To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.
It has been a while since the last update and I have been hard at work fitting as much as possible into this one. Some of the features in this update are still a work in progress, but I wanted to get it out for you to play with.
Food and hunger is something that has been requested by a lot of people. This update is the beginning of such a system. There is no hunger yet, and I am still messing around with the best way to implement this. At the moment, foods give you different lasting buffs depending on which food you eat.
Food is available from the very start of the game and I plan on expanding this to make it progress all the way into the late game.
Since the last update, I have spent a lot of time reworking and expanding the settler AI and job system. The result is now a much more dynamic system and is easier to expand on in the future.
Settlements now have a completely new inventory system, where you assign inventories as storage and settlers will automatically move items around based on priorities and filters.
This also means the last system where you set the drop off position now uses this system instead.
I was never super happy with the Pirate Captain and Evils Protector fight, so I spent some time improving them.
The Pirate Captain has gotten a bit harder and can no longer be easily cheesed (I am sure someone will find a way). He will now transform early in the fight and fly around instead of walking slowly.
Evils Protector now changes his attack pattern slightly after each phase. This hopefully makes the fight more interesting, fun and rewarding. The difficulty should be about the same, maybe slightly harder.
Lastly, there have been a lot of smaller additions and changes. Some of them are:
- It is now possible to change the sound output device in settings.
- A flesh death sound has been added which most mobs now use.
- It is now possible to send feedback directly from inside the game.
- Increased interface sizes will now be much less blurry.
- The traveling merchant now has a chance to sells a Potion Pouch for all the potions that always fill up your inventory.
And much more.
See the full changelog below
Changelog
Additions:
Added crit chance trinket enchantments. Added death sounds to almost all remaining mobs. Added accept/decline button directly in chat when receiving a team invite. Added Potion Pouch, bought from Traveling Merchant when in stock. Added ability to send feedback directly from inside the game. Added small texture to crops when fertilized. Added sound output device setting. Added settlement storage system with filters, priorities etc. Added ability to copy and paste item filters. Added dense grass setting, defaults to on. Added 24 different food items with a new buff mechanic. Added 5 different food related crops. Added apple trees, will spawn on forest and plains biomes. Added blueberry bushes, will spawn on forest and plains biomes. Added campfire, cooking pot and roasting station. Added grain mill. Added food consumed stats. Added specific potions consumed stats. Added shake animation to trees when hit. Added max settlements per player world setting. Defaults to unlimited. Can be changed using the /settings command. Added note about possible performance issues when having many settlements. Added monitor graphics setting and makes default setting fullscreen.
Changes/misc:
Reworked settler jobs completely. Reworked settlement management, allowing for more complex systems in the future. Improved chaser target finder, especially in multiplayer or when there are several targets around. Reworked Evils Protector fight, will now progress and change after each stage. Reworked Pirate Captain fight, adding another phase making it harder to cheese it. Reduced lag spikes caused by garbage collection system. Using bigger interface sizes will now be much less blurry. Made deep cave mobs light spawn threshold same as every other mob. Difficulty damage multiplier is now applied before any reduction. This means armor will be more useful on easy and less on hard. Laser hit boxes (like dragon lance weapon) will now be much more consistent when moving and changing angle. Projectiles are now always not limited to hit a target one time, but instead has a cooldown before it can it hit again. Stink Flask is now way more effective and will spawn mobs at higher light levels. Crop grow times is now be much less varying for the same crops. Reworked objects that takes up multiple tiles completely. Reworked bench rotation, meaning they will likely be messed up when you load an old level. Objects like the bench place direction now matches the player. Increased corner skip threshold slightly. Reworked processing objects (like the compost bin) to simulated missed work on unloaded levels. Compost bin now has less slots and dedicated input/output. Increased early bows range slightly. Vampires and Void Apprentices will no longer change position when hit. Updated inventory quick action button icons. Crafting items will now use ingredients from last in inventory. Just like when using ammo, potions etc. Reduced the amount of passive animals generated on islands. Dungeon arena entrance will now spawn closer to dungeon entrance.
Fixes:
Fixed potential crash on main menu. Fixed crash when trying to drop an item into slots that's not possible. Fixed possible crash when trying to open pouches from opened inventory. Fixed server pause when empty setting not working correctly. Fixed being able to travel to same island, causing issues. Fixed crash caused by projectiles that could not find an owner. Fixed game not opening if no sound output device is available. Fixed possible crash when catching fish. Fixed composting bin not dropping internal items when broken. Fixed steel boat following players into caves. Fixed issue where Death Ripper would get out of sync and not hit anything. Fixed issue with vSync slowing down load times. Fixed flickering of map sections on some hardware. And other smaller changes and fixes.
Necesse
Mads Skovgaard
Mads Skovgaard
2019-12-12
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(12080 reviews)
https://necessegame.com/
https://store.steampowered.com/app/1169040 
Necesse Static Linux 64 bit [366.96 M]
Travel alone or with your friends
Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.Explore unique cave systems
Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.Build and defend your settlement
Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.Other features includes:
- Find, collect and style up with cosmetics, pets and mounts.
- Adjust the difficulty on the fly to keep it challenging.
- Create circuit networks and traps to kill incoming enemies.
- Host a dedicated server for you and your friends to play on.
- OS: Any newer linux OS
- Processor: 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
- OS: Any newer linux OS
- Processor: 3 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
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