferred social media platform, on any of the links below:
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
Alright, let's get to it :)
We started the month out by teasing a new weapon coming in our next major update. You can check it out on Youtube here:
[previewyoutube=YAy7GyYNRzw;full][/previewyoutube]
We also released our first ever 1.0 live roadmap, you can see it on our steam store page or click the image below:
We've also run a poll on our social media platforms, asking you all which of the major updates from our roadmap you were the most excited about. In the future we'll likely be running some more polls to get feedback from you guys, so be sure to follow one of our social media platforms, if you want to take part in that :)
In fact! We just shared a new poll yesterday, where you, our players, get to vote on a new weapon coming in the next update!
As the graphics update gets closer, we will also have more to share. This month we posted a couple of teasers. A small trailer showcasing some of our new water effects and then a bigger graphics teaser on Youtube, displaying some new features as well! Check them out below:
(Click the gif to see the full video)
[previewyoutube=Im-GElL8nqI;full][/previewyoutube]
... and just in case you haven't seen the other teasers we put out in earlier months, check them out here:
We're excited to get the next update out and to share more of our work in the future. So stay tuned and thank you for following the development!
- Fair
Hey everyone!
Thanks to all of you, Necesse has grown a ton since its early access release and so has Fair Games, the studio building it.
I know that many of you have been asking about when 1.0 will be released and what it will contain. Because of that we've made a live roadmap with the features we see as important steps towards this. We will still be looking out for your feedback, so don't hold back on all of those great ideas. We will adapt the roadmap as updates come out.
We can't wait to show you all the cool stuff we have planned!
It's important to mention that 1.0 won't be the end of Necesse updates and content :)
In the future, we will also be sharing more about the upcoming updates. This means we will be posting teasers, running polls, and other random content related to development on a weekly basis.
If you're interested in following the development more closely and interact with the developers, be sure to check out and follow our social media channels below. We have already released the first teaser for a new weapon as a small video.
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
I will of course still be reading and responding to posts here on Steam.
As always, thank you for the continued support!
- Fair
While we are working on the next big update, I wanted to push out this small patch with some optimizations and fixes. Since some of them required a new version of the game, we decided to add a random gimmick that will be active on April 1st as well :) Happy Easter to everyone celebrating! - Fair Here is the changelog: Added a small random gimmick that will be active on April 1st. Optimized settlement job ticking for hauling fuel. Updated community translations (thank you translators!). Fixed crafted Orb of Slimes not being tier 1. Fixed spoil time showing in processing stations with spoiling disabled. Fixed Mycelium Pickaxe dropped texture being offset. Fixed island map size being messed up when changing resolution. Fixed flame and spike traps being able to hit players on other levels. And a few other smaller fixes.
Thank you for all the feedback on the previous update! This update is a smaller update to address some of that feedback, while also adding a few new features.
The last update required a ton of changes to the base game. We are of course hard at work on the next update, which we expect to come out faster than the last one.
Some of the bigger changes in this update are:
Hello! From now until March 21st, you can save 50% on Necesse, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!
[previewyoutube=URRzqiu4DqA;full][/previewyoutube]
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
Hey everyone!
The next update is finally out. This one is almost exclusively focused on the incursion system, making it a lot more fun and engaging late-game system. We're starting to look ahead to a potential 1.0, and I think this is an important step in that direction. Although as I have always said, even with a 1.0 release, I still plan to work on Necesse, adding more content and features :)
Before we get into it, I just wanted to say thanks for all the feedback from all of you. I don't respond or interact with everything, but I still read all the reviews, feedback given through the game, posts on the Steam discussions and the Discord server. Now let's get into the update!
First, this update adds 2 new bosses to the incursion system. They both have a similar theme and are part of a new incursion type. Here is a small teaser, but I will let you experience them yourself :D
The upgrade station was added to the game with the initial incursion update. Finally, after many iterations I think this update brings it to a nice place. For now it's just stats being upgraded, but we have plans to expand on that in the future. This means weapons and armor you loved in the early game will now also be viable in the incursion late-game once upgraded.
Incursions and upgrades now use a tier system that indicates the difficulty of the incursion. Gateway tablets are now much more abundant and are used to open a single incursion. Each tablet has the data for its specific incursion with difficulty, rewards, and modifiers. Incursions now have a unique effect like exploding mobs and more. Old Gateway tablets without any incursion will generate one when you put it into the Fallen Altar.
As always, we will keep a close eye on issues and balancing and push out updates as needed :)
In other news, the original soundtrack is now out on Spotify if you want to listen to it. There are still some old tracks being used in the game, and we're working on getting those original as well.
Click on the image below if you want to check it out!
Some of the other features and changes in this update include:
From now until February 3rd, you can save 50% on Necesse. Come check the game out! [previewyoutube=URRzqiu4DqA;full][/previewyoutube] https://store.steampowered.com/app/1169040/Necesse/
Hi everyone, get Necesse for 50% off during the Steam Winter Sale! Build, quest, and conquer across an procedurally generated world. Establish a settlement, explore dungeons, fight monsters and bosses, mine rare ores, craft equipment, and more! Check out this game and Hooded Horse's other published games during the Winter Sale until January 4. [previewyoutube=URRzqiu4DqA;full][/previewyoutube]
A couple of days ago Necesse surpassed 1 million copies on Steam. Sitting there, refreshing the page, and seeing such a big number is something I never dreamed would happen. Only later in the day when I got home did the feelings hit me. From starting a hobby project over 10 years ago to betting it all and going full time in 2019, working for 2 and a half years barely making enough to pay the bills, to then finally starting to make it has been a long, but rewarding journey. Thank you to all the players who played, shared and gave feedback and reviews to shape the game into what it is today. I am so, so grateful! Until the next update, happy holidays and happy New Year! - Fair
While we have started work on the next update, I wanted to get this smaller one out based on some of the feedback you have given from the previous one.
I'll keep it short. It's smaller tweaks to food spoiling, resilience as well as other smaller changes, bug fixes and translation updates.
With the overwhelming feedback for the upcoming graphics overhaul, here's another teaser for you :D
I will of course keep an eye out for any other issues and feedback! :)
Until the next update, happy holidays and happy New Year!
- Fair
Happy Holidays! From now until January 4th, you can save 50% on Necesse, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale. Come check the game out!
