Hey everyone!
Necesse Version 0.31 is now live!
Along with the update, Necesse is also on a 35% discount here on Steam. So make sure to pick it up if you have been waiting :)
If you didn't see, last week Jonas cooked up one of his update videos, showcasing some of the new content. You can check it out here:
[previewyoutube=SuzkJF8WdSo;full][/previewyoutube]
If you liked the video, make sure to follow our socials for more cool Necesse stuff!
Discord: https://discord.gg/FAFgrKD
X/Twitter: @NecesseGame
Reddit: /r/Necesse
Youtube: @Necesse
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Instagram: @NecesseGame
Now let's take a look at the update!
This update adds the long awaited Plains Cave biome. If you're playing on an old world, make sure you go to a plains cave you haven't been to before to get the new generation.
In the cave awaits new enemies, new loot and a new boss for you to fight as well :)

Raiders and their powerlevel have got a complete rework. Settlers and raiders can now use all weapons and we've added a bunch of different raider loadouts that can spawn.
It's still intended that you use your settlers to help you, but we'll especially keep an eye on feedback around this and adjust where needed.

Some of the other features in this update include:
- Settlers will now get knocked down instead of dying on classic difficulty and below.
- Added a new enemy to the deep swamp caves.
- Added 3 new upgrades to the zephyr boots.
- Settlers max health are now based on the armor they have equipped.
- A ton of fixes to issues reported by you!
You can read the full changelog below.
As always, we will keep a close eye on issues and balancing and push out updates as needed :)
Enjoy the update everyone!
- Fair
0.31 changelog
Additions:
Added the ability for settlers to use every weapon that the player can.
Added new Plains Cave biome.
Added new boss in Plains Cave.
Added 4 new enemies that spawn in the Plains Caves.
Added Sentient Sword summon weapon obtained in Plains Caves.
Added Companion Locket trinket obtained in Plains Caves.
Added Essence of Perspective trinket obtained in Plains Caves.
Added Essence of Prolonging trinket obtained in Plains Caves.
Added Will-O'-Wisp Lantern trinket obtained in Plains Caves.
Added Runebound Scepter weapon dropped from the new boss.
Added Captor's Shortbow weapon dropped from the new boss.
Added Brute's Battleaxe weapon dropped from the new boss.
Added Hover Boots trinket obtained from Elder Quest rewards.
Added Wind Boots trinket obtained in Demonic Workstation.
Added Ghost Boots trinket obtained in Tungsten Workstation.
Added 11 new Runebound cosmetic armor pieces.
ADded Challengers Banner obtained from journal rewards.
Added mosquito eggs enemy in the deep swamp caves.
Added a low chance to spawn a new mini biome on all surface biomes.
Added 12 different loadouts of raids that can spawn.
Added Revival Potion used to revive knocked down settlers.
Added a low chance to spawn a new mini biome on all surface biomes.
Added 7 new recipes to the Landscaping Station.
Added debug command to enable file logging of debug level log messages.
Added batch scripts on Windows to help debug game and gather logs.
Added debug_steam_network startup parameter to debug Steam networking.
Changes/misc:
Settlers will now get knocked down instead of dying on classic difficulty and below.
You can now no longer shear or milk animals that can be bought.
Settlement visitors can now no longer be attacked by players part of the settlement.
Reduced the enemy spawn rate slightly on classic difficulty and below.
Reduced the amount of cave cropplers that spawn.
Settlers AI targeting should now be smarter and more responsive.
Tweaked a bunch of items enchant cost to better match with progression.
Reworked how raid strength is calculated to be based on the items on you and in the settlement.
Reworked raids to be able to use all weapons and armor.
Settlers max health are now based on the armor they have equipped.
Moved flower pot into the pots crafting category.
Changed Snow Deep Cave landscape challenge form craft to obtain.
Lowered resilience gain and attack speed of Carapace Dagger.
Increased the glyph size of Sapphire, Amethyst and Emerald staves.
Fixes:
Fixed map screenshot tool sometimes crashing game or producing weird images at specific resolutions.
Fixed not being able to use Katanas with controllers.
Fixed Hand Cannon ammo crafting tooltip.
Fixed take elder quest tutorial getting stuck if you already got it.
Fixed crawling zombies spawning when you have Witch set equipped and damage yourself.
Fixed items in crafting guide and enchanting scrolls getting destroyed on server close.
Fixed host form resetting cursor when typing in port.
Fixed being able to place some objects on shores when you shouldn't.
Fixed Banner of War spawning enemies in completed incursions.
Fixed being able to hit yourself with explosions when not on the same level.
Fixed not being able to dig up crystal gravel tiles with a shovel.
Fixed item sets being cleared when assigning new items to a set using controller/steam deck.
Fixed being able to hit targets with explosions when not on the same level.
Fixed projectiles not triggering their on hit logic when it hits other players than yourself.
Fixed resource packs with hair and body textures not being correctly loaded.
Fixed HDR issues with some monitors not disabling it when closing the game by adding a workaround.
Fixed not being able to aim far with controllers when using Blink Scepter.
Fixed text being cut off in the beginning in zone config menus.
Fixed cursor not becoming active on crash windows with the Steam deck.
Fixed decorative flowers and pots not dropping when being replaced.
Fixed incursion progress bar hidden when "Show boss health bar" setting disabled.
Fixed spawning on a double-tile rock only removing one side of it.
Modding/servers:
Tiles, objects and tool items tool tier is now a float.
And some other smaller changes and fixes.
[ 2025-03-05 18:01:11 CET ] [ Original post ]