To get this update, you again have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
You might have to restart Steam to see this new option.
This update introduces death penalties. I've always wanted there to be a death penalty, but I haven't figured out exactly how it will work. I've added a few different options, while the default is still no penalty. This will probably be polished and changed again at some point.
Enchantments have also gotten a complete redesign with many more enchantments which are focused on the different weapon types. This also adds the ability to enchant summon weapons.
I've spent some time fixing some deep bugs that required a bunch of changes. Many of these are aimed at trying to make the game feel better, especially when playing multiplayer.
Behind the scenes I've been working on some new content, including new weapon mechanics, so look forward to that!
A few of these smaller changes and fixes are also introduced in a new patch on the main branch.
See the full changelog below
Changelog
Additions:
Added different options for death penalty. Added difficulty and death penalty server commands. Added Void Bullets. Added Poison arrows. Added and updated a bunch of weapon enchantments. Added enchantments for summoner weapons. Added Ammo Pouch, obtained after completing first settlement quest tier. Added big tooltip text interface setting. Added hidden setting for loading the entire map before spawning in. Added join friend option in multiplayer menu. Added window attention requests when getting invites and joining friends.
Changes/misc:
Increased the cooldown on being able to feed animals. Spawn house is now sometimes mirrored. Melee weapons will no longer hit a target twice on some occasions. Increased reliability on melee weapon hits. Made server handle client submitted attacks better, resolving some "fake attacks" issues. Reduced knockback resistance of skeletons. Increased sizes of arrows, making them a bit easier to hit. Evils Protector will now drop Force of Wind. Reduced damage of summon weapons since they can now be enchanted. Mob spawns will now check if there are too many in close vicinity before spawning. Changed sound logic gate to use semitones instead of abstract pitch.
Fixes:
Fixed server not using saved password on load. Fixed a bunch of issues related to inconsistent trails. Fixed a few possible issues with new lighting engine. Fixed some mobs not being able to walk through doors. Fixed particles etc. sometimes bugging out, especially around loading. Fixed Steam connection sometimes being slow at sending many packets.
[ 2020-10-07 14:26:14 CET ] [ Original post ]
- Necesse Static Linux 64 bit [366.96 M]
Travel alone or with your friends
Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.Explore unique cave systems
Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.Build and defend your settlement
Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.Other features includes:
- Find, collect and style up with cosmetics, pets and mounts.
- Adjust the difficulty on the fly to keep it challenging.
- Create circuit networks and traps to kill incoming enemies.
- Host a dedicated server for you and your friends to play on.
- OS: Any newer linux OS
- Processor: 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
- OS: Any newer linux OS
- Processor: 3 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
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