In 2023, we released 5 updates, ranging from new weapon types, mana system, biomes, bosses, survival mode, character transfers, and more. With each of these updates, there were plenty of tweaks and fixes that were deployed throughout the year. We've also teased a currently work-in-progress graphics overhaul:
You can revisit each update notes here:
Featured as the Steam Midweek Deal, from now until December 21 you can save 50% on Necesse. Come check the game out! [previewyoutube=URRzqiu4DqA;full][/previewyoutube] https://store.steampowered.com/app/1169040/Necesse/
Necesse has released a major Multiplayer Update for v0.23, and revealed a new trailer: [previewyoutube=hmE_qZ4V3ds;full]INSERT YT LINK[/previewyoutube] This update introduces a new biome, gear, a boss, and a bunch of tweaks around it. Create adventuring parties with friends as you grow your settlement, craft magical equipment, and lead expeditions against pirate kings, dragons, and fallen wizards alike. Take your character to your friends' worlds or keep playing on your character after having played in someone else's world. The full update notes can be read here. https://store.steampowered.com/app/1169040/Necesse/ Happy holidays and a happy new year! - Fair
Since yesterday I have been pushing some hotfixes for issues people have run into and updated translations. Thank you for all the reports! :D We will likely do a separate patch focused on some balance changes in the next week. Here's what has changed: Updated Polish translation (thanks #Yalthar) Updated Simplified Chinese translation (thanks #azhuge233) Fixed crash caused by having specific characters in world names Fixed dungeon stairs generating another set of stairs on old worlds Fixed rare crash when trying to change level Fixed crash when adventure party settlers are low on health and have no items to use Fixed crash when playing with through the tutorial with a controller Fixed crash caused by looking at the tooltip of some settler items
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
Hey everyone!
It's finally time for another update, and first I just wanted to say thank you for all the feedback you give. It helps a ton and drives the direction that the game should be taken in. I may not interact with everything, but I still read all the reviews and the feedback given through the in-game form, on the Steam discussion board, and the Discord server. With that said, let's get into the update :)
The economy of Necesse is in a bit of a weird place, and a ton of you have said you wanted to see it being expanded on. I would love to do that down the road, and survival mode is intended to be one of the first steps in that direction. It introduces food spoilage, and your settlers possibly leaving you if they starve for too long, with plenty of warnings. Spoilage timers are pretty long and it's enabled by default, but can be toggled at any time in the world settings.
One of the most suggested features is being able to take your character to your friends' worlds or keep playing on your character after having played in someone else's world. This update now makes that possible by separating characters from worlds. As a world or server owner, you can still make players have to create and use characters only for that world, which can be toggled at any time in the world settings.
Along with this, more server features have been introduced. You can set a world border, max number of settlers per settlement, dropped items clean up, and a few more. I would also love to add more server and PvP features in the future, so thank you to the server owners I contacted for inspiration like Rottenprawn, Claytonia, DHRD, and probably some I forgot :D
You can find them in the official Discord server, if you want to try them out yourselves.
Last update the incursion system was introduced. This update introduces a new biome, gear, a boss, and a bunch of tweaks around it, like being able to craft lower tier essence from higher ones.
With all the feedback we got, I have started to rework the incursion progression system, but couldn't get it done for this update. This means that the upgrade station unfortunately still has no use, since it will be part of this rework. So stay tuned for the next update for that!
Adventure parties have also gotten a bunch of improvements that make them much more usable. You can now command your settlers anywhere, they will sprint to you if you get too far ahead of them and a couple of other improvements.
Melee has been super hard to balance with the style of Necesse combat. This update introduces a new mechanic called resilience, which is mostly found on melee gear. It's intended to give melee users more tankiness. It'll probably be tweaked in future patches, so let us know what you think :)
Some of the other features and changes in this update include:
With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Necesse for the Labor of Love Award.
Necesse has been out for a few years now. A ton of stuff has changed since launch as weve continued to improve the game with updates. Some of the bigger changes this year were:
With the start of the Autumn Sale, nominations for this years Steam Awards are underway and wed like to ask for your support by nominating Necesse for the Labor of Love Award.
Necesse has been out for a few years now. A ton of stuff has changed since launch as weve continued to improve the game with updates. Some of the bigger changes this year were:
Hi everyone! Necesse is currently on sale for 50% off. At the conclusion of the sale, we plan to make some adjustments to regional prices. We wanted to provide advance notice in case anyone would like to purchase at the current, discounted price. The new regional prices will go up in some regions, however, we will continue to find a balance to maintain affordability for players. The price in USD and Euros will remain the same. Thank you for all the support of the game! https://store.steampowered.com/app/1169040/Necesse/
Hi everyone! Necesse and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale [previewyoutube=bwcg7R7QfIE;full][/previewyoutube]
Hey everyone! This is a small mid-update patch that tweaks the new mana system and adds a few more mana related trinkets. We're obviously still working on the next bigger update, but after getting some feedback on the last one, I wanted to get this out now. I still read all feedback submitted from inside the game, in Steam discussions, reviews and in the Discord server. So don't hold back! :) Other than this patch, you've probably seen a few other minor patches in between updates. These are just bug fixes and translation updates. Thank you to everyone who has been helping in translating the game! The game is also currently on sale. So if you have been thinking about picking it up, now is a great time :) Thanks! - Fair Here's the changelog: Added trinket and armor enchants with mana regen. Added Magic Manual trinket, bought from the Mage settler. Added Prophecy Slab trinket, found in Desert Cave rooms. Added Scrying Cards trinket, crafted in Demonic workstation. Added Forbidden Spellbook trinket, found in Deep Desert cave rooms. Doubled base mana regen, but reduced bonus from magic armor. Tweaked a bunch of magic weapons damage and mana usage. Reworked mana potions to give a base amount of mana instead of a percent. Changed when you stop being mana exhausted to scale better with your max mana. Improved handling of saving failed because of another process, like an antivirus interrupting it. Updated a bunch of translations and added a couple of new ones that is work in progress. Fixed miner settler not having a question mark over their head when wanting to be recruited. Fixed being able to cancel slime poison buff. Fixed a bunch of possible crashes. Fixed GNDItemArray copying not being able to handle null items. And some other smaller fixes. As always, you can select an older version in Necesse properties -> Betas tab.
From now until September 4, you can save 33% on Necesse at the Steam Strategy Fest. Come check the game out! https://www.youtube.com/watch?v=PHwLoRcBTSo https://store.steampowered.com/app/1169040/Necesse/
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Older versions may have trouble loading new version saves.
