





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We have been working on Vive and Rift ‘room scale’ support for the last few months, we now have a Steam Vive HMD, room scale is amazing, test subjects have been very impressed, we have retained the old scale which is switchable in the options menu, this will be available in our next patch to Steam in the next few weeks, re-scaling was a-lot of work but the results are worth it.
The Crystal Rift team have been implementing new ‘room scale monsters’ with cleaver AI to encounter along the way, they are awesome and add a deeper level of scares and gameplay challenge to the game.
We have been working on implementing an awesome sword (with Vive and Rift input you hold the sword), it can be socketed with Crystals that imbue magical powers into the sword such as fire and ice that combat different Monsters and threats, we are very proud of it.
We have also been busy working on Act 2 and have implemented a number of new blocks for puzzle mechanics including pushable blocks and more themed encounters and puzzles for Act 2.
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