A quick reminder before the update: When using mods it's a good idea to back up your saves. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. Note: Saves may not be backward compatible.
Hey everyone!
It has been almost 1.5 months since the last update, and I have been hard at work designing new content and what's next for the game. First I will talk a bit about this and then we will get into the update.
I still read all your feedback submitted from inside the game, on the Discord server, Steam reviews and discussion boards. Many of you just want more content, so I have since the start of 2023 been working on a system for that.
You get access to it once you have progressed through the current biomes and content. It will give you missions and send you to new areas to complete them for a reward. As you progress through these missions you will find new gear and discover new mechanics you can use in harder missions and to build up your settlement. New biomes, dungeons, and areas will still be added over time into the current progression before you reach this end-game.
Unfortunately, I am sorry to say that the first version of this wasn't quite ready for this update. I definitely think it will be for the next one though, so I hope you will stay tuned for that! Here's a small teaser:
Now, let's get into what is actually in this update. One of the more requested features are more functional buildings and things to do around your settlement. This update introduces beekeeping, which is still early and will be expanded on in future updates. Your Animal Keepers will harvest these apiaries automatically just like fruit trees.
When you find chest rooms in caves, they now have a small chance to have a staircase in the middle instead which leads you down to a trial room. Once you complete this room, you will get twice the loot of a regular chest room. In future updates, this loot may contain unique items only found in these places.
I also started to work with a producer to make original music for the game. It took a bit of time to find a style we were happy with. This update contains 2 new tracks. One that replaces the main menu theme and one that replaces the first boss track. I hope you like them!
Some of the other features and changes in this update include:
- Tweaked cavelings to be less overpowered.
- Added the ability to replace walls, floor and furniture by placing them on each other.
- Added pipette hotkey for changing to the object/tile you mouse over.
- Buffed the damage of Greatbows.
- Made Sage & Grit fight harder with better AI and more health.
- Reworked settler crowded debuff.
- Added 3 new fun cosmetic sets.
- Added bombs that destroy only tiles.
0.21.29 changelog
Additions:
Added Bee hives and crafted Apiaries. Added Net used to catch bees. Added Honey as a new food material. Added Apiary Frames to speed up crafted apiaries. Added ability to replace walls and furniture easily by placing them on top of each other. Added Frog costume cosmetic set, obtained from settlement quests. Added Alien costume cosmetic set, obtained from settlement quests. Added Space Suit cosmetic set, obtained from Traveling Merchant. Added Bombs that only destroy floor tiles. Added a pipette hotkey for swapping to objects and tiles you mouse over. Added a chance for cave chest rooms to spawn a staircase down to a trial room with one more loot chest. Added new original music for main menu and Evils Protector.
Changes/misc:
Cavelings will now try to find an alternative escape path if cornered. Cavelings now have more health and speed later in the game. Cavelings are now highlighted when having spelunker buff. Cavelings will now no longer disappear when close to edge of the cave. Blocking a melee attack with a shield will now knock back the attacker. Spawning on top of objects now no longer removes them. Increased the damage of Greatbows. Buffed Sage & Grit max health and their AI. Connections are now session based, allowing people to change Wi-Fi, cellular etc. while staying connected to servers. Magic Stilts are now much brighter and more useful. Trying to put in an invalid item inside an enchantment scroll will now display an error message. Mage enchanting happiness tip will now only display on player settlers. Sleeping in beds now automatically wake you up the next morning. Reworked settler crowded happiness to be more intuitive. Rebalanced other settler happiness modifier slightly. Reduced the chance of getting potions from settlement quests, increasing odds for the other items. The Blacksmith and Gunsmith will now also buy Mycelium Bars. Sugar Beets will now give 2 beets per seed instead of 3. Modifier limits will now display in green or red text if good or bad.
Controller:
The chat log will now show if currently selected or typing a chat message. Your last aim direction will now be remembered when attacking while standing still.
Modding:
All registered mobs now have a static loot table you can add to. The particle lighting system can now use the full light level intensity. Native type chat command parameter handlers now accept null as default value. Skins and hairs textures will now reload properly when changed.
Fixes:
Fixed cactus saplings never growing to full size cacti. Fixed traps and lava looking like they always crit, when they don't. Fixed some enemies not able to pass open doors. Fixed settlers using Frost Staff firing in wrong direction. Fixed some tooltips showing double in settlers inventories. Fixed spamming accept quests can sometimes look like you accepted it more than once. Fixed some weird behaviour in crafting stations when their output was full. Fixed a few weapons having either too low or high enchant cost. Fixed some grammar mistakes in the official English text. Fixed logic gates sometimes not loading correctly. Fixed settlers not able to use their current inventory for crafting recipes. Fixed forges sometimes looks like they are processing when they aren't. And other smaller changes and fixes.
Necesse
Mads Skovgaard
Mads Skovgaard
2019-12-12
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(12080 reviews)
https://necessegame.com/
https://store.steampowered.com/app/1169040 
Necesse Static Linux 64 bit [366.96 M]
Travel alone or with your friends
Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.Explore unique cave systems
Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.Build and defend your settlement
Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.Other features includes:
- Find, collect and style up with cosmetics, pets and mounts.
- Adjust the difficulty on the fly to keep it challenging.
- Create circuit networks and traps to kill incoming enemies.
- Host a dedicated server for you and your friends to play on.
- OS: Any newer linux OS
- Processor: 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
- OS: Any newer linux OS
- Processor: 3 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
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