Hey everyone!
It's been a while since the last update and I am sorry for the delays on this one. But it's finally out now and other than a bunch of new features, it will be the start of a new end-game system that will be added to in coming updates as well. This one has been a long time coming, and I plan to go back to more frequent, but smaller updates again.
I will of course as always keep a close eye on all feedback and likely do some hotfixes and tweaks between the updates to keep everything fun. With all that said, let's get into the update :)
First is the teased new end-game system. The Fallen Wizard now drops a tablet that is used to craft an altar, which gives you access to this new system.
Unfortunately after many iterations I couldn't get gear upgrading to a place I was happy with without a ton of extra work, so this will also come in a future update.
Currently there are 2 mission types and 2 new biomes each with a new boss and a bunch of new weapons and gear. This will be expanded in future updates and a lot of time has been spent on building systems that support a diverse set of biomes, missions and new zone mechanics.
You can now ask your settlers to join your adventure party. Doing so will make them follow you anywhere you go, including in caves and other biomes. Your adventure party will need food to stay active and they will use potions you give them access to.
I've balanced it so you will encounter slightly more enemies and bosses will have slightly more health the more settlers you bring. This also makes Guard settlers more useful, since they have more base health and movement speed than the other settlers.
Adding support for settlers on other islands took a lot of work, but I am excited that this can now also be used for other features.
Magic weapons have been rebalanced and now consume mana. All magic gear also got a balance pass and new trinkets and potions have been introduced to help with your mana generation. I know this can be a controversial change and I will keep a close eye on the balance of this to still keep it fun, interesting and powerful to play magic damage.
Some of the other features and changes in this update include:
Until Friday July 28, get Necesse for 33% off: https://store.steampowered.com/app/1169040/Necesse/ On July 28, after the sale ends, the regional pricing for Necesse will be adjusted. The changes will generally be moderate and even cheaper in some cases, but I wanted to make sure to give advance notice to anyone who would like to purchase at the current price. Just to be clear, the USD price will not change :) I know many of you are waiting for the next update, and I am super excited to get it out as well. I am working hard on it every day and it just needs a little bit more time. Thank you for all the support! - Fair
Hey everyone! First I just want to give a big thank you to everyone who has played, shared Necesse with their friends, and given feedback. When I released it into early access, I saw it as a blank slate to build a game with and for its players. Your feedback is what has shaped this game into what it is today and I plan to keep that formula for a long time to come. I still read all the feedback submitted from inside the game, on the Steam forums, on Discord, and all the Steam reviews. I don't respond to everything, but I do read it all. So don't hold back or forget to leave a review! I try to do an update about every month. But as you have probably noticed it is now well over a month ago since the last one, where I also teased what is coming. Instead of releasing a minor update while working on the larger one on the side, I decided to focus on this one and it is currently progressing faster than ever. But since I will need a bit longer to complete it, I wanted to post this development update. I will keep it short, but here are some of the things you can expect:
Sometimes you will see a small update to fix some issues and update translations. So far these have been: Fixed crash when attempting to enchant a non-enchantable item with enchanting scrolls. Fixed not being able to place mushrooms on farmland. Fixed possible crash when entering areas you have not yet been to. Updated Brazilian Portuguese translation. Updated Spanish translation. Updated Thai translation. Updated Japanese translation. Thanks for reporting them! - Fair
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Saves may not be backward compatible.
Hey everyone!
It has been almost 1.5 months since the last update, and I have been hard at work designing new content and what's next for the game. First I will talk a bit about this and then we will get into the update.
I still read all your feedback submitted from inside the game, on the Discord server, Steam reviews and discussion boards. Many of you just want more content, so I have since the start of 2023 been working on a system for that.
You get access to it once you have progressed through the current biomes and content. It will give you missions and send you to new areas to complete them for a reward. As you progress through these missions you will find new gear and discover new mechanics you can use in harder missions and to build up your settlement. New biomes, dungeons, and areas will still be added over time into the current progression before you reach this end-game.
Unfortunately, I am sorry to say that the first version of this wasn't quite ready for this update. I definitely think it will be for the next one though, so I hope you will stay tuned for that! Here's a small teaser:
Now, let's get into what is actually in this update. One of the more requested features are more functional buildings and things to do around your settlement. This update introduces beekeeping, which is still early and will be expanded on in future updates. Your Animal Keepers will harvest these apiaries automatically just like fruit trees.
When you find chest rooms in caves, they now have a small chance to have a staircase in the middle instead which leads you down to a trial room. Once you complete this room, you will get twice the loot of a regular chest room. In future updates, this loot may contain unique items only found in these places.
I also started to work with a producer to make original music for the game. It took a bit of time to find a style we were happy with. This update contains 2 new tracks. One that replaces the main menu theme and one that replaces the first boss track. I hope you like them!
Some of the other features and changes in this update include:
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
Hey everyone!
This update contains 2 new unique weapon styles. Greatswords and Greatbows use a new charge-up mechanic, which makes them slower and harder to use, but also rewarding because of their high damage. In the future, you will likely see magic weapons and maybe summon weapons using this mechanic too. I will be keeping a close eye on the balance of these and adjust if necessary :)
Since the introduction of stamina and Zephyr boots, not much has been added that uses this. This update adds shields, another user of stamina. In the future I plan to rebalance it with trinkets and gear that gives you more stamina, so you can build your character to be a stamina user more. Just like the weapons, there will likely be balance tweaks to these in the next update.
Last update, I talked about some new systems I have been working on. This update has most of those systems implemented, but I didn't have enough time to get the progression/gameplay that uses these ready. Hopefully, not many of you will notice a difference right now, as saves should migrate effortlessly. But it does mean that it's likely many mods will have to be updated.
Some of the other features and changes in this update include:
A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
Hey everyone!
So far, settler happiness has been pretty basic. This update improves that by adding more ways to make your settlers happy and unhappy. When settlers are unhappy, they now have a chance to go on a strike along with other unhappy settlers. Other than being a settlement mechanic, I thought it was a funny little event. I plan on making the happiness system tied to other things than just work breaks and strikes in the future.
Settlers will now automatically equip armor and weapons it finds in settlement storage. You can of course configure this in a new settlement equipment menu, along with a quick overview of your settler's equipment.
