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BATTLE TITANS - WITH FRIENDS OR ALONE
Titan Isles is set on the planet of Toska, a vibrant world abound with diverse biomes. Mysterious Titans awaken from deep within the planet, shattering Toska to ruins as they emerge to wreak havoc and destroy everything in their path.
This adventure casts you - the player, into an epic struggle for survival and revenge either alone or in up to 4-player co-op, across a thrilling and challenging multi-part campaign.
USE POWERFUL EXO SUITS
Before launching into each mission, youll choose from one of four Exo Suits; Storm, Hunter, Goliath or Blink. With Jet Packs, Grappling Hooks, Burst Jets or Phase-Dash abilities respectively, each Exo Suit enables you to explore a variety of strategies.
Each Exo Suit also comes equipped with a signature weapon designed to synergise with its traversal method; Plasma Pistols with a Longstrike Rifle, a bow with Kyros arrows, a powerful Kyros canon and protective shield and a deadly Viper Bolt projectile.
PLAY ALONE OR WITH FRIENDS
The full game from start-to-finish can be enjoyed as a single player campaign or you can invite your friends in up-to 4-player co-op. Strategise to take on the challenges ahead, each equipping a different Exo Suit for complete weapon coverage, or alternatively all wear your favourite Suits, even if another player equips the same Suit!
UNCOVER THE SECRETS OF THE TITANS
With a wide variety of Titans at large throughout the campaign, it's up to you and your team to locate and defeat them all. Along the way you'll uncover the motivations and secrets behind the existence of the Titans and their destructive attack on the world of Toska.
TRAVERSE A PLETHORA OF ENVIRONMENTS
As you progress, you'll discover the many different biomes that together, form the vibrant world of Titan Isles. Each chapter of the campaign will introduce a new environment to explore!
CLICK HERE TO WISHLIST
As the Holiday season gets into full swing, you or your friends can enjoy discounts on two of our titles!
Take a deep breath and make your way through the horrors of Crystal Rift with 65% Off.
Or, Swing and soar through the ancient ruins of Windlands also 65% Off.
And in case you may have missed it, Windlands 2 is now avialble right here on Steam.
From all of us here at Psytec Games, we'd like to thank you for all of your support along our journey and wish you a Merry Christmas!
20-May-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded.
20-May-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded.
An update to Crystal Rift has been released to Steam and will be automatically downloaded. This version only contains only a single fix for the HTC Vive, you can now select and apply the 'Move in Look Direction' switch correctly in the options when using the Vive (other platforms not effected) Thank you for your continued support on our journey! Enjoy! - Psytec Games Team
An update to Crystal Rift has been released to Steam and will be automatically downloaded. This version only contains only a single fix for the HTC Vive, you can now select and apply the 'Move in Look Direction' switch correctly in the options when using the Vive (other platforms not effected) Thank you for your continued support on our journey! Enjoy! - Psytec Games Team
An update to Crystal Rift has been released to Steam and will be automatically downloaded. This version only contains minor map fixes for backtracking and some hidden rooms. Thank you for your continued support on our journey! Enjoy! - Psytec Games Team
An update to Crystal Rift has been released to Steam and will be automatically downloaded. This version only contains minor map fixes for backtracking and some hidden rooms. Thank you for your continued support on our journey! Enjoy! - Psytec Games Team
30-Mar-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded. We have now left Early Access! We dont intend to stop supporting Crystal Rift however, we have got to the stage where the main game is content complete and we are happy with it. Customer feedback consists mostly of minor fixes at this stage. We also want to be at the point where we can have the freedom to make our next games. Please continue to submit your feedback, we are always listening!
30-Mar-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded. We have now left Early Access! We don’t intend to stop supporting Crystal Rift however, we have got to the stage where the main game is content complete and we are happy with it. Customer feedback consists mostly of minor fixes at this stage. We also want to be at the point where we can have the freedom to make our next games. Please continue to submit your feedback, we are always listening!
Just to keep everyone informed, we intend to update Crystal Rift Oculus Support to the new 1.3 SDK this week, we don't have a specific date/time but we are aiming to complete this upgrade before 5th April, we will also update Vive and Non VR support to the final game and leave Early Access.
Just to keep everyone informed, we intend to update Crystal Rift Oculus Support to the new 1.3 SDK this week, we don't have a specific date/time but we are aiming to complete this upgrade before 5th April, we will also update Vive and Non VR support to the final game and leave Early Access.
