v0.23.1 - Spoiling and resilience tweaks, optimizations and more
Added resilience gain and max resilience equipment enchantments. Optimized spoil ticking significantly. Reworked pressure plate maze trial room completely. Trial rooms now have a higher chance to generate. Bloodplate now gives health regen while in combat as well. Reduced Bloodplate armor health regen. Halved the amount of food settlers consume while on an adventure party. Lunchboxes can now be used in your adventure party inventory. Settlers can now join your adventure party when below 50% happiness. Adjusted a bunch of weapons resilience gain. Resilience gain tooltip will now also consider your gain modifier. The Spider Throne from the new incursion can now be picked up. Lunchbox now also reduces spoil rate of stored food. Reduced spoil rate of food in a Cooling box. Honey will now no longer spoil. Made trash cursor more visible with a different color.
Fixed settlers not eating after coming back from a mission. Fixed special case where settlers would not fill up fuel inventories. Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them. Fixed resilience decaying faster than it should. Fixed issue with resilience sometimes not being able to fill up completely. Fixed settlers not able to target training dummies. Fixed Spider Venom buff being able to be cancelled. Fixed Candy Cane being gourmet food.
Removed the "Message of the day" prefix from server MOTD. And a few other smaller tweaks.
[ 2023-12-22 21:40:08 CET ] [ Original post ]
While we have started work on the next update, I wanted to get this smaller one out based on some of the feedback you have given from the previous one.
I'll keep it short. It's smaller tweaks to food spoiling, resilience as well as other smaller changes, bug fixes and translation updates.
With the overwhelming feedback for the upcoming graphics overhaul, here's another teaser for you :D
I will of course keep an eye out for any other issues and feedback! :)
Until the next update, happy holidays and happy New Year!
- Fair
0.23.1 changelog
Changes/misc:
Added resilience gain and max resilience equipment enchantments. Optimized spoil ticking significantly. Reworked pressure plate maze trial room completely. Trial rooms now have a higher chance to generate. Bloodplate now gives health regen while in combat as well. Reduced Bloodplate armor health regen. Halved the amount of food settlers consume while on an adventure party. Lunchboxes can now be used in your adventure party inventory. Settlers can now join your adventure party when below 50% happiness. Adjusted a bunch of weapons resilience gain. Resilience gain tooltip will now also consider your gain modifier. The Spider Throne from the new incursion can now be picked up. Lunchbox now also reduces spoil rate of stored food. Reduced spoil rate of food in a Cooling box. Honey will now no longer spoil. Made trash cursor more visible with a different color.
Fixes:
Fixed settlers not eating after coming back from a mission. Fixed special case where settlers would not fill up fuel inventories. Fixed Tourist achievement unlocking when just discovering the biomes instead of visiting them. Fixed resilience decaying faster than it should. Fixed issue with resilience sometimes not being able to fill up completely. Fixed settlers not able to target training dummies. Fixed Spider Venom buff being able to be cancelled. Fixed Candy Cane being gourmet food.
Modding/servers:
Removed the "Message of the day" prefix from server MOTD. And a few other smaller tweaks.
Necesse
Mads Skovgaard
Mads Skovgaard
2019-12-12
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(12080 reviews)
https://necessegame.com/
https://store.steampowered.com/app/1169040 
Necesse Static Linux 64 bit [366.96 M]
Start your adventure and explore the infinite procedurally generated world of Necesse. Mine, fight, craft and gear up to conquer powerful enemies that drop unique items. Start a settlement, travel to other islands with unique biomes, monsters, loot and recruit settlers on your way.
Travel alone or with your friends
Necesse can be played solo or with multiple people straight from the beginning. Progress with your companions and fight scaled bosses all the way to the end. Choose your weapon and gear to fight, change it up at any time, or mix and match to find the best setup for the situation.Explore unique cave systems
Mine ores and find treasure to craft better armor, weapons and trinkets. Encounter challenges along the way and refine your strategy to overcome spider nests, vampire crypts and more. Bring your newfound loot back to your settlement and settlers to use.Build and defend your settlement
Recruit settlers, care for them and have them work on your farms, animals and workstations. Trade with them and defend their homes from raiders. Make a storage system, cooking stations and alchemy table to supply your next adventure and encounter.Other features includes:
- Find, collect and style up with cosmetics, pets and mounts.
- Adjust the difficulty on the fly to keep it challenging.
- Create circuit networks and traps to kill incoming enemies.
- Host a dedicated server for you and your friends to play on.
MINIMAL SETUP
- OS: Any newer linux OS
- Processor: 2.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
- OS: Any newer linux OS
- Processor: 3 GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 1 GB Video memory. capable of OpenGL 2.0 or above
- Storage: 500 MB available space
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