Raiders will now also destroy your walls if they cannot find a door or path into your settlement. This means you have to be a bit more thoughtful about handling raids, but have also got the tools to do so with the new settler commands and equipment.
A few weeks ago I set up some polls in the official Discord server, that's going to make me get a better overview of the features and content you are most looking forward to. In future updates, I plan on using those a lot more as a guide. If you haven't already, make sure to check them out and vote on what you want to see in the game. You can join the Discord Server with this invite link.
In the last week or two, I have spent a lot of time laying some of the groundwork for future endgame content. Hopefully, you will see the first of that in the update next month.
Some of the other features and changes in this update include:
Hey Necessians! Necessies..?
A quick reminder: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
Before we start with the update, I wanted to thank everyone who has been playing, giving feedback and sharing the game. Necesse was released into EA in an extremely rough state and would not be the same game without your feedback to improve it. Leaving a review is one of the best way to support the game and it's an honor to work on a game with such potential both you and I are passionate about, so don't hold back!
Even though I don't answer or react to everything, I do read all the reviews, Steam discussion threads, messages in Discord and feedback submitted from inside the game. So keep it coming!
Now let's get to the update. This one is a pretty big step toward more control over your settlement and settlers. With the ability to command your settlers more directly, raids and other events have the potential to become a lot more interesting.
You can command them to guard a location, attack a target and guard yourself around your settlement. In the future, you will be able to make them prioritize certain jobs, follow you outside the settlement and much more.
You can now also equip your settlers with a custom weapon. There are still some limitations to this, like summon weapons and a couple of others not working yet.
With this change, settler stats and raids have gotten a few tweaks to be better balanced. Balancing is something I will keep a close eye on and a mid-patch update if needed.
In the next update, I will be working on a way to manage your settler's gear better. Allowing them to equip themselves from gear found in your settlement storage etc.
This update also introduces more QoL features suggested by you. You can now see how many resources you have for each ingredient on recipe tooltips. Boss drops will now show a light beam, making them easier to find and you can now lock your hotbar.
You can disable showing the total available ingredients inside the interface settings.
Some of the other features in this update include:
Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest. It is however recommended for servers to update to the latest version. So far these have been:
Hey everyone!
Back again with another update :)
A quick reminder: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version.
Now let's get to the update. This one contains the most requested feature by far since the release of Workshop support. And that is of course controller support. I know this probably doesn't sound too exciting for the players enjoying the game on their PC with a mouse and keyboard currently. But I think it's an important step in making the Necesse available to more players, for the long-term in which I plan to keep adding content and features.
Adding controller support to a game that has been developed without it in mind at all was a challenge. Playing with a controller can be a bit slower, especially menuing, but once you get familiar with the controls I find it is quite natural. There are still a few quirks I need to iron out over the next updates, and if you find any bugs please let me know.
Controller support is integrated with the Steam input API. This means you can configure and set up the controls using Steam, and of course, the Steam Deck is supported as well. I have uploaded some default configurations for some controller types, but a few are still missing and I will get those added soon.
Controller support took the majority of my time during this update. This means that unfortunately, the other parts of the update are a little bit lacking.
The deep swamp cave is now integrated into the progression better, with new drops from the new boss introduced in the last update, a settlement quest for it and explorer expeditions.
Some of the other features in this update include:
Hey everyone!
I hope you all had a great summer! I'm back in full swing with more updates.
Since the release of the workshop, it has been awesome watching you creative modders out there. Thank you so much for spending time adding content and features to the game.
To the people using the mods - Remember to give the mods a like and favorite to show your appreciation if you enjoy them as well!
As you would expect, there has been a bunch of work on the modding side of things and this will keep happening over future updates as well. I have tried to keep mods as backward compatible as possible and many of the mods I tested still work with this update.
Remember to back up your modded saves. If you still are experiencing problems you can now switch to an older version of the game:
Go to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select v0.21.23 -> Close the window and you will see it downloading the old version.
It has been a while since I have worked on a new boss, and I wanted to get back on that. Even though it is still not completely finished, I wanted to put it in the update for you to try out.
It is summoned in the new deep swamp cave which includes a new ore, armor, weapons, and trinket. As much of this will probably be tweaked and changed in the next update, it's not tied into the elder quest progression just yet.
If you had gone through the deep caves, you probably noticed that you did so a lot quicker than the normal caves. This update tries to smooth out the deep cave progression a bit more with the ores being tiered and slightly less of them generating. With this tier system, each deep cave ores now have a full set of tools.
Thank you to everyone who has been providing new translations and fixing/improving older ones!
I am still working on some of the larger features behind the scenes, like proper controller support.
Some of the other features in this update include:
Hey everyone!
Back again with another update. This one is a bit different from the previous ones. Instead of working on a bunch of different stuff over several updates, I decided to focus on getting the most requested feature by far done. You have probably figured out, that I am talking about Steam workshop support.
Modding has always been a thing I wanted to support. But for modding to work, a game needs to have a decent playerbase and with that, modders. With the recent growth, we are definitely on the right track. You can already do a lot of stuff with modding, and it's only going to get better over time as support gets expanded.
To kick off the workshop, I decided to create a small mod. If you subscribe to it, it will show up the next time you launch the game:
https://steamcommunity.com/sharedfiles/filedetails/?id=2824816332
If you're interested in modding, that's awesome and the documentation can be found on the wiki. I'm going to be expanding it over time, especially within the next few days. I'll also be available on the Official Discord Server, where you can ask questions and post requests on missing modding features.
The interface has been a talking point for a long time, and this update is hopefully a step in the right direction. In the spirit of modding, the style of the interface is now completely moddable. With it, I have created a couple of different styles. You can try them out under interface settings. In a future update, one of them may become the default one.
Some of the other features in this update include:
Hey everyone!
May has been a crazy month, with a lot of new people to welcome into this community. Thank you so much to everyone who has played, given suggestions, posted bugs and every other kind of feedback. Even though I have a vision for the game, it is still largely built on feedback from you. So definitely keep it coming! :D
We are now at over 1000 total Steam reviews, which is just incredible. Posting a review is one of the best ways to support the game's development, so don't hold back! Even though I may not give an answer to everything, I do read all the feedback in reviews, on the discussion boards, from the in-game feedback form and in the official Discord channel.
