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v0.21.13 - New boss, sleeping, raid tweaks and more

To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.21.x in dropdown. A quick reminder that we have an official wiki available at https://necessewiki.com/. It's still under construction, and thank you to the people who have helped to populate it so far. It means a lot! Now to the update... I have been working on a new boss, encountered in the end game. It's not complete, so expect tweaks or maybe a complete rework. But I wanted to get it out for you to try :) You get access to it by defeating Sage & Grit. If you have already done that, you will have to defeat them again. It's a pretty hard one, and likely requires the Blink Scepter trinket to defeat it. Good luck and if you have some feedback on it, send it my way!
Raiders will now open doors instead of destroying them, guard settlers are more powerful and it's easier to replace your killed settlers. These are a few of the tweaks to raids, making them more forgiving.
Grass, cobwebs, thorns growing and more are now simulated when loading a level you haven't been to in a while. Using this feature it's now also possible to sleep to make the time pass faster. The feature required a lot of reworks, but I think is well worth the time put into it :)
With the addition of a bunch more trinkets, it was time to up the trinket limit. You now start with 4 trinket slots (plus the ability trinket slot) and get 5 after defeating the Void Wizard. This means you may have to kill the Void Wizard again to increase your trinket slots. Some of the many other smaller changes are: - Upgraded pathfinding, allowing settlers and raiders to find much more complex paths. - Settlers arriving to be recruited now only costs coins. - Added a few more item categories to distinguish the different foods. - Added a short time of invincibility after spawning/loading. - The total daytime is now slightly longer. And much more. See the full changelog below

Changelog


Additions:


Added smaller lakes and ponds to island generation. Added water lilies and grass to island lakes. Added coin stacks to cave goblin areas. Added ability to configure allowed ingredients to use in settlement workstation recipes. Added ability to change the order of waystones and updated homestone UI. Added Tracker Boot trinket, crafted in workstation. Added Item Attractor trinket, obtained as rare settlement quest reward. Added a short time of invincibility after spawning. Added ability to make time go faster by sleeping in a bed. Added new boss, encountered after defeating Sage & Grit. Added Wizard Socket consumable, obtained by defeating the new boss.

Changes/misc:


When quick using health potions, the best ones available will now get prioritized. Mummy mages now walk around with a wizard hat. Visiting settlers recruit costs are now only coins. Moved all crops and fruits to raw food item category. Created new fish item categories. Void Wizard magic and attacks will now glow, making it much easier to see. Raiders will now simply open doors instead of breaking them. Guard settlers are now more powerful. There is now a high chance for a new recruit to appear shortly after a settler has died. Updated armor slot icons. You now start with 4 trinket slots instead of 3. Grass, plants, cobweb etc. growing will now simulate passed time on unloaded levels. Reduced spawn rate of mobs when many players are close to each other. Reduced the amount of homing projectiles spawned by Evils Protector, especially when fighting multiple people. Quick moving items now checks all items to stack to before creating a new stack. Updated imported animals item textures. Optimized mob pathfinding. Settlers and raiders can now find much more complex paths. Cattails in the swamp will now drop item when destroyed. Reworked time of day states, day time is now slightly longer. Reduced Bow of Dualism damage and speed slightly. Increased slow effect while starving. Starter shirt and shoes will now be in cosmetic slots instead of armor slots.

Fixes:


Fixed last slot of settlement inventories not being considered correctly. Fixed potential problem where clients think other players are still dead. Fixed obtainable items counting a few extra ones. Fixed possible crash when editing settlement zones. Fixed mobs spawning close to players when playing multiplayer. Fixed potential problem causing player mount status to desync. Fixed players spawning before they have finished loading. Fixed possible crash while loading and receiving settlement updates. Fixed Dragons Rebound enchanting being free. Fixed settlers sometimes not able to pick up items close to fences and other objects. Fixed server freezing when damaging yourself while having thorns potion or cactus shield. Fixed walls connecting to other walls when fully encased. Fixed Dark Gem name.

Hotfixes:


Fixed possible crash when worm mobs dies. Fixed temple fire chalice being counting as obtainable. Fixed it not being possible to remove spawn once set. Fixed temple biome counting as discoverable. Fixed magical drop achievement being completed on spawn. It's now possible to zoom in up to 400%. Fixed summons constantly trying to path into areas they cannot go, almost freezing the server. Fixed crash when turning off quest markers. And other smaller changes and fixes.


[ 2021-09-20 16:00:09 CET ] [ Original post ]

Necesse
Mads Skovgaard Developer
Mads Skovgaard Publisher
2019-12-12 Release
Game News Posts: 90
🎹🖱️Keyboard + Mouse
Very Positive (12496 reviews)
Public Linux Depots:
  • Necesse Static Linux 64 bit [366.96 M]
Start your adventure and explore the infinite procedurally generated world of Necesse. Mine, fight, craft and gear up to conquer powerful enemies that drop unique items. Start a settlement, travel to other islands with unique biomes, monsters, loot and recruit settlers on your way.

Travel alone or with your friends

Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.


Explore unique cave systems

Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.


Build and defend your settlement

Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.


Other features includes:

  • Find, collect and style up with cosmetics, pets and mounts.
  • Adjust the difficulty on the fly to keep it challenging.
  • Create circuit networks and traps to kill incoming enemies.
  • Host a dedicated server for you and your friends to play on.

MINIMAL SETUP
  • OS: Any newer linux OS
  • Processor: 2.5 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Any newer linux OS
  • Processor: 3 GHzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
  • Storage: 500 MB available space
GAMEBILLET

[ 6089 ]

13.39$ (33%)
3.99$ (80%)
1.98$ (90%)
5.51$ (8%)
6.39$ (68%)
25.19$ (16%)
1.68$ (79%)
8.49$ (15%)
6.71$ (16%)
15.29$ (15%)
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2.00$ (80%)
1.67$ (83%)
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4.24$ (15%)
3.29$ (18%)
2.83$ (81%)
1.00$ (90%)
3.99$ (80%)
12.27$ (18%)
2.52$ (83%)
21.27$ (65%)
5.11$ (83%)
11.04$ (15%)
7.99$ (20%)
4.24$ (15%)
4.00$ (80%)
12.50$ (50%)
3.90$ (61%)
GAMERSGATE

[ 3241 ]

8.69$ (57%)
3.83$ (74%)
15.99$ (20%)
0.64$ (87%)
2.63$ (74%)
3.9$ (70%)
7.2$ (82%)
35.99$ (20%)
3.28$ (78%)
23.99$ (20%)
25.0$ (50%)
3.0$ (70%)
26.99$ (10%)
12.49$ (50%)
22.5$ (55%)
1.5$ (90%)
0.88$ (91%)
1.05$ (85%)
5.0$ (80%)
2.0$ (90%)
2.13$ (79%)
1.32$ (91%)
1.32$ (91%)
8.0$ (60%)
12.5$ (75%)
3.13$ (83%)
14.99$ (40%)
2.0$ (80%)
1.0$ (80%)
4.5$ (77%)

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