Hey guys! Today we're pushing out a BIG update to the game. Monsters & Sword We've added New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory. To tackle these creatures we have also added an epic new Crystal Blade to help you on your way - which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand. This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive. Here is a new trailer with the new Monsters for your viewing pleasure: https://youtu.be/j5gHHh5lta4 And some screenshots of the new monsters in action: http://www.crystalrift.com/wp-content/uploads/2015/06/Skeleton.png http://www.crystalrift.com/wp-content/uploads/2015/06/CH77aFcWEAAGcEa.jpg-large.jpeg http://www.crystalrift.com/wp-content/uploads/2015/07/blob.jpg HTC Vive We were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard. Scale The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu). New Team Members In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work. Quote from us: “We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”
[ 2015-08-18 08:30:07 CET ] [ Original post ]
Hey guys! Today we're pushing out a BIG update to the game. Monsters & Sword We've added New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory. To tackle these creatures we have also added an epic new Crystal Blade to help you on your way - which of course works with regular ol gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand. This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive. Here is a new trailer with the new Monsters for your viewing pleasure: https://youtu.be/j5gHHh5lta4 And some screenshots of the new monsters in action: http://www.crystalrift.com/wp-content/uploads/2015/06/Skeleton.png http://www.crystalrift.com/wp-content/uploads/2015/06/CH77aFcWEAAGcEa.jpg-large.jpeg http://www.crystalrift.com/wp-content/uploads/2015/07/blob.jpg HTC Vive We were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. Were very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard. Scale The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new real world scale to best accommodate standing experiences (the old scale is available from the Options Menu). New Team Members In addition to all that, were happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and were thrilled with their work. Quote from us: We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.
[ 2015-08-18 08:30:07 CET ] [ Original post ]
🎮 Full Controller Support
- Crystal Rift Linux x64 [1.77 G]
A grid-based dungeon-crawler, in classic first person perspective.
Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift will be released with a over 30 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.
- Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
- Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
- A unique and compelling story told through the environment, text and speech
- Optional Scare level, Off, Normal or Extreme
- Optional Difficulty levels including hardcore perms-death
- 25 Levels with many hours of gameplay.
- An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.
WARNING: Crystal Rift is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break
- Memory: 2 GB RAMStorage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
- Storage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
- Memory: 2 GB RAMStorage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
- Storage: 5 GB available spaceAdditional Notes: Please Note Linux DOES NOT SUPPORT VR
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