Now let's get to what you're here for, updates. I usually do about one update a month, where I also try to talk a bit about what I'm going to be working on next and the direction the game is heading. You can see examples of previous updates on the game news page. This update is smaller than a regular one. As you can imagine the sudden influx of players required some hotfixes and some other attention. But I'm now back in full development mode. And remember to give the news page a follow too, so that you see them on your library home page :)
Settler equipment has been a long time suggested feature and this is the first iteration of it. For now, this is limited to armor and cosmetics. Settlers get all the benefits from the armor, including the set bonuses. Raids have also gotten some balance tweaks together with this feature. Equipping them with weapons, tools and giving them direct commands like following you around will come in future updates.
It's now possible to configure work zones. Every work zone has a custom name, and in husbandry zones you can set the max animals before animal keepers will slaughter the extra. More custom settings for the different zones and new zone types will come in future updates.
Behind the scenes I have been working on workshop integration, updated Steam networking, better controller support and M1 mac support. These will hopefully start to be rolled out over the next couple of updates.
Some of the other features in this update include:
Hotfixes are smaller updates that usually are either bug fixes, localization updates, or other minor changes. It usually doesn't require a version change, which means people running a hotfix behind will still be able to join and play with people on the latest. So far these have been:
Hey everyone!
Back again with the next update. This one contains some very upfront changes, a bunch of new additions, fixes, and other tweaks throughout the game.
Font rendering has gotten a complete rework which resulted in much better readable text, especially at lower font sizes.
A lot of people were having trouble reading the default old pixel-y font, so I have decided to make a new font the default one. The old one can still be toggled on in the interface settings if people prefer it.
It is now much easier to follow what your settlers are doing, as it will tell you when you hover over them and in the settlers menu.
I have a lot of plans for settlers, including reworked happiness and skills. Settler equipment is still first on the slab, but if it's going to be more than just cosmetics, other things need to be in a better place first. Raids specifically are hard to balance with the dynamic between the power of the player and the settlers. More on that in the section below.
As you can imagine, I have found it is very hard to balance raids, so I made another revisit to them. Either they are too hard, or too easy and just an inconvenience.
This time around, both settlers and raiders have gotten quite a big boost in power. This ultimately just makes the player less powerful, with the goal of making you fight along with your settlers rather than just wiping them out all by yourself.
Raids are of course going to keep getting updates and balance tweaks to make them more integrated into the game loop and fun, so I will be keeping a close eye on these changes.
Some of the other features in this update include:
If you ever see a small update to the game, it's usually just smaller hotfixes that likely did not affect you, or localization updates. So far these have been:
Hey everyone!
Time for another update. This time, the update is not very content heavy, but has some nice features that you will notice instantly, as well as a bunch of behind the scenes stuff. I know that many of you are waiting for the big content updates before jumping back in. And they are on the way, I promise!
The surface during the daytime was a bit boring in terms of the lighting. This update tries to improve on that by adding wall shadows that follow the sun. Indoor areas are also a bit darker, making it look like they are roofed.
Since raids were changed to only arrive from one direction, the raiders would often just pile up and be very easy to deal with. Now they will spread out more, and try to attack different parts of your settlement. This will especially have a big impact if you have a big settlement.
Pathfinding has gotten huge improvements. Both on the performance and how complicated paths settlers and raiders can find. This means that your settlers are much less likely to get stuck when trying to access something they cannot. And raiders attacking your settlement will be more effective at finding the entrance.
Some of the other features in this update include:
Hey everyone!
This update has some changes that impact the initial look, how you play and interact with the game. As well as new weapons and gear, a bit of balancing and other smaller changes.
We just recently hit 250 reviews on Steam, which I am so grateful for! If you still haven't reviewed it, please don't hold back as it's one of the best ways to support development :D
The goal of many of these changes is to address some of the problems new players run into when playing the game. Some of them are:
- With some objects being 2 tiles high, it was often confusing where you should click to interact with them and to destroy them. All objects in the game now have a custom hitbox for that.
- Walls are now a bit shorter, to further help this, and it was easy to miss things behind a wall. This can be changed back in graphics settings, but I honestly think it looks better once you get used to it.
- Previously, the sword attack animation was only visual. It's now possible to swing in both vertical directions, and the animation of the sword represents the hitbox. This change is quite drastic to how you use swords, and I may have to rebalance some of them later. Check out the GIF below, with hitboxes being shown to see what I mean.
Settlement quests were previously shared between all players. This was unintuitive, confusing and honestly worse, I think, than this new system. They are now unique to each player, so everyone can get rewards for what they are doing. So quest away!
Your quest progression will migrate, if you are the owner or part of the owner's team to the settlement.
You can now jam with your friends, or alone. Music players are now synchronized, and there is a new portable music player to play straight from your inventory.
This required quite a bit of changes to my much neglected audio engine, but I think it was worth it.
Behind the scenes, there is still a lot of time being put into the settlement system. It requires a lot of backend and engine work to expand for new features, make sure they work correctly, are optimized and so on. So stay tuned for that!
Some of the other features in this update include:
Hey everyone!
Back again with the first bigger update of the year. This update contains a bit of everything, including more settlement features and reworked raids. You can read more about them in the sections below. I plan to do these about once a month, as I have been before.
A big thanks to the people who have helped expand the official wiki. It's really starting to shape up! And a quick reminder that we also have a Discord server, where you can chat with me and other players, give suggestions and feedback. It's where I am most active.
I spent some time working on upgrading the engine for the settlement systems. The result is better estimations of paths. This was one of the stuttering sources of some settlements, and should now be fixed.
It's now possible to limit specific items or categories max items to store in your chests, and you can restrict your settlers with the new restrict zone system. This sort of overlaps with the existing defend zone system, which I think will get a rework or completely removed in the future. The UI for these will likely be changed as well.
Settlement raids have been a hot topic, and I know that it has some flaws. I don't think the feature is fundamentally bad, it just needs some changes to work better. Now raiders will come from a specific direction, and they will spawn in and prepare for a short time before attacking. You can also see the raiders on the island map, so you know where to defend.
I have some bigger plans for raids, so stay tuned for even more changes!
Once there are more options to the gear throughout the game, I plan to do a full rebalance of the progression. Right now a lot of the bosses are optional to the progression, and I would like a few more cuts in that.
Some of the other features in this update include:
Hey everyone!
Here comes another update with changes and fixes based on feedback. In many cases, a great game gets all the small things right, which is just one of the reasons why your feedback is so invaluable!
