To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
I've been working on a new boss, even though I won't be able to complete the area for it in the game, I've decided to still release it for the holiday break. If you don't want to wait and see this boss incomplete, you can craft a spawn item in the advanced workstation and use it on the surface during the night.
I've been working on some mini biomes, the first one being spider nests which now spawns the giant cave spiders. You will have to generate a new cave to find them and more biomes like this are on the way.
2021 is coming up and for that we of course need firework. The alchemist is happy to sell you some, and you can even decide how you want it to look!
You can now tell your working settlers where to place their items and villagers to move items from one place to another. Settlements are still a heavy work in progress and some of the planned features include more jobs, threats, upkeep, settler stats and more. The goal is to make settlement building a more significant and fun part of the game.
Lastly, there are a lot of improvements and fixes. It's now possible to hold the mouse button down to craft more, reworked pathfinding, music streaming which helps load times and low memory systems, new packet handling for better multiplayer and more.
It has now been 1 year since the release of early access and the game has already had a lot of updates and over doubled in content. The scope since has expanded and there is still a lot more to work on.
Until then, happy holidays and a great new year to you all!
See the full changelog below
Changelog
Additions:
Added Delay logic gate. Added Counter logic gate. Added attack animation to Evils Protector. Added ability to hold left click to craft/buy for increased speed. Added firework rockets, bought from Alchemist. Added firework dispenser. Added ability to set drop off inventory for working settlers. Added move item jobs for villager settlers. Added spider nests to forest, plains, snow and swamp caves. Added new boss, fought on surface during the night. Spawn item crafted in advanced workstation. Added Dragon Lance weapon, dropped from new boss. Added Dragons Rebound weapon, dropped from new boss. Added Bow of Dualism weapon, dropped from new boss.
Changes/misc:
Reworked Buffer Gate, fixing a bunch of issues. Tweaked sound positions to be more smooth when moving away from a sound. Reworked how audio is loaded into the game, decreasing startup loading time. Reworked pathfinding, making it multithreaded causing fewer lag spikes. Increased the window to reel in fish slightly. Fishing hooks will now fly in a more natural path and have a shadow. Tweaked ambient light slightly, making it more blue in the night and more dominant white in the day. Removed craft 5 modifier control, instead hold down to craft more quickly. Optimized rain particles. Mobs can now no longer spawn inside on floors. Ghost mobs now only spawn in the open. Tweaked mob spawns, allowing tiles to define the spawn table. Giant Cave Spiders will now only spawn in nests in forest, plains and snow biomes. Increased price and decreased defence of spider armor slightly. Reworked how packets are handled, should now be much faster causing less lag/desync in multiplayer.
Fixes:
Fixed buffer gates not loading data correctly. Fixed possible crash on receiving logic gate output update packet. Fixed bosses able to drop another boss summon item. Fixed trails existing a long time causing increasing lag. Fixed some mobs able to deal damage too often to players. Fixed possible crash when switching between display modes. Fixed zoom and interface size not updating when changing display modes. Fixed possible crash while loading. Fixed signs and inventories not updating hover tooltip. Fixed being able to have more summons than allowed. Fixed Swamp Guardian health not scaling. And other smaller changes and fixes.
[ 2020-12-20 18:05:30 CET ] [ Original post ]
- Necesse Static Linux 64 bit [366.96 M]
Travel alone or with your friends
Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.Explore unique cave systems
Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.Build and defend your settlement
Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.Other features includes:
- Find, collect and style up with cosmetics, pets and mounts.
- Adjust the difficulty on the fly to keep it challenging.
- Create circuit networks and traps to kill incoming enemies.
- Host a dedicated server for you and your friends to play on.
- OS: Any newer linux OS
- Processor: 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
- OS: Any newer linux OS
- Processor: 3 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
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