Name | Necesse | ||
Developer | Mads Skovgaard | ||
Publisher | Mads Skovgaard | ||
Tags | |||
Release | 2019-12-12 | ||
Steam | 6,29€ 5,59£ 6,99$ / 30 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Necesse Static Linux 64 bit [366.96 M] |
Hey everyone!
You can read the full changelog below. Until next time, Fair [h2]0.21.20 changelog[/h2] [h3]Additions:[/h3] Added shadows to walls and reduced indoor sunlight. Added indicator to nearby crafting when hovering the checkbox. Added more random settler names. Added Jackal enemy to desert caves. Added Shine Belt trinket, found in forest cave chests. Added a message when angler and explorer return to the settlement. Added settler counts to settler management menu. Added notifications when you are getting hungry and starving. Added ingredient item icons to recipe tooltips. Added attack speed to weapon tooltips. [h3]Changes/misc:[/h3] Raiders will now spread out and attack different parts of the settlement. Increased range of Spider Claw slightly and updated texture. Increased the range at which summons target enemies in the dark slightly. Items will now no longer be sorted using their enchantment name prefix. Cactus will now be chopped down if in a forestry zone. Placing tiles and objects will now self-correct if desynced with the server. Attacking enemies that the server does not know about will now make them disappear. Increased the speed of wood and steel boats. Infinite water bucket now picks up water with right-click. Many settler jobs within the same category now have the same priority. Harvesting crops and fruit trees etc. Reworked and optimized pathfinding. Settlers and raiders can now find much more complicated paths. Mobs will now try to path around water ponds. Settlers are now much less likely to get stuck between objects. The startup loading screen is now FPS limited, taking up less performance. Starting house now has 2 Spruce Candelabras instead of a single torch. The difference between projectile velocity and movement speed is now more obvious. [h3]Fixes:[/h3] Fixed being able to spawn more than one Void Wizard. Fixed critters not trying to run away from players. Fixed new sword hitboxes sometimes not working if having a very high speed. Fixed a couple of issues when rendering walls. Fixed wires not activating when placed on an active logic gate. Fixed possible crash when travelling in multiplayer while someone is fishing. Fixed rendering issues of cave moles. Fixed possible issues with rendering of ground pillars, like Dredging Staff. Fixed settler restrict zone renaming not updating dropdowns. Fixed worm mobs sometimes being spawn desynced. Fixed raiders not saving their looks, weapons, armor etc. on reloads. Fixed jumping ball not showing as jumping for other clients. Fixed settlers getting stuck in a doorway if too many are passing through. Fixed some issues with teams when kicking offline players. Fixed some placeable items not being affected by building speed. Fixed some actions allowed by the server from clients while dead. Fixed gradual scrolling not working. For example for trackpads. Fixed a bunch of issues with settlers getting stuck, and trying to access things they cannot. Fixed giant cave spiders sometimes thinking they are stuck in a wall. [h3]Modding:[/h3] Added ability to alter core methods using Byte Buddy advice library. And other smaller changes and fixes. |