This one contains a bit more than the last one, and will likely be the last smaller update before the bigger changes and additions start again.
Even though I did in the last update post, I want to give another huge welcome to all the new players. The game just hit 200 reviews, and thank you all so much for that!
Recently, the Discord channel also hit 500 members. If you still haven't joined, that is where I am most active and is the best place to talk about Necesse with other players and of course, me. You can join by using this link.
Of course, I also read all feedback given from inside the game, and on the Steam boards.
Another thing I wanted to mention, is that we have an official wiki at https://necessewiki.com. It has some basic information on it already, but is still missing a ton. Anyone can help add to it, so don't hold back!
Thanks so much,
Fair
It has been over a week since the release of v0.21, and since I have been throwing out smaller hotfixes to address some of the issues that popped up. Sometimes smaller hotfixes aren't enough, and a new version is needed for servers and clients to not get confused with each other, which is why this update has a new version number.
A huge welcome and thank you to all the new players who have picked up and been playing Necesse during the holidays. It's super motivating to hear your enthusiasm and feedback!
I have been looking at your feedback submitted from inside the game, on the Steam boards and Discord. Even though I may not answer every post or comment, I do read all of them. The feedback helps a ton, and lets me know what you are looking for in the game. So keep giving it!
One of the changes in this update is the addition of a raid frequency world setting. Some of you simply wanted to chill and not have to deal with raids, which is now possible if you change it to "never" from the settings menu while in a world or when creating a new world.
In the future, you can of course expect regular updates like there have been through Early Access before. Everything from new features, updates and reworks to existing features, polish, and more content throughout the progression. In particular, I have a ton of plans for expansions to the settlement system. So stay tuned!
Thank you, and happy New Year to all of you!
Small changes and hotfixes for v. 0.21 release: Fixed discovered map data not saving and loading correctly. Upgraded LWJGL framework, this should fix the issue with newer Macs not being supported. Fixed crash when trying to set a control key while having selected an invisible header.
To celebrate the release of v0.21, the second major update, Necesse is now on its biggest sale yet. If you haven't played yet, this would be a great time to pick it up, invite your friends and try out all the new content! It's been a year since the last experimental release. Looking back, I think it's crazy how far the game has come in that year. Not to mention the crazy amount of changes since Early Access release. It barely looks like the same game. Some of the major changes are:
It's been a while since the last update, and there is a good reason for that! I'm super happy to announce that the experimental version will be the main one on December 20th!
I have been hard at work preparing a new store page, new art and even if you have been playing the experimental, there will of course be a new update too. This has been a long time coming, with a ton of changes and improvements all thanks to your feedback.
This of course does not mean the updates will stop. This is just another milestone through Early Access, and I will talk more about that on the 20th.
The release is still not quite ready, so I will have to get back to it. Thanks to everyone who has played, given feedback and shared the game. It helps a ton!
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
Happy Halloween! In the Halloween spirit, some mobs will randomly spawn with a Halloween themed cosmetic they have a chance to drop :)
Settlements have been one of the big focuses during this experimental with a lot of new features and ways to build your settlement. It has gotten to a point where the tools to manage your settlement needed a complete rework and future-proofing. This update is the beginning of such and will of course get better over the future updates.
Your settlers will now be happier the larger a room, more furniture and the better food they consume. This means they now eat food and also take work breaks. All settlers can now harvest and plant crops, while only farmers are able to fertilize them using the new fertilize zones. Happy settlers have much better shop prices and take fewer and shorter breaks.
With the introduction of sleeping last patch, it was pretty obvious that it wasn't very immersive. It was basically impossible for others to see you were sleeping and for yourself, it wasn't much better. This update improves on that by actually making you lay in the bed you are sleeping in. This required some new features to the rendering engine, which will also be used in future updates for similar stuff.
Dynamic zoom and interface size have been added. They are enabled by default and will apply to people running 1440p or above, making it scale down to a more appropriate size.
Some of the many other smaller changes are:
- UI buttons now click down.
- Tweaks to Fallen Wizard, making him much harder.
- Fertilize work zones.
- Settlement defend zone.
- Easy work priority and diet management.
And much more.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
A quick reminder that we have an official wiki available at https://necessewiki.com/. It's still under construction, and thank you to the people who have helped to populate it so far. It means a lot!
Now to the update...
I have been working on a new boss, encountered in the end game. It's not complete, so expect tweaks or maybe a complete rework. But I wanted to get it out for you to try :)
You get access to it by defeating Sage & Grit. If you have already done that, you will have to defeat them again. It's a pretty hard one, and likely requires the Blink Scepter trinket to defeat it. Good luck and if you have some feedback on it, send it my way!
Raiders will now open doors instead of destroying them, guard settlers are more powerful and it's easier to replace your killed settlers. These are a few of the tweaks to raids, making them more forgiving.
Grass, cobwebs, thorns growing and more are now simulated when loading a level you haven't been to in a while. Using this feature it's now also possible to sleep to make the time pass faster. The feature required a lot of reworks, but I think is well worth the time put into it :)
With the addition of a bunch more trinkets, it was time to up the trinket limit. You now start with 4 trinket slots (plus the ability trinket slot) and get 5 after defeating the Void Wizard. This means you may have to kill the Void Wizard again to increase your trinket slots.
Some of the many other smaller changes are:
- Upgraded pathfinding, allowing settlers and raiders to find much more complex paths.
- Settlers arriving to be recruited now only costs coins.
- Added a few more item categories to distinguish the different foods.
- Added a short time of invincibility after spawning/loading.
- The total daytime is now slightly longer.
And much more.
See the full changelog below
This update is a small hotfix to solve some issues :)
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
Back at it with another update. This time it is mostly minor things like new tiles, some new items like trinkets, weapons, armor and potions. A lot of the things I have been working on couldn't make it into this update, so stay tuned for future ones!
Building beautiful castles and houses is definitely not a strong suit for Necesse, but hopefully adding a few more building options will at least improve it. This update contains some much needed new tiles, floors and some updated tile textures as well.
Working towards moving the experimental version to main means I have been tying up loose ends. This includes making trinkets more unique to their biome, adding new trinkets, a few weapons in places that needed them and other items. This should increase the variety of items you get in throughout the game.
With the release of the new colored lighting, I knew it had a few unsolved issues that I postponed. These should are now fixed and I also took the opportunity to optimize the engine. Together with the optimized level loading in previous update, this should make using ladders and teleports more smooth.
