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Back at it again with another update
This time it includes a new boss for the snow caves. This boss is supposed to be an early one, just after Evils Protector or around Void Wizard. Like many other, it will probably get tweaked at some point in the future.
With the new boss addition, I spent some time looking at the other ones. Specifically when playing multiplayer, where many would be a bit too easy. Some of their attacks are now scaled for multiple people, like spawning more minions, projectiles and increased health scaling.

Even though the hunger system hasn't been implemented yet, I have added some more food items which will help to get that last buff when fighting the hard bosses.
Instead of having to buy or "steal" all the seeds, ruins now spawn in caves with seeds from that biome and tier.
The hunger system is still planned and I am working out the quirks and balance of it.

Settlers can now craft items using workstations that you have set up. The system works with the new settlement storage system, where settlers will look for ingredients in storage nearby and use them. It is not very optimized yet and may cause some lag spikes when having big settlements with a lot of recipes, workstations and inventories.
With settlers farming, fishing, hunting, storing and crafting in place we are close to being able to implement settler needs/upkeep with it being possible to set up a completely self-sufficient settlement.

Just like many other updates, there has been a lot of smaller changes. Some of them are:
- Tweaked fueled crafting stations and made furnace use fuel too.
- Increased crop grow times and animal feed cooldowns.
- Many early recipes are now more expensive, so you can't just speed through them quite as fast.
- Loot from chests/drops now has a chance to have a random enchantment.
- Optimized texture loading times, especially on higher end systems.
And much more.
To everyone celebrating, I wish you a happy easter!
See the full changelog below

Changelog
Additions:
Added settlement workstations and recipes.
Added map death markers.
Added show teammate markers interface setting.
Added smaller ruins that spawn in caves.
Added eggplant crop.
Added potato crop.
Added rice crop.
Added carrot crop.
Added 12 different food items.
Added Cheese Press.
Added Sickle tool.
Added new boss, fought in snow caves.
Added Spider Charm trinket, dropped from new boss.
Added Spider Claw weapon, dropped from new boss.
Added Webbed Gun weapon, dropped from new boss.
Added settlement quest tier for new boss.
Changes/misc:
Increased time it takes for apples and berry bushes to grow fruit.
It is now not possible to place water or lava near walls and rocks.
Pressing buff button will now also try to use the best food available.
Tweaked a lot of recipes like increasing cost of gear slightly.
Food will now drop as material death penalty.
Farmers will now also harvest fruit from nearby trees and bushes.
Reduced aggro range of giant cave spiders significantly.
Reduced vampire health slightly.
Vampires and Giant Cave Spiders will now try to stay around their crypt/nest.
Reduced the amount of products received from food crops slightly.
Reduced the amount of bars gotten from crates.
Increased difficulty of Evils Protector fight, especially when playing coop.
Increased boss health scaling slightly.
Reworked Void Wizard AI and arena, should now be a bit more difficult.
Explosions will now deal a minimum amount of damage when on the edge.
Tweaked almost all boss fights to scale better with multiple players.
Some raw foods can now be eaten but provide a debuff.
Fueled crafting stations will now only use fuel if you are using them.
The forge now requires fuel to craft at.
Items found as loot (in chests, fishing, kills etc) will now sometimes have random enchantments.
Reworked processing inventories to allow for them to be used as settlement workstations.
Arrows will now only drop some of the time when hitting terrain.
Vampire lairs are now more enclosed.
Tweaked snow caves, now contain water pools and vampire crypts.
Randomizing looks will now be more often human-like.
Increases cooldown for being able to feed animals (again).
Feeding troughs will now stop feeding animals when having fewer mobs around it.
Increased the time it takes for most crops to grow.
Reworked how textures are loaded resulting in reduced loading times, especially on higher end systems.
Fixes:
Fixed deep desert chests spawning ice crowns.
Fixed possible corruption issue in saves.
Fixed dropping 1 item into trash deleting 2.
Fixed mining a multi-tile object sometimes needing more hits.
Fixed boss minions and other able to drop items when they shouldn't.
Fixed being able to be hit more than once if stepping on ground effects.
Fixed possible crash when sending a chat message while other players are loading.
Fixed possible crash when a lot of sounds were playing at the same time.
And other smaller changes and fixes.
[ 2021-04-01 16:00:27 CET ] [ Original post ]