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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Necesse 

 

Developer

 Mads Skovgaard 

 

Publisher

 Mads Skovgaard 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2019-12-12 

 

Steam

 6,29€ 5,59£ 6,99$ / 30 % 

 

News

 63 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1169040 

 
Public Linux depots

 Necesse Static Linux 64 bit [366.96 M] 




LINUX STREAMERS (0)




v0.21.10 - Wiki, hunger, settlement raids, balance and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.21.x in dropdown.


This update has a bit of everything. From a wiki, to adding some game changing features and a lot of balance changes. So let's get straight into it.

A wiki has been a much requested feature, and hopefully you will help me make it good. I have set up the beginning of it over at www.necessewiki.com, where you can contribute with new articles, information etc.
The Offical Discord Server will have a wiki channel where we can discuss how the wiki should be operated. I am of course open to suggestions and general feedback.
I hope that many of you will help me create awesome articles, templates and other content for it. If you need any textures or help with something, I will like always be available in the Discord Server.




A hunger mechanic is another feature a lot of people have requested. It is currently optional, but enabled by default. Still, it should not be too invasive on players who just like the exploration part and not the survival. So give it a try and give feedback on what you think should change.




Settlements will now occasionally get raided. This means you have to consider how you build your settlement with the best way to defend it. If built smart, it should be able to defend itself without your help. To help with some of your settlers potentially getting killed, sometimes new settlers will now visit your settlement who you can recruit for a price.




Some of the many other smaller changes are:
- Added thorns mini biome to swamp caves.
- Settlers will now pick up items on the ground and put them in storage.
- Sage & Grit settlement quest with a new unique reward.
- Optimized settler jobs and doubled their work range.
- Balance changes to various bosses, items etc.
And much more.

See the full changelog below



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added hunger bar, can be disabled in world settings.
Added thorns mini biome to swamp caves.
Added Thorns Potion.
Added fire ambient sound to fueled workstations and campfire.
Added map tooltips to a lot more objects, like ores, seeds, trees etc.
Added buff when near a fueled campfire.
Added job for settlers to pick up dropped items and put them in storage.
Added shears.
Added settlement raids, your settlements will now occasionally get raided.
Added ivy sword, spear and bow weapons.
Added Sage and Grit settlement quest tier.
Added Blink Scepter trinket, obtained as reward for completing Sage and Grit quest tier.
Added settlers arriving in settlement only to be recruited.
Added Deep Desert Cave explorer expedition.

[h3]Changes/misc:[/h3]
Cave ruins chests now contains crops in them together with seeds.
Cave Spider Gland textures is now different depending on where they drop, but still stack.
About doubled the range at which settlers will look for jobs.
Optimized a lot of world "search" logic, like looking for targets etc.
Traveling merchant now sells rope a bit pricier than the farmer.
Cave ruin chests loot are now more random.
Settlement workstation recipes has gotten a fix that unfortunately required them to be wiped.
Summons can now walk through doors when following owner.
It is now possible to interact with an item while holding it without dropping it.
Settlers will now try to drop off all their items at once instead of only one stack.
Reduced the chance of the start island ladder spawning inside a crypt/nest significantly.
Settlers will now react to being hit while working.
Increased Ancient Vulture difficulty slightly.
Enchanted items will now have a higher/lower value based on the enchant.
Increased the amount of spider nest mini biomes in snow caves.
Health bar now show more hearts based on how much max health you have.
Settler stats will now scale with the amount of settlement boss quests completed.
Increased difficulty of Reaper fight.
Reduced the bullet velocity of guns.
Wood boats can now also be used from the mount slot.
TNT will now explode when hit by another explosion instead of being destroyed.
Reduced combat regen provided by food.
Reduced the amount of potions and bars from cave crates and chests.
Reduced buff time of consuming food slightly.
It is now no longer possible to hit settlers on your team.
Increased speed of settlers slightly.
Reduced Force of Wind cooldown.
Reduced difficulty of Queen Spider fight slightly.
Increased stack size of coins to 5000.
Main menu continue button now remembers if you hosted or joined a server last.

[h3]Fixes:[/h3]
Fixed players being rendered when mounted before they should.
Fixed invisible spider spit.
Fixed Pirate Captain fleeing when killed his current target while still having more targets around.
Fixed possible crash when eating food.
Fixed mobs spawning outside of the map, resulting in some mobs spawning very often like sand worm.
Fixed forge not being able to be used as settlement workstation.
Fixed possible crash when joining a server that has specific projectiles active.
Fixed desert crawler not counting kills stat.
Fixed possible crash when mobs are being hit while joining a server.
Fixed being able to destroy unbreakable objects using buckets.

And other smaller changes and fixes.


[ 2021-05-13 19:00:34 CET ] [ Original post ]