Some of the many other smaller changes are:
- New landfill item.
- Slightly easier early game bosses.
- A few updated textures like Fire Chalice and Cheese Press.
- Ability to turn off all lights using wire.
- A lot of tweaks and fixes throughout the game.
And much more.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
I think this has been the longest time between updates yet. This also means this one has got a lot of new content, but also a lot done behind the scenes in areas like optimization and outside the game.
A big thanks go out to Maria O. Christensen who has been helping me with the artwork In the past 4 weeks. She is currently also working on her own game, which is an indie horror called The ER Patient Typhon. So go check that out!
And a thank you to everyone who has been contributing to the Official Wiki!
I have started to work on it behind the scenes, creating some templates and semantic data which will make it easier to create new pages and keep the information up to date with the current patch.
The settlement system has gotten a few upgrades, including the ability to change your settlers work priorities, which can be done by talking to them.
Storage filters have gotten a complete rework. This new system allows for much easier management and has always been the way I wanted it to be from the beginning, and now it's finally in.
With a completely new work zone system, it is now possible to define forestry and husbandry areas for your settlers to chop down trees and manage your animals. The system is also built to be customizable, with the ability to configure each zone in future updates.
The food system is evolving and getting new additions. This time it has gotten 4 new crops, 3 new fruit trees, common fish only for food and a lot of new dishes for you to cook. This is obviously still an area that I keep looking at for improvements and changes, so keep that feedback coming!
Some of the many other smaller changes are:
- 2 new difficulty options, one for the more casual and one for the more hardcore.
- Item tooltip backgrounds and better looking menu outlines.
- Many new cosmetic items, mostly bought from Traveling Merchant when in stock.
- Angler fishing trips, similar to Explorer expeditions.
- New ore found in snow caves with a complete set of tools and weapons.
- Doors will now rotate to look like double doors when placed next to each other.
- Zombie archers now walk around with a bow on their back.
- A lot of fixes and balance tweaks.
And much more.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
This update has a bit of everything. From a wiki, to adding some game changing features and a lot of balance changes. So let's get straight into it.
A wiki has been a much requested feature, and hopefully you will help me make it good. I have set up the beginning of it over at www.necessewiki.com, where you can contribute with new articles, information etc.
The Offical Discord Server will have a wiki channel where we can discuss how the wiki should be operated. I am of course open to suggestions and general feedback.
I hope that many of you will help me create awesome articles, templates and other content for it. If you need any textures or help with something, I will like always be available in the Discord Server.
A hunger mechanic is another feature a lot of people have requested. It is currently optional, but enabled by default. Still, it should not be too invasive on players who just like the exploration part and not the survival. So give it a try and give feedback on what you think should change.
Settlements will now occasionally get raided. This means you have to consider how you build your settlement with the best way to defend it. If built smart, it should be able to defend itself without your help. To help with some of your settlers potentially getting killed, sometimes new settlers will now visit your settlement who you can recruit for a price.
Some of the many other smaller changes are:
- Added thorns mini biome to swamp caves.
- Settlers will now pick up items on the ground and put them in storage.
- Sage & Grit settlement quest with a new unique reward.
- Optimized settler jobs and doubled their work range.
- Balance changes to various bosses, items etc.
And much more.
See the full changelog below
This update is a small hotfix to solve some minor issues.
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
Back at it again with another update
This time it includes a new boss for the snow caves. This boss is supposed to be an early one, just after Evils Protector or around Void Wizard. Like many other, it will probably get tweaked at some point in the future.
With the new boss addition, I spent some time looking at the other ones. Specifically when playing multiplayer, where many would be a bit too easy. Some of their attacks are now scaled for multiple people, like spawning more minions, projectiles and increased health scaling.
Even though the hunger system hasn't been implemented yet, I have added some more food items which will help to get that last buff when fighting the hard bosses.
Instead of having to buy or "steal" all the seeds, ruins now spawn in caves with seeds from that biome and tier.
The hunger system is still planned and I am working out the quirks and balance of it.
Settlers can now craft items using workstations that you have set up. The system works with the new settlement storage system, where settlers will look for ingredients in storage nearby and use them. It is not very optimized yet and may cause some lag spikes when having big settlements with a lot of recipes, workstations and inventories.
With settlers farming, fishing, hunting, storing and crafting in place we are close to being able to implement settler needs/upkeep with it being possible to set up a completely self-sufficient settlement.
Just like many other updates, there has been a lot of smaller changes. Some of them are:
- Tweaked fueled crafting stations and made furnace use fuel too.
- Increased crop grow times and animal feed cooldowns.
- Many early recipes are now more expensive, so you can't just speed through them quite as fast.
- Loot from chests/drops now has a chance to have a random enchantment.
- Optimized texture loading times, especially on higher end systems.
And much more.
To everyone celebrating, I wish you a happy easter!
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
It has been a while since the last update and I have been hard at work fitting as much as possible into this one. Some of the features in this update are still a work in progress, but I wanted to get it out for you to play with.
Food and hunger is something that has been requested by a lot of people. This update is the beginning of such a system. There is no hunger yet, and I am still messing around with the best way to implement this. At the moment, foods give you different lasting buffs depending on which food you eat.
Food is available from the very start of the game and I plan on expanding this to make it progress all the way into the late game.
Since the last update, I have spent a lot of time reworking and expanding the settler AI and job system. The result is now a much more dynamic system and is easier to expand on in the future.
Settlements now have a completely new inventory system, where you assign inventories as storage and settlers will automatically move items around based on priorities and filters.
This also means the last system where you set the drop off position now uses this system instead.
I was never super happy with the Pirate Captain and Evils Protector fight, so I spent some time improving them.
The Pirate Captain has gotten a bit harder and can no longer be easily cheesed (I am sure someone will find a way). He will now transform early in the fight and fly around instead of walking slowly.
Evils Protector now changes his attack pattern slightly after each phase. This hopefully makes the fight more interesting, fun and rewarding. The difficulty should be about the same, maybe slightly harder.
Lastly, there have been a lot of smaller additions and changes. Some of them are:
- It is now possible to change the sound output device in settings.
- A flesh death sound has been added which most mobs now use.
- It is now possible to send feedback directly from inside the game.
- Increased interface sizes will now be much less blurry.
- The traveling merchant now has a chance to sells a Potion Pouch for all the potions that always fill up your inventory.