Hi All, Crystal Rift is now Considered Content Complete and we have decided to take the leap out of Early Access into the main area of Steam, we intent to do this on the 25th of March 2016. This is a big step for us, but also an exciting one, thank you for your support in getting us to this point, you have been amazing. Crystal Rift Team
Hi All, Crystal Rift is now Considered Content Complete and we have decided to take the leap out of Early Access into the main area of Steam, we intent to do this on the 25th of March 2016. This is a big step for us, but also an exciting one, thank you for your support in getting us to this point, you have been amazing. Crystal Rift Team
Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights! Release Features
Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights! Release Features
We are very happy to announce that a new version of Crystal Rift is now available! Check out below for highlights of the latest release:
We are very happy to announce that a new version of Crystal Rift is now available! Check out below for highlights of the latest release:
Hey guys! Today we're pushing out a BIG update to the game. Monsters & Sword We've added New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory. To tackle these creatures we have also added an epic new Crystal Blade to help you on your way - which of course works with regular ol gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand. This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive. Here is a new trailer with the new Monsters for your viewing pleasure: https://youtu.be/j5gHHh5lta4 And some screenshots of the new monsters in action: http://www.crystalrift.com/wp-content/uploads/2015/06/Skeleton.png http://www.crystalrift.com/wp-content/uploads/2015/06/CH77aFcWEAAGcEa.jpg-large.jpeg http://www.crystalrift.com/wp-content/uploads/2015/07/blob.jpg HTC Vive We were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. Were very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard. Scale The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new real world scale to best accommodate standing experiences (the old scale is available from the Options Menu). New Team Members In addition to all that, were happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and were thrilled with their work. Quote from us: We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.
Hey guys! Today we're pushing out a BIG update to the game. Monsters & Sword We've added New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory. To tackle these creatures we have also added an epic new Crystal Blade to help you on your way - which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand. This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive. Here is a new trailer with the new Monsters for your viewing pleasure: https://youtu.be/j5gHHh5lta4 And some screenshots of the new monsters in action: http://www.crystalrift.com/wp-content/uploads/2015/06/Skeleton.png http://www.crystalrift.com/wp-content/uploads/2015/06/CH77aFcWEAAGcEa.jpg-large.jpeg http://www.crystalrift.com/wp-content/uploads/2015/07/blob.jpg HTC Vive We were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard. Scale The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu). New Team Members In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work. Quote from us: “We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”
Hey guys! It's been a little while since the last update, but we thought now was a good time to give you a little progress report. We're hard at work implementing the new FIGHTING system - a unique crystal blade that will allow you to fight monsters in the dungeon, complete with special powers. The blade's power can be swapped out on the fly enabling different methods to tackle the denizens of the deepest crypts. Here's a little preview of the blade and one of the new puzzle blocks we've been adding. Rob, our creature artist's has been working on the monsters which are also coming on very nicely and we're really proud of how awesome they look! ZOMBIE! SLIME! SKELETON! The blade itself works fine with just a regular controller, but is best when holding in your hand, as with the Valve/HTC Vive motion controllers! We've had a lot of fun swinging and throwing our blade at monsters and we know you will too! A new update with Monsters, Fighting, content and VR goodness is on the way soon and we will be sure to let you know as soon as it is ready :) Thanks!
Hey guys! It's been a little while since the last update, but we thought now was a good time to give you a little progress report. We're hard at work implementing the new FIGHTING system - a unique crystal blade that will allow you to fight monsters in the dungeon, complete with special powers. The blade's power can be swapped out on the fly enabling different methods to tackle the denizens of the deepest crypts. Here's a little preview of the blade and one of the new puzzle blocks we've been adding. Rob, our creature artist's has been working on the monsters which are also coming on very nicely and we're really proud of how awesome they look! ZOMBIE! SLIME! SKELETON! The blade itself works fine with just a regular controller, but is best when holding in your hand, as with the Valve/HTC Vive motion controllers! We've had a lot of fun swinging and throwing our blade at monsters and we know you will too! A new update with Monsters, Fighting, content and VR goodness is on the way soon and we will be sure to let you know as soon as it is ready :) Thanks!
We have been working on Vive and Rift ‘room scale’ support for the last few months, we now have a Steam Vive HMD, room scale is amazing, test subjects have been very impressed, we have retained the old scale which is switchable in the options menu, this will be available in our next patch to Steam in the next few weeks, re-scaling was a-lot of work but the results are worth it.
The Crystal Rift team have been implementing new ‘room scale monsters’ with cleaver AI to encounter along the way, they are awesome and add a deeper level of scares and gameplay challenge to the game.
We have been working on implementing an awesome sword (with Vive and Rift input you hold the sword), it can be socketed with Crystals that imbue magical powers into the sword such as fire and ice that combat different Monsters and threats, we are very proud of it.
We have also been busy working on Act 2 and have implemented a number of new blocks for puzzle mechanics including pushable blocks and more themed encounters and puzzles for Act 2.
Early Access is now live, including the first Act of the game! Early Access gives you:
Hey folks! We've had great feedback for the game so far and are really happy that people are enjoying the game. We have made a whole host of bug fixes, graphical additions and updates, including additional scares and tweaks to levels. Please continue to give us feedback - as it's the whole reason for this Early Access - and we will continue to update the game to be the best it can be! But the big addition to this update, is that the Editor is now available for all to use and try. At this stage we really need as much feedback as we can for it so we're opening it up to all current Early Access users. Please be aware this is still unfinished, bugs will likely appear and it will be improved on the path to the full release. The manual has instructions on it's usage, so be sure to read it for any info you might need on how it works: http://store.steampowered.com/manual/345140 We hope you all have fun with the game and look forward to hearing more from you!
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