And much more.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
It has been over a month since the last update, which means this is a relatively big one.
I have updated level generation with new tools that can generate more dynamic and interesting structures. Using this it is now possible to find rivers that flow through islands, a new mini biome found in the caves and a big new structure found in the new deep desert caves.
Cave spider nests and cave lakes now also use this, which means they will be more smooth and natural.
The desert now has a custom deep cave system. Complete with a new ore, a couple of new enemies and a bunch of new items found in it.
The boss introduced in the last update has been moved to this new cave, where it can be spawned by interacting with an object.
Building has gotten a few new additions, including a couple of new fences and new columns. A few textures have also been updated like stone path which now also shows a bridge when placed above water tiles.
Lastly, there are a lot of smaller balance tweaks, a new animation to dropped items and debris, the occasional texture update and more.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
I've been working on a new boss, even though I won't be able to complete the area for it in the game, I've decided to still release it for the holiday break. If you don't want to wait and see this boss incomplete, you can craft a spawn item in the advanced workstation and use it on the surface during the night.
I've been working on some mini biomes, the first one being spider nests which now spawns the giant cave spiders. You will have to generate a new cave to find them and more biomes like this are on the way.
2021 is coming up and for that we of course need firework. The alchemist is happy to sell you some, and you can even decide how you want it to look!
You can now tell your working settlers where to place their items and villagers to move items from one place to another. Settlements are still a heavy work in progress and some of the planned features include more jobs, threats, upkeep, settler stats and more. The goal is to make settlement building a more significant and fun part of the game.
Lastly, there are a lot of improvements and fixes. It's now possible to hold the mouse button down to craft more, reworked pathfinding, music streaming which helps load times and low memory systems, new packet handling for better multiplayer and more.
It has now been 1 year since the release of early access and the game has already had a lot of updates and over doubled in content. The scope since has expanded and there is still a lot more to work on.
Until then, happy holidays and a great new year to you all!
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
This update adds settler jobs which reduces the grind a bit and brings some usefulness to recruiting settlers and making their homes close to a place they can work. At the moment only the farmer and angler will work, but from this point forward it will be easy to create new jobs for other settlers and make it more intuitive.
I didn't want to spend too much time creating a lot of Christmas content, but I still decided to add a bit to the spirit. I do plan to create more complete seasonal content later and there is also something coming up for new years.
The Swamp Guardian has gotten a slight rebalance. This was mostly needed because I fixed a bug that caused some hits to not register on it. To compensate for all hits now working, I increased its health and adjusted damage and projectile numbers.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
Even though I have been working hard on settlers, they weren't quite ready for this version.
This update adds a completely new boss type and a bunch of items around it including a new ore, new armor set and some new weapons. This brings the swamp caves closer to being complete, although there are still a bunch of stuff that can be improved. Boss drops have also been reworked, making it less grindy as you will now get more varied items from its loot table on consecutive kills.
To find the new ore, you have to generate a new swamp cave. This means old swamp caves you have visited won't have the new ore.
I've also added a couple of dedicated inventory slots for a mount and a trinket slot only accepting trinket ability items. Mounts can still be used the same way as before, but can now also summoned and mounted directly using a new control key.
Logic gates have been reworked, adding a new level layer where they can be placed. This unfortunately means that your old gates will be removed, but also makes them much more useful since they don't take up a bunch of space in the object layer. Later on I plan to use this in world generation as well.
Of course there have also been a bunch of smaller changes and fixes :)
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
This update changes how you get and manage your settlers completely. They will no longer arrive by themselves (except the elder), and you will have to go recruit them. This was a feature that took quite a lot of changes and is the beginning of making settlements more engaging and useful. They still don't do much besides trading, but that will soon change.
The early game has gotten a bunch of balance changes that will give new players an easier time to get started. The early weapons has gotten a damage boost and some of the harder cave mobs are now more rare and will now only spawn once you have progressed a bit.
Other added features includes critical hits and stats, new hairstyles and skin tones, more trinkets, a bunch of texture updates and tweaks.
See the full changelog below
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
This update adds a new type of melee weapon that is mostly focused on late-game where effects from it will resemble magic weapons. The few added this update is just the beginning.
The update also includes a new crash reporter, which will hopefully help me catch the last remaining crashes people are experiences with the ease of sending a report. Hopefully, you'll never actually see this feature ;)
I've also added the ability to set your settlement names. This is a beginning to making settlements more advanced, interesting and a much bigger part of the game. I've already started implementing this, but it's taking some time and will come in smaller updates like this one.
Homing projectiles are now much more reliable than before, same goes for weapons like swords and spears. This will especially be noticed when playing multiplayer.
Lastly, there are a bunch of tweaks to balance, some fixes and a few quality of life changes.
See the full changelog below
To get this update, you again have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This update introduces death penalties. I've always wanted there to be a death penalty, but I haven't figured out exactly how it will work. I've added a few different options, while the default is still no penalty. This will probably be polished and changed again at some point.
Enchantments have also gotten a complete redesign with many more enchantments which are focused on the different weapon types. This also adds the ability to enchant summon weapons.
I've spent some time fixing some deep bugs that required a bunch of changes. Many of these are aimed at trying to make the game feel better, especially when playing multiplayer.
Behind the scenes I've been working on some new content, including new weapon mechanics, so look forward to that!
A few of these smaller changes and fixes are also introduced in a new patch on the main branch.
See the full changelog below
Back again with a new experimental version.
This time it will not run quite as long as the last one, and as mentioned in earlier posts the time between updates will not be on such a strict schedule.
To get this update, you again have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This first update is something I've been wanting to do for a long time, but couldn't fit inside the strict schedule from previous experimental: A new colored lighting mode.
This required a complete rewrite of the lighting engine, which is now much more efficient than before.
The new colored lighting mode is by default on, but can be changed in graphics settings. It's slightly more demanding on performance than white mode, but about the same as the old engine.
This is obviously just the first step and allows me to create some more immersive looking areas around the existing game, so stay tuned for that.
Below you can see a few screenshots of the new mode.
Click on the image to see a comparison between white and colored mode.
No changelog as it's only the lighting engine update.
This is a small update based on some of the issues and feedback received. Some of the changes are pretty big still though and affects the game quite a bit. Like the base movement speed rebalance and increased mining and building range. The movement speed when fighting bosses fully buffed up with potions etc. will still be about the same. You may have to restart Steam to get the update.
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